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author | Venugopal Shivashankar <venugopal.shivashankar@digia.com> | 2015-12-01 16:08:13 +0100 |
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committer | Topi Reiniƶ <topi.reinio@theqtcompany.com> | 2015-12-03 11:53:13 +0000 |
commit | e593eba9ec942a7b1ff0e7d63f525a02648f9656 (patch) | |
tree | 0637b772688efba16a6eda13bee624e3258e1f2d | |
parent | e03804dbabc2309a0e5173df83ff6f359ef50aa2 (diff) | |
download | qtdoc-e593eba9ec942a7b1ff0e7d63f525a02648f9656.tar.gz |
Doc: Add Qt 3D changes to the what's new page
Change-Id: I5db29900422e5d0cc8ba19253beb0735e1442148
Reviewed-by: Nico Vertriest <nico.vertriest@theqtcompany.com>
Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
-rw-r--r-- | doc/src/external-resources.qdoc | 12 | ||||
-rw-r--r-- | doc/src/whatsnew/whatsnew56.qdoc | 19 |
2 files changed, 31 insertions, 0 deletions
diff --git a/doc/src/external-resources.qdoc b/doc/src/external-resources.qdoc index 276a97e6..69d79e14 100644 --- a/doc/src/external-resources.qdoc +++ b/doc/src/external-resources.qdoc @@ -286,3 +286,15 @@ \externalpage http://doc.qt.io/archives/qt-5.3/qtwebkitwidgets-index.html \title Qt WebKit Widgets */ +/*! + \externalpage http://www.opengl.org/wiki/Vertex_Rendering#Instancing + \title OpenGL Instanced Rendering +*/ +/*! + \externalpage http://www.opengl.org/wiki/Vertex_Rendering#Primitive_Restart + \title OpenGL Primitive Restart +*/ +/*! + \externalpage http://www.khronos.org/gltf/ + \title OpenGL glTF +*/ diff --git a/doc/src/whatsnew/whatsnew56.qdoc b/doc/src/whatsnew/whatsnew56.qdoc index feaea711..575b9863 100644 --- a/doc/src/whatsnew/whatsnew56.qdoc +++ b/doc/src/whatsnew/whatsnew56.qdoc @@ -55,6 +55,25 @@ \section1 New Features in Qt 5.6 + \section2 Qt 3D + \list + \li New buffer and attribute API. + \li Support for \l{OpenGL Instanced Rendering}{OpenGL instanced rendering} + where supported. + \li Support for \l{OpenGL primitive restart}. + \li Support for clip planes, stencil operations, and many more OpenGL + features. + \li Support for easily generating buffer data from C++ and QML (using + JavaScript typed arrays). + \li \e qgltf tool to compile scenes into \l{OpenGL glTF}{glTF}. + \li Support for loading glTF scenes via SceneLoader. + \li Support for controlling multi-sampling with Scene3D. + \li More standard materials: per-vertex colors and Gooch shading. + \li New APIs for mouse input and collision detection. + \li New Logic aspect to have QML/C++ code executed synchronously with the + Qt 3D aspect engine. Useful for prototyping future Qt 3D features. + \endlist + \section2 Qt Core Module \list \li Reduced memory usage of dynamic properties. |