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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-05-25 23:56:52 +0300
committerBrad Leege <bleege@gmail.com>2016-05-27 10:41:34 -0500
commitc6f22df8e57182d0671eb85481f46fc81e95d275 (patch)
treee6b5e0db48adac8973e17f4dcfae29307e2f5253
parentaf34481e6b5d14ee3966bd011e3a7f4095bde162 (diff)
downloadqtlocation-mapboxgl-c6f22df8e57182d0671eb85481f46fc81e95d275.tar.gz
[core] s/operator bool/created()/ in {GL,TexturePool}Holder
Prevents confusing usage of GL holder objects.
-rw-r--r--src/mbgl/geometry/buffer.hpp6
-rw-r--r--src/mbgl/geometry/glyph_atlas.cpp4
-rw-r--r--src/mbgl/geometry/line_atlas.cpp2
-rw-r--r--src/mbgl/geometry/vao.cpp4
-rw-r--r--src/mbgl/geometry/vao.hpp4
-rw-r--r--src/mbgl/gl/gl_object_store.cpp24
-rw-r--r--src/mbgl/gl/gl_object_store.hpp4
-rw-r--r--src/mbgl/renderer/frame_history.cpp4
-rw-r--r--src/mbgl/shader/shader.cpp2
-rw-r--r--src/mbgl/sprite/sprite_atlas.cpp2
10 files changed, 29 insertions, 27 deletions
diff --git a/src/mbgl/geometry/buffer.hpp b/src/mbgl/geometry/buffer.hpp
index e8e2788f51..80fde61702 100644
--- a/src/mbgl/geometry/buffer.hpp
+++ b/src/mbgl/geometry/buffer.hpp
@@ -36,7 +36,7 @@ public:
// Transfers this buffer to the GPU and binds the buffer to the GL context.
void bind(gl::GLObjectStore& glObjectStore) {
- if (buffer) {
+ if (buffer.created()) {
MBGL_CHECK_ERROR(glBindBuffer(bufferType, getID()));
} else {
buffer.create(glObjectStore);
@@ -65,7 +65,7 @@ public:
// Uploads the buffer to the GPU to be available when we need it.
inline void upload(gl::GLObjectStore& glObjectStore) {
- if (!buffer) {
+ if (!buffer.created()) {
bind(glObjectStore);
}
}
@@ -73,7 +73,7 @@ public:
protected:
// increase the buffer size by at least /required/ bytes.
inline void *addElement() {
- if (buffer) {
+ if (buffer.created()) {
throw std::runtime_error("Can't add elements after buffer was bound to GPU");
}
if (length < pos + itemSize) {
diff --git a/src/mbgl/geometry/glyph_atlas.cpp b/src/mbgl/geometry/glyph_atlas.cpp
index fd43fb8c18..1b0f4bc7e4 100644
--- a/src/mbgl/geometry/glyph_atlas.cpp
+++ b/src/mbgl/geometry/glyph_atlas.cpp
@@ -144,7 +144,7 @@ void GlyphAtlas::removeGlyphs(uintptr_t tileUID) {
void GlyphAtlas::upload(gl::GLObjectStore& glObjectStore) {
if (dirty) {
- const bool first = !texture;
+ const bool first = !texture.created();
bind(glObjectStore);
std::lock_guard<std::mutex> lock(mtx);
@@ -184,7 +184,7 @@ void GlyphAtlas::upload(gl::GLObjectStore& glObjectStore) {
}
void GlyphAtlas::bind(gl::GLObjectStore& glObjectStore) {
- if (!texture) {
+ if (!texture.created()) {
texture.create(glObjectStore);
MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture.getID()));
#ifndef GL_ES_VERSION_2_0
diff --git a/src/mbgl/geometry/line_atlas.cpp b/src/mbgl/geometry/line_atlas.cpp
index 1213b8d778..614e3280c7 100644
--- a/src/mbgl/geometry/line_atlas.cpp
+++ b/src/mbgl/geometry/line_atlas.cpp
@@ -129,7 +129,7 @@ void LineAtlas::upload(gl::GLObjectStore& glObjectStore) {
void LineAtlas::bind(gl::GLObjectStore& glObjectStore) {
bool first = false;
- if (!texture) {
+ if (!texture.created()) {
texture.create(glObjectStore);
MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture.getID()));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
diff --git a/src/mbgl/geometry/vao.cpp b/src/mbgl/geometry/vao.cpp
index 8239604264..c438fbd2e6 100644
--- a/src/mbgl/geometry/vao.cpp
+++ b/src/mbgl/geometry/vao.cpp
@@ -26,7 +26,9 @@ void VertexArrayObject::bindVertexArrayObject(gl::GLObjectStore& glObjectStore)
return;
}
- if (!vao) vao.create(glObjectStore);
+ if (!vao.created()) {
+ vao.create(glObjectStore);
+ }
MBGL_CHECK_ERROR(gl::BindVertexArray(vao.getID()));
}
diff --git a/src/mbgl/geometry/vao.hpp b/src/mbgl/geometry/vao.hpp
index 8e9e417c1c..8bc3750590 100644
--- a/src/mbgl/geometry/vao.hpp
+++ b/src/mbgl/geometry/vao.hpp
@@ -24,7 +24,7 @@ public:
if (bound_shader == 0) {
vertexBuffer.bind(glObjectStore);
shader.bind(offset);
- if (vao) {
+ if (vao.created()) {
storeBinding(shader, vertexBuffer.getID(), 0, offset);
}
} else {
@@ -39,7 +39,7 @@ public:
vertexBuffer.bind(glObjectStore);
elementsBuffer.bind(glObjectStore);
shader.bind(offset);
- if (vao) {
+ if (vao.created()) {
storeBinding(shader, vertexBuffer.getID(), elementsBuffer.getID(), offset);
}
} else {
diff --git a/src/mbgl/gl/gl_object_store.cpp b/src/mbgl/gl/gl_object_store.cpp
index 9646fb328e..040109d011 100644
--- a/src/mbgl/gl/gl_object_store.cpp
+++ b/src/mbgl/gl/gl_object_store.cpp
@@ -6,61 +6,61 @@ namespace mbgl {
namespace gl {
void ProgramHolder::create(GLObjectStore& objectStore_) {
- if (id) return;
+ if (created()) return;
objectStore = &objectStore_;
id = MBGL_CHECK_ERROR(glCreateProgram());
}
void ProgramHolder::reset() {
- if (!id) return;
+ if (!created()) return;
objectStore->abandonedPrograms.push_back(id);
id = 0;
}
void ShaderHolder::create(GLObjectStore& objectStore_) {
- if (id) return;
+ if (created()) return;
objectStore = &objectStore_;
id = MBGL_CHECK_ERROR(glCreateShader(type));
}
void ShaderHolder::reset() {
- if (!id) return;
+ if (!created()) return;
objectStore->abandonedShaders.push_back(id);
id = 0;
}
void BufferHolder::create(GLObjectStore& objectStore_) {
- if (id) return;
+ if (created()) return;
objectStore = &objectStore_;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
}
void BufferHolder::reset() {
- if (!id) return;
+ if (!created()) return;
objectStore->abandonedBuffers.push_back(id);
id = 0;
}
void TextureHolder::create(GLObjectStore& objectStore_) {
- if (id) return;
+ if (created()) return;
objectStore = &objectStore_;
MBGL_CHECK_ERROR(glGenTextures(1, &id));
}
void TextureHolder::reset() {
- if (!id) return;
+ if (!created()) return;
objectStore->abandonedTextures.push_back(id);
id = 0;
}
void TexturePoolHolder::create(GLObjectStore& objectStore_) {
- if (bool()) return;
+ if (created()) return;
objectStore = &objectStore_;
MBGL_CHECK_ERROR(glGenTextures(TextureMax, ids.data()));
}
void TexturePoolHolder::reset() {
- if (!bool()) return;
+ if (!created()) return;
for (GLuint& id : ids) {
if (id == 0) continue;
objectStore->abandonedTextures.push_back(id);
@@ -69,13 +69,13 @@ void TexturePoolHolder::reset() {
}
void VAOHolder::create(GLObjectStore& objectStore_) {
- if (id) return;
+ if (created()) return;
objectStore = &objectStore_;
MBGL_CHECK_ERROR(gl::GenVertexArrays(1, &id));
}
void VAOHolder::reset() {
- if (!id) return;
+ if (!created()) return;
objectStore->abandonedVAOs.push_back(id);
id = 0;
}
diff --git a/src/mbgl/gl/gl_object_store.hpp b/src/mbgl/gl/gl_object_store.hpp
index 9e0575046a..2527bbf332 100644
--- a/src/mbgl/gl/gl_object_store.hpp
+++ b/src/mbgl/gl/gl_object_store.hpp
@@ -41,7 +41,7 @@ public:
GLHolder(GLHolder&& o) noexcept : id(o.id), objectStore(o.objectStore) { o.id = 0; }
GLHolder& operator=(GLHolder&& o) noexcept { id = o.id; objectStore = o.objectStore; o.id = 0; return *this; }
- explicit operator bool() const { return id; }
+ bool created() const { return id; }
GLuint getID() const { return id; }
protected:
@@ -110,7 +110,7 @@ public:
TexturePoolHolder(TexturePoolHolder&& o) noexcept : ids(std::move(o.ids)), objectStore(o.objectStore) { o.ids.fill(0); }
TexturePoolHolder& operator=(TexturePoolHolder&& o) noexcept { ids = std::move(o.ids); objectStore = o.objectStore; o.ids.fill(0); return *this; }
- explicit operator bool() const { return std::any_of(ids.begin(), ids.end(), [](int id) { return id; }); }
+ bool created() const { return std::any_of(ids.begin(), ids.end(), [](int id) { return id; }); }
const std::array<GLuint, TextureMax>& getIDs() const { return ids; }
const GLuint& operator[](size_t pos) { return ids[pos]; }
diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp
index eb125201f4..74856ec87e 100644
--- a/src/mbgl/renderer/frame_history.cpp
+++ b/src/mbgl/renderer/frame_history.cpp
@@ -60,7 +60,7 @@ bool FrameHistory::needsAnimation(const Duration& duration) const {
void FrameHistory::upload(gl::GLObjectStore& glObjectStore) {
if (changed) {
- const bool first = !texture;
+ const bool first = !texture.created();
bind(glObjectStore);
if (first) {
@@ -95,7 +95,7 @@ void FrameHistory::upload(gl::GLObjectStore& glObjectStore) {
}
void FrameHistory::bind(gl::GLObjectStore& glObjectStore) {
- if (!texture) {
+ if (!texture.created()) {
texture.create(glObjectStore);
MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture.getID()));
#ifndef GL_ES_VERSION_2_0
diff --git a/src/mbgl/shader/shader.cpp b/src/mbgl/shader/shader.cpp
index 8216de5b4d..b0536cda94 100644
--- a/src/mbgl/shader/shader.cpp
+++ b/src/mbgl/shader/shader.cpp
@@ -86,7 +86,7 @@ bool Shader::compileShader(gl::ShaderHolder& shader, const GLchar *source[]) {
}
Shader::~Shader() {
- if (program) {
+ if (program.created()) {
MBGL_CHECK_ERROR(glDetachShader(program.getID(), vertexShader.getID()));
MBGL_CHECK_ERROR(glDetachShader(program.getID(), fragmentShader.getID()));
}
diff --git a/src/mbgl/sprite/sprite_atlas.cpp b/src/mbgl/sprite/sprite_atlas.cpp
index 26777abc82..6595d7137d 100644
--- a/src/mbgl/sprite/sprite_atlas.cpp
+++ b/src/mbgl/sprite/sprite_atlas.cpp
@@ -184,7 +184,7 @@ void SpriteAtlas::bind(bool linear, gl::GLObjectStore& glObjectStore) {
return; // Empty atlas
}
- if (!texture) {
+ if (!texture.created()) {
texture.create(glObjectStore);
MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture.getID()));
#ifndef GL_ES_VERSION_2_0