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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2017-07-12 17:06:20 +0300 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2017-07-13 14:59:45 +0300 |
commit | ee32df46874f3a922574cafb692c38e24fe7ad8b (patch) | |
tree | 2092cf3a6e77f64ae4a21acfb3812c4843edea1f | |
parent | bb1a209a6396dd5d41651092b354607b6852c0c8 (diff) | |
download | qtlocation-mapboxgl-ee32df46874f3a922574cafb692c38e24fe7ad8b.tar.gz |
[Qt] Fix docs warnings
-rw-r--r-- | platform/qt/src/qmapbox.cpp | 2 | ||||
-rw-r--r-- | platform/qt/src/qmapboxgl.cpp | 10 |
2 files changed, 6 insertions, 6 deletions
diff --git a/platform/qt/src/qmapbox.cpp b/platform/qt/src/qmapbox.cpp index 751b16f9db..aad32a35dc 100644 --- a/platform/qt/src/qmapbox.cpp +++ b/platform/qt/src/qmapbox.cpp @@ -216,7 +216,7 @@ Q_DECL_EXPORT NetworkMode networkMode() Forwards the network status \a mode to Mapbox GL Native engine. - File source requests uses the available network when \a mode is set to \a + File source requests uses the available network when \a mode is set to \b Online, otherwise scoped to the local cache. */ Q_DECL_EXPORT void setNetworkMode(NetworkMode mode) diff --git a/platform/qt/src/qmapboxgl.cpp b/platform/qt/src/qmapboxgl.cpp index 543a8bf2d6..46385bc3e3 100644 --- a/platform/qt/src/qmapboxgl.cpp +++ b/platform/qt/src/qmapboxgl.cpp @@ -1027,7 +1027,7 @@ void QMapboxGL::resize(const QSize& size, const QSize& framebufferSize) } /*! - If Mapbox GL needs to rebind the default framebuffer, it will use the + If Mapbox GL needs to rebind the default \a fbo, it will use the ID supplied here. */ void QMapboxGL::setFramebufferObject(quint32 fbo) { @@ -1426,10 +1426,10 @@ void QMapboxGL::setFilter(const QString& layer, const QVariant& filter) } /*! - Renders the map using OpenGL draw calls. If \a fbo is passed, it will - make sure to bind the framebuffer object before drawing; otherwise a - valid OpenGL context is expected with an appropriate OpenGL viewport state set - for the size of the canvas. + Renders the map using OpenGL draw calls. It will make sure to bind the + framebuffer object before drawing; otherwise a valid OpenGL context is + expected with an appropriate OpenGL viewport state set for the size of + the canvas. This function should be called only after the signal needsRendering() is emitted at least once. |