summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJohn Firebaugh <john.firebaugh@gmail.com>2016-02-02 09:13:13 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-02-02 12:44:28 -0800
commit5512d87362fa74a07ef1ad020c0c57e19a7c58ab (patch)
tree0270707b2d61ce5ea38fc4ecdfc8b9be6a87d57e
parent7e18945f90625254dfbb2a3a92ff91432a966f07 (diff)
downloadqtlocation-mapboxgl-5512d87362fa74a07ef1ad020c0c57e19a7c58ab.tar.gz
[core] Remove TransformState::getNormalizedZoom
It calculated the same value as TransformState::getZoom.
-rw-r--r--src/mbgl/map/map_context.cpp2
-rw-r--r--src/mbgl/map/transform_state.cpp4
-rw-r--r--src/mbgl/map/transform_state.hpp3
-rw-r--r--src/mbgl/renderer/painter.cpp2
-rw-r--r--src/mbgl/renderer/painter_symbol.cpp22
5 files changed, 14 insertions, 19 deletions
diff --git a/src/mbgl/map/map_context.cpp b/src/mbgl/map/map_context.cpp
index dcb4bd0a9e..03da5ee321 100644
--- a/src/mbgl/map/map_context.cpp
+++ b/src/mbgl/map/map_context.cpp
@@ -178,7 +178,7 @@ void MapContext::update() {
}
if (updateFlags & Update::Classes || updateFlags & Update::Zoom) {
- style->recalculate(transformState.getNormalizedZoom());
+ style->recalculate(transformState.getZoom());
}
style->update(transformState, *texturePool);
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp
index 79f9a19b08..416a4ad111 100644
--- a/src/mbgl/map/transform_state.cpp
+++ b/src/mbgl/map/transform_state.cpp
@@ -148,10 +148,6 @@ double TransformState::pixel_y() const {
#pragma mark - Zoom
-float TransformState::getNormalizedZoom() const {
- return std::log(scale * util::tileSize / 512.0f) / M_LN2;
-}
-
double TransformState::getZoom() const {
return std::log(scale) / M_LN2;
}
diff --git a/src/mbgl/map/transform_state.hpp b/src/mbgl/map/transform_state.hpp
index f774a71c4d..8463aea635 100644
--- a/src/mbgl/map/transform_state.hpp
+++ b/src/mbgl/map/transform_state.hpp
@@ -44,11 +44,10 @@ public:
double pixel_y() const;
// Zoom
- float getNormalizedZoom() const;
+ double getScale() const;
double getZoom() const;
int32_t getIntegerZoom() const;
double getZoomFraction() const;
- double getScale() const;
void setMinZoom(const double minZoom);
double getMinZoom() const;
void setMaxZoom(const double maxZoom);
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index a4d6aa6c62..19b597a77b 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -154,7 +154,7 @@ void Painter::render(const Style& style, const FrameData& frame_, SpriteAtlas& a
drawClippingMasks(sources);
}
- frameHistory.record(data.getAnimationTime(), state.getNormalizedZoom());
+ frameHistory.record(data.getAnimationTime(), state.getZoom());
// Actually render the layers
if (debug::renderTree) { Log::Info(Event::Render, "{"); indent++; }
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp
index 1a80d52bba..e45cc822dc 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painter_symbol.cpp
@@ -59,19 +59,19 @@ void Painter::renderSDF(SymbolBucket &bucket,
// adjust min/max zooms for variable font sies
float zoomAdjust = std::log(fontSize / bucketProperties.size) / std::log(2);
- sdfShader.u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
+ sdfShader.u_zoom = (state.getZoom() - zoomAdjust) * 10; // current zoom level
if (data.mode == MapMode::Continuous) {
FadeProperties f = frameHistory.getFadeProperties(data.getAnimationTime(), data.getDefaultFadeDuration());
sdfShader.u_fadedist = f.fadedist * 10;
sdfShader.u_minfadezoom = std::floor(f.minfadezoom * 10);
sdfShader.u_maxfadezoom = std::floor(f.maxfadezoom * 10);
- sdfShader.u_fadezoom = (state.getNormalizedZoom() + f.bump) * 10;
+ sdfShader.u_fadezoom = (state.getZoom() + f.bump) * 10;
} else { // MapMode::Still
sdfShader.u_fadedist = 0;
- sdfShader.u_minfadezoom = state.getNormalizedZoom() * 10;
- sdfShader.u_maxfadezoom = state.getNormalizedZoom() * 10;
- sdfShader.u_fadezoom = state.getNormalizedZoom() * 10;
+ sdfShader.u_minfadezoom = state.getZoom() * 10;
+ sdfShader.u_maxfadezoom = state.getZoom() * 10;
+ sdfShader.u_fadezoom = state.getZoom() * 10;
}
// The default gamma value has to be adjust for the current pixelratio so that we're not
@@ -143,8 +143,8 @@ void Painter::renderSymbol(SymbolBucket& bucket, const SymbolLayer& layer, const
config.program = collisionBoxShader->program;
collisionBoxShader->u_matrix = matrix;
- collisionBoxShader->u_scale = std::pow(2, state.getNormalizedZoom() - id.z);
- collisionBoxShader->u_zoom = state.getNormalizedZoom() * 10;
+ collisionBoxShader->u_scale = std::pow(2, state.getZoom() - id.z);
+ collisionBoxShader->u_zoom = state.getZoom() * 10;
collisionBoxShader->u_maxzoom = (id.z + 1) * 10;
config.lineWidth = 1.0f;
@@ -238,11 +238,11 @@ void Painter::renderSymbol(SymbolBucket& bucket, const SymbolLayer& layer, const
// adjust min/max zooms for variable font sies
float zoomAdjust = std::log(fontSize / layout.icon.size) / std::log(2);
- iconShader->u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
+ iconShader->u_zoom = (state.getZoom() - zoomAdjust) * 10; // current zoom level
iconShader->u_fadedist = 0 * 10;
- iconShader->u_minfadezoom = state.getNormalizedZoom() * 10;
- iconShader->u_maxfadezoom = state.getNormalizedZoom() * 10;
- iconShader->u_fadezoom = state.getNormalizedZoom() * 10;
+ iconShader->u_minfadezoom = state.getZoom() * 10;
+ iconShader->u_maxfadezoom = state.getZoom() * 10;
+ iconShader->u_fadezoom = state.getZoom() * 10;
iconShader->u_opacity = properties.icon.opacity;
setDepthSublayer(0);