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|
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the tools applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "doc.h"
#include "htmlgenerator.h"
#include "location.h"
#include "node.h"
#include "text.h"
#include "tree.h"
#include "qdocdatabase.h"
#include <limits.h>
#include <qdebug.h>
QT_BEGIN_NAMESPACE
/*!
\class Tree
This class constructs and maintains a tree of instances of
the subclasses of Node.
This class is now private. Only class QDocDatabase has access.
Please don't change this. If you must access class Tree, do it
though the pointer to the singleton QDocDatabase.
Tree is being converted to a forest. A static member provides a
map of Tree* values with the module names as the keys. There is
one Tree in the map for each index file read, and there is one
tree that is not in the map for the module whose documentation
is being generated.
*/
/*!
Constructs a Tree. \a qdb is the pointer to the singleton
qdoc database that is constructing the tree. This might not
be necessary, and it might be removed later.
*/
Tree::Tree(const QString& physicalModuleName, QDocDatabase* qdb)
: treeHasBeenAnalyzed_(false),
docsHaveBeenGenerated_(false),
linkCount_(0),
physicalModuleName_(physicalModuleName),
qdb_(qdb),
root_(0, QString()),
targetListMap_(0)
{
root_.setPhysicalModuleName(physicalModuleName_);
root_.setTree(this);
if (Generator::writeQaPages()) {
targetListMap_ = new TargetListMap;
}
}
/*!
Destroys the Tree. The root node is a data member
of this object, so its destructor is called. The
destructor of each child node is called, and these
destructors are recursive. Thus the entire tree is
destroyed.
There are two maps of targets, keywords, and contents.
One map is indexed by ref, the other by title. The ref
is just the canonical form of the title. Both maps
use the same set of TargetRec objects as the values,
so the destructor only deletes the values from one of
the maps. Then it clears both maps.
*/
Tree::~Tree()
{
TargetMap::iterator i = nodesByTargetRef_.begin();
while (i != nodesByTargetRef_.end()) {
delete i.value();
++i;
}
nodesByTargetRef_.clear();
nodesByTargetTitle_.clear();
if (Generator::writeQaPages() && targetListMap_) {
TargetListMap::iterator i = targetListMap_->begin();
while (i != targetListMap_->end()) {
TargetList* tlist = i.value();
if (tlist) {
foreach (TargetLoc* tloc, *tlist)
delete tloc;
}
delete tlist;
++i;
}
}
}
/* API members */
/*!
Calls findClassNode() first with \a path and \a start. If
it finds a node, the node is returned. If not, it calls
findNamespaceNode() with the same parameters. The result
is returned.
*/
Node* Tree::findNodeForInclude(const QStringList& path) const
{
Node* n = findClassNode(path);
if (!n)
n = findNamespaceNode(path);
return n;
}
/*!
Find the C++ class node named \a path. Begin the search at the
\a start node. If the \a start node is 0, begin the search
at the root of the tree. Only a C++ class node named \a path is
acceptible. If one is not found, 0 is returned.
*/
ClassNode* Tree::findClassNode(const QStringList& path, const Node* start) const
{
if (!start)
start = const_cast<NamespaceNode*>(root());
return static_cast<ClassNode*>(findNodeRecursive(path, 0, start, Node::Class));
}
/*!
Find the Namespace node named \a path. Begin the search at
the root of the tree. Only a Namespace node named \a path
is acceptible. If one is not found, 0 is returned.
*/
NamespaceNode* Tree::findNamespaceNode(const QStringList& path) const
{
Node* start = const_cast<NamespaceNode*>(root());
return static_cast<NamespaceNode*>(findNodeRecursive(path, 0, start, Node::Namespace));
}
/*!
This function first ignores the \a clone node and searches
for the parent node with \a parentPath. If that search is
successful, it searches for a child node of the parent that
matches the \a clone node. If it finds a node that is just
like the \a clone, it returns a pointer to the found node.
Apparently the search order is important here. Don't change
it unless you know what you are doing, or you will introduce
qdoc warnings.
*/
FunctionNode* Tree::findFunctionNode(const QStringList& parentPath, const FunctionNode* clone)
{
const Node* parent = findNamespaceNode(parentPath);
if (parent == 0)
parent = findClassNode(parentPath, 0);
if (parent == 0)
parent = findNode(parentPath, 0, 0, Node::DontCare);
if (parent == 0 || !parent->isInnerNode())
return 0;
return ((InnerNode*)parent)->findFunctionNode(clone);
}
/*!
Find the Qml type node named \a path. Begin the search at the
\a start node. If the \a start node is 0, begin the search
at the root of the tree. Only a Qml type node named <\a path is
acceptible. If one is not found, 0 is returned.
*/
QmlTypeNode* Tree::findQmlTypeNode(const QStringList& path)
{
/*
If the path contains one or two double colons ("::"),
check first to see if the first two path strings refer
to a QML element. If they do, path[0] will be the QML
module identifier, and path[1] will be the QML type.
If the anser is yes, the reference identifies a QML
class node.
*/
if (path.size() >= 2 && !path[0].isEmpty()) {
QmlTypeNode* qcn = qdb_->findQmlType(path[0], path[1]);
if (qcn)
return qcn;
}
return static_cast<QmlTypeNode*>(findNodeRecursive(path, 0, root(), Node::QmlType));
}
/*!
This function begins searching the tree at \a relative for
the \l {FunctionNode} {function node} identified by \a path.
The \a findFlags are used to restrict the search. If a node
that matches the \a path is found, it is returned. Otherwise,
0 is returned. If \a relative is 0, the root of the tree is
used as the starting point.
*/
const FunctionNode* Tree::findFunctionNode(const QStringList& path,
const Node* relative,
int findFlags,
Node::Genus genus) const
{
if (path.size() == 3 && !path[0].isEmpty() &&
((genus == Node::QML) || (genus == Node::DontCare))) {
QmlTypeNode* qcn = lookupQmlType(QString(path[0] + "::" + path[1]));
if (!qcn) {
QStringList p(path[1]);
Node* n = findNodeByNameAndType(p, Node::QmlType);
if (n && n->isQmlType())
qcn = static_cast<QmlTypeNode*>(n);
}
if (qcn)
return static_cast<const FunctionNode*>(qcn->findFunctionNode(path[2]));
}
if (!relative)
relative = root();
else if (genus != Node::DontCare) {
if (genus != relative->genus())
relative = root();
}
do {
const Node* node = relative;
int i;
for (i = 0; i < path.size(); ++i) {
if (node == 0 || !node->isInnerNode())
break;
const Node* next;
if (i == path.size() - 1)
next = ((InnerNode*) node)->findFunctionNode(path.at(i));
else
next = ((InnerNode*) node)->findChildNode(path.at(i), genus);
if (!next && node->type() == Node::Class && (findFlags & SearchBaseClasses)) {
NodeList baseClasses = allBaseClasses(static_cast<const ClassNode*>(node));
foreach (const Node* baseClass, baseClasses) {
if (i == path.size() - 1)
next = static_cast<const InnerNode*>(baseClass)->findFunctionNode(path.at(i));
else
next = static_cast<const InnerNode*>(baseClass)->findChildNode(path.at(i), genus);
if (next)
break;
}
}
node = next;
}
if (node && i == path.size() && node->isFunction()) {
// CppCodeParser::processOtherMetaCommand ensures that reimplemented
// functions are private.
const FunctionNode* func = static_cast<const FunctionNode*>(node);
while (func->access() == Node::Private) {
const FunctionNode* from = func->reimplementedFrom();
if (from != 0) {
if (from->access() != Node::Private)
return from;
else
func = from;
}
else
break;
}
return func;
}
relative = relative->parent();
} while (relative);
return 0;
}
static NodeTypeList t;
static const NodeTypeList& relatesTypes()
{
if (t.isEmpty()) {
t.reserve(3);
t.append(NodeTypePair(Node::Class, Node::NoSubType));
t.append(NodeTypePair(Node::Namespace, Node::NoSubType));
t.append(NodeTypePair(Node::Document, Node::HeaderFile));
}
return t;
}
/*!
This function searches for the node specified by \a path.
The matching node can be one of several different types
including a C++ class, a C++ namespace, or a C++ header
file.
I'm not sure if it can be a QML type, but if that is a
possibility, the code can easily accommodate it.
If a matching node is found, a pointer to it is returned.
Otherwise 0 is returned.
*/
InnerNode* Tree::findRelatesNode(const QStringList& path)
{
Node* n = findNodeRecursive(path, 0, root(), relatesTypes());
return ((n && n->isInnerNode()) ? static_cast<InnerNode*>(n) : 0);
}
/*!
*/
void Tree::addPropertyFunction(PropertyNode* property,
const QString& funcName,
PropertyNode::FunctionRole funcRole)
{
unresolvedPropertyMap[property].insert(funcRole, funcName);
}
/*!
This function resolves C++ inheritance and reimplementation
settings for each C++ class node found in the tree beginning
at \a n. It also calls itself recursively for each C++ class
node or namespace node it encounters. For each child of \a n
that is a class node, it calls resolveInheritanceHelper().
This function does not resolve QML inheritance.
*/
void Tree::resolveInheritance(InnerNode* n)
{
if (!n)
n = root();
for (int pass = 0; pass < 2; pass++) {
NodeList::ConstIterator c = n->childNodes().constBegin();
while (c != n->childNodes().constEnd()) {
if ((*c)->type() == Node::Class) {
resolveInheritanceHelper(pass, (ClassNode*)*c);
resolveInheritance((ClassNode*)*c);
}
else if ((*c)->type() == Node::Namespace) {
NamespaceNode* ns = static_cast<NamespaceNode*>(*c);
resolveInheritance(ns);
}
++c;
}
}
}
/*!
This function is run twice for eachclass node \a cn in the
tree. First it is run with \a pass set to 0 for each
class node \a cn. Then it is run with \a pass set to 1 for
eachclass node \a cn.
In \a pass 0, all the base classes ofclass node \a cn are
found and added to the base class list forclass node \a cn.
In \a pass 1, each child ofclass node \a cn that is a function
that is reimplemented from one of the base classes is marked
as being reimplemented from that class.
Some property node fixing up is also done in \a pass 1.
*/
void Tree::resolveInheritanceHelper(int pass, ClassNode* cn)
{
if (pass == 0) {
QList<RelatedClass>& bases = cn->baseClasses();
QList<RelatedClass>::iterator b = bases.begin();
while (b != bases.end()) {
if (!(*b).node_) {
Node* n = qdb_->findClassNode((*b).path_);
#if 0
/*
If the node for the base class was not found,
the reason might be that the subclass is in a
namespace and the base class is in the same
namespace, but the base class name was not
qualified with the namespace name. That is the
case most of the time. Then restart the search
at the parent of the subclass node (the namespace
node) using the unqualified base class name.
*/
if (!n) {
InnerNode* parent = cn->parent();
n = findClassNode((*b).path_, parent);
}
#endif
if (n) {
ClassNode* bcn = static_cast<ClassNode*>(n);
(*b).node_ = bcn;
bcn->addDerivedClass((*b).access_, cn);
}
}
++b;
}
}
else {
NodeList::ConstIterator c = cn->childNodes().constBegin();
while (c != cn->childNodes().constEnd()) {
if ((*c)->type() == Node::Function) {
FunctionNode* func = (FunctionNode*)* c;
FunctionNode* from = findVirtualFunctionInBaseClasses(cn, func);
if (from != 0) {
if (func->virtualness() == FunctionNode::NonVirtual)
func->setVirtualness(FunctionNode::ImpureVirtual);
func->setReimplementedFrom(from);
}
}
else if ((*c)->type() == Node::Property)
cn->fixPropertyUsingBaseClasses(static_cast<PropertyNode*>(*c));
++c;
}
}
}
/*!
*/
void Tree::resolveProperties()
{
PropertyMap::ConstIterator propEntry;
propEntry = unresolvedPropertyMap.constBegin();
while (propEntry != unresolvedPropertyMap.constEnd()) {
PropertyNode* property = propEntry.key();
InnerNode* parent = property->parent();
QString getterName = (*propEntry)[PropertyNode::Getter];
QString setterName = (*propEntry)[PropertyNode::Setter];
QString resetterName = (*propEntry)[PropertyNode::Resetter];
QString notifierName = (*propEntry)[PropertyNode::Notifier];
NodeList::ConstIterator c = parent->childNodes().constBegin();
while (c != parent->childNodes().constEnd()) {
if ((*c)->type() == Node::Function) {
FunctionNode* function = static_cast<FunctionNode*>(*c);
if (function->access() == property->access() &&
(function->status() == property->status() ||
function->doc().isEmpty())) {
if (function->name() == getterName) {
property->addFunction(function, PropertyNode::Getter);
}
else if (function->name() == setterName) {
property->addFunction(function, PropertyNode::Setter);
}
else if (function->name() == resetterName) {
property->addFunction(function, PropertyNode::Resetter);
}
else if (function->name() == notifierName) {
property->addSignal(function, PropertyNode::Notifier);
}
}
}
++c;
}
++propEntry;
}
propEntry = unresolvedPropertyMap.constBegin();
while (propEntry != unresolvedPropertyMap.constEnd()) {
PropertyNode* property = propEntry.key();
// redo it to set the property functions
if (property->overriddenFrom())
property->setOverriddenFrom(property->overriddenFrom());
++propEntry;
}
unresolvedPropertyMap.clear();
}
/*!
For each QML class node that points to a C++ class node,
follow its C++ class node pointer and set the C++ class
node's QML class node pointer back to the QML class node.
*/
void Tree::resolveCppToQmlLinks()
{
foreach (Node* child, root_.childNodes()) {
if (child->isQmlType()) {
QmlTypeNode* qcn = static_cast<QmlTypeNode*>(child);
ClassNode* cn = const_cast<ClassNode*>(qcn->classNode());
if (cn)
cn->setQmlElement(qcn);
}
}
}
/*!
*/
void Tree::fixInheritance(NamespaceNode* rootNode)
{
if (!rootNode)
rootNode = root();
NodeList::ConstIterator c = rootNode->childNodes().constBegin();
while (c != rootNode->childNodes().constEnd()) {
if ((*c)->type() == Node::Class)
static_cast<ClassNode*>(*c)->fixBaseClasses();
else if ((*c)->type() == Node::Namespace) {
NamespaceNode* ns = static_cast<NamespaceNode*>(*c);
fixInheritance(ns);
}
++c;
}
}
/*!
*/
FunctionNode* Tree::findVirtualFunctionInBaseClasses(ClassNode* cn, FunctionNode* clone)
{
const QList<RelatedClass>& rc = cn->baseClasses();
QList<RelatedClass>::ConstIterator r = rc.constBegin();
while (r != rc.constEnd()) {
FunctionNode* func;
if ((*r).node_) {
if (((func = findVirtualFunctionInBaseClasses((*r).node_, clone)) != 0 ||
(func = (*r).node_->findFunctionNode(clone)) != 0)) {
if (func->virtualness() != FunctionNode::NonVirtual)
return func;
}
}
++r;
}
return 0;
}
/*!
*/
NodeList Tree::allBaseClasses(const ClassNode* classNode) const
{
NodeList result;
foreach (const RelatedClass& r, classNode->baseClasses()) {
if (r.node_) {
result += r.node_;
result += allBaseClasses(r.node_);
}
}
return result;
}
/*!
Find the node with the specified \a path name that is of
the specified \a type and \a subtype. Begin the search at
the \a start node. If the \a start node is 0, begin the
search at the tree root. \a subtype is not used unless
\a type is \c{Document}.
*/
Node* Tree::findNodeByNameAndType(const QStringList& path, Node::Type type) const
{
return findNodeRecursive(path, 0, root(), type);
}
/*!
Recursive search for a node identified by \a path. Each
path element is a name. \a pathIndex specifies the index
of the name in \a path to try to match. \a start is the
node whose children shoulod be searched for one that has
that name. Each time a match is found, increment the
\a pathIndex and call this function recursively.
If the end of the path is reached (i.e. if a matching
node is found for each name in the \a path), the \a type
must match the type of the last matching node, and if the
type is \e{Document}, the \a subtype must match as well.
If the algorithm is successful, the pointer to the final
node is returned. Otherwise 0 is returned.
*/
Node* Tree::findNodeRecursive(const QStringList& path,
int pathIndex,
const Node* start,
Node::Type type) const
{
if (!start || path.isEmpty())
return 0; // no place to start, or nothing to search for.
Node* node = const_cast<Node*>(start);
if (start->isLeaf()) {
if (pathIndex >= path.size())
return node; // found a match.
return 0; // premature leaf
}
InnerNode* current = static_cast<InnerNode*>(node);
const NodeList& children = current->childNodes();
const QString& name = path.at(pathIndex);
for (int i=0; i<children.size(); ++i) {
Node* n = children.at(i);
if (!n)
continue;
if (n->isQmlPropertyGroup()) {
if (type == Node::QmlProperty) {
n = findNodeRecursive(path, pathIndex, n, type);
if (n)
return n;
}
}
else if (n->name() == name) {
if (pathIndex+1 >= path.size()) {
if ((n->type() == type) || (type == Node::NoType))
return n;
continue;
}
else { // Search the children of n for the next name in the path.
n = findNodeRecursive(path, pathIndex+1, n, type);
if (n)
return n;
}
}
}
return 0;
}
/*!
Recursive search for a node identified by \a path. Each
path element is a name. \a pathIndex specifies the index
of the name in \a path to try to match. \a start is the
node whose children shoulod be searched for one that has
that name. Each time a name match is found, increment the
\a pathIndex and call this function recursively.
If the end of the path is reached (i.e. if a matching
node is found for each name in the \a path), test the
matching node's type and subtype values against the ones
listed in \a types. If a match is found there, return the
pointer to the final node. Otherwise return 0.
*/
Node* Tree::findNodeRecursive(const QStringList& path,
int pathIndex,
Node* start,
const NodeTypeList& types) const
{
if (!start || path.isEmpty())
return 0;
if (start->isLeaf())
return ((pathIndex >= path.size()) ? start : 0);
if (pathIndex >= path.size())
return 0;
InnerNode* current = static_cast<InnerNode*>(start);
const NodeList& children = current->childNodes();
for (int i=0; i<children.size(); ++i) {
Node* n = children.at(i);
if (n && n->name() == path.at(pathIndex)) {
if (pathIndex+1 >= path.size()) {
if (n->match(types))
return n;
}
else if (!n->isLeaf()) {
n = findNodeRecursive(path, pathIndex+1, n, types);
if (n)
return n;
}
}
}
return 0;
}
/*!
Searches the tree for a node that matches the \a path plus
the \a target. The search begins at \a start and moves up
the parent chain from there, or, if \a start is 0, the search
begins at the root.
The \a flags can indicate whether to search base classes and/or
the enum values in enum types. \a genus can be a further restriction
on what kind of node is an acceptible match, i.e. CPP or QML.
If a matching node is found, \a ref is an output parameter that
is set to the HTML reference to use for the link.
*/
const Node* Tree::findNodeForTarget(const QStringList& path,
const QString& target,
const Node* start,
int flags,
Node::Genus genus,
QString& ref) const
{
const Node* node = 0;
QString p;
if (path.size() > 1)
p = path.join(QString("::"));
else if ((genus == Node::DontCare) || (genus == Node::DOC)) {
p = path.at(0);
node = findDocNodeByTitle(p);
if (node) {
if (!target.isEmpty()) {
ref = getRef(target, node);
if (ref.isEmpty())
node = 0;
}
if (node)
return node;
}
}
node = findUnambiguousTarget(p, ref);
if (node) {
if (!target.isEmpty()) {
ref = getRef(target, node);
if (ref.isEmpty())
node = 0;
}
if (node)
return node;
}
const Node* current = start;
if (!current)
current = root();
/*
If the path contains one or two double colons ("::"),
check first to see if the first two path strings refer
to a QML element. If they do, path[0] will be the QML
module identifier, and path[1] will be the QML type.
If the answer is yes, the reference identifies a QML
type node.
*/
int path_idx = 0;
if (((genus == Node::QML) || (genus == Node::DontCare)) &&
(path.size() >= 2) && !path[0].isEmpty()) {
QmlTypeNode* qcn = lookupQmlType(QString(path[0] + "::" + path[1]));
if (qcn) {
current = qcn;
if (path.size() == 2) {
if (!target.isEmpty()) {
ref = getRef(target, current);
if (!ref.isEmpty())
return current;
return 0;
}
else
return current;
}
path_idx = 2;
}
}
while (current) {
if (current->isInnerNode()) {
const Node* node = matchPathAndTarget(path, path_idx, target, current, flags, genus, ref);
if (node)
return node;
}
current = current->parent();
path_idx = 0;
}
return 0;
}
/*!
First, the \a path is used to find a node. The \a path
matches some part of the node's fully quallified name.
If the \a target is not empty, it must match a target
in the matching node. If the matching of the \a path
and the \a target (if present) is successful, \a ref
is set from the \a target, and the pointer to the
matching node is returned. \a idx is the index into the
\a path where to begin the matching. The function is
recursive with idx being incremented for each recursive
call.
The matching node must be of the correct \a genus, i.e.
either QML or C++, but \a genus can be set to \c DontCare.
\a flags indicates whether to search base classes and
whether to search for an enum value. \a node points to
the node where the search should begin, assuming the
\a path is a not a fully-qualified name. \a node is
most often the root of this Tree.
*/
const Node* Tree::matchPathAndTarget(const QStringList& path,
int idx,
const QString& target,
const Node* node,
int flags,
Node::Genus genus,
QString& ref) const
{
/*
If the path has been matched, then if there is a target,
try to match the target. If there is a target, but you
can't match it at the end of the path, give up; return 0.
*/
if (idx == path.size()) {
if (!target.isEmpty()) {
ref = getRef(target, node);
if (ref.isEmpty())
return 0;
}
if (node->isFunction() && node->name() == node->parent()->name())
node = node->parent();
return node;
}
const Node* t = 0;
QString name = path.at(idx);
QList<Node*> nodes;
node->findChildren(name, nodes);
foreach (const Node* n, nodes) {
if (genus != Node::DontCare) {
if (n->genus() != genus)
continue;
}
t = matchPathAndTarget(path, idx+1, target, n, flags, genus, ref);
if (t && !t->isPrivate())
return t;
}
if (target.isEmpty()) {
if ((idx) == (path.size()-1) && node->isInnerNode() && (flags & SearchEnumValues)) {
t = static_cast<const InnerNode*>(node)->findEnumNodeForValue(path.at(idx));
if (t)
return t;
}
}
if (((genus == Node::CPP) || (genus == Node::DontCare)) &&
node->isClass() && (flags & SearchBaseClasses)) {
NodeList baseClasses = allBaseClasses(static_cast<const ClassNode*>(node));
foreach (const Node* bc, baseClasses) {
t = matchPathAndTarget(path, idx, target, bc, flags, genus, ref);
if (t && ! t->isPrivate())
return t;
if (target.isEmpty()) {
if ((idx) == (path.size()-1) && (flags & SearchEnumValues)) {
t = static_cast<const InnerNode*>(bc)->findEnumNodeForValue(path.at(idx));
if (t)
return t;
}
}
}
}
return 0;
}
/*!
Searches the tree for a node that matches the \a path. The
search begins at \a start but can move up the parent chain
recursively if no match is found.
This findNode() callse the other findNode(), which is not
called anywhere else.
*/
const Node* Tree::findNode(const QStringList& path,
const Node* start,
int findFlags,
Node::Genus genus) const
{
const Node* current = start;
if (!current)
current = root();
do {
const Node* node = current;
int i;
int start_idx = 0;
/*
If the path contains one or two double colons ("::"),
check first to see if the first two path strings refer
to a QML element. If they do, path[0] will be the QML
module identifier, and path[1] will be the QML type.
If the answer is yes, the reference identifies a QML
type node.
*/
if (((genus == Node::QML) || (genus == Node::DontCare)) &&
(path.size() >= 2) && !path[0].isEmpty()) {
QmlTypeNode* qcn = lookupQmlType(QString(path[0] + "::" + path[1]));
if (qcn) {
node = qcn;
if (path.size() == 2)
return node;
start_idx = 2;
}
}
for (i = start_idx; i < path.size(); ++i) {
if (node == 0 || !node->isInnerNode())
break;
const Node* next = static_cast<const InnerNode*>(node)->findChildNode(path.at(i), genus);
if (!next && (findFlags & SearchEnumValues) && i == path.size()-1) {
next = static_cast<const InnerNode*>(node)->findEnumNodeForValue(path.at(i));
}
if (!next && ((genus == Node::CPP) || (genus == Node::DontCare)) &&
node->isClass() && (findFlags & SearchBaseClasses)) {
NodeList baseClasses = allBaseClasses(static_cast<const ClassNode*>(node));
foreach (const Node* baseClass, baseClasses) {
next = static_cast<const InnerNode*>(baseClass)->findChildNode(path.at(i), genus);
if (!next && (findFlags & SearchEnumValues) && i == path.size() - 1)
next = static_cast<const InnerNode*>(baseClass)->findEnumNodeForValue(path.at(i));
if (next) {
break;
}
}
}
node = next;
}
if (node && i == path.size())
return node;
current = current->parent();
} while (current);
return 0;
}
/*!
This function searches for a node with a canonical title
constructed from \a target. If the node it finds is \a node,
it returns the ref from that node. Otherwise it returns an
empty string.
*/
QString Tree::getRef(const QString& target, const Node* node) const
{
TargetMap::const_iterator i = nodesByTargetTitle_.constFind(target);
if (i != nodesByTargetTitle_.constEnd()) {
do {
if (i.value()->node_ == node)
return i.value()->ref_;
++i;
} while (i != nodesByTargetTitle_.constEnd() && i.key() == target);
}
QString key = Doc::canonicalTitle(target);
i = nodesByTargetRef_.constFind(key);
if (i != nodesByTargetRef_.constEnd()) {
do {
if (i.value()->node_ == node)
return i.value()->ref_;
++i;
} while (i != nodesByTargetRef_.constEnd() && i.key() == key);
}
return QString();
}
/*!
Inserts a new target into the target table. \a name is the
key. The target record contains the \a type, a pointer to
the \a node, the \a priority. and a canonicalized form of
the \a name, which is later used.
*/
void Tree::insertTarget(const QString& name,
const QString& title,
TargetRec::Type type,
Node* node,
int priority)
{
TargetRec* target = new TargetRec(name, title, type, node, priority);
nodesByTargetRef_.insert(name, target);
nodesByTargetTitle_.insert(title, target);
}
/*!
*/
void Tree::resolveTargets(InnerNode* root)
{
// need recursion
foreach (Node* child, root->childNodes()) {
if (child->type() == Node::Document) {
DocNode* node = static_cast<DocNode*>(child);
QString key = node->title();
if (!key.isEmpty()) {
if (key.contains(QChar(' ')))
key = Doc::canonicalTitle(key);
QList<DocNode*> nodes = docNodesByTitle_.values(key);
bool alreadyThere = false;
if (!nodes.empty()) {
for (int i=0; i< nodes.size(); ++i) {
if (nodes[i]->subType() == Node::ExternalPage) {
if (node->name() == nodes[i]->name()) {
alreadyThere = true;
break;
}
}
}
}
if (!alreadyThere)
docNodesByTitle_.insert(key, node);
}
}
if (child->doc().hasTableOfContents()) {
const QList<Atom*>& toc = child->doc().tableOfContents();
for (int i = 0; i < toc.size(); ++i) {
QString ref = refForAtom(toc.at(i));
QString title = Text::sectionHeading(toc.at(i)).toString();
if (!ref.isEmpty() && !title.isEmpty()) {
QString key = Doc::canonicalTitle(title);
TargetRec* target = new TargetRec(ref, title, TargetRec::Contents, child, 3);
nodesByTargetRef_.insert(key, target);
nodesByTargetTitle_.insert(title, target);
}
}
}
if (child->doc().hasKeywords()) {
const QList<Atom*>& keywords = child->doc().keywords();
for (int i = 0; i < keywords.size(); ++i) {
QString ref = refForAtom(keywords.at(i));
QString title = keywords.at(i)->string();
if (!ref.isEmpty() && !title.isEmpty()) {
QString key = Doc::canonicalTitle(title);
TargetRec* target = new TargetRec(ref, title, TargetRec::Keyword, child, 1);
nodesByTargetRef_.insert(key, target);
nodesByTargetTitle_.insert(title, target);
}
}
}
if (child->doc().hasTargets()) {
const QList<Atom*>& targets = child->doc().targets();
for (int i = 0; i < targets.size(); ++i) {
QString ref = refForAtom(targets.at(i));
QString title = targets.at(i)->string();
if (!ref.isEmpty() && !title.isEmpty()) {
QString key = Doc::canonicalTitle(title);
TargetRec* target = new TargetRec(ref, title, TargetRec::Target, child, 2);
nodesByTargetRef_.insert(key, target);
nodesByTargetTitle_.insert(title, target);
}
}
}
}
}
/*!
This function searches for a \a target anchor node. If it
finds one, it sets \a ref and returns the found node.
*/
const Node*
Tree::findUnambiguousTarget(const QString& target, QString& ref) const
{
int numBestTargets = 0;
TargetRec* bestTarget = 0;
QList<TargetRec*> bestTargetList;
QString key = target;
TargetMap::const_iterator i = nodesByTargetTitle_.find(key);
while (i != nodesByTargetTitle_.constEnd()) {
if (i.key() != key)
break;
TargetRec* candidate = i.value();
if (!bestTarget || (candidate->priority_ < bestTarget->priority_)) {
bestTarget = candidate;
bestTargetList.clear();
bestTargetList.append(candidate);
numBestTargets = 1;
} else if (candidate->priority_ == bestTarget->priority_) {
bestTargetList.append(candidate);
++numBestTargets;
}
++i;
}
if (bestTarget) {
ref = bestTarget->ref_;
return bestTarget->node_;
}
numBestTargets = 0;
bestTarget = 0;
key = Doc::canonicalTitle(target);
i = nodesByTargetRef_.find(key);
while (i != nodesByTargetRef_.constEnd()) {
if (i.key() != key)
break;
TargetRec* candidate = i.value();
if (!bestTarget || (candidate->priority_ < bestTarget->priority_)) {
bestTarget = candidate;
bestTargetList.clear();
bestTargetList.append(candidate);
numBestTargets = 1;
} else if (candidate->priority_ == bestTarget->priority_) {
bestTargetList.append(candidate);
++numBestTargets;
}
++i;
}
if (bestTarget) {
ref = bestTarget->ref_;
return bestTarget->node_;
}
ref.clear();
return 0;
}
/*!
This function searches for a node with the specified \a title.
*/
const DocNode* Tree::findDocNodeByTitle(const QString& title) const
{
DocNodeMultiMap::const_iterator i;
if (title.contains(QChar(' ')))
i = docNodesByTitle_.constFind(Doc::canonicalTitle(title));
else
i = docNodesByTitle_.constFind(title);
if (i != docNodesByTitle_.constEnd()) {
/*
Reporting all these duplicate section titles is probably
overkill. We should report the duplicate file and let
that suffice.
*/
DocNodeMultiMap::const_iterator j = i;
++j;
if (j != docNodesByTitle_.constEnd() && j.key() == i.key()) {
QList<Location> internalLocations;
while (j != docNodesByTitle_.constEnd()) {
if (j.key() == i.key() && j.value()->url().isEmpty()) {
internalLocations.append(j.value()->location());
break; // Just report one duplicate for now.
}
++j;
}
if (internalLocations.size() > 0) {
i.value()->location().warning("This page title exists in more than one file: " + title);
foreach (const Location &location, internalLocations)
location.warning("[It also exists here]");
}
}
return i.value();
}
return 0;
}
/*!
Returns a canonical title for the \a atom, if the \a atom
is a SectionLeft or a Target.
*/
QString Tree::refForAtom(const Atom* atom)
{
if (atom) {
if (atom->type() == Atom::SectionLeft)
return Doc::canonicalTitle(Text::sectionHeading(atom).toString());
if ((atom->type() == Atom::Target) || (atom->type() == Atom::Keyword))
return Doc::canonicalTitle(atom->string());
}
return QString();
}
/*!
\fn const CNMap& Tree::groups() const
Returns a const reference to the collection of all
group nodes.
*/
/*!
\fn const ModuleMap& Tree::modules() const
Returns a const reference to the collection of all
module nodes.
*/
/*!
\fn const QmlModuleMap& Tree::qmlModules() const
Returns a const reference to the collection of all
QML module nodes.
*/
/*!
Returns the collection node in this tree that has the same
name and type as \a cn. Returns 0 if no match is found.
If the matching node is \a cn, return 0.
*/
CollectionNode* Tree::getCorrespondingCollection(CollectionNode* cn)
{
CollectionNode* ccn = 0;
if (cn->isGroup())
ccn = getGroup(cn->name());
else if (cn->isModule())
ccn = getModule(cn->name());
else if (cn->isQmlModule())
ccn = getQmlModule(cn->name());
if (ccn == cn)
ccn = 0;
return ccn;
}
/*!
Find the group node named \a name and return a pointer
to it. If a matching node is not found, return 0.
*/
GroupNode* Tree::getGroup(const QString& name)
{
CNMap::const_iterator i = groups_.find(name);
if (i != groups_.end())
return static_cast<GroupNode*>(i.value());
return 0;
}
/*!
Find the module node named \a name and return a pointer
to it. If a matching node is not found, return 0.
*/
ModuleNode* Tree::getModule(const QString& name)
{
CNMap::const_iterator i = modules_.find(name);
if (i != modules_.end())
return static_cast<ModuleNode*>(i.value());
return 0;
}
/*!
Find the QML module node named \a name and return a pointer
to it. If a matching node is not found, return 0.
*/
QmlModuleNode* Tree::getQmlModule(const QString& name)
{
CNMap::const_iterator i = qmlModules_.find(name);
if (i != qmlModules_.end())
return static_cast<QmlModuleNode*>(i.value());
return 0;
}
/*!
Find the group node named \a name and return a pointer
to it. If the group node is not found, add a new group
node named \a name and return a pointer to the new one.
If a new group node is added, its parent is the tree root,
and the new group node is marked \e{not seen}.
*/
GroupNode* Tree::findGroup(const QString& name)
{
CNMap::const_iterator i = groups_.find(name);
if (i != groups_.end())
return static_cast<GroupNode*>(i.value());;
GroupNode* gn = new GroupNode(root(), name);
gn->markNotSeen();
groups_.insert(name, gn);
return gn;
}
/*!
Find the module node named \a name and return a pointer
to it. If a matching node is not found, add a new module
node named \a name and return a pointer to that one.
If a new module node is added, its parent is the tree root,
and the new module node is marked \e{not seen}.
*/
ModuleNode* Tree::findModule(const QString& name)
{
CNMap::const_iterator i = modules_.find(name);
if (i != modules_.end())
return static_cast<ModuleNode*>(i.value());
ModuleNode* mn = new ModuleNode(root(), name);
mn->markNotSeen();
modules_.insert(name, mn);
return mn;
}
/*!
Find the QML module node named \a name and return a pointer
to it. If a matching node is not found, add a new QML module
node named \a name and return a pointer to that one.
If a new QML module node is added, its parent is the tree root,
and the new QML module node is marked \e{not seen}.
*/
QmlModuleNode* Tree::findQmlModule(const QString& name)
{
CNMap::const_iterator i = qmlModules_.find(name);
if (i != qmlModules_.end())
return static_cast<QmlModuleNode*>(i.value());
QmlModuleNode* qmn = new QmlModuleNode(root(), name);
qmn->markNotSeen();
qmn->setQmlModuleInfo(name);
qmlModules_.insert(name, qmn);
return qmn;
}
/*!
Looks up the group node named \a name in the collection
of all group nodes. If a match is found, a pointer to the
node is returned. Otherwise, a new group node named \a name
is created and inserted into the collection, and the pointer
to that node is returned.
*/
GroupNode* Tree::addGroup(const QString& name)
{
GroupNode* group = findGroup(name);
return group;
}
/*!
Looks up the module node named \a name in the collection
of all module nodes. If a match is found, a pointer to the
node is returned. Otherwise, a new module node named \a name
is created and inserted into the collection, and the pointer
to that node is returned.
*/
ModuleNode* Tree::addModule(const QString& name)
{
ModuleNode* module = findModule(name);
return module;
}
/*!
Looks up the QML module node named \a name in the collection
of all QML module nodes. If a match is found, a pointer to the
node is returned. Otherwise, a new QML module node named \a name
is created and inserted into the collection, and the pointer
to that node is returned.
*/
QmlModuleNode* Tree::addQmlModule(const QString& name)
{
QStringList blankSplit = name.split(QLatin1Char(' '));
QmlModuleNode* qmn = findQmlModule(blankSplit[0]);
qmn->setQmlModuleInfo(name);
return qmn;
}
/*!
Looks up the group node named \a name in the collection
of all group nodes. If a match is not found, a new group
node named \a name is created and inserted into the collection.
Then append \a node to the group's members list, and append the
group name to the list of group names in \a node. The parent of
\a node is not changed by this function. Returns a pointer to
the group node.
*/
GroupNode* Tree::addToGroup(const QString& name, Node* node)
{
GroupNode* gn = findGroup(name);
if (!node->isInternal()) {
gn->addMember(node);
node->appendGroupName(name);
}
return gn;
}
/*!
Looks up the module node named \a name in the collection
of all module nodes. If a match is not found, a new module
node named \a name is created and inserted into the collection.
Then append \a node to the module's members list. The parent of
\a node is not changed by this function. Returns the module node.
*/
ModuleNode* Tree::addToModule(const QString& name, Node* node)
{
ModuleNode* mn = findModule(name);
mn->addMember(node);
node->setPhysicalModuleName(name);
return mn;
}
/*!
Looks up the QML module named \a name. If it isn't there,
create it. Then append \a node to the QML module's member
list. The parent of \a node is not changed by this function.
Returns the pointer to the QML module node.
*/
QmlModuleNode* Tree::addToQmlModule(const QString& name, Node* node)
{
QStringList qmid;
QStringList dotSplit;
QStringList blankSplit = name.split(QLatin1Char(' '));
qmid.append(blankSplit[0]);
if (blankSplit.size() > 1) {
qmid.append(blankSplit[0] + blankSplit[1]);
dotSplit = blankSplit[1].split(QLatin1Char('.'));
qmid.append(blankSplit[0] + dotSplit[0]);
}
QmlModuleNode* qmn = findQmlModule(blankSplit[0]);
qmn->addMember(node);
node->setQmlModule(qmn);
if (node->isQmlType()) {
QmlTypeNode* n = static_cast<QmlTypeNode*>(node);
for (int i=0; i<qmid.size(); ++i) {
QString key = qmid[i] + "::" + node->name();
insertQmlType(key, n);
}
}
return qmn;
}
/*!
If the QML type map does not contain \a key, insert node
\a n with the specified \a key.
*/
void Tree::insertQmlType(const QString& key, QmlTypeNode* n)
{
if (!qmlTypeMap_.contains(key))
qmlTypeMap_.insert(key,n);
}
/*!
Split \a target on "::" and find the function node with that
path.
*/
const Node* Tree::findFunctionNode(const QString& target, const Node* relative, Node::Genus genus)
{
QString t = target;
t.chop(2);
QStringList path = t.split("::");
const FunctionNode* fn = findFunctionNode(path, relative, SearchBaseClasses, genus);
if (fn && fn->metaness() != FunctionNode::MacroWithoutParams)
return fn;
return 0;
}
/*!
Search for a node that is identified by \a name.
Return a pointer to a matching node, or 0.
*/
const Node* Tree::checkForCollision(const QString& name)
{
return findNode(QStringList(name), 0, 0, Node::DontCare);
}
/*!
Generate a target of the form link-nnn, where the nnn is
the current link count for this tree. This target string
is returned. It will be output as an HTML anchor just before
an HTML link to the node \a t.
The node \a t
*/
QString Tree::getNewLinkTarget(const Node* locNode,
const Node* t,
const QString& fileName,
QString& text,
bool broken)
{
QString physicalModuleName;
if (t && !broken) {
Tree* tree = t->tree();
if (tree != this)
tree->incrementLinkCount();
physicalModuleName = tree->physicalModuleName();
}
else
physicalModuleName = "broken";
incrementLinkCount();
QString target = QString("qa-target-%1").arg(-(linkCount()));
TargetLoc* tloc = new TargetLoc(locNode, target, fileName, text, broken);
TargetList* tList = 0;
TargetListMap::iterator i = targetListMap_->find(physicalModuleName);
if (i == targetListMap_->end()) {
tList = new TargetList;
i = targetListMap_->insert(physicalModuleName, tList);
}
else
tList = i.value();
tList->append(tloc);
return target;
}
/*!
Look up the target list for the specified \a module
and return a pointer to it.
*/
TargetList* Tree::getTargetList(const QString& module)
{
return targetListMap_->value(module);
}
QT_END_NAMESPACE
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