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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-10 12:31:46 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-12 14:55:02 -0700 |
commit | 86ee821c6e8e6e68a984c65492523fdf94425ea7 (patch) | |
tree | 85d1cc46b9157e5aad18fa7c8def12ee0599f9a6 | |
parent | 2691fe165d06e0cc015b28a52815e1b024472a97 (diff) | |
download | qtlocation-mapboxgl-86ee821c6e8e6e68a984c65492523fdf94425ea7.tar.gz |
[core] No need for optional in map of VertexArrays
-rw-r--r-- | src/mbgl/programs/program.hpp | 8 | ||||
-rw-r--r-- | src/mbgl/programs/segment.hpp | 3 | ||||
-rw-r--r-- | src/mbgl/programs/symbol_program.hpp | 8 |
3 files changed, 9 insertions, 10 deletions
diff --git a/src/mbgl/programs/program.hpp b/src/mbgl/programs/program.hpp index 71d7569f53..bcdb270b9c 100644 --- a/src/mbgl/programs/program.hpp +++ b/src/mbgl/programs/program.hpp @@ -67,10 +67,10 @@ public: .concat(paintPropertyBinders.attributeBindings(currentProperties)); for (auto& segment : segments) { - optional<gl::VertexArray>& vertexArray = segment.vertexArrays[layerID]; + auto vertexArrayIt = segment.vertexArrays.find(layerID); - if (!vertexArray) { - vertexArray = context.createVertexArray(); + if (vertexArrayIt == segment.vertexArrays.end()) { + vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first; } program.draw( @@ -80,7 +80,7 @@ public: std::move(stencilMode), std::move(colorMode), allUniformValues, - *vertexArray, + vertexArrayIt->second, Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset), indexBuffer, segment.indexOffset, diff --git a/src/mbgl/programs/segment.hpp b/src/mbgl/programs/segment.hpp index ceb6b1536c..f729683ac9 100644 --- a/src/mbgl/programs/segment.hpp +++ b/src/mbgl/programs/segment.hpp @@ -2,7 +2,6 @@ #include <mbgl/gl/context.hpp> #include <mbgl/gl/vertex_array.hpp> -#include <mbgl/util/optional.hpp> #include <cstddef> #include <vector> @@ -35,7 +34,7 @@ public: // data-driven paint properties // * when two fill layers have the same layout properties, but one // uses fill-color and the other uses fill-pattern - mutable std::map<std::string, optional<gl::VertexArray>> vertexArrays; + mutable std::map<std::string, gl::VertexArray> vertexArrays; }; template <class Attributes> diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index ee4855cf8f..a7abf94f56 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -326,10 +326,10 @@ public: .concat(paintPropertyBinders.attributeBindings(currentProperties)); for (auto& segment : segments) { - optional<gl::VertexArray>& vertexArray = segment.vertexArrays[layerID]; + auto vertexArrayIt = segment.vertexArrays.find(layerID); - if (!vertexArray) { - vertexArray = context.createVertexArray(); + if (vertexArrayIt == segment.vertexArrays.end()) { + vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first; } program.draw( @@ -339,7 +339,7 @@ public: std::move(stencilMode), std::move(colorMode), allUniformValues, - *vertexArray, + vertexArrayIt->second, Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset), indexBuffer, segment.indexOffset, |