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author | Ivo van Dongen <info@ivovandongen.nl> | 2018-02-19 18:33:57 +0200 |
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committer | Łukasz Paczos <lukasz.paczos@mapbox.com> | 2018-03-01 12:21:32 +0100 |
commit | c3541cd0559a8b1a6a3604955c5e76259feb2e2f (patch) | |
tree | 4587a3a72f9212fb83997ca541bbe71f0adbf6ab | |
parent | 1f73c9999eff11091e2c0c1fb375d2d35673d428 (diff) | |
download | qtlocation-mapboxgl-c3541cd0559a8b1a6a3604955c5e76259feb2e2f.tar.gz |
[android] custom layer example - fix fragment shader source for opengl es 2 phones
-rw-r--r-- | platform/android/src/example_custom_layer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/src/example_custom_layer.cpp b/platform/android/src/example_custom_layer.cpp index 6d0bd4de4b..01a4aaaeb1 100644 --- a/platform/android/src/example_custom_layer.cpp +++ b/platform/android/src/example_custom_layer.cpp @@ -6,7 +6,7 @@ #include <mbgl/style/layers/custom_layer.hpp> static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }"; -static const GLchar * fragmentShaderSource = "uniform vec4 fill_color; void main() { gl_FragColor = fill_color; }"; +static const GLchar * fragmentShaderSource = "uniform highp vec4 fill_color; void main() { gl_FragColor = fill_color; }"; class ExampleCustomLayer { public: |