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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QEMULATIONPAINTENGINE_P_H
#define QEMULATIONPAINTENGINE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qpaintengineex_p.h>
QT_BEGIN_NAMESPACE
class QEmulationPaintEngine : public QPaintEngineEx
{
public:
QEmulationPaintEngine(QPaintEngineEx *engine);
virtual bool begin(QPaintDevice *pdev);
virtual bool end();
virtual Type type() const;
virtual QPainterState *createState(QPainterState *orig) const;
virtual void fill(const QVectorPath &path, const QBrush &brush);
virtual void stroke(const QVectorPath &path, const QPen &pen);
virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
virtual void drawStaticTextItem(QStaticTextItem *item);
virtual void drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s);
virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags);
virtual void clipEnabledChanged();
virtual void penChanged();
virtual void brushChanged();
virtual void brushOriginChanged();
virtual void opacityChanged();
virtual void compositionModeChanged();
virtual void renderHintsChanged();
virtual void transformChanged();
virtual void setState(QPainterState *s);
virtual void beginNativePainting();
virtual void endNativePainting();
virtual uint flags() const {return QPaintEngineEx::IsEmulationEngine | QPaintEngineEx::DoNotEmulate;}
inline QPainterState *state() { return (QPainterState *)QPaintEngine::state; }
inline const QPainterState *state() const { return (const QPainterState *)QPaintEngine::state; }
QPaintEngineEx *real_engine;
private:
void fillBGRect(const QRectF &r);
};
QT_END_NAMESPACE
#endif
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