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author | John Firebaugh <john.firebaugh@gmail.com> | 2015-09-22 16:58:38 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2015-09-28 14:10:00 -0700 |
commit | 028abaab00f2ff3a19c67366c3a9f8c803e27423 (patch) | |
tree | edd263033a8b24326ab8e284377e319aa174bf8a /.gitignore | |
parent | aec145ded3b9c0b4f928fb7cb1d92faac4e0e89a (diff) | |
download | qtlocation-mapboxgl-028abaab00f2ff3a19c67366c3a9f8c803e27423.tar.gz |
Ensure that LiveTileData can be reparsed
Annotation tiles may become partially parsed just like regular tiles,
for example if a point annotation is added to the map before the style's
sprite has been loaded. In such cases, they need to be reparsed or the
annotation will not be rendered. Previously, the code path for reparsing
would be short-circuited by a dynamic_cast<VectorTileData*> followed by
a null check. This commit removes that case and adds (back) a virtual
reparse method to the TileData interface.
Diffstat (limited to '.gitignore')
-rw-r--r-- | .gitignore | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore index bd6707ba9a..4d0b4074c2 100644 --- a/.gitignore +++ b/.gitignore @@ -25,6 +25,7 @@ /test/fixtures/api/1.png /test/fixtures/api/2.png /test/fixtures/database/*.db +/test/output /include/mbgl/shader/shaders.hpp /src/shader/shaders_gl.cpp /src/shader/shaders_gles2.cpp |