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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2020-03-12 21:46:29 +0200 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2020-03-12 23:35:55 +0200 |
commit | 05657e9573cdb01242a4e8365817be3f8bb62618 (patch) | |
tree | a230035e36b16d7e9fcf15f419193608833a9ceb | |
parent | 0bf8fdae9c4055ded52a641ed87f400067f89055 (diff) | |
download | qtlocation-mapboxgl-05657e9573cdb01242a4e8365817be3f8bb62618.tar.gz |
[core] Binary size fixup
-rw-r--r-- | src/mbgl/text/placement.cpp | 84 |
1 files changed, 46 insertions, 38 deletions
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp index 4eaf08f34a..fff11ab185 100644 --- a/src/mbgl/text/placement.cpp +++ b/src/mbgl/text/placement.cpp @@ -592,7 +592,8 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<ui {collisionIndex, UnwrappedTileID(z, x + 1, y), {-util::EXTENT, 0.0f}} // right }}; - auto collisionBoxIntersectsTileEdges = [&](const CollisionBox& collisionBox, Point<float> shift) -> bool { + auto collisionBoxIntersectsTileEdges = [&](const CollisionBox& collisionBox, + Point<float> shift) noexcept->bool { bool intersects = collisionIndex.intersectsTileEdges(collisionBox, shift, renderTile.matrix, pixelRatio, *tileBorders); // Check if this symbol intersects the neighbor tile borders. If so, it also shall be placed with priority. @@ -604,7 +605,14 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<ui return intersects; }; - auto symbolIntersectsTileEdges = [&](const SymbolInstance& symbol) -> bool { + auto symbolIntersectsTileEdges = [ + &locationCache, + &collisionBoxIntersectsTileEdges, + variableAnchor, + pitchTextWithMap, + rotateTextWithMap, + bearing = state.getBearing() + ](const SymbolInstance& symbol) noexcept->bool { auto it = locationCache.find(symbol.crossTileID); if (it != locationCache.end()) return it->second; @@ -623,7 +631,7 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<ui symbol.textBoxScale, rotateTextWithMap, pitchTextWithMap, - state.getBearing()); + bearing); } intersects = collisionBoxIntersectsTileEdges(textCollisionBox, offset); } @@ -637,46 +645,47 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<ui return intersects; }; - std::stable_sort(symbolInstances.begin(), - symbolInstances.end(), - [&symbolIntersectsTileEdges](const SymbolInstance& a, const SymbolInstance& b) { - assert(!a.textCollisionFeature.alongLine); - assert(!b.textCollisionFeature.alongLine); - auto intersectsA = symbolIntersectsTileEdges(a); - auto intersectsB = symbolIntersectsTileEdges(b); - if (intersectsA) { - if (!intersectsB) return true; - // Both symbols are inrecepting the tile borders, we need a universal cross-tile rule - // to define which of them shall be placed first - use anchor `y` point. - return a.anchor.point.y < b.anchor.point.y; - } - return false; - }); + std::stable_sort( + symbolInstances.begin(), + symbolInstances.end(), + [&symbolIntersectsTileEdges](const SymbolInstance& a, const SymbolInstance& b) noexcept { + assert(!a.textCollisionFeature.alongLine); + assert(!b.textCollisionFeature.alongLine); + auto intersectsA = symbolIntersectsTileEdges(a); + auto intersectsB = symbolIntersectsTileEdges(b); + if (intersectsA) { + if (!intersectsB) return true; + // Both symbols are inrecepting the tile borders, we need a universal cross-tile rule + // to define which of them shall be placed first - use anchor `y` point. + return a.anchor.point.y < b.anchor.point.y; + } + return false; + }); for (const SymbolInstance& symbol : symbolInstances) { placeSymbol(symbol); } - } else { - auto sortedSymbols = bucket.getSymbols(params.sortKeyRange); + SymbolInstanceReferences sortedSymbols = bucket.getSymbols(params.sortKeyRange); auto* previousPlacement = getPrevPlacement(); if (previousPlacement && isTiltedView()) { - std::stable_sort(sortedSymbols.begin(), - sortedSymbols.end(), - [&previousPlacement](const SymbolInstance& a, const SymbolInstance& b) { - auto* aPlacement = previousPlacement->getSymbolPlacement(a); - auto* bPlacement = previousPlacement->getSymbolPlacement(b); - if (!aPlacement) { - // a < b, if 'a' is new and if 'b' was previously hidden. - return bPlacement && !bPlacement->placed(); - } - if (!bPlacement) { - // a < b, if 'b' is new and 'a' was previously shown. - return aPlacement && aPlacement->placed(); - } - // a < b, if 'a' was shown and 'b' was hidden. - return aPlacement->placed() && !bPlacement->placed(); - }); + std::stable_sort( + sortedSymbols.begin(), + sortedSymbols.end(), + [previousPlacement](const SymbolInstance& a, const SymbolInstance& b) noexcept { + auto* aPlacement = previousPlacement->getSymbolPlacement(a); + auto* bPlacement = previousPlacement->getSymbolPlacement(b); + if (!aPlacement) { + // a < b, if 'a' is new and if 'b' was previously hidden. + return bPlacement && !bPlacement->placed(); + } + if (!bPlacement) { + // a < b, if 'b' is new and 'a' was previously shown. + return aPlacement && aPlacement->placed(); + } + // a < b, if 'a' was shown and 'b' was hidden. + return aPlacement->placed() && !bPlacement->placed(); + }); } for (const SymbolInstance& symbol : sortedSymbols) { placeSymbol(symbol); @@ -1226,8 +1235,7 @@ float Placement::zoomAdjustment(const float zoom) const { const JointPlacement* Placement::getSymbolPlacement(const SymbolInstance& symbol) const { assert(symbol.crossTileID != 0); auto found = placements.find(symbol.crossTileID); - if (found == placements.end()) return nullptr; - return &found->second; + return (found == placements.end()) ? &found->second : nullptr; } Duration Placement::getUpdatePeriod(const float zoom) const { |