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authorKonstantin Käfer <github@kkaefer.com>2014-01-08 17:31:35 +0100
committerKonstantin Käfer <github@kkaefer.com>2014-01-08 17:31:35 +0100
commit04d9d6b9f906fd65a56a6956ed0d648d99713d75 (patch)
treea7d531cec7acf3cb300d12b71ef6c8ca757571ec
parent7526d681e287264d4b4f7b81e3f7cd68dae97bfb (diff)
downloadqtlocation-mapboxgl-04d9d6b9f906fd65a56a6956ed0d648d99713d75.tar.gz
rotation support
-rw-r--r--include/llmr/map/map.hpp1
-rw-r--r--include/llmr/map/transform.hpp8
-rw-r--r--include/llmr/util/mat4.h1
-rw-r--r--macosx/main.mm13
-rw-r--r--src/map/map.cpp5
-rw-r--r--src/map/transform.cpp43
-rw-r--r--src/util/mat4.c80
7 files changed, 115 insertions, 36 deletions
diff --git a/include/llmr/map/map.hpp b/include/llmr/map/map.hpp
index 7940eb32c1..bb3b288aa0 100644
--- a/include/llmr/map/map.hpp
+++ b/include/llmr/map/map.hpp
@@ -21,6 +21,7 @@ public:
bool render();
void moveBy(double dx, double dy);
void scaleBy(double ds, double cx, double cy);
+ void rotateBy(double cx, double cy, double dx, double dy);
void tileLoaded(tile *tile);
void tileFailed(tile *tile);
diff --git a/include/llmr/map/transform.hpp b/include/llmr/map/transform.hpp
index 57d5379bfc..249ce9721e 100644
--- a/include/llmr/map/transform.hpp
+++ b/include/llmr/map/transform.hpp
@@ -14,9 +14,11 @@ public:
// Relative changes
void moveBy(double dx, double dy);
void scaleBy(double ds, double cx, double cy);
+ void rotateBy(double cx, double cy, double dx, double dy);
// Absolute changes
void setScale(double scale);
+ void setAngle(double angle);
void setZoom(double zoom);
void setLonLat(double lon, double lat);
// void setAngle(double angle);
@@ -31,19 +33,19 @@ private:
double pixel_y() const;
public:
- // double x, y;
uint32_t width;
uint32_t height;
private:
- double x, y; // spherical mercator meters of the view center
+ double x, y; // pixel values of the map center in the current scale
double angle;
double scale;
-
+ // tile size
const int32_t size = 512;
+ // cache values for spherical mercator math
double zc, Bc, Cc;
};
diff --git a/include/llmr/util/mat4.h b/include/llmr/util/mat4.h
index bdfc3b1715..484b4b0823 100644
--- a/include/llmr/util/mat4.h
+++ b/include/llmr/util/mat4.h
@@ -31,6 +31,7 @@ void mat4_identity(float out[16]);
void mat4_ortho(float out[16], float left, float right, float bottom, float top, float near, float far);
void mat4_copy(float out[16], float a[16]);
void mat4_translate(float out[16], float a[16], float x, float y, float z);
+void mat4_rotate_z(float out[16], float a[16], float rad);
void mat4_scale(float out[16], float a[16], float x, float y, float z);
void mat4_multiply(float out[16], float a[16], float b[16]);
diff --git a/macosx/main.mm b/macosx/main.mm
index 864803354a..549cd2b059 100644
--- a/macosx/main.mm
+++ b/macosx/main.mm
@@ -72,8 +72,14 @@ public:
static void mouseclick(GLFWwindow *window, int button, int action, int modifiers) {
MapView *view = (MapView *)glfwGetWindowUserPointer(window);
- if (button == GLFW_MOUSE_BUTTON_1) {
+ if (button == GLFW_MOUSE_BUTTON_LEFT) {
view->tracking = action == GLFW_PRESS;
+ } else if (button == GLFW_MOUSE_BUTTON_RIGHT) {
+ view->rotating = action == GLFW_PRESS;
+ if (view->rotating) {
+ view->start_x = view->last_x;
+ view->start_y = view->last_y;
+ }
}
}
@@ -81,6 +87,8 @@ public:
MapView *view = (MapView *)glfwGetWindowUserPointer(window);
if (view->tracking) {
view->map->moveBy(x - view->last_x, y - view->last_y);
+ } else if (view->rotating) {
+ view->map->rotateBy(view->start_x, view->start_y, x - view->last_x, y - view->last_y);
}
view->last_x = x;
view->last_y = y;
@@ -133,6 +141,9 @@ public:
double last_x, last_y;
bool tracking;
+ double start_x, start_y;
+ bool rotating;
+
GLFWwindow *window;
llmr::platform *platform;
llmr::map *map;
diff --git a/src/map/map.cpp b/src/map/map.cpp
index e01a9fc98f..5e8b17f60e 100644
--- a/src/map/map.cpp
+++ b/src/map/map.cpp
@@ -52,6 +52,11 @@ void map::scaleBy(double ds, double cx, double cy) {
platform->restart();
}
+void map::rotateBy(double cx, double cy, double dx, double dy) {
+ transform->rotateBy(cx, cy, dx, dy);
+ platform->restart();
+}
+
bool map::render() {
painter->clear();
diff --git a/src/map/transform.cpp b/src/map/transform.cpp
index 4fcac6892b..b1a0018e29 100644
--- a/src/map/transform.cpp
+++ b/src/map/transform.cpp
@@ -10,6 +10,7 @@ using namespace llmr;
const double MAXEXTENT = 20037508.34;
const double D2R = M_PI / 180.0;
const double R2D = 180.0 / M_PI;
+const double M2PI = 2 * M_PI;
const double A = 6378137;
@@ -22,22 +23,35 @@ transform::transform()
angle(0.0),
scale(1.0) {
setScale(scale);
+ setAngle(angle);
}
void transform::moveBy(double dx, double dy) {
- x += dx;
- y += dy;
+ x += cos(angle) * dx + sin(angle) * dy;
+ y += cos(angle) * dy + sin(-angle) * dx;
}
void transform::scaleBy(double ds, double cx, double cy) {
+ const double dx = (cx - width / 2) * (1.0 - ds);
+ const double dy = (cy - height / 2) * (1.0 - ds);
+ const double fx = cos(angle) * dx + sin(angle) * dy;
+ const double fy = cos(angle) * dy + sin(-angle) * dx;
+
scale *= ds;
- x = x * ds + (cx - width / 2) * (1.0 - ds);
- y = y * ds + (cy - height / 2) * (1.0 - ds);
+ x = (x * ds) + fx;
+ y = (y * ds) + fy;
+}
+
+void transform::rotateBy(double cx, double cy, double dx, double dy) {
+ const double distance = copysign(sqrt(dx * dx + dy * dy), dx);
+ setAngle(angle + D2R * distance);
}
-// void transform::setAngle(double _angle) {
-// angle = _angle;
-// }
+void transform::setAngle(double new_angle) {
+ angle = new_angle;
+ while (angle > M_PI) angle -= M2PI;
+ while (angle <= -M_PI) angle += M2PI;
+}
void transform::setScale(double new_scale) {
const double factor = new_scale / scale;
@@ -59,8 +73,6 @@ void transform::setLonLat(double lon, double lat) {
const double f = fmin(fmax(sin(D2R * lat), -0.9999), 0.9999);
x = -round(lon * Bc);
y = round(0.5 * Cc * log((1 + f) / (1 - f)));
-
- fprintf(stderr, "pos: %f/%f\n", x, y);
}
void transform::getLonLat(double& lon, double& lat) const {
@@ -83,9 +95,20 @@ void transform::matrixFor(float matrix[16], uint32_t tile_z, uint32_t tile_x, ui
const double tile_size = scale * size / tile_scale;
mat4_identity(matrix);
- mat4_translate(matrix, matrix, pixel_x(), pixel_y(), -1);
+
+ mat4_translate(matrix, matrix, 0.5f * (float)width, 0.5f * (float)height, 0);
+ mat4_rotate_z(matrix, matrix, angle);
+ mat4_translate(matrix, matrix, -0.5f * (float)width, -0.5f * (float)height, 0);
+
+ mat4_translate(matrix, matrix, pixel_x(), pixel_y(), 0);
mat4_translate(matrix, matrix, tile_x * tile_size, tile_y * tile_size, 0);
// TODO: Get rid of the 8 (scaling from 4096 to 512 px tile size);
mat4_scale(matrix, matrix, scale / tile_scale / 8, scale / tile_scale / 8, 1);
+
+ // Clipping plane
+ mat4_translate(matrix, matrix, 0, 0, -1);
+
+
+
}
diff --git a/src/util/mat4.c b/src/util/mat4.c
index e3925ab3a1..ef74fc3f19 100644
--- a/src/util/mat4.c
+++ b/src/util/mat4.c
@@ -22,6 +22,8 @@
#include <llmr/util/mat4.h>
+#include <math.h>
+
void mat4_identity(float out[16]) {
out[0] = 1.0f;
out[1] = 0.0f;
@@ -83,29 +85,63 @@ void mat4_copy(float out[16], float a[16]) {
}
void mat4_translate(float out[16], float a[16], float x, float y, float z) {
- float a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
- a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
- a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
- a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
+ float a00, a01, a02, a03,
+ a10, a11, a12, a13,
+ a20, a21, a22, a23;
+
+ if (a == out) {
+ out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
+ out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
+ out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
+ out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
+ } else {
+ a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3];
+ a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7];
+ a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11];
+
+ out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03;
+ out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13;
+ out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23;
+
+ out[12] = a00 * x + a10 * y + a20 * z + a[12];
+ out[13] = a01 * x + a11 * y + a21 * z + a[13];
+ out[14] = a02 * x + a12 * y + a22 * z + a[14];
+ out[15] = a03 * x + a13 * y + a23 * z + a[15];
+ }
+}
+
+void mat4_rotate_z(float out[16], float a[16], float rad) {
+ float s = sin(rad),
+ c = cos(rad),
+ a00 = a[0],
+ a01 = a[1],
+ a02 = a[2],
+ a03 = a[3],
+ a10 = a[4],
+ a11 = a[5],
+ a12 = a[6],
+ a13 = a[7];
+
+ if (a != out) { // If the source and destination differ, copy the unchanged last row
+ out[8] = a[8];
+ out[9] = a[9];
+ out[10] = a[10];
+ out[11] = a[11];
+ out[12] = a[12];
+ out[13] = a[13];
+ out[14] = a[14];
+ out[15] = a[15];
+ }
- out[0] = a00 + a03 * x;
- out[1] = a01 + a03 * y;
- out[2] = a02 + a03 * z;
- out[3] = a03;
-
- out[4] = a10 + a13 * x;
- out[5] = a11 + a13 * y;
- out[6] = a12 + a13 * z;
- out[7] = a13;
-
- out[8] = a20 + a23 * x;
- out[9] = a21 + a23 * y;
- out[10] = a22 + a23 * z;
- out[11] = a23;
- out[12] = a30 + a33 * x;
- out[13] = a31 + a33 * y;
- out[14] = a32 + a33 * z;
- out[15] = a33;
+ // Perform axis-specific matrix multiplication
+ out[0] = a00 * c + a10 * s;
+ out[1] = a01 * c + a11 * s;
+ out[2] = a02 * c + a12 * s;
+ out[3] = a03 * c + a13 * s;
+ out[4] = a10 * c - a00 * s;
+ out[5] = a11 * c - a01 * s;
+ out[6] = a12 * c - a02 * s;
+ out[7] = a13 * c - a03 * s;
}
void mat4_scale(float out[16], float a[16], float x, float y, float z) {