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author | Konstantin Käfer <mail@kkaefer.com> | 2016-08-22 15:54:40 +0200 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2016-08-22 18:32:12 +0200 |
commit | e6bcbdd5d3c3665df86b1ae30a0d726982fd37ef (patch) | |
tree | af6b0f7a376861032d2e5e46032b6d432bde8dcd | |
parent | bf1c7a47b5cb0607ab0843dbdafa77ba020623a9 (diff) | |
download | qtlocation-mapboxgl-e6bcbdd5d3c3665df86b1ae30a0d726982fd37ef.tar.gz |
[core] set correct depth values for CustomLayer so compositing works
-rw-r--r-- | include/mbgl/style/layers/custom_layer.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 5 | ||||
-rw-r--r-- | test/api/custom_layer.cpp | 45 | ||||
-rw-r--r-- | test/fixtures/api/assets/streets/10-163-395.vector.pbf | bin | 0 -> 79611 bytes | |||
-rw-r--r-- | test/fixtures/custom_layer/basic/expected.png | bin | 1684 -> 12285 bytes |
5 files changed, 41 insertions, 11 deletions
diff --git a/include/mbgl/style/layers/custom_layer.hpp b/include/mbgl/style/layers/custom_layer.hpp index d3867e2c4f..87bce06f41 100644 --- a/include/mbgl/style/layers/custom_layer.hpp +++ b/include/mbgl/style/layers/custom_layer.hpp @@ -33,6 +33,8 @@ struct CustomLayerRenderParameters { * any assumptions about the GL state (other than that the correct context is active). It may * make changes to the state, and is not required to reset values such as the depth mask, stencil * mask, and corresponding test flags to their original values. + * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the + * opaque fragment culling in case there are opaque layers above your custom layer. */ using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRenderParameters&); diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index 163095d85b..e0c482015b 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -263,6 +263,11 @@ void Painter::renderPass(PaintParameters& parameters, } else if (layer.is<CustomLayer>()) { MBGL_DEBUG_GROUP(layer.baseImpl->id + " - custom"); VertexArrayObject::Unbind(); + config.depthFunc.reset(); + config.depthTest = GL_TRUE; + config.depthMask = GL_FALSE; + config.stencilTest = GL_FALSE; + setDepthSublayer(0); layer.as<CustomLayer>()->impl->render(state); config.setDirty(); } else { diff --git a/test/api/custom_layer.cpp b/test/api/custom_layer.cpp index 0efd7129e0..2dded19256 100644 --- a/test/api/custom_layer.cpp +++ b/test/api/custom_layer.cpp @@ -1,11 +1,12 @@ #include <mbgl/test/util.hpp> -#include <mbgl/test/stub_file_source.hpp> #include <mbgl/gl/gl.hpp> #include <mbgl/map/map.hpp> #include <mbgl/platform/default/headless_display.hpp> #include <mbgl/platform/default/headless_view.hpp> +#include <mbgl/storage/default_file_source.hpp> #include <mbgl/style/layers/custom_layer.hpp> +#include <mbgl/style/layers/fill_layer.hpp> #include <mbgl/util/io.hpp> #include <mbgl/util/mat4.hpp> #include <mbgl/util/run_loop.hpp> @@ -13,8 +14,20 @@ using namespace mbgl; using namespace mbgl::style; -static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }"; -static const GLchar * fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }"; +// Note that custom layers need to draw geometry with a z value of 1 to take advantage of +// depth-based fragment culling. +static const GLchar* vertexShaderSource = R"MBGL_SHADER( +attribute vec2 a_pos; +void main() { + gl_Position = vec4(a_pos, 1, 1); +} +)MBGL_SHADER"; + +static const GLchar* fragmentShaderSource = R"MBGL_SHADER( +void main() { + gl_FragColor = vec4(0, 0.5, 0, 0.5); +} +)MBGL_SHADER"; // Not using any mbgl-specific stuff (other than a basic error-checking macro) in the // layer implementation because it is intended to reflect how someone using custom layers @@ -47,10 +60,10 @@ public: MBGL_CHECK_ERROR(glLinkProgram(program)); a_pos = glGetAttribLocation(program, "a_pos"); - GLfloat background[] = { -1,-1, 1,-1, -1,1, 1,1 }; + GLfloat triangle[] = { 0, 0.5, 0.5, -0.5, -0.5, -0.5 }; MBGL_CHECK_ERROR(glGenBuffers(1, &buffer)); MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer)); - MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), background, GL_STATIC_DRAW)); + MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(GLfloat), triangle, GL_STATIC_DRAW)); } void render() { @@ -58,9 +71,7 @@ public: MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer)); MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos)); MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_FLOAT, GL_FALSE, 0, nullptr)); - MBGL_CHECK_ERROR(glDisable(GL_STENCIL_TEST)); - MBGL_CHECK_ERROR(glDisable(GL_DEPTH_TEST)); - MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); + MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 3)); } GLuint program = 0; @@ -75,10 +86,17 @@ TEST(CustomLayer, Basic) { auto display = std::make_shared<mbgl::HeadlessDisplay>(); HeadlessView view(display, 1); - StubFileSource fileSource; + +#ifdef MBGL_ASSET_ZIP + // Regenerate with `cd test/fixtures/api/ && zip -r assets.zip assets/` + DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets.zip"); +#else + DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets"); +#endif Map map(view, fileSource, MapMode::Still); - map.setStyleJSON(util::read_file("test/fixtures/api/empty.json")); + map.setStyleJSON(util::read_file("test/fixtures/api/water.json")); + map.setLatLngZoom({ 37.8, -122.5 }, 10); map.addLayer(std::make_unique<CustomLayer>( "custom", [] (void* context) { @@ -91,5 +109,10 @@ TEST(CustomLayer, Basic) { delete reinterpret_cast<TestLayer*>(context); }, new TestLayer())); - test::checkImage("test/fixtures/custom_layer/basic", test::render(map)); + auto layer = std::make_unique<FillLayer>("landcover", "mapbox"); + layer->setSourceLayer("landcover"); + layer->setFillColor(Color{ 1.0, 1.0, 0.0, 1.0 }); + map.addLayer(std::move(layer)); + + test::checkImage("test/fixtures/custom_layer/basic", test::render(map), 0.0006, 0.1); } diff --git a/test/fixtures/api/assets/streets/10-163-395.vector.pbf b/test/fixtures/api/assets/streets/10-163-395.vector.pbf Binary files differnew file mode 100644 index 0000000000..d3959e61ec --- /dev/null +++ b/test/fixtures/api/assets/streets/10-163-395.vector.pbf diff --git a/test/fixtures/custom_layer/basic/expected.png b/test/fixtures/custom_layer/basic/expected.png Binary files differindex 9d3f38f3e1..657f8d2a5d 100644 --- a/test/fixtures/custom_layer/basic/expected.png +++ b/test/fixtures/custom_layer/basic/expected.png |