diff options
author | John Firebaugh <john.firebaugh@gmail.com> | 2014-10-21 15:00:44 -0700 |
---|---|---|
committer | John Firebaugh <john.firebaugh@gmail.com> | 2014-10-29 09:58:56 -0400 |
commit | da8aa391d0a1079bbc697207803a48fce8ab916f (patch) | |
tree | 4fbf6a2dcc594860aa43517e6d78c542c7eff115 | |
parent | 4f7bc80664c29d7f15598392946ff0ac73dd520c (diff) | |
download | qtlocation-mapboxgl-da8aa391d0a1079bbc697207803a48fce8ab916f.tar.gz |
Render map with a copy of TransformState
-rw-r--r-- | include/mbgl/map/map.hpp | 8 | ||||
-rw-r--r-- | include/mbgl/map/transform_state.hpp | 3 | ||||
-rw-r--r-- | include/mbgl/renderer/painter.hpp | 20 | ||||
-rw-r--r-- | src/map/map.cpp | 154 | ||||
-rw-r--r-- | src/map/transform.cpp | 11 | ||||
-rw-r--r-- | src/map/transform_state.cpp | 11 | ||||
-rw-r--r-- | src/renderer/painter.cpp | 188 | ||||
-rw-r--r-- | src/renderer/painter_debug.cpp | 10 | ||||
-rw-r--r-- | src/renderer/painter_fill.cpp | 16 | ||||
-rw-r--r-- | src/renderer/painter_line.cpp | 25 | ||||
-rw-r--r-- | src/renderer/painter_raster.cpp | 7 | ||||
-rw-r--r-- | src/renderer/painter_symbol.cpp | 28 |
12 files changed, 248 insertions, 233 deletions
diff --git a/include/mbgl/map/map.hpp b/include/mbgl/map/map.hpp index bc67e5b35b..8378b27376 100644 --- a/include/mbgl/map/map.hpp +++ b/include/mbgl/map/map.hpp @@ -55,8 +55,6 @@ public: // Triggers a lazy rerender: only performs a render when the map is not clean. void rerender(); - void renderLayer(util::ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id = nullptr, const mat4* matrix = nullptr); - // Forces a map update: always triggers a rerender. void update(); @@ -156,18 +154,14 @@ private: void updateSources(); void updateSources(const util::ptr<StyleLayerGroup> &group); - void updateRenderState(); - size_t countLayers(const std::vector<LayerDescription>& layers); // Prepares a map render by updating the tiles we need for the current view, as well as updating // the stylesheet. void prepare(); - // Unconditionally performs a render with the current map state. void render(); - void renderLayers(util::ptr<StyleLayerGroup> group); private: bool async = false; @@ -224,8 +218,6 @@ private: bool debug = false; timestamp animationTime = 0; - int indent = 0; - std::set<util::ptr<StyleSource>> activeSources; }; diff --git a/include/mbgl/map/transform_state.hpp b/include/mbgl/map/transform_state.hpp index ed49dc3e99..bb330c1019 100644 --- a/include/mbgl/map/transform_state.hpp +++ b/include/mbgl/map/transform_state.hpp @@ -33,6 +33,7 @@ public: float lngX(float lon) const; float latY(float lat) const; std::array<float, 2> locationCoordinate(float lon, float lat) const; + void getLonLat(double &lon, double &lat) const; // Zoom float getNormalizedZoom() const; @@ -69,7 +70,7 @@ private: // map position double x = 0, y = 0; double angle = 0; - double scale = std::numeric_limits<double>::infinity(); + double scale = 1; }; } diff --git a/include/mbgl/renderer/painter.hpp b/include/mbgl/renderer/painter.hpp index a8229a0978..2b0ac070f7 100644 --- a/include/mbgl/renderer/painter.hpp +++ b/include/mbgl/renderer/painter.hpp @@ -35,9 +35,12 @@ enum class RenderPass : bool { Opaque, Translucent }; class Transform; class Style; class Tile; +class Sprite; +class SpriteAtlas; class GlyphAtlas; class Source; class StyleSource; +class StyleLayerGroup; class FillBucket; class LineBucket; @@ -53,10 +56,9 @@ class RasterTileData; class Painter : private util::noncopyable { public: - Painter(Map &map); + Painter(SpriteAtlas&, GlyphAtlas&); ~Painter(); - void setup(); // Perform cleanup tasks that prepare shutting down the app. This doesn't mean that the @@ -73,6 +75,14 @@ public: // Updates the default matrices to the current viewport dimensions. void changeMatrix(); + void render(const Style& style, + const std::set<util::ptr<StyleSource>>& sources, + TransformState state, + timestamp time); + + void renderLayers(util::ptr<StyleLayerGroup> group); + void renderLayer(util::ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id = nullptr, const mat4* matrix = nullptr); + // Renders a particular layer from a tile. void renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc, const mat4 &matrix); @@ -167,9 +177,10 @@ public: }(); private: - Map& map; + TransformState state; bool debug = false; + int indent = 0; uint32_t gl_program = 0; float gl_lineWidth = 0; @@ -183,6 +194,9 @@ private: public: FrameHistory frameHistory; + SpriteAtlas& spriteAtlas; + GlyphAtlas& glyphAtlas; + std::unique_ptr<PlainShader> plainShader; std::unique_ptr<OutlineShader> outlineShader; std::unique_ptr<LineShader> lineShader; diff --git a/src/map/map.cpp b/src/map/map.cpp index 82108d0006..fd5468d4e2 100644 --- a/src/map/map.cpp +++ b/src/map/map.cpp @@ -44,7 +44,7 @@ Map::Map(View& view_) glyphAtlas(std::make_shared<GlyphAtlas>(1024, 1024)), spriteAtlas(std::make_shared<SpriteAtlas>(512, 512)), texturepool(std::make_shared<Texturepool>()), - painter(*this) { + painter(*spriteAtlas, *glyphAtlas) { view.initialize(this); @@ -598,15 +598,6 @@ void Map::updateTiles() { } } -void Map::updateRenderState() { - // Update all clipping IDs. - ClipIDGenerator generator; - for (const util::ptr<StyleSource> &source : getActiveSources()) { - generator.update(source->source->getLoadedTiles()); - source->source->updateMatrices(painter.projMatrix, state); - } -} - void Map::prepare() { if (!fileSource) { fileSource = std::make_shared<FileSource>(**loop, platform::defaultCacheDatabase()); @@ -654,152 +645,13 @@ void Map::prepare() { void Map::render() { view.make_active(); - painter.clear(); - - painter.resize(); - - painter.changeMatrix(); - - updateRenderState(); - - painter.drawClippingMasks(getActiveSources()); - - painter.frameHistory.record(getAnimationTime(), getState().getNormalizedZoom()); - - // Actually render the layers - if (debug::renderTree) { std::cout << "{" << std::endl; indent++; } - renderLayers(style->layers); - if (debug::renderTree) { std::cout << "}" << std::endl; indent--; } - - // Finalize the rendering, e.g. by calling debug render calls per tile. - // This guarantees that we have at least one function per tile called. - // When only rendering layers via the stylesheet, it's possible that we don't - // ever visit a tile during rendering. - for (const util::ptr<StyleSource> &source : getActiveSources()) { - source->source->finishRender(painter); - } + painter.render(*style, getActiveSources(), + getState(), getAnimationTime()); // Schedule another rerender when we definitely need a next frame. if (transform.needsTransition() || style->hasTransitions()) { update(); } - glFlush(); - view.make_inactive(); } - -void Map::renderLayers(util::ptr<StyleLayerGroup> group) { - if (!group) { - // Make sure that we actually do have a layer group. - return; - } - - // TODO: Correctly compute the number of layers recursively beforehand. - float strata_thickness = 1.0f / (group->layers.size() + 1); - - // - FIRST PASS ------------------------------------------------------------ - // Render everything top-to-bottom by using reverse iterators. Render opaque - // objects first. - - if (debug::renderTree) { - std::cout << std::string(indent++ * 4, ' ') << "OPAQUE {" << std::endl; - } - int i = 0; - for (auto it = group->layers.rbegin(), end = group->layers.rend(); it != end; ++it, ++i) { - painter.setOpaque(); - painter.setStrata(i * strata_thickness); - renderLayer(*it, RenderPass::Opaque); - } - if (debug::renderTree) { - std::cout << std::string(--indent * 4, ' ') << "}" << std::endl; - } - - // - SECOND PASS ----------------------------------------------------------- - // Make a second pass, rendering translucent objects. This time, we render - // bottom-to-top. - if (debug::renderTree) { - std::cout << std::string(indent++ * 4, ' ') << "TRANSLUCENT {" << std::endl; - } - --i; - for (auto it = group->layers.begin(), end = group->layers.end(); it != end; ++it, --i) { - painter.setTranslucent(); - painter.setStrata(i * strata_thickness); - renderLayer(*it, RenderPass::Translucent); - } - if (debug::renderTree) { - std::cout << std::string(--indent * 4, ' ') << "}" << std::endl; - } -} - -void Map::renderLayer(util::ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id, const mat4* matrix) { - if (layer_desc->type == StyleLayerType::Background) { - // This layer defines a background color/image. - - if (debug::renderTree) { - std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " (" - << layer_desc->type << ")" << std::endl; - } - - painter.renderBackground(layer_desc); - } else { - // This is a singular layer. - if (!layer_desc->bucket) { - fprintf(stderr, "[WARNING] layer '%s' is missing bucket\n", layer_desc->id.c_str()); - return; - } - - if (!layer_desc->bucket->style_source) { - fprintf(stderr, "[WARNING] can't find source for layer '%s'\n", layer_desc->id.c_str()); - return; - } - - StyleSource &style_source = *layer_desc->bucket->style_source; - - // Skip this layer if there is no data. - if (!style_source.source) { - return; - } - - // Skip this layer if it's outside the range of min/maxzoom. - // This may occur when there /is/ a bucket created for this layer, but the min/max-zoom - // is set to a fractional value, or value that is larger than the source maxzoom. - const double zoom = state.getZoom(); - if (layer_desc->bucket->min_zoom > zoom || - layer_desc->bucket->max_zoom <= zoom) { - return; - } - - // Abort early if we can already deduce from the bucket type that - // we're not going to render anything anyway during this pass. - switch (layer_desc->type) { - case StyleLayerType::Fill: - if (!layer_desc->getProperties<FillProperties>().isVisible()) return; - break; - case StyleLayerType::Line: - if (pass == RenderPass::Opaque) return; - if (!layer_desc->getProperties<LineProperties>().isVisible()) return; - break; - case StyleLayerType::Symbol: - if (pass == RenderPass::Opaque) return; - if (!layer_desc->getProperties<SymbolProperties>().isVisible()) return; - break; - case StyleLayerType::Raster: - if (pass == RenderPass::Opaque) return; - if (!layer_desc->getProperties<RasterProperties>().isVisible()) return; - break; - default: - break; - } - - if (debug::renderTree) { - std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " (" - << layer_desc->type << ")" << std::endl; - } - if (!id) { - style_source.source->render(painter, layer_desc); - } else { - style_source.source->render(painter, layer_desc, *id, *matrix); - } - } -} diff --git a/src/map/transform.cpp b/src/map/transform.cpp index b42f24a83d..9619305dd8 100644 --- a/src/map/transform.cpp +++ b/src/map/transform.cpp @@ -13,13 +13,13 @@ using namespace mbgl; const double D2R = M_PI / 180.0; -const double R2D = 180.0 / M_PI; const double M2PI = 2 * M_PI; const double MIN_ROTATE_SCALE = 8; -Transform::Transform(View &view_) : view(view_), mtx(std::make_unique<uv::rwlock>()) { - setScale(current.scale); - setAngle(current.angle); +Transform::Transform(View &view_) + : view(view_) + , mtx(std::make_unique<uv::rwlock>()) +{ } #pragma mark - Map View @@ -123,8 +123,7 @@ void Transform::setLonLatZoom(const double lon, const double lat, const double z void Transform::getLonLat(double &lon, double &lat) const { uv::readlock lock(mtx); - lon = -final.x / Bc; - lat = R2D * (2 * std::atan(std::exp(final.y / Cc)) - 0.5 * M_PI); + final.getLonLat(lon, lat); } void Transform::getLonLatZoom(double &lon, double &lat, double &zoom) const { diff --git a/src/map/transform_state.cpp b/src/map/transform_state.cpp index 0a858bce6a..afc5b59ef1 100644 --- a/src/map/transform_state.cpp +++ b/src/map/transform_state.cpp @@ -3,6 +3,8 @@ using namespace mbgl; +const double R2D = 180.0 / M_PI; + #pragma mark - Matrix void TransformState::matrixFor(mat4& matrix, const Tile::ID& id) const { @@ -108,6 +110,15 @@ std::array<float, 2> TransformState::locationCoordinate(float lon, float lat) co }}; } +void TransformState::getLonLat(double &lon, double &lat) const { + const double s = scale * util::tileSize; + const double Bc = s / 360; + const double Cc = s / (2 * M_PI); + + lon = -x / Bc; + lat = R2D * (2 * std::atan(std::exp(y / Cc)) - 0.5 * M_PI); +} + #pragma mark - Zoom diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp index a5f4a5b009..7d636669d2 100644 --- a/src/renderer/painter.cpp +++ b/src/renderer/painter.cpp @@ -1,7 +1,8 @@ #include <mbgl/renderer/painter.hpp> -#include <mbgl/map/map.hpp> #include <mbgl/style/style.hpp> #include <mbgl/style/style_layer.hpp> +#include <mbgl/style/style_layer_group.hpp> +#include <mbgl/style/style_bucket.hpp> #include <mbgl/util/std.hpp> #include <mbgl/util/string.hpp> #include <mbgl/util/time.hpp> @@ -9,6 +10,7 @@ #include <mbgl/util/constants.hpp> #include <mbgl/util/mat3.hpp> #include <mbgl/geometry/sprite_atlas.hpp> +#include <mbgl/map/source.hpp> #if defined(DEBUG) #include <mbgl/util/timer.hpp> @@ -16,13 +18,16 @@ #include <cassert> #include <algorithm> +#include <iostream> using namespace mbgl; #define BUFFER_OFFSET(i) ((char *)nullptr + (i)) -Painter::Painter(Map &map_) - : map(map_) { +Painter::Painter(SpriteAtlas& spriteAtlas_, GlyphAtlas& glyphAtlas_) + : spriteAtlas(spriteAtlas_) + , glyphAtlas(glyphAtlas_) +{ } Painter::~Painter() { @@ -109,7 +114,6 @@ void Painter::terminate() { } void Painter::resize() { - const TransformState &state = map.getState(); if (gl_viewport != state.getFramebufferDimensions()) { gl_viewport = state.getFramebufferDimensions(); assert(gl_viewport[0] > 0 && gl_viewport[1] > 0); @@ -152,12 +156,12 @@ void Painter::depthRange(const float near, const float far) { void Painter::changeMatrix() { // Initialize projection matrix - matrix::ortho(projMatrix, 0, map.getState().getWidth(), map.getState().getHeight(), 0, 0, 1); + matrix::ortho(projMatrix, 0, state.getWidth(), state.getHeight(), 0, 0, 1); // The extrusion matrix. matrix::identity(extrudeMatrix); matrix::multiply(extrudeMatrix, projMatrix, extrudeMatrix); - matrix::rotate_z(extrudeMatrix, extrudeMatrix, map.getState().getAngle()); + matrix::rotate_z(extrudeMatrix, extrudeMatrix, state.getAngle()); // The native matrix is a 1:1 matrix that paints the coordinates at the // same screen position as the vertex specifies. @@ -200,6 +204,156 @@ void Painter::prepareTile(const Tile& tile) { glStencilFunc(GL_EQUAL, ref, mask); } +void Painter::render(const Style& style, const std::set<util::ptr<StyleSource>>& sources, + TransformState state_, timestamp time) { + state = state_; + + clear(); + resize(); + changeMatrix(); + + // Update all clipping IDs. + ClipIDGenerator generator; + for (const util::ptr<StyleSource> &source : sources) { + generator.update(source->source->getLoadedTiles()); + source->source->updateMatrices(projMatrix, state); + } + + drawClippingMasks(sources); + + frameHistory.record(time, state.getNormalizedZoom()); + + // Actually render the layers + if (debug::renderTree) { std::cout << "{" << std::endl; indent++; } + renderLayers(style.layers); + if (debug::renderTree) { std::cout << "}" << std::endl; indent--; } + + // Finalize the rendering, e.g. by calling debug render calls per tile. + // This guarantees that we have at least one function per tile called. + // When only rendering layers via the stylesheet, it's possible that we don't + // ever visit a tile during rendering. + for (const util::ptr<StyleSource> &source : sources) { + source->source->finishRender(*this); + } + + glFlush(); +} + +void Painter::renderLayers(util::ptr<StyleLayerGroup> group) { + if (!group) { + // Make sure that we actually do have a layer group. + return; + } + + // TODO: Correctly compute the number of layers recursively beforehand. + float strata_thickness = 1.0f / (group->layers.size() + 1); + + // - FIRST PASS ------------------------------------------------------------ + // Render everything top-to-bottom by using reverse iterators. Render opaque + // objects first. + + if (debug::renderTree) { + std::cout << std::string(indent++ * 4, ' ') << "OPAQUE {" << std::endl; + } + int i = 0; + for (auto it = group->layers.rbegin(), end = group->layers.rend(); it != end; ++it, ++i) { + setOpaque(); + setStrata(i * strata_thickness); + renderLayer(*it, RenderPass::Opaque); + } + if (debug::renderTree) { + std::cout << std::string(--indent * 4, ' ') << "}" << std::endl; + } + + // - SECOND PASS ----------------------------------------------------------- + // Make a second pass, rendering translucent objects. This time, we render + // bottom-to-top. + if (debug::renderTree) { + std::cout << std::string(indent++ * 4, ' ') << "TRANSLUCENT {" << std::endl; + } + --i; + for (auto it = group->layers.begin(), end = group->layers.end(); it != end; ++it, --i) { + setTranslucent(); + setStrata(i * strata_thickness); + renderLayer(*it, RenderPass::Translucent); + } + if (debug::renderTree) { + std::cout << std::string(--indent * 4, ' ') << "}" << std::endl; + } +} + +void Painter::renderLayer(util::ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id, const mat4* matrix) { + if (layer_desc->type == StyleLayerType::Background) { + // This layer defines a background color/image. + + if (debug::renderTree) { + std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " (" + << layer_desc->type << ")" << std::endl; + } + + renderBackground(layer_desc); + } else { + // This is a singular layer. + if (!layer_desc->bucket) { + fprintf(stderr, "[WARNING] layer '%s' is missing bucket\n", layer_desc->id.c_str()); + return; + } + + if (!layer_desc->bucket->style_source) { + fprintf(stderr, "[WARNING] can't find source for layer '%s'\n", layer_desc->id.c_str()); + return; + } + + StyleSource &style_source = *layer_desc->bucket->style_source; + + // Skip this layer if there is no data. + if (!style_source.source) { + return; + } + + // Skip this layer if it's outside the range of min/maxzoom. + // This may occur when there /is/ a bucket created for this layer, but the min/max-zoom + // is set to a fractional value, or value that is larger than the source maxzoom. + const double zoom = state.getZoom(); + if (layer_desc->bucket->min_zoom > zoom || + layer_desc->bucket->max_zoom <= zoom) { + return; + } + + // Abort early if we can already deduce from the bucket type that + // we're not going to render anything anyway during this pass. + switch (layer_desc->type) { + case StyleLayerType::Fill: + if (!layer_desc->getProperties<FillProperties>().isVisible()) return; + break; + case StyleLayerType::Line: + if (pass == RenderPass::Opaque) return; + if (!layer_desc->getProperties<LineProperties>().isVisible()) return; + break; + case StyleLayerType::Symbol: + if (pass == RenderPass::Opaque) return; + if (!layer_desc->getProperties<SymbolProperties>().isVisible()) return; + break; + case StyleLayerType::Raster: + if (pass == RenderPass::Opaque) return; + if (!layer_desc->getProperties<RasterProperties>().isVisible()) return; + break; + default: + break; + } + + if (debug::renderTree) { + std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " (" + << layer_desc->type << ")" << std::endl; + } + if (!id) { + style_source.source->render(*this, layer_desc); + } else { + style_source.source->render(*this, layer_desc, *id, *matrix); + } + } +} + void Painter::renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) { assert(tile.data); if (tile.data->hasData(layer_desc) || layer_desc->type == StyleLayerType::Raster) { @@ -211,15 +365,13 @@ void Painter::renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) { const BackgroundProperties& properties = layer_desc->getProperties<BackgroundProperties>(); - const std::shared_ptr<Sprite> sprite = map.getSprite(); - if (properties.image.size() && sprite) { + if (properties.image.size()) { if ((properties.opacity >= 1.0f) != (pass == RenderPass::Opaque)) return; - SpriteAtlas &spriteAtlas = *map.getSpriteAtlas(); SpriteAtlasPosition imagePos = spriteAtlas.getPosition(properties.image, true); - float zoomFraction = map.getState().getZoomFraction(); + float zoomFraction = state.getZoomFraction(); useProgram(patternShader->program); patternShader->u_matrix = identityMatrix; @@ -230,8 +382,8 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) { std::array<float, 2> size = imagePos.size; double lon, lat; - map.getLonLat(lon, lat); - std::array<float, 2> center = map.getState().locationCoordinate(lon, lat); + state.getLonLat(lon, lat); + std::array<float, 2> center = state.locationCoordinate(lon, lat); float scale = 1 / std::pow(2, zoomFraction); mat3 matrix; @@ -242,10 +394,10 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) { matrix::translate(matrix, matrix, std::fmod(center[0] * 512, size[0]), std::fmod(center[1] * 512, size[1])); - matrix::rotate(matrix, matrix, -map.getState().getAngle()); + matrix::rotate(matrix, matrix, -state.getAngle()); matrix::scale(matrix, matrix, - scale * map.getState().getWidth() / 2, - -scale * map.getState().getHeight() / 2); + scale * state.getWidth() / 2, + -scale * state.getHeight() / 2); patternShader->u_patternmatrix = matrix; backgroundBuffer.bind(); @@ -278,12 +430,12 @@ mat4 Painter::translatedMatrix(const mat4& matrix, const std::array<float, 2> &t return matrix; } else { // TODO: Get rid of the 8 (scaling from 4096 to tile size) - const double factor = ((double)(1 << id.z)) / map.getState().getScale() * (4096.0 / util::tileSize); + const double factor = ((double)(1 << id.z)) / state.getScale() * (4096.0 / util::tileSize); mat4 vtxMatrix; if (anchor == TranslateAnchorType::Viewport) { - const double sin_a = std::sin(-map.getState().getAngle()); - const double cos_a = std::cos(-map.getState().getAngle()); + const double sin_a = std::sin(-state.getAngle()); + const double cos_a = std::cos(-state.getAngle()); matrix::translate(vtxMatrix, matrix, factor * (translation[0] * cos_a - translation[1] * sin_a), factor * (translation[0] * sin_a + translation[1] * cos_a), diff --git a/src/renderer/painter_debug.cpp b/src/renderer/painter_debug.cpp index f120533838..5bc36a233c 100644 --- a/src/renderer/painter_debug.cpp +++ b/src/renderer/painter_debug.cpp @@ -25,7 +25,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) { // Draw white outline plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }}; - lineWidth(4.0f * map.getState().getPixelRatio()); + lineWidth(4.0f * state.getPixelRatio()); bucket.drawLines(*plainShader); #ifndef GL_ES_VERSION_2_0 @@ -36,7 +36,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) { // Draw black text. plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }}; - lineWidth(2.0f * map.getState().getPixelRatio()); + lineWidth(2.0f * state.getPixelRatio()); bucket.drawLines(*plainShader); glEnable(GL_DEPTH_TEST); @@ -56,7 +56,7 @@ void Painter::renderDebugFrame(const mat4 &matrix) { // draw tile outline tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0)); plainShader->u_color = {{ 1.0f, 0.0f, 0.0f, 1.0f }}; - lineWidth(4.0f * map.getState().getPixelRatio()); + lineWidth(4.0f * state.getPixelRatio()); glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index()); glEnable(GL_DEPTH_TEST); @@ -87,14 +87,14 @@ void Painter::renderDebugText(const std::vector<std::string> &strings) { VertexArrayObject debugFontArray; debugFontArray.bind(*plainShader, debugFontBuffer, BUFFER_OFFSET(0)); plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }}; - lineWidth(4.0f * map.getState().getPixelRatio()); + lineWidth(4.0f * state.getPixelRatio()); glDrawArrays(GL_LINES, 0, (GLsizei)debugFontBuffer.index()); #ifndef GL_ES_VERSION_2_0 glPointSize(2); glDrawArrays(GL_POINTS, 0, (GLsizei)debugFontBuffer.index()); #endif plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }}; - lineWidth(2.0f * map.getState().getPixelRatio()); + lineWidth(2.0f * state.getPixelRatio()); glDrawArrays(GL_LINES, 0, (GLsizei)debugFontBuffer.index()); } diff --git a/src/renderer/painter_fill.cpp b/src/renderer/painter_fill.cpp index 0f7eadce63..f2759ffd61 100644 --- a/src/renderer/painter_fill.cpp +++ b/src/renderer/painter_fill.cpp @@ -49,8 +49,8 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c // Draw the entire line outlineShader->u_world = {{ - static_cast<float>(map.getState().getFramebufferWidth()), - static_cast<float>(map.getState().getFramebufferHeight()) + static_cast<float>(state.getFramebufferWidth()), + static_cast<float>(state.getFramebufferHeight()) }}; depthRange(strata, 1.0f); bucket.drawVertices(*outlineShader); @@ -58,12 +58,10 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c if (pattern) { // Image fill. - Sprite &sprite = *map.getSprite(); - if (pass == RenderPass::Translucent && sprite) { - SpriteAtlas &spriteAtlas = *map.getSpriteAtlas(); + if (pass == RenderPass::Translucent) { const SpriteAtlasPosition pos = spriteAtlas.getPosition(properties.image, true); - const float mix = std::fmod(float(map.getState().getZoom()), 1.0f); - const float factor = 8.0 / std::pow(2, map.getState().getIntegerZoom() - id.z); + const float mix = std::fmod(float(state.getZoom()), 1.0f); + const float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z); mat3 patternMatrix; matrix::identity(patternMatrix); @@ -114,8 +112,8 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c // Draw the entire line outlineShader->u_world = {{ - static_cast<float>(map.getState().getFramebufferWidth()), - static_cast<float>(map.getState().getFramebufferHeight()) + static_cast<float>(state.getFramebufferWidth()), + static_cast<float>(state.getFramebufferHeight()) }}; depthRange(strata + strata_epsilon, 1.0f); diff --git a/src/renderer/painter_line.cpp b/src/renderer/painter_line.cpp index cd973b46d6..9893f032dd 100644 --- a/src/renderer/painter_line.cpp +++ b/src/renderer/painter_line.cpp @@ -15,7 +15,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c const LineProperties &properties = layer_desc->getProperties<LineProperties>(); - float antialiasing = 1 / map.getState().getPixelRatio(); + float antialiasing = 1 / state.getPixelRatio(); float width = properties.width; float offset = properties.offset / 2; float blur = properties.blur + antialiasing; @@ -34,7 +34,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c float dash_length = properties.dash_array[0]; float dash_gap = properties.dash_array[1]; - float ratio = map.getState().getPixelRatio(); + float ratio = state.getPixelRatio(); mat4 vtxMatrix = translatedMatrix(matrix, properties.translate, id, properties.translateAnchor); depthRange(strata, 1.0f); @@ -45,15 +45,15 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c linejoinShader->u_matrix = vtxMatrix; linejoinShader->u_color = color; linejoinShader->u_world = {{ - map.getState().getFramebufferWidth() * 0.5f, - map.getState().getFramebufferHeight() * 0.5f + state.getFramebufferWidth() * 0.5f, + state.getFramebufferHeight() * 0.5f }}; linejoinShader->u_linewidth = {{ - ((outset - 0.25f) * map.getState().getPixelRatio()), - ((inset - 0.25f) * map.getState().getPixelRatio()) + ((outset - 0.25f) * state.getPixelRatio()), + ((inset - 0.25f) * state.getPixelRatio()) }}; - float pointSize = std::ceil(map.getState().getPixelRatio() * outset * 2.0); + float pointSize = std::ceil(state.getPixelRatio() * outset * 2.0); #if defined(GL_ES_VERSION_2_0) linejoinShader->u_size = pointSize; #else @@ -62,12 +62,11 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c bucket.drawPoints(*linejoinShader); } - const util::ptr<Sprite> &sprite = map.getSprite(); - if (properties.image.size() && sprite) { - SpriteAtlasPosition imagePos = map.getSpriteAtlas()->getPosition(properties.image, *sprite); + if (properties.image.size()) { + SpriteAtlasPosition imagePos = spriteAtlas.getPosition(properties.image); - float factor = 8.0 / std::pow(2, map.getState().getIntegerZoom() - id.z); - float fade = std::fmod(map.getState().getZoom(), 1.0); + float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z); + float fade = std::fmod(state.getZoom(), 1.0); useProgram(linepatternShader->program); @@ -82,7 +81,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c linepatternShader->u_pattern_br = imagePos.br; linepatternShader->u_fade = fade; - map.getSpriteAtlas()->bind(true); + spriteAtlas.bind(true); glDepthRange(strata + strata_epsilon, 1.0f); // may or may not matter bucket.drawLinePatterns(*linepatternShader); diff --git a/src/renderer/painter_raster.cpp b/src/renderer/painter_raster.cpp index c362042e55..3e05a2bef4 100644 --- a/src/renderer/painter_raster.cpp +++ b/src/renderer/painter_raster.cpp @@ -31,14 +31,11 @@ void Painter::renderRaster(RasterBucket& bucket, util::ptr<StyleLayer> layer_des return vtxMatrix; }(); - // call updateTiles to get parsed data for sublayers - map.updateTiles(); - for (const util::ptr<StyleLayer> &layer : layer_desc->layers->layers) { setOpaque(); - map.renderLayer(layer, RenderPass::Opaque, &id, &preMatrix); + renderLayer(layer, RenderPass::Opaque, &id, &preMatrix); setTranslucent(); - map.renderLayer(layer, RenderPass::Translucent, &id, &preMatrix); + renderLayer(layer, RenderPass::Translucent, &id, &preMatrix); } if (bucket.properties.blur > 0) { diff --git a/src/renderer/painter_symbol.cpp b/src/renderer/painter_symbol.cpp index 8ca8624adf..79625f1681 100644 --- a/src/renderer/painter_symbol.cpp +++ b/src/renderer/painter_symbol.cpp @@ -24,8 +24,9 @@ void Painter::renderSDF(SymbolBucket &bucket, mat4 exMatrix; matrix::copy(exMatrix, projMatrix); + bool aligned_with_map = (bucketProperties.rotation_alignment == RotationAlignmentType::Map); - const float angleOffset = aligned_with_map ? map.getState().getAngle() : 0; + const float angleOffset = aligned_with_map ? state.getAngle() : 0; if (angleOffset) { matrix::rotate_z(exMatrix, exMatrix, angleOffset); @@ -42,24 +43,24 @@ void Painter::renderSDF(SymbolBucket &bucket, sdfShader.u_texsize = texsize; // Convert the -pi..pi to an int8 range. - float angle = std::round(map.getState().getAngle() / M_PI * 128); + float angle = std::round(state.getAngle() / M_PI * 128); // adjust min/max zooms for variable font sies float zoomAdjust = std::log(fontSize / bucketProperties.max_size) / std::log(2); sdfShader.u_flip = (aligned_with_map && bucketProperties.keep_upright) ? 1 : 0; sdfShader.u_angle = (int32_t)(angle + 256) % 256; - sdfShader.u_zoom = (map.getState().getNormalizedZoom() - zoomAdjust) * 10; // current zoom level + sdfShader.u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level FadeProperties f = frameHistory.getFadeProperties(300_milliseconds); sdfShader.u_fadedist = f.fadedist * 10; sdfShader.u_minfadezoom = std::floor(f.minfadezoom * 10); sdfShader.u_maxfadezoom = std::floor(f.maxfadezoom * 10); - sdfShader.u_fadezoom = (map.getState().getNormalizedZoom() + f.bump) * 10; + sdfShader.u_fadezoom = (state.getNormalizedZoom() + f.bump) * 10; // The default gamma value has to be adjust for the current pixelratio so that we're not // drawing blurry font on retina screens. - const float gamma = 0.105 * sdfFontSize / fontSize / map.getState().getPixelRatio(); + const float gamma = 0.105 * sdfFontSize / fontSize / state.getPixelRatio(); const float sdfPx = 8.0f; const float blurOffset = 1.19f; @@ -124,15 +125,14 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des const float angleOffset = bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map - ? map.getState().getAngle() + ? state.getAngle() : 0; // If layerStyle.size > bucket.info.fontSize then labels may collide const float fontSize = properties.icon.size != 0 ? properties.icon.size : bucket.properties.icon.max_size; const float fontScale = fontSize / 1.0f; - SpriteAtlas &spriteAtlas = *map.getSpriteAtlas(); - spriteAtlas.bind(map.getState().isChanging() || bucket.properties.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf); + spriteAtlas.bind(state.isChanging() || bucket.properties.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf); std::array<float, 2> texsize = {{ float(spriteAtlas.getWidth()), @@ -167,7 +167,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des iconShader->u_texsize = texsize; // Convert the -pi..pi to an int8 range. - const float angle = std::round(map.getState().getAngle() / M_PI * 128); + const float angle = std::round(state.getAngle() / M_PI * 128); // adjust min/max zooms for variable font sies float zoomAdjust = std::log(fontSize / bucket.properties.icon.max_size) / std::log(2); @@ -177,12 +177,12 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des bool flip = (bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map) && bucket.properties.icon.keep_upright; iconShader->u_flip = flip ? 1 : 0; - iconShader->u_zoom = (map.getState().getNormalizedZoom() - zoomAdjust) * 10; // current zoom level + iconShader->u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level iconShader->u_fadedist = 0 * 10; - iconShader->u_minfadezoom = map.getState().getNormalizedZoom() * 10; - iconShader->u_maxfadezoom = map.getState().getNormalizedZoom() * 10; - iconShader->u_fadezoom = map.getState().getNormalizedZoom() * 10; + iconShader->u_minfadezoom = state.getNormalizedZoom() * 10; + iconShader->u_maxfadezoom = state.getNormalizedZoom() * 10; + iconShader->u_fadezoom = state.getNormalizedZoom() * 10; iconShader->u_opacity = properties.icon.opacity; depthRange(strata, 1.0f); @@ -191,7 +191,6 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des } if (bucket.hasTextData()) { - GlyphAtlas &glyphAtlas = *map.getGlyphAtlas(); glyphAtlas.bind(); renderSDF(bucket, @@ -204,5 +203,6 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des *sdfGlyphShader, &SymbolBucket::drawGlyphs); } + glEnable(GL_STENCIL_TEST); } |