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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Graphical Effects module.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import "../../../src/effects"
TestCaseTemplate {
ImageSource {
id: imageSource
source: "images/butterfly.png"
}
LevelAdjust {
id: effect
anchors.fill: imageSource
visible: enabledCheckBox.selected
cached: cachedCheckBox.selected
source: imageSource
minimumInput: Qt.rgba(redInput.blackPointValue + valueInput.blackPointValue * (redInput.whitePointValue - redInput.blackPointValue), greenInput.blackPointValue + valueInput.blackPointValue * (greenInput.whitePointValue - greenInput.blackPointValue), blueInput.blackPointValue + valueInput.blackPointValue * (blueInput.whitePointValue - blueInput.blackPointValue), alphaInput.blackPointValue)
maximumInput: Qt.rgba(redInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (redInput.whitePointValue - redInput.blackPointValue), greenInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (greenInput.whitePointValue - greenInput.blackPointValue), blueInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (blueInput.whitePointValue - blueInput.blackPointValue), alphaInput.whitePointValue)
minimumOutput: Qt.rgba(redOutput.blackPointValue + valueOutput.blackPointValue * (redOutput.whitePointValue - redOutput.blackPointValue), greenOutput.blackPointValue + valueOutput.blackPointValue * (greenOutput.whitePointValue - greenOutput.blackPointValue), blueOutput.blackPointValue + valueOutput.blackPointValue * (blueOutput.whitePointValue - blueOutput.blackPointValue), alphaOutput.blackPointValue)
maximumOutput: Qt.rgba(redOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (redOutput.whitePointValue - redOutput.blackPointValue), greenOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (greenOutput.whitePointValue - greenOutput.blackPointValue), blueOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (blueOutput.whitePointValue - blueOutput.blackPointValue), alphaOutput.whitePointValue)
gamma: Qt.vector3d((redInput.gamma * valueInput.gamma), (greenInput.gamma * valueInput.gamma), (blueInput.gamma * valueInput.gamma))
}
bgColor: bgColorPicker.color
controls: [
Control {
caption: "RGB"
LevelSlider {
id: valueInput
caption: "Input"
}
LevelSlider {
id: valueOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "Red"
__hide: true
LevelSlider {
id: redInput
caption: "Input"
}
LevelSlider {
id: redOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "Green"
__hide: true
LevelSlider {
id: greenInput
caption: "Input"
}
LevelSlider {
id: greenOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "Blue"
__hide: true
LevelSlider {
id: blueInput
caption: "Input"
}
LevelSlider {
id: blueOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "Alpha"
__hide: true
LevelSlider {
id: alphaInput
showMidPoint: false
caption: "Input"
}
LevelSlider {
id: alphaOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "advanced"
last: true
Label {
caption: "Effect size"
text: effect.width + "x" + effect.height
}
Label {
caption: "FPS"
text: fps
}
CheckBox {
id: cachedCheckBox
caption: "cached"
}
CheckBox {
id: enabledCheckBox
caption: "enabled"
}
CheckBox {
id: updateCheckBox
caption: "animated"
selected: false
}
BGColorPicker {
id: bgColorPicker
}
}
]
}
|