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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-10 12:25:03 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-12 14:55:02 -0700 |
commit | 2691fe165d06e0cc015b28a52815e1b024472a97 (patch) | |
tree | 9481579a4a07bb8b3815aee3259c2adcda938337 | |
parent | 4c42132183f81bd9263f8513b1fa9f610035ed57 (diff) | |
download | qtlocation-mapboxgl-2691fe165d06e0cc015b28a52815e1b024472a97.tar.gz |
[core] Add comments explaining typing of AttributeLocation and UniformLocation
-rw-r--r-- | src/mbgl/gl/types.hpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp index 452c882ac9..da08195e58 100644 --- a/src/mbgl/gl/types.hpp +++ b/src/mbgl/gl/types.hpp @@ -15,8 +15,16 @@ using VertexArrayID = uint32_t; using FramebufferID = uint32_t; using RenderbufferID = uint32_t; +// OpenGL does not formally define a type for attribute locations, but most APIs use +// GLuint. The exception is glGetAttribLocation, which returns GLint so that -1 can +// be used as an error indicator. using AttributeLocation = uint32_t; + +// OpenGL does not formally define a type for uniform locations, but all APIs use GLint. +// The value -1 is special, typically used as a placeholder for an unused uniform and +// "silently ignored". using UniformLocation = int32_t; + using TextureUnit = uint8_t; enum class ShaderType : uint32_t { |