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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-09-08 14:05:27 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-09-11 10:17:54 -0700 |
commit | 437f243d657e9ddb1d48b7c0eeabf261209de61e (patch) | |
tree | af8778535109fc2b0353267da8421f1b9f06c0b1 | |
parent | dfc5d51ae150b92ce2645d34383f04361d784bc3 (diff) | |
download | qtlocation-mapboxgl-437f243d657e9ddb1d48b7c0eeabf261209de61e.tar.gz |
[core] Dirty the correct state when a texture is deleted
When a texture is deleted, it is as if all texture units to which that texture object is bound are rebound to texture object zero. Therefore it's the *bindings* that need to be dirtied, not the active texture unit.
-rw-r--r-- | src/mbgl/gl/context.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index e18f1e0bcf..87bdcc30aa 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -709,8 +709,10 @@ void Context::performCleanup() { if (!abandonedTextures.empty()) { for (const auto id : abandonedTextures) { - if (activeTexture == id) { - activeTexture.setDirty(); + for (auto& binding : texture) { + if (binding == id) { + binding.setDirty(); + } } } MBGL_CHECK_ERROR(glDeleteTextures(int(abandonedTextures.size()), abandonedTextures.data())); |