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authorMinh Nguyễn <mxn@1ec5.org>2016-01-15 15:13:16 -0800
committerMinh Nguyễn <mxn@1ec5.org>2016-01-18 16:54:58 -0800
commit47b69100f984bfc9e2e69cb7fa731c57d220d7dc (patch)
treefee8f72c06d55eb0954a058f62c1d893865376a8
parentbf87eaa7b8aa049358559a96f290603e13ac736b (diff)
downloadqtlocation-mapboxgl-47b69100f984bfc9e2e69cb7fa731c57d220d7dc.tar.gz
[core, ios, osx, android, glfw] Flipped origin of Map::latLngForPixel(), Map::pixelForLatLng()
Map and Transform methods assume an origin at the top-left corner of the view, like iOS, Android, and GLFW but unlike OS X. Transform is responsible for flipping coordinates between the top-left origin of Map and the bottom-left origin of TransformState. Fixes #3574.
-rw-r--r--platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/views/MapView.java6
-rw-r--r--platform/default/glfw_view.cpp13
-rw-r--r--platform/ios/src/MGLMapView.mm27
-rw-r--r--platform/osx/src/MGLMapView.mm8
-rw-r--r--src/mbgl/map/map.cpp12
-rw-r--r--src/mbgl/map/transform.cpp14
-rw-r--r--src/mbgl/map/transform.hpp4
7 files changed, 42 insertions, 42 deletions
diff --git a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/views/MapView.java b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/views/MapView.java
index 5810e390f6..451dbfdcf5 100644
--- a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/views/MapView.java
+++ b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/views/MapView.java
@@ -2264,9 +2264,6 @@ public final class MapView extends FrameLayout {
float x = point.x;
float y = point.y;
- // flip y direction vertically to match core GL
- y = getHeight() - y;
-
return mNativeMapView.latLngForPixel(new PointF(x / mScreenDensity, y / mScreenDensity));
}
@@ -2289,9 +2286,6 @@ public final class MapView extends FrameLayout {
float x = point.x * mScreenDensity;
float y = point.y * mScreenDensity;
- // flip y direction vertically to match core GL
- y = getHeight() - y;
-
return new PointF(x, y);
}
diff --git a/platform/default/glfw_view.cpp b/platform/default/glfw_view.cpp
index 66a41b0e10..ebdcae0d4a 100644
--- a/platform/default/glfw_view.cpp
+++ b/platform/default/glfw_view.cpp
@@ -182,11 +182,11 @@ void GLFWView::onKey(GLFWwindow *window, int key, int /*scancode*/, int action,
}
mbgl::LatLng GLFWView::makeRandomPoint() const {
- const auto sw = map->latLngForPixel({ 0, 0 });
- const auto ne = map->latLngForPixel({ double(width), double(height) });
+ const auto nw = map->latLngForPixel({ 0, 0 });
+ const auto se = map->latLngForPixel({ double(width), double(height) });
- const double lon = sw.longitude + (ne.longitude - sw.longitude) * (double(std::rand()) / RAND_MAX);
- const double lat = sw.latitude + (ne.latitude - sw.latitude) * (double(std::rand()) / RAND_MAX);
+ const double lon = nw.longitude + (se.longitude - nw.longitude) * (double(std::rand()) / RAND_MAX);
+ const double lat = se.latitude + (nw.latitude - se.latitude) * (double(std::rand()) / RAND_MAX);
return { lat, lon };
}
@@ -368,10 +368,9 @@ void GLFWView::onMouseMove(GLFWwindow *window, double x, double y) {
double dx = x - view->lastX;
double dy = y - view->lastY;
if (dx || dy) {
- double flippedY = view->height - y;
view->map->setLatLng(
- view->map->latLngForPixel(mbgl::PrecisionPoint(x - dx, flippedY + dy)),
- mbgl::PrecisionPoint(x, flippedY));
+ view->map->latLngForPixel(mbgl::PrecisionPoint(x - dx, y + dy)),
+ mbgl::PrecisionPoint(x, y));
}
} else if (view->rotating) {
view->map->rotateBy({ view->lastX, view->lastY }, { x, y });
diff --git a/platform/ios/src/MGLMapView.mm b/platform/ios/src/MGLMapView.mm
index 1bc725520e..e1d7866d0b 100644
--- a/platform/ios/src/MGLMapView.mm
+++ b/platform/ios/src/MGLMapView.mm
@@ -144,7 +144,6 @@ public:
@property (nonatomic) UIView<MGLCalloutView> *calloutViewForSelectedAnnotation;
@property (nonatomic) MGLUserLocationAnnotationView *userLocationAnnotationView;
@property (nonatomic) CLLocationManager *locationManager;
-@property (nonatomic) CGPoint centerPoint;
@property (nonatomic) CGFloat scale;
@property (nonatomic) CGFloat angle;
@property (nonatomic) CGFloat quickZoomStart;
@@ -964,27 +963,15 @@ std::chrono::steady_clock::duration MGLDurationInSeconds(float duration)
{
[self trackGestureEvent:MGLEventGesturePanStart forRecognizer:pan];
- self.centerPoint = CGPointMake(0, 0);
-
self.userTrackingMode = MGLUserTrackingModeNone;
[self notifyGestureDidBegin];
}
else if (pan.state == UIGestureRecognizerStateChanged)
{
- CGPoint delta = CGPointMake([pan translationInView:pan.view].x - self.centerPoint.x,
- [pan translationInView:pan.view].y - self.centerPoint.y);
-
- double flippedY = self.bounds.size.height - [pan locationInView:pan.view].y;
- _mbglMap->setLatLng(
- _mbglMap->latLngForPixel(mbgl::PrecisionPoint(
- [pan locationInView:pan.view].x - delta.x,
- flippedY + delta.y)),
- mbgl::PrecisionPoint(
- [pan locationInView:pan.view].x,
- flippedY));
-
- self.centerPoint = CGPointMake(self.centerPoint.x + delta.x, self.centerPoint.y + delta.y);
+ CGPoint delta = [pan translationInView:pan.view];
+ _mbglMap->moveBy({ delta.x, delta.y });
+ [pan setTranslation:CGPointZero inView:pan.view];
[self notifyMapChange:mbgl::MapChangeRegionIsChanging];
}
@@ -1946,10 +1933,6 @@ std::chrono::steady_clock::duration MGLDurationInSeconds(float duration)
- (mbgl::LatLng)convertPoint:(CGPoint)point toLatLngFromView:(nullable UIView *)view
{
CGPoint convertedPoint = [self convertPoint:point fromView:view];
-
- // Flip y coordinate for iOS view origin in the top left corner.
- convertedPoint.y = self.bounds.size.height - convertedPoint.y;
-
return _mbglMap->latLngForPixel(mbgl::PrecisionPoint(convertedPoint.x, convertedPoint.y));
}
@@ -1962,10 +1945,6 @@ std::chrono::steady_clock::duration MGLDurationInSeconds(float duration)
- (CGPoint)convertLatLng:(mbgl::LatLng)latLng toPointToView:(nullable UIView *)view
{
mbgl::vec2<double> pixel = _mbglMap->pixelForLatLng(latLng);
-
- // Flip y coordinate for iOS view origin in the top left corner.
- pixel.y = self.bounds.size.height - pixel.y;
-
return [self convertPoint:CGPointMake(pixel.x, pixel.y) toView:view];
}
diff --git a/platform/osx/src/MGLMapView.mm b/platform/osx/src/MGLMapView.mm
index 954717e5c4..302a9e8c44 100644
--- a/platform/osx/src/MGLMapView.mm
+++ b/platform/osx/src/MGLMapView.mm
@@ -2133,6 +2133,8 @@ public:
/// Converts a geographic coordinate to a point in the view’s coordinate system.
- (NSPoint)convertLatLng:(mbgl::LatLng)latLng toPointToView:(nullable NSView *)view {
mbgl::vec2<double> pixel = _mbglMap->pixelForLatLng(latLng);
+ // Cocoa origin is at the lower-left corner.
+ pixel.y = NSHeight(self.bounds) - pixel.y;
return [self convertPoint:NSMakePoint(pixel.x, pixel.y) toView:view];
}
@@ -2143,7 +2145,11 @@ public:
/// Converts a point in the view’s coordinate system to a geographic coordinate.
- (mbgl::LatLng)convertPoint:(NSPoint)point toLatLngFromView:(nullable NSView *)view {
NSPoint convertedPoint = [self convertPoint:point fromView:view];
- return _mbglMap->latLngForPixel(mbgl::PrecisionPoint(convertedPoint.x, convertedPoint.y));
+ return _mbglMap->latLngForPixel({
+ convertedPoint.x,
+ // mbgl origin is at the top-left corner.
+ NSHeight(self.bounds) - convertedPoint.y,
+ });
}
- (NSRect)convertCoordinateBounds:(MGLCoordinateBounds)bounds toRectToView:(nullable NSView *)view {
diff --git a/src/mbgl/map/map.cpp b/src/mbgl/map/map.cpp
index b0cc49968c..e710ca4c14 100644
--- a/src/mbgl/map/map.cpp
+++ b/src/mbgl/map/map.cpp
@@ -259,12 +259,13 @@ CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, const Ed
// Calculate the bounds of the possibly rotated shape with respect to the viewport.
PrecisionPoint nePixel = {-INFINITY, -INFINITY};
PrecisionPoint swPixel = {INFINITY, INFINITY};
+ double viewportHeight = getHeight();
for (LatLng latLng : latLngs) {
PrecisionPoint pixel = pixelForLatLng(latLng);
swPixel.x = std::min(swPixel.x, pixel.x);
nePixel.x = std::max(nePixel.x, pixel.x);
- swPixel.y = std::min(swPixel.y, pixel.y);
- nePixel.y = std::max(nePixel.y, pixel.y);
+ swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
+ nePixel.y = std::max(nePixel.y, viewportHeight - pixel.y);
}
double width = nePixel.x - swPixel.x;
double height = nePixel.y - swPixel.y;
@@ -289,6 +290,9 @@ CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, const Ed
(paddedNEPixel.x + paddedSWPixel.x) / 2,
(paddedNEPixel.y + paddedSWPixel.y) / 2,
};
+
+ // CameraOptions origin is at the top-left corner.
+ centerPixel.y = viewportHeight - centerPixel.y;
options.center = latLngForPixel(centerPixel);
options.zoom = zoom;
@@ -397,11 +401,11 @@ LatLng Map::latLngForProjectedMeters(const ProjectedMeters& projectedMeters) con
}
PrecisionPoint Map::pixelForLatLng(const LatLng& latLng) const {
- return transform->getState().latLngToPoint(latLng);
+ return transform->latLngToPoint(latLng);
}
LatLng Map::latLngForPixel(const PrecisionPoint& pixel) const {
- return transform->getState().pointToLatLng(pixel);
+ return transform->pointToLatLng(pixel);
}
#pragma mark - Annotations
diff --git a/src/mbgl/map/transform.cpp b/src/mbgl/map/transform.cpp
index 69af657ecd..1363e2abd5 100644
--- a/src/mbgl/map/transform.cpp
+++ b/src/mbgl/map/transform.cpp
@@ -641,3 +641,17 @@ void Transform::cancelTransitions() {
void Transform::setGestureInProgress(bool inProgress) {
state.gestureInProgress = inProgress;
}
+
+#pragma mark Conversion and projection
+
+PrecisionPoint Transform::latLngToPoint(const LatLng& latLng) const {
+ PrecisionPoint point = state.latLngToPoint(latLng);
+ point.y = state.height - point.y;
+ return point;
+}
+
+LatLng Transform::pointToLatLng(const PrecisionPoint& point) const {
+ PrecisionPoint flippedPoint = point;
+ flippedPoint.y = state.height - flippedPoint.y;
+ return state.pointToLatLng(flippedPoint);
+}
diff --git a/src/mbgl/map/transform.hpp b/src/mbgl/map/transform.hpp
index cb3378a532..bef6c6c87e 100644
--- a/src/mbgl/map/transform.hpp
+++ b/src/mbgl/map/transform.hpp
@@ -123,6 +123,10 @@ public:
bool isRotating() const { return state.isRotating(); }
bool isScaling() const { return state.isScaling(); }
bool isPanning() const { return state.isPanning(); }
+
+ // Conversion and projection
+ PrecisionPoint latLngToPoint(const LatLng&) const;
+ LatLng pointToLatLng(const PrecisionPoint&) const;
private:
void unwrapLatLng(LatLng&);