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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-07-02 13:05:21 +0300
committerBruno de Oliveira Abinader <bruno@mapbox.com>2016-07-02 13:05:21 +0300
commitb3c07b027781da81bec7f2e55a8688d933c0d10c (patch)
tree0f9c4cce73fbbebc93d1b29e4a9e689dd3558f2c
parentf4c3611c8efc9f1cd3ea7c287c535711d00c6939 (diff)
downloadqtlocation-mapboxgl-b3c07b027781da81bec7f2e55a8688d933c0d10c.tar.gz
[core] Enforce solid fragColor for debug frame/text
-rw-r--r--src/mbgl/renderer/painter_debug.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp
index 7e751aa016..77ee2df34b 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painter_debug.cpp
@@ -42,6 +42,7 @@ void Painter::renderDebugText(Tile& tile, const mat4 &matrix) {
config.program = plainShader->getID();
plainShader->u_matrix = matrix;
+ plainShader->u_opacity = 1.0f;
// Draw white outline
plainShader->u_color = Color::white();
@@ -75,6 +76,7 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
config.program = plainShader->getID();
plainShader->u_matrix = matrix;
+ plainShader->u_opacity = 1.0f;
// draw tile outline
tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET_0, store);