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author | Pasi Petäjäjärvi <pasi.petajajarvi@theqtcompany.com> | 2016-01-04 10:47:59 +0200 |
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committer | Pasi Petäjäjärvi <pasi.petajajarvi@theqtcompany.com> | 2016-01-13 11:53:35 +0000 |
commit | ec2e07b8d2b4d9f32da70601d723bbc88b0d4a10 (patch) | |
tree | 655d811db005ed9804a8891455606d6f4246f261 /doc | |
parent | 350ea2e0dcad3bb77cbbd38bff854452e1aa6411 (diff) | |
download | qtdoc-ec2e07b8d2b4d9f32da70601d723bbc88b0d4a10.tar.gz |
VxWorks: Update documentation
Fix typo in Scene Graph Rendering Thread section
Change-Id: Ifcb54285e9be64988b91e32a15dca1f60610ade0
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/platforms/vxworks.qdoc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/platforms/vxworks.qdoc b/doc/src/platforms/vxworks.qdoc index 899f4600..faad6f6e 100644 --- a/doc/src/platforms/vxworks.qdoc +++ b/doc/src/platforms/vxworks.qdoc @@ -339,8 +339,8 @@ In some cases when application is complex e.g. it's scene graph contains lot's of Items, scene graph can consume more stack memory than what is available by default for the render thread. Default stack memory size is - 64KB. Using environment varialbe QSG_RENDERTHREAD_STACK_SIZE, it is possible - to increase availabe stack memory for the scene graph render thread. + 64KB. Using the environment variable QSG_RENDERTHREAD_STACK_SIZE, it is possible + to increase the stack size available for the scene graph render thread. \section2 VxWorksFB |