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authorJohn Firebaugh <john.firebaugh@gmail.com>2014-07-29 17:03:08 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2014-08-27 18:22:20 -0700
commite2c2ab843e5532b5bf627370ed8037121b961a8d (patch)
tree849c98e326309c6717dc344d0bc983f639a1dfdc
parenta62a826b56b0150b3aebe81fb2b42fe6eb84c0b6 (diff)
downloadqtlocation-mapboxgl-e2c2ab843e5532b5bf627370ed8037121b961a8d.tar.gz
Render background with plain shader
-rw-r--r--include/mbgl/renderer/painter.hpp15
-rw-r--r--include/mbgl/style/style.hpp3
-rw-r--r--src/map/map.cpp10
-rw-r--r--src/renderer/painter.cpp16
-rw-r--r--src/style/style.cpp11
5 files changed, 38 insertions, 17 deletions
diff --git a/include/mbgl/renderer/painter.hpp b/include/mbgl/renderer/painter.hpp
index fcbafc52d5..e2d56b1514 100644
--- a/include/mbgl/renderer/painter.hpp
+++ b/include/mbgl/renderer/painter.hpp
@@ -86,6 +86,8 @@ public:
void renderLine(LineBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderSymbol(SymbolBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderRaster(RasterBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
+ void renderBackground(std::shared_ptr<StyleLayer> layer_desc);
+
std::array<float, 3> spinWeights(float spin_value);
void preparePrerender(RasterBucket &bucket);
@@ -142,6 +144,12 @@ public:
return flipMatrix;
}();
+ const mat4 identityMatrix = []{
+ mat4 identity;
+ matrix::identity(identity);
+ return identity;
+ }();
+
private:
Map& map;
@@ -170,6 +178,13 @@ public:
std::unique_ptr<DotShader> dotShader;
std::unique_ptr<GaussianShader> gaussianShader;
+ StaticVertexBuffer backgroundBuffer = {
+ { -1, -1 }, { 1, -1 },
+ { -1, 1 }, { 1, 1 }
+ };
+
+ VertexArrayObject backgroundArray;
+
// Set up the stencil quad we're using to generate the stencil mask.
StaticVertexBuffer tileStencilBuffer = {
// top left triangle
diff --git a/include/mbgl/style/style.hpp b/include/mbgl/style/style.hpp
index 6acb5d0cb8..c09de6ebba 100644
--- a/include/mbgl/style/style.hpp
+++ b/include/mbgl/style/style.hpp
@@ -20,7 +20,6 @@ namespace mbgl {
class Sprite;
class StyleLayer;
class StyleLayerGroup;
-struct BackgroundProperties;
class Style {
public:
@@ -47,8 +46,6 @@ public:
bool hasTransitions() const;
- const BackgroundProperties &getBackgroundProperties() const;
-
const std::string &getSpriteURL() const;
public:
diff --git a/src/map/map.cpp b/src/map/map.cpp
index 86f7f9812a..ed4cdd005c 100644
--- a/src/map/map.cpp
+++ b/src/map/map.cpp
@@ -625,7 +625,15 @@ void Map::renderLayers(std::shared_ptr<StyleLayerGroup> group) {
void Map::renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id, const mat4* matrix) {
if (layer_desc->type == StyleLayerType::Background) {
- // This layer defines the background color.
+ // This layer defines a background color/image.
+ if (pass == RenderPass::Translucent) return;
+
+ if (debug::renderTree) {
+ std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " ("
+ << layer_desc->type << ")" << std::endl;
+ }
+
+ painter.renderBackground(layer_desc);
} else {
// This is a singular layer.
if (!layer_desc->bucket) {
diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp
index 240aff6887..f29d60f8d3 100644
--- a/src/renderer/painter.cpp
+++ b/src/renderer/painter.cpp
@@ -143,8 +143,7 @@ void Painter::clear() {
glStencilMask(0xFF);
depthMask(true);
- const BackgroundProperties &properties = map.getStyle()->getBackgroundProperties();
- glClearColor(properties.color[0], properties.color[1], properties.color[2], properties.color[3]);
+ glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
@@ -184,6 +183,19 @@ void Painter::renderTileLayer(const Tile& tile, std::shared_ptr<StyleLayer> laye
}
}
+void Painter::renderBackground(std::shared_ptr<StyleLayer> layer_desc) {
+ const BackgroundProperties& properties = layer_desc->getProperties<BackgroundProperties>();
+
+ useProgram(plainShader->program);
+ plainShader->setMatrix(identityMatrix);
+ plainShader->setColor(properties.color);
+ backgroundArray.bind(*plainShader, backgroundBuffer, BUFFER_OFFSET(0));
+
+ glDisable(GL_STENCIL_TEST);
+ depthRange(strata + strata_epsilon, 1.0f);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ glEnable(GL_STENCIL_TEST);
+}
const mat4 &Painter::translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchorType anchor) {
if (translation[0] == 0 && translation[1] == 0) {
diff --git a/src/style/style.cpp b/src/style/style.cpp
index ee930751ea..6f0a0e3b28 100644
--- a/src/style/style.cpp
+++ b/src/style/style.cpp
@@ -103,15 +103,4 @@ void Style::loadJSON(const uint8_t *const data) {
updateClasses();
}
-const BackgroundProperties &Style::getBackgroundProperties() const {
- if (layers && layers->layers.size()) {
- const auto first = layers->layers.front();
- if (first && first->type == StyleLayerType::Background) {
- return first->getProperties<BackgroundProperties>();
- }
- }
-
- return defaultStyleProperties<BackgroundProperties>();
-}
-
}