summaryrefslogtreecommitdiff
path: root/examples/bluetooth/heartrate-game/qml/Measure.qml
blob: f8c51eb43533ea5fc5dbc45af1c2d1885ef2cf2b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
/***************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.5

GamePage {
    id: measurePage

    errorMessage: deviceHandler.error
    infoMessage: deviceHandler.info

    property real __timeCounter: 0;
    property real __maxTimeCount: 60
    property string relaxText: qsTr("Relax!\nWhen you are ready, press Start. You have %1s time to increase heartrate so much as possible.\nGood luck!").arg(__maxTimeCount)

    function close()
    {
        deviceHandler.stopMeasurement();
        deviceHandler.disconnectService();
        app.prevPage();
    }

    function start()
    {
        if (!deviceHandler.measuring) {
            __timeCounter = 0;
            deviceHandler.startMeasurement()
        }
    }

    function stop()
    {
        if (deviceHandler.measuring) {
            deviceHandler.stopMeasurement()
        }

        app.showPage("Stats.qml")
    }

    Timer {
        id: measureTimer
        interval: 1000
        running: deviceHandler.measuring
        repeat: true
        onTriggered: {
            __timeCounter++;
            if (__timeCounter >= __maxTimeCount)
                measurePage.stop()
        }
    }

    Column {
        anchors.centerIn: parent
        spacing: GameSettings.fieldHeight * 0.5

        Rectangle {
            id: circle
            anchors.horizontalCenter: parent.horizontalCenter
            width: Math.min(measurePage.width, measurePage.height-GameSettings.fieldHeight*4) - 2*GameSettings.fieldMargin
            height: width
            radius: width*0.5
            color: GameSettings.viewColor

            Text {
                id: hintText
                anchors.centerIn: parent
                anchors.verticalCenterOffset: -parent.height*0.1
                horizontalAlignment: Text.AlignHCenter
                verticalAlignment: Text.AlignVCenter
                width: parent.width * 0.8
                height: parent.height * 0.6
                wrapMode: Text.WordWrap
                text: measurePage.relaxText
                visible: !deviceHandler.measuring
                color: GameSettings.textColor
                fontSizeMode: Text.Fit
                minimumPixelSize: 10
                font.pixelSize: GameSettings.mediumFontSize
            }

            Text {
                id: text
                anchors.centerIn: parent
                anchors.verticalCenterOffset: -parent.height*0.15
                font.pixelSize: parent.width * 0.45
                text: deviceHandler.hr
                visible: deviceHandler.measuring
                color: GameSettings.textColor
            }

            Item {
                id: minMaxContainer
                anchors.horizontalCenter: parent.horizontalCenter
                width: parent.width*0.7
                height: parent.height * 0.15
                anchors.bottom: parent.bottom
                anchors.bottomMargin: parent.height*0.16
                visible: deviceHandler.measuring

                Text {
                    anchors.left: parent.left
                    anchors.verticalCenter: parent.verticalCenter
                    text: deviceHandler.minHR
                    color: GameSettings.textColor
                    font.pixelSize: GameSettings.hugeFontSize

                    Text {
                        anchors.left: parent.left
                        anchors.bottom: parent.top
                        font.pixelSize: parent.font.pixelSize*0.8
                        color: parent.color
                        text: "MIN"
                    }
                }

                Text {
                    anchors.right: parent.right
                    anchors.verticalCenter: parent.verticalCenter
                    text: deviceHandler.maxHR
                    color: GameSettings.textColor
                    font.pixelSize: GameSettings.hugeFontSize

                    Text {
                        anchors.right: parent.right
                        anchors.bottom: parent.top
                        font.pixelSize: parent.font.pixelSize*0.8
                        color: parent.color
                        text: "MAX"
                    }
                }
            }

            Image {
                id: heart
                anchors.horizontalCenter: minMaxContainer.horizontalCenter
                anchors.verticalCenter: minMaxContainer.bottom
                width: parent.width * 0.2
                height: width
                source: "images/heart.png"
                smooth: true
                antialiasing: true

                SequentialAnimation{
                    id: heartAnim
                    running: deviceHandler.alive
                    loops: Animation.Infinite
                    alwaysRunToEnd: true
                    PropertyAnimation { target: heart; property: "scale"; to: 1.2; duration: 500; easing.type: Easing.InQuad }
                    PropertyAnimation { target: heart; property: "scale"; to: 1.0; duration: 500; easing.type: Easing.OutQuad }
                }
            }
        }

        Rectangle {
            id: timeSlider
            color: GameSettings.viewColor
            anchors.horizontalCenter: parent.horizontalCenter
            width: circle.width
            height: GameSettings.fieldHeight
            radius: GameSettings.buttonRadius

            Rectangle {
                height: parent.height
                radius: parent.radius
                color: GameSettings.sliderColor
                width: Math.min(1.0,__timeCounter / __maxTimeCount) * parent.width
            }

            Text {
                anchors.centerIn: parent
                color: "gray"
                text: (__maxTimeCount - __timeCounter).toFixed(0) + " s"
                font.pixelSize: GameSettings.bigFontSize
            }
        }
    }

    GameButton {
        id: startButton
        anchors.horizontalCenter: parent.horizontalCenter
        anchors.bottom: parent.bottom
        anchors.bottomMargin: GameSettings.fieldMargin
        width: circle.width
        height: GameSettings.fieldHeight
        enabled: !deviceHandler.measuring
        radius: GameSettings.buttonRadius

        onClicked: start()

        Text {
            anchors.centerIn: parent
            font.pixelSize: GameSettings.tinyFontSize
            text: qsTr("START")
            color: startButton.enabled ? GameSettings.textColor : GameSettings.disabledTextColor
        }
    }
}