1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qpa/qplatforminputcontext.h>
class PlatformInputContext : public QPlatformInputContext
{
public:
PlatformInputContext() :
m_animating(false),
m_visible(false),
m_updateCallCount(0),
m_resetCallCount(0),
m_commitCallCount(0),
m_localeCallCount(0),
m_inputDirectionCallCount(0),
m_lastQueries(Qt::ImhNone),
m_action(QInputMethod::Click),
m_cursorPosition(0),
m_lastEventType(QEvent::None),
m_setFocusObjectCallCount(0)
{}
virtual QRectF keyboardRect() const { return m_keyboardRect; }
virtual bool isAnimating() const { return m_animating; }
virtual void reset() { m_resetCallCount++; }
virtual void commit() {
m_commitCallCount++;
if (m_commitString.isEmpty())
return;
QInputMethodEvent commitEvent;
commitEvent.setCommitString(m_commitString);
if (qGuiApp->focusObject())
qGuiApp->sendEvent(qGuiApp->focusObject(), &commitEvent);
else
qWarning("Test input context to commit without focused object");
}
void setCommitString(const QString &commitString)
{
m_commitString = commitString;
}
virtual void update(Qt::InputMethodQueries queries)
{
m_updateCallCount++;
m_lastQueries = queries;
}
virtual void invokeAction(QInputMethod::Action action, int cursorPosition)
{
m_action = action;
m_cursorPosition = cursorPosition;
}
virtual bool filterEvent(const QEvent *event)
{
m_lastEventType = event->type(); return false;
}
virtual void showInputPanel()
{
m_visible = true;
}
virtual void hideInputPanel()
{
m_visible = false;
}
virtual bool isInputPanelVisible() const
{
return m_visible;
}
virtual QLocale locale() const
{
m_localeCallCount++;
return QLocale::c();
}
virtual Qt::LayoutDirection inputDirection() const
{
m_inputDirectionCallCount++;
return Qt::LeftToRight;
}
virtual void setFocusObject(QObject *object)
{
Q_UNUSED(object);
m_setFocusObjectCallCount++;
}
bool m_animating;
bool m_visible;
int m_updateCallCount;
int m_resetCallCount;
int m_commitCallCount;
QString m_commitString;
mutable int m_localeCallCount;
mutable int m_inputDirectionCallCount;
Qt::InputMethodQueries m_lastQueries;
QInputMethod::Action m_action;
int m_cursorPosition;
int m_lastEventType;
QRectF m_keyboardRect;
int m_setFocusObjectCallCount;
};
|