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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-06-02 16:06:01 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-06-02 16:06:01 -0700 |
commit | 7d110f5b149bfd78eca8a2e3e0cb071ae5027348 (patch) | |
tree | 7e5afe58cfba9a2451cd2494010d7c1611d9695a | |
parent | 49d3807e28d5f67c105f3bd92db12d8f32ae44f2 (diff) | |
download | qtlocation-mapboxgl-7d110f5b149bfd78eca8a2e3e0cb071ae5027348.tar.gz |
[docs] Add information about runtime styling API to ARCHITECTURE.md
-rw-r--r-- | ARCHITECTURE.md | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/ARCHITECTURE.md b/ARCHITECTURE.md index e971d9cccc..a4405e6baf 100644 --- a/ARCHITECTURE.md +++ b/ARCHITECTURE.md @@ -52,6 +52,21 @@ See the relevant platform-specific `README.md` / `INSTALL.md` for details. ## Map ## Style + +The "Style" component of mapbox-gl-native contains an implementation of the [Mapbox Style Specification](https://www.mapbox.com/mapbox-gl-style-spec/), defining what data to draw, the order to draw it in, and how to style the data when drawing it. + +In addition to supporting styles loaded from a URL, mapbox-gl-native includes a runtime styling API, which allows users to dynamically modify the current style: add and remove layers, modify layer properties, and so on. As appropriate for a C++ API, the runtime styling API API is _strongly typed_: there are subclasses for each layer type, with correctly-typed accessors for each style property. This results in a large API surface area. Fortunately, this is automated, by generating the API – and the regular portion of the implementation – from the style specification. + +The layers API makes a distinction between public API and internal implementation using [the `Impl` idiom](https://github.com/mapbox/mapbox-gl-native/issues/3254) seen elsewhere in the codebase. Here, it takes the form of two parallel class hierarchies: + +* `Layer` and its subclasses form the public API. +* `Layer::Impl` and its subclasses form the internal API. + +As well as forming the boundary between public and internal, these two class hierarchies form the boundary between generated code and handwritten code. Except for `CustomLayer` and `CustomLayer::Impl`: + +* `Layer` subclasses are entirely generated. (`Layer` itself is handwritten.) +* `Layer::Impl` and its subclasses are entirely handwritten. + ## FileSource ## Layout ## Rendering |