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author | Tiago Vignatti <tvignatti@gmail.com> | 2016-08-01 17:30:43 +0300 |
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committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-11-17 01:01:15 +0100 |
commit | 32b6f2fa0383f04855a181f6db61df84968ec97c (patch) | |
tree | b47e1f03cb06924d16ac1a514dc4727ea0053b75 /.mason | |
parent | 50f0f919c38a905b8b169fcbd3e77c03bf48d17b (diff) | |
download | qtlocation-mapboxgl-32b6f2fa0383f04855a181f6db61df84968ec97c.tar.gz |
[linux] Implement EGL headless backend
Original author: Tiago Vignatti <tvignatti@gmail.com>
Calling X11 window system is superfluous for headless rendering. This patch
implements EGL platform using GBM, which is slightly more simple than the GLX
path when using X11.
In principle there are no big advantages in terms of performance etc. My
motivation behind this was to get in touch with the code and the project. For
testing I'm using:
$ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test
v2: rebased patch against the new cmake changes; walk through render node to
find a valid one; remove EGLSurface completely cause windows are not needed
here.
Diffstat (limited to '.mason')
m--------- | .mason | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/.mason b/.mason -Subproject 43933edabaca8f877f270466d20759fe84e62b2 +Subproject 4fff08aefa99f79252c4bb5a0c6c42ca32534eb |