diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-19 14:02:10 +0100 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-20 15:40:47 +0100 |
commit | 53ab65d81165daf4e23ce28fa0e42861724ea687 (patch) | |
tree | 402a535476210bf3527b487011a0f7ccb78ef73d | |
parent | 0ad2375e1047353fc65fabce3ac9123dc095179e (diff) | |
download | qtlocation-mapboxgl-53ab65d81165daf4e23ce28fa0e42861724ea687.tar.gz |
[core] use constexpr string concatenation for uniform/attribute names
27 files changed, 621 insertions, 533 deletions
diff --git a/scripts/generate-shaders.js b/scripts/generate-shaders.js index 59544d0b34..4f58608e20 100755 --- a/scripts/generate-shaders.js +++ b/scripts/generate-shaders.js @@ -23,6 +23,11 @@ function basicMinify(src) { } for (const key in shaders) { + // Rename a_*_t uniforms to u_*_t. This is a workaround until we can use + // https://github.com/mapbox/mapbox-gl-js/pull/8055, which is blocked by + // https://github.com/mapbox/mapbox-gl-native/issues/13984 + shaders[key].vertexSource = shaders[key].vertexSource.replace(/\ba_(\w+)_t\b/mg, 'u_$1_t'); + const vertex = concatenated.length; concatenated += basicMinify(shaders[key].vertexSource); concatenated += '\n\0'; diff --git a/src/core-files.json b/src/core-files.json index 272faaf9b6..153a965567 100644 --- a/src/core-files.json +++ b/src/core-files.json @@ -744,6 +744,7 @@ "mbgl/util/i18n.hpp": "src/mbgl/util/i18n.hpp", "mbgl/util/intersection_tests.hpp": "src/mbgl/util/intersection_tests.hpp", "mbgl/util/io.hpp": "src/mbgl/util/io.hpp", + "mbgl/util/literal.hpp": "src/mbgl/util/literal.hpp", "mbgl/util/longest_common_subsequence.hpp": "src/mbgl/util/longest_common_subsequence.hpp", "mbgl/util/mapbox.hpp": "src/mbgl/util/mapbox.hpp", "mbgl/util/mat2.hpp": "src/mbgl/util/mat2.hpp", diff --git a/src/mbgl/gfx/attribute.hpp b/src/mbgl/gfx/attribute.hpp index aff27d9c1d..f5188ccfdb 100644 --- a/src/mbgl/gfx/attribute.hpp +++ b/src/mbgl/gfx/attribute.hpp @@ -14,8 +14,8 @@ #define MBGL_DEFINE_ATTRIBUTE(type_, n_, name_) \ struct name_ { \ using Type = ::mbgl::gfx::AttributeType<type_, n_>; \ - static auto attributeName() { \ - return "a_" #name_; \ + static constexpr auto name() { \ + return #name_; \ } \ } diff --git a/src/mbgl/gfx/texture.hpp b/src/mbgl/gfx/texture.hpp index 05f98686a1..a957c4ebdf 100644 --- a/src/mbgl/gfx/texture.hpp +++ b/src/mbgl/gfx/texture.hpp @@ -10,8 +10,8 @@ #define MBGL_DEFINE_TEXTURE(name_) \ struct name_ { \ using Value = ::mbgl::gfx::TextureBinding; \ - static constexpr auto uniformName() { \ - return "u_" #name_; \ + static constexpr auto name() { \ + return #name_; \ } \ } diff --git a/src/mbgl/gfx/uniform.hpp b/src/mbgl/gfx/uniform.hpp index 44cfe35510..f6896b9138 100644 --- a/src/mbgl/gfx/uniform.hpp +++ b/src/mbgl/gfx/uniform.hpp @@ -8,24 +8,24 @@ #define MBGL_DEFINE_UNIFORM_SCALAR(type_, name_) \ struct name_ { \ using Value = type_; \ - static constexpr auto uniformName() { \ - return "u_" #name_; \ + static constexpr auto name() { \ + return #name_; \ } \ } #define MBGL_DEFINE_UNIFORM_VECTOR(type_, n_, name_) \ struct name_ { \ using Value = std::array<type_, n_>; \ - static constexpr auto uniformName() { \ - return "u_" #name_; \ + static constexpr auto name() { \ + return #name_; \ } \ } #define MBGL_DEFINE_UNIFORM_MATRIX(type_, n_, name_) \ struct name_ { \ using Value = std::array<type_, n_ * n_>; \ - static constexpr auto uniformName() { \ - return "u_" #name_; \ + static constexpr auto name() { \ + return #name_; \ } \ } diff --git a/src/mbgl/gl/attribute.hpp b/src/mbgl/gl/attribute.hpp index 32493d207a..62c89178cd 100644 --- a/src/mbgl/gl/attribute.hpp +++ b/src/mbgl/gl/attribute.hpp @@ -3,6 +3,7 @@ #include <mbgl/gfx/attribute.hpp> #include <mbgl/gl/types.hpp> #include <mbgl/util/ignore.hpp> +#include <mbgl/util/literal.hpp> #include <mbgl/util/indexed_tuple.hpp> #include <mbgl/util/optional.hpp> @@ -50,13 +51,15 @@ public: } }; - return Locations{ maybeBindLocation(As::attributeName())... }; + return Locations{ maybeBindLocation( + concat_literals<&string_literal<'a', '_'>::value, &As::name>::value())... }; }()) { } template <class BinaryProgram> AttributeLocations(const BinaryProgram& program) - : locations{ program.attributeLocation(As::attributeName())... } { + : locations{ program.attributeLocation( + concat_literals<&string_literal<'a', '_'>::value, &As::name>::value())... } { } NamedAttributeLocations getNamedLocations() const { @@ -68,7 +71,9 @@ public: } }; - util::ignore({ (maybeAddLocation(As::attributeName(), locations.template get<As>()), 0)... }); + util::ignore({ (maybeAddLocation(concat_literals<&string_literal<'a', '_'>::value, &As::name>::value(), + locations.template get<As>()), + 0)... }); return result; } diff --git a/src/mbgl/gl/texture.hpp b/src/mbgl/gl/texture.hpp index 2058ecd495..44b81f9a45 100644 --- a/src/mbgl/gl/texture.hpp +++ b/src/mbgl/gl/texture.hpp @@ -2,6 +2,7 @@ #include <mbgl/gfx/texture.hpp> #include <mbgl/gl/uniform.hpp> +#include <mbgl/util/literal.hpp> #include <mbgl/util/ignore.hpp> #include <vector> @@ -27,16 +28,19 @@ private: public: void queryLocations(const ProgramID& id) { - state = State{ gl::uniformLocation(id, Ts::uniformName())... }; + state = State{ gl::uniformLocation(id, + concat_literals<&string_literal<'u', '_'>::value, &Ts::name>::value())... }; } template <class BinaryProgram> void loadNamedLocations(const BinaryProgram& program) { - state = State{ program.textureLocation(Ts::uniformName())... }; + state = State{ program.textureLocation( + concat_literals<&string_literal<'u', '_'>::value, &Ts::name>::value())... }; } NamedUniformLocations getNamedLocations() const { - return NamedUniformLocations{ { Ts::uniformName(), state.template get<Ts>().location }... }; + return NamedUniformLocations{ { concat_literals<&string_literal<'u', '_'>::value, &Ts::name>::value(), + state.template get<Ts>().location }... }; } void bind(gl::Context& context, const gfx::TextureBindings<TypeList<Ts...>>& bindings) { diff --git a/src/mbgl/gl/uniform.hpp b/src/mbgl/gl/uniform.hpp index 64c83cab6b..89ef675a6b 100644 --- a/src/mbgl/gl/uniform.hpp +++ b/src/mbgl/gl/uniform.hpp @@ -3,6 +3,7 @@ #include <mbgl/gfx/uniform.hpp> #include <mbgl/gl/types.hpp> #include <mbgl/util/optional.hpp> +#include <mbgl/util/literal.hpp> #include <mbgl/util/ignore.hpp> #include <mbgl/util/indexed_tuple.hpp> @@ -73,21 +74,21 @@ public: util::ignore( { // Some shader programs have uniforms declared, but not used, so they're not active. // Therefore, we'll only verify them when they are indeed active. - (active.find(Us::uniformName()) != active.end() - ? verifyUniform<typename Us::Value>(active.at(Us::uniformName())) + (active.find(concat_literals<&string_literal<'u', '_'>::value, &Us::name>::value()) != active.end() + ? verifyUniform<typename Us::Value>(active.at(concat_literals<&string_literal<'u', '_'>::value, &Us::name>::value())) : false)... }); #endif - state = State{ gl::uniformLocation(id, Us::uniformName())... }; + state = State{ gl::uniformLocation(id, concat_literals<&string_literal<'u', '_'>::value, &Us::name>::value())... }; } template <class BinaryProgram> void loadNamedLocations(const BinaryProgram& program) { - state = State{ UniformState<typename Us::Value>(program.uniformLocation(Us::uniformName()))... }; + state = State{ UniformState<typename Us::Value>(program.uniformLocation(concat_literals<&string_literal<'u', '_'>::value, &Us::name>::value()))... }; } NamedUniformLocations getNamedLocations() const { - return NamedUniformLocations{ { Us::uniformName(), state.template get<Us>().location }... }; + return NamedUniformLocations{ { concat_literals<&string_literal<'u', '_'>::value, &Us::name>::value(), state.template get<Us>().location }... }; } void bind(const gfx::UniformValues<TypeList<Us...>>& values) { diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp index 2ee2218fcb..803a9db503 100644 --- a/src/mbgl/programs/attributes.hpp +++ b/src/mbgl/programs/attributes.hpp @@ -25,7 +25,9 @@ MBGL_DEFINE_ATTRIBUTE(float, 2, shift); template <typename T, std::size_t N> struct data { using Type = gfx::AttributeType<T, N>; - static auto attributeName() { return "a_data"; } + static constexpr auto name() { + return "data"; + } }; // Paint attributes diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp index 04c3f60870..ae2b65c20f 100644 --- a/src/mbgl/programs/gl/circle.cpp +++ b/src/mbgl/programs/gl/circle.cpp @@ -30,7 +30,7 @@ attribute vec2 a_pos; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -39,7 +39,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_radius -uniform lowp float a_radius_t; +uniform lowp float u_radius_t; attribute mediump vec2 a_radius; varying mediump float radius; #else @@ -48,7 +48,7 @@ uniform mediump float u_radius; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -57,7 +57,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -66,7 +66,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_stroke_color -uniform lowp float a_stroke_color_t; +uniform lowp float u_stroke_color_t; attribute highp vec4 a_stroke_color; varying highp vec4 stroke_color; #else @@ -75,7 +75,7 @@ uniform highp vec4 u_stroke_color; #ifndef HAS_UNIFORM_u_stroke_width -uniform lowp float a_stroke_width_t; +uniform lowp float u_stroke_width_t; attribute mediump vec2 a_stroke_width; varying mediump float stroke_width; #else @@ -84,7 +84,7 @@ uniform mediump float u_stroke_width; #ifndef HAS_UNIFORM_u_stroke_opacity -uniform lowp float a_stroke_opacity_t; +uniform lowp float u_stroke_opacity_t; attribute lowp vec2 a_stroke_opacity; varying lowp float stroke_opacity; #else @@ -97,49 +97,49 @@ varying vec3 v_data; void main(void) { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_radius - radius = unpack_mix_vec2(a_radius, a_radius_t); + radius = unpack_mix_vec2(a_radius, u_radius_t); #else mediump float radius = u_radius; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_stroke_color - stroke_color = unpack_mix_color(a_stroke_color, a_stroke_color_t); + stroke_color = unpack_mix_color(a_stroke_color, u_stroke_color_t); #else highp vec4 stroke_color = u_stroke_color; #endif #ifndef HAS_UNIFORM_u_stroke_width - stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t); + stroke_width = unpack_mix_vec2(a_stroke_width, u_stroke_width_t); #else mediump float stroke_width = u_stroke_width; #endif #ifndef HAS_UNIFORM_u_stroke_opacity - stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t); + stroke_opacity = unpack_mix_vec2(a_stroke_opacity, u_stroke_opacity_t); #else lowp float stroke_opacity = u_stroke_opacity; #endif diff --git a/src/mbgl/programs/gl/fill.cpp b/src/mbgl/programs/gl/fill.cpp index c15c2774ab..44ab40949c 100644 --- a/src/mbgl/programs/gl/fill.cpp +++ b/src/mbgl/programs/gl/fill.cpp @@ -26,7 +26,7 @@ uniform mat4 u_matrix; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -35,7 +35,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -46,14 +46,14 @@ uniform lowp float u_opacity; void main() { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp index 45ebb68dd4..bd26d7afde 100644 --- a/src/mbgl/programs/gl/fill_extrusion.cpp +++ b/src/mbgl/programs/gl/fill_extrusion.cpp @@ -33,7 +33,7 @@ varying vec4 v_color; #ifndef HAS_UNIFORM_u_base -uniform lowp float a_base_t; +uniform lowp float u_base_t; attribute highp vec2 a_base; #else uniform highp float u_base; @@ -41,7 +41,7 @@ uniform highp float u_base; #ifndef HAS_UNIFORM_u_height -uniform lowp float a_height_t; +uniform lowp float u_height_t; attribute highp vec2 a_height; #else uniform highp float u_height; @@ -50,7 +50,7 @@ uniform highp float u_height; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; #else uniform highp vec4 u_color; @@ -60,21 +60,21 @@ uniform highp vec4 u_color; void main() { #ifndef HAS_UNIFORM_u_base - highp float base = unpack_mix_vec2(a_base, a_base_t); + highp float base = unpack_mix_vec2(a_base, u_base_t); #else highp float base = u_base; #endif #ifndef HAS_UNIFORM_u_height - highp float height = unpack_mix_vec2(a_height, a_height_t); + highp float height = unpack_mix_vec2(a_height, u_height_t); #else highp float height = u_height; #endif #ifndef HAS_UNIFORM_u_color - highp vec4 color = unpack_mix_color(a_color, a_color_t); + highp vec4 color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp index 9c2da87b11..94a663947a 100644 --- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp +++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp @@ -40,7 +40,7 @@ varying vec4 v_lighting; #ifndef HAS_UNIFORM_u_base -uniform lowp float a_base_t; +uniform lowp float u_base_t; attribute lowp vec2 a_base; varying lowp float base; #else @@ -49,7 +49,7 @@ uniform lowp float u_base; #ifndef HAS_UNIFORM_u_height -uniform lowp float a_height_t; +uniform lowp float u_height_t; attribute lowp vec2 a_height; varying lowp float height; #else @@ -58,7 +58,7 @@ uniform lowp float u_height; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -67,7 +67,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -78,14 +78,14 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_base - base = unpack_mix_vec2(a_base, a_base_t); + base = unpack_mix_vec2(a_base, u_base_t); #else lowp float base = u_base; #endif #ifndef HAS_UNIFORM_u_height - height = unpack_mix_vec2(a_height, a_height_t); + height = unpack_mix_vec2(a_height, u_height_t); #else lowp float height = u_height; #endif diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp index 07615b2138..6186db4c9a 100644 --- a/src/mbgl/programs/gl/fill_outline.cpp +++ b/src/mbgl/programs/gl/fill_outline.cpp @@ -29,7 +29,7 @@ varying vec2 v_pos; #ifndef HAS_UNIFORM_u_outline_color -uniform lowp float a_outline_color_t; +uniform lowp float u_outline_color_t; attribute highp vec4 a_outline_color; varying highp vec4 outline_color; #else @@ -38,7 +38,7 @@ uniform highp vec4 u_outline_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -49,14 +49,14 @@ uniform lowp float u_opacity; void main() { #ifndef HAS_UNIFORM_u_outline_color - outline_color = unpack_mix_color(a_outline_color, a_outline_color_t); + outline_color = unpack_mix_color(a_outline_color, u_outline_color_t); #else highp vec4 outline_color = u_outline_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/fill_outline_pattern.cpp b/src/mbgl/programs/gl/fill_outline_pattern.cpp index 7e0bf19655..9989c4076a 100644 --- a/src/mbgl/programs/gl/fill_outline_pattern.cpp +++ b/src/mbgl/programs/gl/fill_outline_pattern.cpp @@ -34,7 +34,7 @@ varying vec2 v_pos; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -43,7 +43,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -52,7 +52,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -63,7 +63,7 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp index 256b1ede99..10d6c6ab85 100644 --- a/src/mbgl/programs/gl/fill_pattern.cpp +++ b/src/mbgl/programs/gl/fill_pattern.cpp @@ -32,7 +32,7 @@ varying vec2 v_pos_b; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -41,7 +41,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -50,7 +50,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -61,7 +61,7 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/heatmap.cpp b/src/mbgl/programs/gl/heatmap.cpp index 59f8ad9f69..836fd52b07 100644 --- a/src/mbgl/programs/gl/heatmap.cpp +++ b/src/mbgl/programs/gl/heatmap.cpp @@ -22,7 +22,7 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters) /* #ifndef HAS_UNIFORM_u_weight -uniform lowp float a_weight_t; +uniform lowp float u_weight_t; attribute highp vec2 a_weight; varying highp float weight; #else @@ -31,7 +31,7 @@ uniform highp float u_weight; #ifndef HAS_UNIFORM_u_radius -uniform lowp float a_radius_t; +uniform lowp float u_radius_t; attribute mediump vec2 a_radius; #else uniform mediump float u_radius; @@ -58,14 +58,14 @@ const highp float ZERO = 1.0 / 255.0 / 16.0; void main(void) { #ifndef HAS_UNIFORM_u_weight - weight = unpack_mix_vec2(a_weight, a_weight_t); + weight = unpack_mix_vec2(a_weight, u_weight_t); #else highp float weight = u_weight; #endif #ifndef HAS_UNIFORM_u_radius - mediump float radius = unpack_mix_vec2(a_radius, a_radius_t); + mediump float radius = unpack_mix_vec2(a_radius, u_radius_t); #else mediump float radius = u_radius; #endif diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp index c25679ae1f..1f96b74a9c 100644 --- a/src/mbgl/programs/gl/line.cpp +++ b/src/mbgl/programs/gl/line.cpp @@ -48,7 +48,7 @@ varying highp float v_linesofar; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -57,7 +57,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -66,7 +66,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -75,7 +75,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -83,7 +83,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -91,7 +91,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; #else uniform mediump float u_width; @@ -101,42 +101,42 @@ uniform mediump float u_width; void main() { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_width - mediump float width = unpack_mix_vec2(a_width, a_width_t); + mediump float width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp index fae94b4596..493fc850d1 100644 --- a/src/mbgl/programs/gl/line_gradient.cpp +++ b/src/mbgl/programs/gl/line_gradient.cpp @@ -50,7 +50,7 @@ varying highp float v_lineprogress; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -59,7 +59,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -76,7 +76,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -84,7 +84,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; #else uniform mediump float u_width; @@ -94,35 +94,35 @@ uniform mediump float u_width; void main() { #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_width - mediump float width = unpack_mix_vec2(a_width, a_width_t); + mediump float width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp index 2e9ebaf5ea..747b2bd197 100644 --- a/src/mbgl/programs/gl/line_pattern.cpp +++ b/src/mbgl/programs/gl/line_pattern.cpp @@ -50,7 +50,7 @@ varying float v_gamma_scale; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -59,7 +59,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -76,7 +76,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -84,7 +84,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; #else uniform mediump float u_width; @@ -92,7 +92,7 @@ uniform mediump float u_width; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -101,7 +101,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -112,35 +112,35 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_width - mediump float width = unpack_mix_vec2(a_width, a_width_t); + mediump float width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp index 0886bfcdf0..12fb5b61fd 100644 --- a/src/mbgl/programs/gl/line_sdf.cpp +++ b/src/mbgl/programs/gl/line_sdf.cpp @@ -55,7 +55,7 @@ varying float v_gamma_scale; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -64,7 +64,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -73,7 +73,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -82,7 +82,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -90,7 +90,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -98,7 +98,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; varying mediump float width; #else @@ -107,7 +107,7 @@ uniform mediump float u_width; #ifndef HAS_UNIFORM_u_floorwidth -uniform lowp float a_floorwidth_t; +uniform lowp float u_floorwidth_t; attribute lowp vec2 a_floorwidth; varying lowp float floorwidth; #else @@ -118,49 +118,49 @@ uniform lowp float u_floorwidth; void main() { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_width - width = unpack_mix_vec2(a_width, a_width_t); + width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif #ifndef HAS_UNIFORM_u_floorwidth - floorwidth = unpack_mix_vec2(a_floorwidth, a_floorwidth_t); + floorwidth = unpack_mix_vec2(a_floorwidth, u_floorwidth_t); #else lowp float floorwidth = u_floorwidth; #endif diff --git a/src/mbgl/programs/gl/shader_source.cpp b/src/mbgl/programs/gl/shader_source.cpp index 4a986403f7..00e70f749a 100644 --- a/src/mbgl/programs/gl/shader_source.cpp +++ b/src/mbgl/programs/gl/shader_source.cpp @@ -70,395 +70,395 @@ constexpr const uint8_t compressedShaderSource[] = { 0x3a, 0x0f, 0xf2, 0x3e, 0x9e, 0xa4, 0xf3, 0x18, 0x26, 0x4d, 0x2f, 0x9d, 0xa2, 0x4e, 0xec, 0xf6, 0x47, 0x8b, 0x3c, 0x9e, 0xf6, 0x52, 0xb3, 0x64, 0x82, 0x06, 0x4f, 0xa1, 0xc5, 0xff, 0x7d, 0x72, 0xd1, 0xfd, 0xfd, 0xcb, 0xd9, 0xe7, 0xaf, 0xdf, 0x7e, 0xed, 0x52, 0xd9, 0x7f, 0xc0, 0x6a, 0x80, - 0xc5, 0x91, 0x56, 0x10, 0x93, 0xac, 0x6e, 0x2e, 0xa1, 0x23, 0x04, 0xe0, 0xe1, 0xa0, 0xd9, 0x9c, - 0x7b, 0xa5, 0x2c, 0x92, 0x41, 0x57, 0x62, 0x95, 0x76, 0x65, 0xa9, 0x92, 0x16, 0x56, 0x03, 0x61, - 0xf3, 0x18, 0xad, 0xbe, 0x0b, 0x33, 0x65, 0x24, 0x4f, 0x21, 0x8d, 0xa9, 0x01, 0xb4, 0xc5, 0x04, - 0x82, 0x53, 0xa7, 0x28, 0x09, 0x35, 0x9a, 0xa9, 0x51, 0xa8, 0xc2, 0x30, 0x02, 0xd6, 0x50, 0x99, - 0x8c, 0xaf, 0x2c, 0xbd, 0x07, 0x39, 0x0a, 0x85, 0x38, 0x97, 0x92, 0x07, 0x99, 0x9c, 0x38, 0xa9, - 0x18, 0x4e, 0xd7, 0xe8, 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b/src/mbgl/programs/gl/symbol_icon.cpp @@ -39,7 +39,7 @@ uniform float u_fade_change; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -62,7 +62,7 @@ varying float v_fade_opacity; void main() { #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp index ef3ecd138c..ccb213bcfd 100644 --- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp @@ -41,7 +41,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant #ifndef HAS_UNIFORM_u_fill_color -uniform lowp float a_fill_color_t; +uniform lowp float u_fill_color_t; attribute highp vec4 a_fill_color; varying highp vec4 fill_color; #else @@ -50,7 +50,7 @@ uniform highp vec4 u_fill_color; #ifndef HAS_UNIFORM_u_halo_color -uniform lowp float a_halo_color_t; +uniform lowp float u_halo_color_t; attribute highp vec4 a_halo_color; varying highp vec4 halo_color; #else @@ -59,7 +59,7 @@ uniform highp vec4 u_halo_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_halo_width -uniform lowp float a_halo_width_t; +uniform lowp float u_halo_width_t; attribute lowp vec2 a_halo_width; varying lowp float halo_width; #else @@ -77,7 +77,7 @@ uniform lowp float u_halo_width; #ifndef HAS_UNIFORM_u_halo_blur -uniform lowp float a_halo_blur_t; +uniform lowp float u_halo_blur_t; attribute lowp vec2 a_halo_blur; varying lowp float halo_blur; #else @@ -105,35 +105,35 @@ varying vec3 v_data1; void main() { #ifndef HAS_UNIFORM_u_fill_color - fill_color = unpack_mix_color(a_fill_color, a_fill_color_t); + fill_color = unpack_mix_color(a_fill_color, u_fill_color_t); #else highp vec4 fill_color = u_fill_color; #endif #ifndef HAS_UNIFORM_u_halo_color - halo_color = unpack_mix_color(a_halo_color, a_halo_color_t); + halo_color = unpack_mix_color(a_halo_color, u_halo_color_t); #else highp vec4 halo_color = u_halo_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_halo_width - halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t); + halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t); #else lowp float halo_width = u_halo_width; #endif #ifndef HAS_UNIFORM_u_halo_blur - halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t); + halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t); #else lowp float halo_blur = u_halo_blur; #endif diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp index a0d810d1ce..0d08a64dee 100644 --- a/src/mbgl/programs/gl/symbol_sdf_text.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp @@ -41,7 +41,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant #ifndef HAS_UNIFORM_u_fill_color -uniform lowp float a_fill_color_t; +uniform lowp float u_fill_color_t; attribute highp vec4 a_fill_color; varying highp vec4 fill_color; #else @@ -50,7 +50,7 @@ uniform highp vec4 u_fill_color; #ifndef HAS_UNIFORM_u_halo_color -uniform lowp float a_halo_color_t; +uniform lowp float u_halo_color_t; attribute highp vec4 a_halo_color; varying highp vec4 halo_color; #else @@ -59,7 +59,7 @@ uniform highp vec4 u_halo_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_halo_width -uniform lowp float a_halo_width_t; +uniform lowp float u_halo_width_t; attribute lowp vec2 a_halo_width; varying lowp float halo_width; #else @@ -77,7 +77,7 @@ uniform lowp float u_halo_width; #ifndef HAS_UNIFORM_u_halo_blur -uniform lowp float a_halo_blur_t; +uniform lowp float u_halo_blur_t; attribute lowp vec2 a_halo_blur; varying lowp float halo_blur; #else @@ -105,35 +105,35 @@ varying vec3 v_data1; void main() { #ifndef HAS_UNIFORM_u_fill_color - fill_color = unpack_mix_color(a_fill_color, a_fill_color_t); + fill_color = unpack_mix_color(a_fill_color, u_fill_color_t); #else highp vec4 fill_color = u_fill_color; #endif #ifndef HAS_UNIFORM_u_halo_color - halo_color = unpack_mix_color(a_halo_color, a_halo_color_t); + halo_color = unpack_mix_color(a_halo_color, u_halo_color_t); #else highp vec4 halo_color = u_halo_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_halo_width - halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t); + halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t); #else lowp float halo_width = u_halo_width; #endif #ifndef HAS_UNIFORM_u_halo_blur - halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t); + halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t); #else lowp float halo_blur = u_halo_blur; #endif diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp index 6c2c07950d..d233e6f2e0 100644 --- a/src/mbgl/renderer/paint_property_binder.hpp +++ b/src/mbgl/renderer/paint_property_binder.hpp @@ -4,6 +4,7 @@ #include <mbgl/gfx/uniform.hpp> #include <mbgl/gfx/attribute.hpp> #include <mbgl/programs/attributes.hpp> +#include <mbgl/util/literal.hpp> #include <mbgl/util/type_list.hpp> #include <mbgl/renderer/possibly_evaluated_property_value.hpp> #include <mbgl/renderer/paint_property_statistics.hpp> @@ -431,17 +432,15 @@ PaintPropertyBinder<T, UniformValueType, PossiblyEvaluatedType, As...>::create(c } template <class Attr> -struct ZoomInterpolatedAttribute { - static auto attributeName() { return Attr::attributeName(); } +struct ZoomInterpolatedAttribute : public Attr { using Type = ZoomInterpolatedAttributeType<typename Attr::Type>; }; template <class Attr> struct InterpolationUniform { using Value = float; - static auto uniformName() { - static const std::string name = Attr::attributeName() + std::string("_t"); - return name.c_str(); + static constexpr auto name() { + return concat_literals<&Attr::name, &string_literal<'_', 't'>::value>::value(); } }; @@ -551,9 +550,13 @@ public: template <class... Us> struct UniformDefines<TypeList<Us...>> { + static constexpr auto define() { + return "#define HAS_UNIFORM_u_"; + } + static void appendDefines(std::vector<std::string>& defines) { util::ignore({ - (defines.push_back(std::string("#define HAS_UNIFORM_") + Us::uniformName()), 0)... + (defines.push_back(concat_literals<&define, &Us::name, &string_literal<'\n'>::value>::value()), 0)... }); } }; diff --git a/src/mbgl/util/literal.hpp b/src/mbgl/util/literal.hpp new file mode 100644 index 0000000000..d4fec49b35 --- /dev/null +++ b/src/mbgl/util/literal.hpp @@ -0,0 +1,67 @@ +#pragma once + +#include <utility> +#include <cstddef> + +namespace mbgl { + +// Using structs instead of constexpr templates because GCC 4.9 doesn't support these yet. + +template <char... Cs> +struct string_literal { + static constexpr const char chars[] = { Cs..., 0 }; + + static constexpr const char* value() { + return chars; + } +}; + +template <char... Cs> +constexpr const char string_literal<Cs...>::chars[]; + +namespace detail { + +using string_fn = const char* (*)(); + +template <string_fn name, std::size_t... Is> +string_literal<name()[Is]...> to_string_literal(std::index_sequence<Is...>); + +constexpr std::size_t string_length(const char* const str, std::size_t len = 0) { + return str[0] ? string_length(str + 1, len + 1) : len; +} + +template <class...> +struct concat_literals; + +template <> +struct concat_literals<> { + static constexpr auto value() { + return ""; + } +}; + +template <char... As, char... Bs, class... Rest> +struct concat_literals<string_literal<As...>, string_literal<Bs...>, Rest...> { + static constexpr auto value() { + return concat_literals<string_literal<As..., Bs...>, Rest...>::value(); + } +}; + +template <char... Cs> +struct concat_literals<string_literal<Cs...>> { + static constexpr auto value() { + return string_literal<Cs...>::value(); + } +}; + +} // namespace detail + +template <detail::string_fn... str> +struct concat_literals { + static constexpr auto value() { + return detail::concat_literals<decltype(detail::to_string_literal<str>( + std::make_index_sequence<detail::string_length(str())>()))...>::value(); + } +}; + +} // namespace mbgl |