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|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Copyright (C) 2016 Intel Corporation.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qguiapplication.h"
#include "private/qguiapplication_p.h"
#include <qpa/qplatformintegrationfactory_p.h>
#include "private/qevent_p.h"
#include "qfont.h"
#include "qtouchdevice.h"
#include <qpa/qplatformfontdatabase.h>
#include <qpa/qplatformwindow.h>
#include <qpa/qplatformnativeinterface.h>
#include <qpa/qplatformtheme.h>
#include <qpa/qplatformintegration.h>
#include <QtCore/QAbstractEventDispatcher>
#include <QtCore/QStandardPaths>
#include <QtCore/QVariant>
#include <QtCore/private/qcoreapplication_p.h>
#include <QtCore/private/qabstracteventdispatcher_p.h>
#include <QtCore/qmutex.h>
#include <QtCore/private/qthread_p.h>
#include <QtCore/qdir.h>
#include <QtCore/qlibraryinfo.h>
#include <QtCore/qnumeric.h>
#include <QtDebug>
#ifndef QT_NO_ACCESSIBILITY
#include "qaccessible.h"
#endif
#include <qpalette.h>
#include <qscreen.h>
#include "qsessionmanager.h"
#include <private/qcolorprofile_p.h>
#include <private/qscreen_p.h>
#include <QtGui/qgenericpluginfactory.h>
#include <QtGui/qstylehints.h>
#include <QtGui/qinputmethod.h>
#include <QtGui/qpixmapcache.h>
#include <qpa/qplatforminputcontext.h>
#include <qpa/qplatforminputcontext_p.h>
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qwindowsysteminterface_p.h>
#include "private/qwindow_p.h"
#include "private/qcursor_p.h"
#include "private/qopenglcontext_p.h"
#include "private/qinputdevicemanager_p.h"
#include "private/qtouchdevice_p.h"
#include <qpa/qplatformthemefactory_p.h>
#if QT_CONFIG(draganddrop)
#include <qpa/qplatformdrag.h>
#include <private/qdnd_p.h>
#endif
#ifndef QT_NO_CURSOR
#include <qpa/qplatformcursor.h>
#endif
#include <QtGui/QPixmap>
#ifndef QT_NO_CLIPBOARD
#include <QtGui/QClipboard>
#endif
#if QT_CONFIG(library)
#include <QtCore/QLibrary>
#endif
#if defined(Q_OS_MAC)
# include "private/qcore_mac_p.h"
#elif defined(Q_OS_WIN)
# include <QtCore/qt_windows.h>
# include <QtCore/QLibraryInfo>
#endif // Q_OS_WIN
#ifdef Q_OS_WASM
#include <emscripten.h>
#endif
#include <qtgui_tracepoints_p.h>
#include <ctype.h>
QT_BEGIN_NAMESPACE
// Helper macro for static functions to check on the existence of the application class.
#define CHECK_QAPP_INSTANCE(...) \
if (Q_LIKELY(QCoreApplication::instance())) { \
} else { \
qWarning("Must construct a QGuiApplication first."); \
return __VA_ARGS__; \
}
Q_GUI_EXPORT bool qt_is_gui_used = true;
Qt::MouseButtons QGuiApplicationPrivate::mouse_buttons = Qt::NoButton;
Qt::KeyboardModifiers QGuiApplicationPrivate::modifier_buttons = Qt::NoModifier;
QPointF QGuiApplicationPrivate::lastCursorPosition(qInf(), qInf());
QWindow *QGuiApplicationPrivate::currentMouseWindow = 0;
QString QGuiApplicationPrivate::styleOverride;
Qt::ApplicationState QGuiApplicationPrivate::applicationState = Qt::ApplicationInactive;
bool QGuiApplicationPrivate::highDpiScalingUpdated = false;
QPointer<QWindow> QGuiApplicationPrivate::currentDragWindow;
QVector<QGuiApplicationPrivate::TabletPointData> QGuiApplicationPrivate::tabletDevicePoints;
QPlatformIntegration *QGuiApplicationPrivate::platform_integration = 0;
QPlatformTheme *QGuiApplicationPrivate::platform_theme = 0;
QList<QObject *> QGuiApplicationPrivate::generic_plugin_list;
#ifndef QT_NO_SESSIONMANAGER
bool QGuiApplicationPrivate::is_fallback_session_management_enabled = true;
#endif
enum ApplicationResourceFlags
{
ApplicationPaletteExplicitlySet = 0x1,
ApplicationFontExplicitlySet = 0x2
};
static unsigned applicationResourceFlags = 0;
QIcon *QGuiApplicationPrivate::app_icon = 0;
QString *QGuiApplicationPrivate::platform_name = 0;
QString *QGuiApplicationPrivate::displayName = 0;
QString *QGuiApplicationPrivate::desktopFileName = 0;
QPalette *QGuiApplicationPrivate::app_pal = 0; // default application palette
ulong QGuiApplicationPrivate::mousePressTime = 0;
Qt::MouseButton QGuiApplicationPrivate::mousePressButton = Qt::NoButton;
int QGuiApplicationPrivate::mousePressX = 0;
int QGuiApplicationPrivate::mousePressY = 0;
int QGuiApplicationPrivate::mouse_double_click_distance = -1;
QWindow *QGuiApplicationPrivate::currentMousePressWindow = 0;
static Qt::LayoutDirection layout_direction = Qt::LayoutDirectionAuto;
static bool force_reverse = false;
QGuiApplicationPrivate *QGuiApplicationPrivate::self = 0;
QTouchDevice *QGuiApplicationPrivate::m_fakeTouchDevice = 0;
int QGuiApplicationPrivate::m_fakeMouseSourcePointId = 0;
#ifndef QT_NO_CLIPBOARD
QClipboard *QGuiApplicationPrivate::qt_clipboard = 0;
#endif
QList<QScreen *> QGuiApplicationPrivate::screen_list;
QWindowList QGuiApplicationPrivate::window_list;
QWindow *QGuiApplicationPrivate::focus_window = 0;
static QBasicMutex applicationFontMutex;
QFont *QGuiApplicationPrivate::app_font = 0;
QStyleHints *QGuiApplicationPrivate::styleHints = nullptr;
bool QGuiApplicationPrivate::obey_desktop_settings = true;
QInputDeviceManager *QGuiApplicationPrivate::m_inputDeviceManager = 0;
static qreal fontSmoothingGamma = 1.7;
extern void qRegisterGuiVariant();
#ifndef QT_NO_ANIMATION
extern void qRegisterGuiGetInterpolator();
#endif
static bool qt_detectRTLLanguage()
{
return force_reverse ^
(QGuiApplication::tr("QT_LAYOUT_DIRECTION",
"Translate this string to the string 'LTR' in left-to-right"
" languages or to 'RTL' in right-to-left languages (such as Hebrew"
" and Arabic) to get proper widget layout.") == QLatin1String("RTL"));
}
static void initPalette()
{
if (!QGuiApplicationPrivate::app_pal)
if (const QPalette *themePalette = QGuiApplicationPrivate::platformTheme()->palette())
QGuiApplicationPrivate::app_pal = new QPalette(*themePalette);
if (!QGuiApplicationPrivate::app_pal)
QGuiApplicationPrivate::app_pal = new QPalette(Qt::gray);
}
static inline void clearPalette()
{
delete QGuiApplicationPrivate::app_pal;
QGuiApplicationPrivate::app_pal = 0;
}
static void initFontUnlocked()
{
if (!QGuiApplicationPrivate::app_font) {
if (const QPlatformTheme *theme = QGuiApplicationPrivate::platformTheme())
if (const QFont *font = theme->font(QPlatformTheme::SystemFont))
QGuiApplicationPrivate::app_font = new QFont(*font);
}
if (!QGuiApplicationPrivate::app_font)
QGuiApplicationPrivate::app_font =
new QFont(QGuiApplicationPrivate::platformIntegration()->fontDatabase()->defaultFont());
}
static inline void clearFontUnlocked()
{
delete QGuiApplicationPrivate::app_font;
QGuiApplicationPrivate::app_font = 0;
}
static bool checkRunningUnderFlatpak()
{
#if QT_CONFIG(dbus)
return !QStandardPaths::locate(QStandardPaths::RuntimeLocation, QLatin1String("flatpak-info")).isEmpty();
#else
return false;
#endif // QT_CONFIG(dbus)
}
// Using aggregate initialization instead of ctor so we can have a POD global static
#define Q_WINDOW_GEOMETRY_SPECIFICATION_INITIALIZER { Qt::TopLeftCorner, -1, -1, -1, -1 }
// Geometry specification for top level windows following the convention of the
// -geometry command line arguments in X11 (see XParseGeometry).
struct QWindowGeometrySpecification
{
static QWindowGeometrySpecification fromArgument(const QByteArray &a);
void applyTo(QWindow *window) const;
Qt::Corner corner;
int xOffset;
int yOffset;
int width;
int height;
};
// Parse a token of a X11 geometry specification "200x100+10-20".
static inline int nextGeometryToken(const QByteArray &a, int &pos, char *op)
{
*op = 0;
const int size = a.size();
if (pos >= size)
return -1;
*op = a.at(pos);
if (*op == '+' || *op == '-' || *op == 'x')
pos++;
else if (isdigit(*op))
*op = 'x'; // If it starts with a digit, it is supposed to be a width specification.
else
return -1;
const int numberPos = pos;
for ( ; pos < size && isdigit(a.at(pos)); ++pos) ;
bool ok;
const int result = a.mid(numberPos, pos - numberPos).toInt(&ok);
return ok ? result : -1;
}
QWindowGeometrySpecification QWindowGeometrySpecification::fromArgument(const QByteArray &a)
{
QWindowGeometrySpecification result = Q_WINDOW_GEOMETRY_SPECIFICATION_INITIALIZER;
int pos = 0;
for (int i = 0; i < 4; ++i) {
char op;
const int value = nextGeometryToken(a, pos, &op);
if (value < 0)
break;
switch (op) {
case 'x':
(result.width >= 0 ? result.height : result.width) = value;
break;
case '+':
case '-':
if (result.xOffset >= 0) {
result.yOffset = value;
if (op == '-')
result.corner = result.corner == Qt::TopRightCorner ? Qt::BottomRightCorner : Qt::BottomLeftCorner;
} else {
result.xOffset = value;
if (op == '-')
result.corner = Qt::TopRightCorner;
}
}
}
return result;
}
void QWindowGeometrySpecification::applyTo(QWindow *window) const
{
QRect windowGeometry = window->frameGeometry();
QSize size = windowGeometry.size();
if (width >= 0 || height >= 0) {
const QSize windowMinimumSize = window->minimumSize();
const QSize windowMaximumSize = window->maximumSize();
if (width >= 0)
size.setWidth(qBound(windowMinimumSize.width(), width, windowMaximumSize.width()));
if (height >= 0)
size.setHeight(qBound(windowMinimumSize.height(), height, windowMaximumSize.height()));
window->resize(size);
}
if (xOffset >= 0 || yOffset >= 0) {
const QRect availableGeometry = window->screen()->virtualGeometry();
QPoint topLeft = windowGeometry.topLeft();
if (xOffset >= 0) {
topLeft.setX(corner == Qt::TopLeftCorner || corner == Qt::BottomLeftCorner ?
xOffset :
qMax(availableGeometry.right() - size.width() - xOffset, availableGeometry.left()));
}
if (yOffset >= 0) {
topLeft.setY(corner == Qt::TopLeftCorner || corner == Qt::TopRightCorner ?
yOffset :
qMax(availableGeometry.bottom() - size.height() - yOffset, availableGeometry.top()));
}
window->setFramePosition(topLeft);
}
}
static QWindowGeometrySpecification windowGeometrySpecification = Q_WINDOW_GEOMETRY_SPECIFICATION_INITIALIZER;
/*!
\macro qGuiApp
\relates QGuiApplication
A global pointer referring to the unique application object.
Only valid for use when that object is a QGuiApplication.
\sa QCoreApplication::instance(), qApp
*/
/*!
\class QGuiApplication
\brief The QGuiApplication class manages the GUI application's control
flow and main settings.
\inmodule QtGui
\since 5.0
QGuiApplication contains the main event loop, where all events from the window
system and other sources are processed and dispatched. It also handles the
application's initialization and finalization, and provides session management.
In addition, QGuiApplication handles most of the system-wide and application-wide
settings.
For any GUI application using Qt, there is precisely \b one QGuiApplication
object no matter whether the application has 0, 1, 2 or more windows at
any given time. For non-GUI Qt applications, use QCoreApplication instead,
as it does not depend on the Qt GUI module. For QWidget based Qt applications,
use QApplication instead, as it provides some functionality needed for creating
QWidget instances.
The QGuiApplication object is accessible through the instance() function, which
returns a pointer equivalent to the global \l qApp pointer.
QGuiApplication's main areas of responsibility are:
\list
\li It initializes the application with the user's desktop settings,
such as palette(), font() and styleHints(). It keeps
track of these properties in case the user changes the desktop
globally, for example, through some kind of control panel.
\li It performs event handling, meaning that it receives events
from the underlying window system and dispatches them to the
relevant widgets. You can send your own events to windows by
using sendEvent() and postEvent().
\li It parses common command line arguments and sets its internal
state accordingly. See the \l{QGuiApplication::QGuiApplication()}
{constructor documentation} below for more details.
\li It provides localization of strings that are visible to the
user via translate().
\li It provides some magical objects like the clipboard().
\li It knows about the application's windows. You can ask which
window is at a certain position using topLevelAt(), get a list of
topLevelWindows(), etc.
\li It manages the application's mouse cursor handling, see
setOverrideCursor()
\li It provides support for sophisticated \l{Session Management}
{session management}. This makes it possible for applications
to terminate gracefully when the user logs out, to cancel a
shutdown process if termination isn't possible and even to
preserve the entire application's state for a future session.
See isSessionRestored(), sessionId() and commitDataRequest() and
saveStateRequest() for details.
\endlist
Since the QGuiApplication object does so much initialization, it \e{must} be
created before any other objects related to the user interface are created.
QGuiApplication also deals with common command line arguments. Hence, it is
usually a good idea to create it \e before any interpretation or
modification of \c argv is done in the application itself.
\table
\header
\li{2,1} Groups of functions
\row
\li System settings
\li desktopSettingsAware(),
setDesktopSettingsAware(),
styleHints(),
palette(),
setPalette(),
font(),
setFont().
\row
\li Event handling
\li exec(),
processEvents(),
exit(),
quit().
sendEvent(),
postEvent(),
sendPostedEvents(),
removePostedEvents(),
hasPendingEvents(),
notify().
\row
\li Windows
\li allWindows(),
topLevelWindows(),
focusWindow(),
clipboard(),
topLevelAt().
\row
\li Advanced cursor handling
\li overrideCursor(),
setOverrideCursor(),
restoreOverrideCursor().
\row
\li Session management
\li isSessionRestored(),
sessionId(),
commitDataRequest(),
saveStateRequest().
\row
\li Miscellaneous
\li startingUp(),
closingDown().
\endtable
\sa QCoreApplication, QAbstractEventDispatcher, QEventLoop
*/
/*!
Initializes the window system and constructs an application object with
\a argc command line arguments in \a argv.
\warning The data referred to by \a argc and \a argv must stay valid for
the entire lifetime of the QGuiApplication object. In addition, \a argc must
be greater than zero and \a argv must contain at least one valid character
string.
The global \c qApp pointer refers to this application object. Only one
application object should be created.
This application object must be constructed before any \l{QPaintDevice}
{paint devices} (including pixmaps, bitmaps etc.).
\note \a argc and \a argv might be changed as Qt removes command line
arguments that it recognizes.
\section1 Supported Command Line Options
All Qt programs automatically support a set of command-line options that
allow modifying the way Qt will interact with the windowing system. Some of
the options are also accessible via environment variables, which are the
preferred form if the application can launch GUI sub-processes or other
applications (environment variables will be inherited by child processes).
When in doubt, use the environment variables.
The options currently supported are the following:
\list
\li \c{-platform} \e {platformName[:options]}, specifies the
\l{Qt Platform Abstraction} (QPA) plugin.
Overrides the \c QT_QPA_PLATFORM environment variable.
\li \c{-platformpluginpath} \e path, specifies the path to platform
plugins.
Overrides the \c QT_QPA_PLATFORM_PLUGIN_PATH environment variable.
\li \c{-platformtheme} \e platformTheme, specifies the platform theme.
Overrides the \c QT_QPA_PLATFORMTHEME environment variable.
\li \c{-plugin} \e plugin, specifies additional plugins to load. The argument
may appear multiple times.
Concatenated with the plugins in the \c QT_QPA_GENERIC_PLUGINS environment
variable.
\li \c{-qmljsdebugger=}, activates the QML/JS debugger with a specified port.
The value must be of format \c{port:1234}\e{[,block]}, where
\e block is optional
and will make the application wait until a debugger connects to it.
\li \c {-qwindowgeometry} \e geometry, specifies window geometry for
the main window using the X11-syntax. For example:
\c {-qwindowgeometry 100x100+50+50}
\li \c {-qwindowicon}, sets the default window icon
\li \c {-qwindowtitle}, sets the title of the first window
\li \c{-reverse}, sets the application's layout direction to
Qt::RightToLeft. This option is intended to aid debugging and should
not be used in production. The default value is automatically detected
from the user's locale (see also QLocale::textDirection()).
\li \c{-session} \e session, restores the application from an earlier
\l{Session Management}{session}.
\endlist
The following standard command line options are available for X11:
\list
\li \c {-display} \e {hostname:screen_number}, switches displays on X11.
Overrides the \c DISPLAY environment variable.
\li \c {-geometry} \e geometry, same as \c {-qwindowgeometry}.
\endlist
\section1 Platform-Specific Arguments
You can specify platform-specific arguments for the \c{-platform} option.
Place them after the platform plugin name following a colon as a
comma-separated list. For example,
\c{-platform windows:dialogs=xp,fontengine=freetype}.
The following parameters are available for \c {-platform windows}:
\list
\li \c {dialogs=[xp|none]}, \c xp uses XP-style native dialogs and
\c none disables them.
\li \c {fontengine=freetype}, uses the FreeType font engine.
\li \c {menus=[native|none]}, controls the use of native menus.
Native menus are implemented using Win32 API and are simpler than
QMenu-based menus in for example that they do allow for placing
widgets on them or changing properties like fonts and do not
provide hover signals. They are mainly intended for Qt Quick.
By default, they will be used if the application is not an
instance of QApplication or for Qt Quick Controls 2
applications.
\li \c {altgr}, detect the key \c {AltGr} found on some keyboards as
Qt::GroupSwitchModifier.
\endlist
The following parameter is available for \c {-platform cocoa} (on macOS):
\list
\li \c {fontengine=freetype}, uses the FreeType font engine.
\endlist
For more information about the platform-specific arguments available for
embedded Linux platforms, see \l{Qt for Embedded Linux}.
\sa arguments() QGuiApplication::platformName
*/
#ifdef Q_QDOC
QGuiApplication::QGuiApplication(int &argc, char **argv)
#else
QGuiApplication::QGuiApplication(int &argc, char **argv, int flags)
#endif
: QCoreApplication(*new QGuiApplicationPrivate(argc, argv, flags))
{
d_func()->init();
QCoreApplicationPrivate::eventDispatcher->startingUp();
}
/*!
\internal
*/
QGuiApplication::QGuiApplication(QGuiApplicationPrivate &p)
: QCoreApplication(p)
{
}
/*!
Destructs the application.
*/
QGuiApplication::~QGuiApplication()
{
Q_D(QGuiApplication);
d->eventDispatcher->closingDown();
d->eventDispatcher = 0;
#ifndef QT_NO_CLIPBOARD
delete QGuiApplicationPrivate::qt_clipboard;
QGuiApplicationPrivate::qt_clipboard = 0;
#endif
#ifndef QT_NO_SESSIONMANAGER
delete d->session_manager;
d->session_manager = 0;
#endif //QT_NO_SESSIONMANAGER
clearPalette();
QFontDatabase::removeAllApplicationFonts();
#ifndef QT_NO_CURSOR
d->cursor_list.clear();
#endif
delete QGuiApplicationPrivate::app_icon;
QGuiApplicationPrivate::app_icon = 0;
delete QGuiApplicationPrivate::platform_name;
QGuiApplicationPrivate::platform_name = 0;
delete QGuiApplicationPrivate::displayName;
QGuiApplicationPrivate::displayName = 0;
delete QGuiApplicationPrivate::m_inputDeviceManager;
QGuiApplicationPrivate::m_inputDeviceManager = 0;
delete QGuiApplicationPrivate::desktopFileName;
QGuiApplicationPrivate::desktopFileName = 0;
QGuiApplicationPrivate::mouse_buttons = Qt::NoButton;
QGuiApplicationPrivate::modifier_buttons = Qt::NoModifier;
QGuiApplicationPrivate::lastCursorPosition = {qInf(), qInf()};
QGuiApplicationPrivate::currentMousePressWindow = QGuiApplicationPrivate::currentMouseWindow = nullptr;
QGuiApplicationPrivate::applicationState = Qt::ApplicationInactive;
QGuiApplicationPrivate::highDpiScalingUpdated = false;
QGuiApplicationPrivate::currentDragWindow = nullptr;
QGuiApplicationPrivate::tabletDevicePoints.clear();
#ifndef QT_NO_SESSIONMANAGER
QGuiApplicationPrivate::is_fallback_session_management_enabled = true;
#endif
QGuiApplicationPrivate::mousePressTime = 0;
QGuiApplicationPrivate::mousePressX = QGuiApplicationPrivate::mousePressY = 0;
}
QGuiApplicationPrivate::QGuiApplicationPrivate(int &argc, char **argv, int flags)
: QCoreApplicationPrivate(argc, argv, flags),
inputMethod(0),
lastTouchType(QEvent::TouchEnd),
ownGlobalShareContext(false)
{
self = this;
application_type = QCoreApplicationPrivate::Gui;
#ifndef QT_NO_SESSIONMANAGER
is_session_restored = false;
is_saving_session = false;
#endif
}
/*!
\property QGuiApplication::applicationDisplayName
\brief the user-visible name of this application
\since 5.0
This name is shown to the user, for instance in window titles.
It can be translated, if necessary.
If not set, the application display name defaults to the application name.
\sa applicationName
*/
void QGuiApplication::setApplicationDisplayName(const QString &name)
{
if (!QGuiApplicationPrivate::displayName) {
QGuiApplicationPrivate::displayName = new QString(name);
if (qGuiApp) {
disconnect(qGuiApp, &QGuiApplication::applicationNameChanged,
qGuiApp, &QGuiApplication::applicationDisplayNameChanged);
if (*QGuiApplicationPrivate::displayName != applicationName())
emit qGuiApp->applicationDisplayNameChanged();
}
} else if (name != *QGuiApplicationPrivate::displayName) {
*QGuiApplicationPrivate::displayName = name;
if (qGuiApp)
emit qGuiApp->applicationDisplayNameChanged();
}
}
QString QGuiApplication::applicationDisplayName()
{
return QGuiApplicationPrivate::displayName ? *QGuiApplicationPrivate::displayName : applicationName();
}
/*!
\property QGuiApplication::desktopFileName
\brief the base name of the desktop entry for this application
\since 5.7
This is the file name, without the full path, of the desktop entry
that represents this application according to the freedesktop desktop
entry specification.
This property gives a precise indication of what desktop entry represents
the application and it is needed by the windowing system to retrieve
such information without resorting to imprecise heuristics.
The latest version of the freedesktop desktop entry specification can be obtained
\l{http://standards.freedesktop.org/desktop-entry-spec/latest/}{here}.
*/
void QGuiApplication::setDesktopFileName(const QString &name)
{
if (!QGuiApplicationPrivate::desktopFileName)
QGuiApplicationPrivate::desktopFileName = new QString;
*QGuiApplicationPrivate::desktopFileName = name;
}
QString QGuiApplication::desktopFileName()
{
return QGuiApplicationPrivate::desktopFileName ? *QGuiApplicationPrivate::desktopFileName : QString();
}
/*!
Returns the most recently shown modal window. If no modal windows are
visible, this function returns zero.
A modal window is a window which has its
\l{QWindow::modality}{modality} property set to Qt::WindowModal
or Qt::ApplicationModal. A modal window must be closed before the user can
continue with other parts of the program.
Modal window are organized in a stack. This function returns the modal
window at the top of the stack.
\sa Qt::WindowModality, QWindow::setModality()
*/
QWindow *QGuiApplication::modalWindow()
{
CHECK_QAPP_INSTANCE(nullptr)
if (QGuiApplicationPrivate::self->modalWindowList.isEmpty())
return 0;
return QGuiApplicationPrivate::self->modalWindowList.first();
}
static void updateBlockedStatusRecursion(QWindow *window, bool shouldBeBlocked)
{
QWindowPrivate *p = qt_window_private(window);
if (p->blockedByModalWindow != shouldBeBlocked) {
p->blockedByModalWindow = shouldBeBlocked;
QEvent e(shouldBeBlocked ? QEvent::WindowBlocked : QEvent::WindowUnblocked);
QGuiApplication::sendEvent(window, &e);
for (QObject *c : window->children()) {
if (c->isWindowType())
updateBlockedStatusRecursion(static_cast<QWindow *>(c), shouldBeBlocked);
}
}
}
void QGuiApplicationPrivate::updateBlockedStatus(QWindow *window)
{
bool shouldBeBlocked = false;
if (!QWindowPrivate::get(window)->isPopup() && !self->modalWindowList.isEmpty())
shouldBeBlocked = self->isWindowBlocked(window);
updateBlockedStatusRecursion(window, shouldBeBlocked);
}
// Return whether the window needs to be notified about window blocked events.
// As opposed to QGuiApplication::topLevelWindows(), embedded windows are
// included in this list (QTBUG-18099).
static inline bool needsWindowBlockedEvent(const QWindow *w)
{
return w->isTopLevel() && w->type() != Qt::Desktop;
}
void QGuiApplicationPrivate::showModalWindow(QWindow *modal)
{
self->modalWindowList.prepend(modal);
// Send leave for currently entered window if it should be blocked
if (currentMouseWindow && !QWindowPrivate::get(currentMouseWindow)->isPopup()) {
bool shouldBeBlocked = self->isWindowBlocked(currentMouseWindow);
if (shouldBeBlocked) {
// Remove the new window from modalWindowList temporarily so leave can go through
self->modalWindowList.removeFirst();
QEvent e(QEvent::Leave);
QGuiApplication::sendEvent(currentMouseWindow, &e);
currentMouseWindow = 0;
self->modalWindowList.prepend(modal);
}
}
for (QWindow *window : qAsConst(QGuiApplicationPrivate::window_list)) {
if (needsWindowBlockedEvent(window) && !window->d_func()->blockedByModalWindow)
updateBlockedStatus(window);
}
updateBlockedStatus(modal);
}
void QGuiApplicationPrivate::hideModalWindow(QWindow *window)
{
self->modalWindowList.removeAll(window);
for (QWindow *window : qAsConst(QGuiApplicationPrivate::window_list)) {
if (needsWindowBlockedEvent(window) && window->d_func()->blockedByModalWindow)
updateBlockedStatus(window);
}
}
/*
Returns \c true if \a window is blocked by a modal window. If \a
blockingWindow is non-zero, *blockingWindow will be set to the blocking
window (or to zero if \a window is not blocked).
*/
bool QGuiApplicationPrivate::isWindowBlocked(QWindow *window, QWindow **blockingWindow) const
{
QWindow *unused = 0;
if (!blockingWindow)
blockingWindow = &unused;
if (modalWindowList.isEmpty()) {
*blockingWindow = 0;
return false;
}
for (int i = 0; i < modalWindowList.count(); ++i) {
QWindow *modalWindow = modalWindowList.at(i);
// A window is not blocked by another modal window if the two are
// the same, or if the window is a child of the modal window.
if (window == modalWindow || modalWindow->isAncestorOf(window, QWindow::IncludeTransients)) {
*blockingWindow = 0;
return false;
}
Qt::WindowModality windowModality = modalWindow->modality();
switch (windowModality) {
case Qt::ApplicationModal:
{
if (modalWindow != window) {
*blockingWindow = modalWindow;
return true;
}
break;
}
case Qt::WindowModal:
{
QWindow *w = window;
do {
QWindow *m = modalWindow;
do {
if (m == w) {
*blockingWindow = m;
return true;
}
QWindow *p = m->parent();
if (!p)
p = m->transientParent();
m = p;
} while (m);
QWindow *p = w->parent();
if (!p)
p = w->transientParent();
w = p;
} while (w);
break;
}
default:
Q_ASSERT_X(false, "QGuiApplication", "internal error, a modal widget cannot be modeless");
break;
}
}
*blockingWindow = 0;
return false;
}
/*!
Returns the QWindow that receives events tied to focus,
such as key events.
*/
QWindow *QGuiApplication::focusWindow()
{
return QGuiApplicationPrivate::focus_window;
}
/*!
\fn QGuiApplication::focusObjectChanged(QObject *focusObject)
This signal is emitted when final receiver of events tied to focus is changed.
\a focusObject is the new receiver.
\sa focusObject()
*/
/*!
\fn QGuiApplication::focusWindowChanged(QWindow *focusWindow)
This signal is emitted when the focused window changes.
\a focusWindow is the new focused window.
\sa focusWindow()
*/
/*!
Returns the QObject in currently active window that will be final receiver of events
tied to focus, such as key events.
*/
QObject *QGuiApplication::focusObject()
{
if (focusWindow())
return focusWindow()->focusObject();
return 0;
}
/*!
\fn QGuiApplication::allWindows()
Returns a list of all the windows in the application.
The list is empty if there are no windows.
\sa topLevelWindows()
*/
QWindowList QGuiApplication::allWindows()
{
return QGuiApplicationPrivate::window_list;
}
/*!
\fn QGuiApplication::topLevelWindows()
Returns a list of the top-level windows in the application.
\sa allWindows()
*/
QWindowList QGuiApplication::topLevelWindows()
{
const QWindowList &list = QGuiApplicationPrivate::window_list;
QWindowList topLevelWindows;
for (int i = 0; i < list.size(); ++i) {
QWindow *window = list.at(i);
if (!window->isTopLevel())
continue;
// Desktop windows are special, as each individual desktop window
// will report that it's a top level window, but we don't want to
// include them in the application wide list of top level windows.
if (window->type() == Qt::Desktop)
continue;
// Windows embedded in native windows do not have QWindow parents,
// but they are not true top level windows, so do not include them.
if (window->handle() && window->handle()->isEmbedded())
continue;
topLevelWindows.prepend(window);
}
return topLevelWindows;
}
QScreen *QGuiApplication::primaryScreen()
{
if (QGuiApplicationPrivate::screen_list.isEmpty())
return 0;
return QGuiApplicationPrivate::screen_list.at(0);
}
/*!
Returns a list of all the screens associated with the
windowing system the application is connected to.
*/
QList<QScreen *> QGuiApplication::screens()
{
return QGuiApplicationPrivate::screen_list;
}
/*!
Returns the screen at \a point, or \c nullptr if outside of any screen.
The \a point is in relation to the virtualGeometry() of each set of virtual
siblings. If the point maps to more than one set of virtual siblings the first
match is returned.
\since 5.10
*/
QScreen *QGuiApplication::screenAt(const QPoint &point)
{
QVarLengthArray<const QScreen *, 8> visitedScreens;
for (const QScreen *screen : QGuiApplication::screens()) {
if (visitedScreens.contains(screen))
continue;
// The virtual siblings include the screen itself, so iterate directly
for (QScreen *sibling : screen->virtualSiblings()) {
if (sibling->geometry().contains(point))
return sibling;
visitedScreens.append(sibling);
}
}
return nullptr;
}
/*!
\fn void QGuiApplication::screenAdded(QScreen *screen)
This signal is emitted whenever a new screen \a screen has been added to the system.
\sa screens(), primaryScreen, screenRemoved()
*/
/*!
\fn void QGuiApplication::screenRemoved(QScreen *screen)
This signal is emitted whenever a \a screen is removed from the system. It
provides an opportunity to manage the windows on the screen before Qt falls back
to moving them to the primary screen.
\sa screens(), screenAdded(), QObject::destroyed(), QWindow::setScreen()
\since 5.4
*/
/*!
\property QGuiApplication::primaryScreen
\brief the primary (or default) screen of the application.
This will be the screen where QWindows are initially shown, unless otherwise specified.
The primaryScreenChanged signal was introduced in Qt 5.6.
\sa screens()
*/
/*!
Returns the highest screen device pixel ratio found on
the system. This is the ratio between physical pixels and
device-independent pixels.
Use this function only when you don't know which window you are targeting.
If you do know the target window, use QWindow::devicePixelRatio() instead.
\sa QWindow::devicePixelRatio()
*/
qreal QGuiApplication::devicePixelRatio() const
{
// Cache topDevicePixelRatio, iterate through the screen list once only.
static qreal topDevicePixelRatio = 0.0;
if (!qFuzzyIsNull(topDevicePixelRatio)) {
return topDevicePixelRatio;
}
topDevicePixelRatio = 1.0; // make sure we never return 0.
for (QScreen *screen : qAsConst(QGuiApplicationPrivate::screen_list))
topDevicePixelRatio = qMax(topDevicePixelRatio, screen->devicePixelRatio());
return topDevicePixelRatio;
}
/*!
Returns the top level window at the given position \a pos, if any.
*/
QWindow *QGuiApplication::topLevelAt(const QPoint &pos)
{
if (QScreen *windowScreen = screenAt(pos)) {
const QPoint devicePosition = QHighDpi::toNativePixels(pos, windowScreen);
return windowScreen->handle()->topLevelAt(devicePosition);
}
return nullptr;
}
/*!
\property QGuiApplication::platformName
\brief The name of the underlying platform plugin.
The QPA platform plugins are located in \c {qtbase\src\plugins\platforms}.
At the time of writing, the following platform plugin names are supported:
\list
\li \c android
\li \c cocoa is a platform plugin for \macos.
\li \c directfb
\li \c eglfs is a platform plugin for running Qt5 applications on top of
EGL and OpenGL ES 2.0 without an actual windowing system (like X11
or Wayland). For more information, see \l{EGLFS}.
\li \c ios (also used for tvOS)
\li \c kms is an experimental platform plugin using kernel modesetting
and \l{http://dri.freedesktop.org/wiki/DRM}{DRM} (Direct Rendering
Manager).
\li \c linuxfb writes directly to the framebuffer. For more information,
see \l{LinuxFB}.
\li \c minimal is provided as an examples for developers who want to
write their own platform plugins. However, you can use the plugin to
run GUI applications in environments without a GUI, such as servers.
\li \c minimalegl is an example plugin.
\li \c offscreen
\li \c openwfd
\li \c qnx
\li \c windows
\li \c wayland is a platform plugin for modern Linux desktops and some
embedded systems.
\li \c xcb is the X11 plugin used on regular desktop Linux platforms.
\endlist
For more information about the platform plugins for embedded Linux devices,
see \l{Qt for Embedded Linux}.
*/
QString QGuiApplication::platformName()
{
return QGuiApplicationPrivate::platform_name ?
*QGuiApplicationPrivate::platform_name : QString();
}
Q_LOGGING_CATEGORY(lcQpaPluginLoading, "qt.qpa.plugin");
static void init_platform(const QString &pluginNamesWithArguments, const QString &platformPluginPath, const QString &platformThemeName, int &argc, char **argv)
{
QStringList plugins = pluginNamesWithArguments.split(QLatin1Char(';'));
QStringList platformArguments;
QStringList availablePlugins = QPlatformIntegrationFactory::keys(platformPluginPath);
for (auto pluginArgument : plugins) {
// Split into platform name and arguments
QStringList arguments = pluginArgument.split(QLatin1Char(':'));
const QString name = arguments.takeFirst().toLower();
QString argumentsKey = name;
argumentsKey[0] = argumentsKey.at(0).toUpper();
arguments.append(QLibraryInfo::platformPluginArguments(argumentsKey));
// Create the platform integration.
QGuiApplicationPrivate::platform_integration = QPlatformIntegrationFactory::create(name, arguments, argc, argv, platformPluginPath);
if (Q_UNLIKELY(!QGuiApplicationPrivate::platform_integration)) {
if (availablePlugins.contains(name)) {
qCInfo(lcQpaPluginLoading).nospace().noquote()
<< "Could not load the Qt platform plugin \"" << name << "\" in \""
<< QDir::toNativeSeparators(platformPluginPath) << "\" even though it was found.";
} else {
qCWarning(lcQpaPluginLoading).nospace().noquote()
<< "Could not find the Qt platform plugin \"" << name << "\" in \""
<< QDir::toNativeSeparators(platformPluginPath) << "\"";
}
} else {
QGuiApplicationPrivate::platform_name = new QString(name);
platformArguments = arguments;
break;
}
}
if (Q_UNLIKELY(!QGuiApplicationPrivate::platform_integration)) {
QString fatalMessage = QStringLiteral("This application failed to start because no Qt platform plugin could be initialized. "
"Reinstalling the application may fix this problem.\n");
if (!availablePlugins.isEmpty())
fatalMessage += QStringLiteral("\nAvailable platform plugins are: %1.\n").arg(availablePlugins.join(QLatin1String(", ")));
#if defined(Q_OS_WIN) && !defined(Q_OS_WINRT)
// Windows: Display message box unless it is a console application
// or debug build showing an assert box.
if (!QLibraryInfo::isDebugBuild() && !GetConsoleWindow())
MessageBox(0, (LPCTSTR)fatalMessage.utf16(), (LPCTSTR)(QCoreApplication::applicationName().utf16()), MB_OK | MB_ICONERROR);
#endif // Q_OS_WIN && !Q_OS_WINRT
qFatal("%s", qPrintable(fatalMessage));
return;
}
// Many platforms have created QScreens at this point. Finish initializing
// QHighDpiScaling to be prepared for early calls to qt_defaultDpi().
if (QGuiApplication::primaryScreen()) {
QGuiApplicationPrivate::highDpiScalingUpdated = true;
QHighDpiScaling::updateHighDpiScaling();
}
// Create the platform theme:
// 1) Fetch the platform name from the environment if present.
QStringList themeNames;
if (!platformThemeName.isEmpty())
themeNames.append(platformThemeName);
// 2) Special case - check whether we are in sandbox to use flatpak platform theme for portals support
if (checkRunningUnderFlatpak()) {
themeNames.append(QStringLiteral("flatpak"));
}
// 3) Ask the platform integration for a list of theme names
themeNames += QGuiApplicationPrivate::platform_integration->themeNames();
// 4) Look for a theme plugin.
for (const QString &themeName : qAsConst(themeNames)) {
QGuiApplicationPrivate::platform_theme = QPlatformThemeFactory::create(themeName, platformPluginPath);
if (QGuiApplicationPrivate::platform_theme)
break;
}
// 5) If no theme plugin was found ask the platform integration to
// create a theme
if (!QGuiApplicationPrivate::platform_theme) {
for (const QString &themeName : qAsConst(themeNames)) {
QGuiApplicationPrivate::platform_theme = QGuiApplicationPrivate::platform_integration->createPlatformTheme(themeName);
if (QGuiApplicationPrivate::platform_theme)
break;
}
// No error message; not having a theme plugin is allowed.
}
// 6) Fall back on the built-in "null" platform theme.
if (!QGuiApplicationPrivate::platform_theme)
QGuiApplicationPrivate::platform_theme = new QPlatformTheme;
#ifndef QT_NO_PROPERTIES
// Set arguments as dynamic properties on the native interface as
// boolean 'foo' or strings: 'foo=bar'
if (!platformArguments.isEmpty()) {
if (QObject *nativeInterface = QGuiApplicationPrivate::platform_integration->nativeInterface()) {
for (const QString &argument : qAsConst(platformArguments)) {
const int equalsPos = argument.indexOf(QLatin1Char('='));
const QByteArray name =
equalsPos != -1 ? argument.left(equalsPos).toUtf8() : argument.toUtf8();
const QVariant value =
equalsPos != -1 ? QVariant(argument.mid(equalsPos + 1)) : QVariant(true);
nativeInterface->setProperty(name.constData(), value);
}
}
}
#endif
fontSmoothingGamma = QGuiApplicationPrivate::platformIntegration()->styleHint(QPlatformIntegration::FontSmoothingGamma).toReal();
}
static void init_plugins(const QList<QByteArray> &pluginList)
{
for (int i = 0; i < pluginList.count(); ++i) {
QByteArray pluginSpec = pluginList.at(i);
int colonPos = pluginSpec.indexOf(':');
QObject *plugin;
if (colonPos < 0)
plugin = QGenericPluginFactory::create(QLatin1String(pluginSpec), QString());
else
plugin = QGenericPluginFactory::create(QLatin1String(pluginSpec.mid(0, colonPos)),
QLatin1String(pluginSpec.mid(colonPos+1)));
if (plugin)
QGuiApplicationPrivate::generic_plugin_list.append(plugin);
else
qWarning("No such plugin for spec \"%s\"", pluginSpec.constData());
}
}
void QGuiApplicationPrivate::createPlatformIntegration()
{
QHighDpiScaling::initHighDpiScaling();
// Load the platform integration
QString platformPluginPath = QString::fromLocal8Bit(qgetenv("QT_QPA_PLATFORM_PLUGIN_PATH"));
QByteArray platformName;
#ifdef QT_QPA_DEFAULT_PLATFORM_NAME
platformName = QT_QPA_DEFAULT_PLATFORM_NAME;
#endif
#if defined(Q_OS_UNIX) && !defined(Q_OS_DARWIN)
QByteArray sessionType = qgetenv("XDG_SESSION_TYPE");
if (!sessionType.isEmpty()) {
if (sessionType == QByteArrayLiteral("x11") && !platformName.contains(QByteArrayLiteral("xcb"))) {
platformName = QByteArrayLiteral("xcb");
} else if (sessionType == QByteArrayLiteral("wayland") && !platformName.contains(QByteArrayLiteral("wayland"))) {
QByteArray currentDesktop = qgetenv("XDG_CURRENT_DESKTOP").toLower();
QByteArray sessionDesktop = qgetenv("XDG_SESSION_DESKTOP").toLower();
if (currentDesktop.contains("gnome") || sessionDesktop.contains("gnome")) {
qInfo() << "Warning: Ignoring XDG_SESSION_TYPE=wayland on Gnome."
<< "Use QT_QPA_PLATFORM=wayland to run on Wayland anyway.";
} else {
platformName = QByteArrayLiteral("wayland");
}
}
}
#ifdef QT_QPA_DEFAULT_PLATFORM_NAME
// Add it as fallback in case XDG_SESSION_TYPE is something wrong
if (!platformName.contains(QT_QPA_DEFAULT_PLATFORM_NAME))
platformName += QByteArrayLiteral(";" QT_QPA_DEFAULT_PLATFORM_NAME);
#endif
#endif
QByteArray platformNameEnv = qgetenv("QT_QPA_PLATFORM");
if (!platformNameEnv.isEmpty()) {
platformName = platformNameEnv;
}
QString platformThemeName = QString::fromLocal8Bit(qgetenv("QT_QPA_PLATFORMTHEME"));
// Get command line params
QString icon;
int j = argc ? 1 : 0;
for (int i=1; i<argc; i++) {
if (!argv[i])
continue;
if (*argv[i] != '-') {
argv[j++] = argv[i];
continue;
}
const bool xcbIsDefault = platformName.startsWith("xcb");
const char *arg = argv[i];
if (arg[1] == '-') // startsWith("--")
++arg;
if (strcmp(arg, "-platformpluginpath") == 0) {
if (++i < argc)
platformPluginPath = QString::fromLocal8Bit(argv[i]);
} else if (strcmp(arg, "-platform") == 0) {
if (++i < argc)
platformName = argv[i];
} else if (strcmp(arg, "-platformtheme") == 0) {
if (++i < argc)
platformThemeName = QString::fromLocal8Bit(argv[i]);
} else if (strcmp(arg, "-qwindowgeometry") == 0 || (xcbIsDefault && strcmp(arg, "-geometry") == 0)) {
if (++i < argc)
windowGeometrySpecification = QWindowGeometrySpecification::fromArgument(argv[i]);
} else if (strcmp(arg, "-qwindowtitle") == 0 || (xcbIsDefault && strcmp(arg, "-title") == 0)) {
if (++i < argc)
firstWindowTitle = QString::fromLocal8Bit(argv[i]);
} else if (strcmp(arg, "-qwindowicon") == 0 || (xcbIsDefault && strcmp(arg, "-icon") == 0)) {
if (++i < argc) {
icon = QString::fromLocal8Bit(argv[i]);
}
} else {
argv[j++] = argv[i];
}
}
if (j < argc) {
argv[j] = 0;
argc = j;
}
init_platform(QLatin1String(platformName), platformPluginPath, platformThemeName, argc, argv);
if (!icon.isEmpty())
forcedWindowIcon = QDir::isAbsolutePath(icon) ? QIcon(icon) : QIcon::fromTheme(icon);
}
/*!
Called from QCoreApplication::init()
Responsible for creating an event dispatcher when QCoreApplication
decides that it needs one (because a custom one has not been set).
*/
void QGuiApplicationPrivate::createEventDispatcher()
{
Q_ASSERT(!eventDispatcher);
if (platform_integration == 0)
createPlatformIntegration();
// The platform integration should not mess with the event dispatcher
Q_ASSERT(!eventDispatcher);
eventDispatcher = platform_integration->createEventDispatcher();
}
void QGuiApplicationPrivate::eventDispatcherReady()
{
if (platform_integration == 0)
createPlatformIntegration();
platform_integration->initialize();
// All platforms should have added screens at this point. Finish
// QHighDpiScaling initialization if it has not been done so already.
if (!QGuiApplicationPrivate::highDpiScalingUpdated)
QHighDpiScaling::updateHighDpiScaling();
}
void QGuiApplicationPrivate::init()
{
Q_TRACE(QGuiApplicationPrivate_init_entry);
#if defined(Q_OS_MACOS)
QMacAutoReleasePool pool;
#endif
QCoreApplicationPrivate::init();
QCoreApplicationPrivate::is_app_running = false; // Starting up.
bool loadTestability = false;
QList<QByteArray> pluginList;
// Get command line params
#ifndef QT_NO_SESSIONMANAGER
QString session_id;
QString session_key;
# if defined(Q_OS_WIN)
wchar_t guidstr[40];
GUID guid;
CoCreateGuid(&guid);
StringFromGUID2(guid, guidstr, 40);
session_id = QString::fromWCharArray(guidstr);
CoCreateGuid(&guid);
StringFromGUID2(guid, guidstr, 40);
session_key = QString::fromWCharArray(guidstr);
# endif
#endif
QString s;
int j = argc ? 1 : 0;
for (int i=1; i<argc; i++) {
if (!argv[i])
continue;
if (*argv[i] != '-') {
argv[j++] = argv[i];
continue;
}
const char *arg = argv[i];
if (arg[1] == '-') // startsWith("--")
++arg;
if (strcmp(arg, "-plugin") == 0) {
if (++i < argc)
pluginList << argv[i];
} else if (strcmp(arg, "-reverse") == 0) {
force_reverse = true;
#ifdef Q_OS_MAC
} else if (strncmp(arg, "-psn_", 5) == 0) {
// eat "-psn_xxxx" on Mac, which is passed when starting an app from Finder.
// special hack to change working directory (for an app bundle) when running from finder
if (QDir::currentPath() == QLatin1String("/")) {
QCFType<CFURLRef> bundleURL(CFBundleCopyBundleURL(CFBundleGetMainBundle()));
QString qbundlePath = QCFString(CFURLCopyFileSystemPath(bundleURL,
kCFURLPOSIXPathStyle));
if (qbundlePath.endsWith(QLatin1String(".app")))
QDir::setCurrent(qbundlePath.section(QLatin1Char('/'), 0, -2));
}
#endif
#ifndef QT_NO_SESSIONMANAGER
} else if (strcmp(arg, "-session") == 0 && i < argc - 1) {
++i;
if (argv[i] && *argv[i]) {
session_id = QString::fromLatin1(argv[i]);
int p = session_id.indexOf(QLatin1Char('_'));
if (p >= 0) {
session_key = session_id.mid(p +1);
session_id = session_id.left(p);
}
is_session_restored = true;
}
#endif
} else if (strcmp(arg, "-testability") == 0) {
loadTestability = true;
} else if (strncmp(arg, "-style=", 7) == 0) {
s = QString::fromLocal8Bit(arg + 7);
} else if (strcmp(arg, "-style") == 0 && i < argc - 1) {
s = QString::fromLocal8Bit(argv[++i]);
} else {
argv[j++] = argv[i];
}
if (!s.isEmpty())
styleOverride = s;
}
if (j < argc) {
argv[j] = 0;
argc = j;
}
// Load environment exported generic plugins
QByteArray envPlugins = qgetenv("QT_QPA_GENERIC_PLUGINS");
if (!envPlugins.isEmpty())
pluginList += envPlugins.split(',');
if (platform_integration == 0)
createPlatformIntegration();
initPalette();
QFont::initialize();
mouse_double_click_distance = platformTheme()->themeHint(QPlatformTheme::MouseDoubleClickDistance).toInt();
#ifndef QT_NO_CURSOR
QCursorData::initialize();
#endif
// trigger registering of QVariant's GUI types
qRegisterGuiVariant();
#ifndef QT_NO_ANIMATION
// trigger registering of animation interpolators
qRegisterGuiGetInterpolator();
#endif
// set a global share context when enabled unless there is already one
#ifndef QT_NO_OPENGL
if (qApp->testAttribute(Qt::AA_ShareOpenGLContexts) && !qt_gl_global_share_context()) {
QOpenGLContext *ctx = new QOpenGLContext;
ctx->setFormat(QSurfaceFormat::defaultFormat());
ctx->create();
qt_gl_set_global_share_context(ctx);
ownGlobalShareContext = true;
}
#endif
QWindowSystemInterfacePrivate::eventTime.start();
is_app_running = true;
init_plugins(pluginList);
QWindowSystemInterface::flushWindowSystemEvents();
Q_Q(QGuiApplication);
#ifndef QT_NO_SESSIONMANAGER
// connect to the session manager
session_manager = new QSessionManager(q, session_id, session_key);
#endif
#if QT_CONFIG(library)
if (qEnvironmentVariableIntValue("QT_LOAD_TESTABILITY") > 0)
loadTestability = true;
if (loadTestability) {
QLibrary testLib(QStringLiteral("qttestability"));
if (Q_UNLIKELY(!testLib.load())) {
qCritical() << "Library qttestability load failed:" << testLib.errorString();
} else {
typedef void (*TasInitialize)(void);
TasInitialize initFunction = (TasInitialize)testLib.resolve("qt_testability_init");
if (Q_UNLIKELY(!initFunction)) {
qCritical("Library qttestability resolve failed!");
} else {
initFunction();
}
}
}
#else
Q_UNUSED(loadTestability);
#endif // QT_CONFIG(library)
if (layout_direction == Qt::LayoutDirectionAuto || force_reverse)
QGuiApplication::setLayoutDirection(qt_detectRTLLanguage() ? Qt::RightToLeft : Qt::LeftToRight);
if (!QGuiApplicationPrivate::displayName)
QObject::connect(q, &QGuiApplication::applicationNameChanged,
q, &QGuiApplication::applicationDisplayNameChanged);
Q_TRACE(QGuiApplicationPrivate_init_exit);
}
extern void qt_cleanupFontDatabase();
QGuiApplicationPrivate::~QGuiApplicationPrivate()
{
is_app_closing = true;
is_app_running = false;
for (int i = 0; i < generic_plugin_list.count(); ++i)
delete generic_plugin_list.at(i);
generic_plugin_list.clear();
clearFontUnlocked();
QFont::cleanup();
#ifndef QT_NO_CURSOR
QCursorData::cleanup();
#endif
layout_direction = Qt::LeftToRight;
cleanupThreadData();
delete QGuiApplicationPrivate::styleHints;
QGuiApplicationPrivate::styleHints = nullptr;
delete inputMethod;
qt_cleanupFontDatabase();
QPixmapCache::clear();
#ifndef QT_NO_OPENGL
if (ownGlobalShareContext) {
delete qt_gl_global_share_context();
qt_gl_set_global_share_context(0);
}
#endif
#ifdef Q_OS_WASM
EM_ASM(
// unmount persistent directory as IDBFS
// see QTBUG-70002
FS.unmount('/home/web_user');
);
#endif
platform_integration->destroy();
delete platform_theme;
platform_theme = 0;
delete platform_integration;
platform_integration = 0;
delete m_a8ColorProfile.load();
delete m_a32ColorProfile.load();
window_list.clear();
screen_list.clear();
}
#if 0
#ifndef QT_NO_CURSOR
QCursor *overrideCursor();
void setOverrideCursor(const QCursor &);
void changeOverrideCursor(const QCursor &);
void restoreOverrideCursor();
#endif
static QFont font();
static QFont font(const QWidget*);
static QFont font(const char *className);
static void setFont(const QFont &, const char* className = 0);
static QFontMetrics fontMetrics();
#ifndef QT_NO_CLIPBOARD
static QClipboard *clipboard();
#endif
#endif
/*!
Returns the current state of the modifier keys on the keyboard. The current
state is updated sychronously as the event queue is emptied of events that
will spontaneously change the keyboard state (QEvent::KeyPress and
QEvent::KeyRelease events).
It should be noted this may not reflect the actual keys held on the input
device at the time of calling but rather the modifiers as last reported in
one of the above events. If no keys are being held Qt::NoModifier is
returned.
\sa mouseButtons(), queryKeyboardModifiers()
*/
Qt::KeyboardModifiers QGuiApplication::keyboardModifiers()
{
return QGuiApplicationPrivate::modifier_buttons;
}
/*!
\fn Qt::KeyboardModifiers QGuiApplication::queryKeyboardModifiers()
Queries and returns the state of the modifier keys on the keyboard.
Unlike keyboardModifiers, this method returns the actual keys held
on the input device at the time of calling the method.
It does not rely on the keypress events having been received by this
process, which makes it possible to check the modifiers while moving
a window, for instance. Note that in most cases, you should use
keyboardModifiers(), which is faster and more accurate since it contains
the state of the modifiers as they were when the currently processed
event was received.
\sa keyboardModifiers()
*/
Qt::KeyboardModifiers QGuiApplication::queryKeyboardModifiers()
{
CHECK_QAPP_INSTANCE(Qt::KeyboardModifiers(0))
QPlatformIntegration *pi = QGuiApplicationPrivate::platformIntegration();
return pi->queryKeyboardModifiers();
}
/*!
Returns the current state of the buttons on the mouse. The current state is
updated synchronously as the event queue is emptied of events that will
spontaneously change the mouse state (QEvent::MouseButtonPress and
QEvent::MouseButtonRelease events).
It should be noted this may not reflect the actual buttons held on the
input device at the time of calling but rather the mouse buttons as last
reported in one of the above events. If no mouse buttons are being held
Qt::NoButton is returned.
\sa keyboardModifiers()
*/
Qt::MouseButtons QGuiApplication::mouseButtons()
{
return QGuiApplicationPrivate::mouse_buttons;
}
/*!
Returns the platform's native interface, for platform specific
functionality.
*/
QPlatformNativeInterface *QGuiApplication::platformNativeInterface()
{
QPlatformIntegration *pi = QGuiApplicationPrivate::platformIntegration();
return pi ? pi->nativeInterface() : 0;
}
/*!
Returns a function pointer from the platformplugin matching \a function
*/
QFunctionPointer QGuiApplication::platformFunction(const QByteArray &function)
{
QPlatformIntegration *pi = QGuiApplicationPrivate::platformIntegration();
if (!pi) {
qWarning("QGuiApplication::platformFunction(): Must construct a QGuiApplication before accessing a platform function");
return nullptr;
}
return pi->nativeInterface() ? pi->nativeInterface()->platformFunction(function) : nullptr;
}
/*!
Enters the main event loop and waits until exit() is called, and then
returns the value that was set to exit() (which is 0 if exit() is called
via quit()).
It is necessary to call this function to start event handling. The main
event loop receives events from the window system and dispatches these to
the application widgets.
Generally, no user interaction can take place before calling exec().
To make your application perform idle processing, e.g., executing a special
function whenever there are no pending events, use a QTimer with 0 timeout.
More advanced idle processing schemes can be achieved using processEvents().
We recommend that you connect clean-up code to the
\l{QCoreApplication::}{aboutToQuit()} signal, instead of putting it in your
application's \c{main()} function. This is because, on some platforms, the
QApplication::exec() call may not return.
\sa quitOnLastWindowClosed, quit(), exit(), processEvents(),
QCoreApplication::exec()
*/
int QGuiApplication::exec()
{
#ifndef QT_NO_ACCESSIBILITY
QAccessible::setRootObject(qApp);
#endif
return QCoreApplication::exec();
}
/*! \reimp
*/
bool QGuiApplication::notify(QObject *object, QEvent *event)
{
if (object->isWindowType()) {
if (QGuiApplicationPrivate::sendQWindowEventToQPlatformWindow(static_cast<QWindow *>(object), event))
return true; // Platform plugin ate the event
}
return QCoreApplication::notify(object, event);
}
/*! \reimp
*/
bool QGuiApplication::event(QEvent *e)
{
if(e->type() == QEvent::LanguageChange) {
setLayoutDirection(qt_detectRTLLanguage()?Qt::RightToLeft:Qt::LeftToRight);
}
return QCoreApplication::event(e);
}
/*!
\internal
*/
bool QGuiApplication::compressEvent(QEvent *event, QObject *receiver, QPostEventList *postedEvents)
{
return QCoreApplication::compressEvent(event, receiver, postedEvents);
}
bool QGuiApplicationPrivate::sendQWindowEventToQPlatformWindow(QWindow *window, QEvent *event)
{
if (!window)
return false;
QPlatformWindow *platformWindow = window->handle();
if (!platformWindow)
return false;
// spontaneous events come from the platform integration already, we don't need to send the events back
if (event->spontaneous())
return false;
// let the platform window do any handling it needs to as well
return platformWindow->windowEvent(event);
}
bool QGuiApplicationPrivate::processNativeEvent(QWindow *window, const QByteArray &eventType, void *message, long *result)
{
return window->nativeEvent(eventType, message, result);
}
void QGuiApplicationPrivate::processWindowSystemEvent(QWindowSystemInterfacePrivate::WindowSystemEvent *e)
{
Q_TRACE(QGuiApplicationPrivate_processWindowSystemEvent_entry, e->type);
switch(e->type) {
case QWindowSystemInterfacePrivate::Mouse:
QGuiApplicationPrivate::processMouseEvent(static_cast<QWindowSystemInterfacePrivate::MouseEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Wheel:
QGuiApplicationPrivate::processWheelEvent(static_cast<QWindowSystemInterfacePrivate::WheelEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Key:
QGuiApplicationPrivate::processKeyEvent(static_cast<QWindowSystemInterfacePrivate::KeyEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Touch:
QGuiApplicationPrivate::processTouchEvent(static_cast<QWindowSystemInterfacePrivate::TouchEvent *>(e));
break;
case QWindowSystemInterfacePrivate::GeometryChange:
QGuiApplicationPrivate::processGeometryChangeEvent(static_cast<QWindowSystemInterfacePrivate::GeometryChangeEvent*>(e));
break;
case QWindowSystemInterfacePrivate::Enter:
QGuiApplicationPrivate::processEnterEvent(static_cast<QWindowSystemInterfacePrivate::EnterEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Leave:
QGuiApplicationPrivate::processLeaveEvent(static_cast<QWindowSystemInterfacePrivate::LeaveEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ActivatedWindow:
QGuiApplicationPrivate::processActivatedEvent(static_cast<QWindowSystemInterfacePrivate::ActivatedWindowEvent *>(e));
break;
case QWindowSystemInterfacePrivate::WindowStateChanged:
QGuiApplicationPrivate::processWindowStateChangedEvent(static_cast<QWindowSystemInterfacePrivate::WindowStateChangedEvent *>(e));
break;
case QWindowSystemInterfacePrivate::WindowScreenChanged:
QGuiApplicationPrivate::processWindowScreenChangedEvent(static_cast<QWindowSystemInterfacePrivate::WindowScreenChangedEvent *>(e));
break;
case QWindowSystemInterfacePrivate::SafeAreaMarginsChanged:
QGuiApplicationPrivate::processSafeAreaMarginsChangedEvent(static_cast<QWindowSystemInterfacePrivate::SafeAreaMarginsChangedEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ApplicationStateChanged: {
QWindowSystemInterfacePrivate::ApplicationStateChangedEvent * changeEvent = static_cast<QWindowSystemInterfacePrivate::ApplicationStateChangedEvent *>(e);
QGuiApplicationPrivate::setApplicationState(changeEvent->newState, changeEvent->forcePropagate); }
break;
case QWindowSystemInterfacePrivate::FlushEvents: {
QWindowSystemInterfacePrivate::FlushEventsEvent *flushEventsEvent = static_cast<QWindowSystemInterfacePrivate::FlushEventsEvent *>(e);
QWindowSystemInterface::deferredFlushWindowSystemEvents(flushEventsEvent->flags); }
break;
case QWindowSystemInterfacePrivate::Close:
QGuiApplicationPrivate::processCloseEvent(
static_cast<QWindowSystemInterfacePrivate::CloseEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ScreenOrientation:
QGuiApplicationPrivate::processScreenOrientationChange(
static_cast<QWindowSystemInterfacePrivate::ScreenOrientationEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ScreenGeometry:
QGuiApplicationPrivate::processScreenGeometryChange(
static_cast<QWindowSystemInterfacePrivate::ScreenGeometryEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ScreenLogicalDotsPerInch:
QGuiApplicationPrivate::processScreenLogicalDotsPerInchChange(
static_cast<QWindowSystemInterfacePrivate::ScreenLogicalDotsPerInchEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ScreenRefreshRate:
QGuiApplicationPrivate::processScreenRefreshRateChange(
static_cast<QWindowSystemInterfacePrivate::ScreenRefreshRateEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ThemeChange:
QGuiApplicationPrivate::processThemeChanged(
static_cast<QWindowSystemInterfacePrivate::ThemeChangeEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Expose:
QGuiApplicationPrivate::processExposeEvent(static_cast<QWindowSystemInterfacePrivate::ExposeEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Tablet:
QGuiApplicationPrivate::processTabletEvent(
static_cast<QWindowSystemInterfacePrivate::TabletEvent *>(e));
break;
case QWindowSystemInterfacePrivate::TabletEnterProximity:
QGuiApplicationPrivate::processTabletEnterProximityEvent(
static_cast<QWindowSystemInterfacePrivate::TabletEnterProximityEvent *>(e));
break;
case QWindowSystemInterfacePrivate::TabletLeaveProximity:
QGuiApplicationPrivate::processTabletLeaveProximityEvent(
static_cast<QWindowSystemInterfacePrivate::TabletLeaveProximityEvent *>(e));
break;
#ifndef QT_NO_GESTURES
case QWindowSystemInterfacePrivate::Gesture:
QGuiApplicationPrivate::processGestureEvent(
static_cast<QWindowSystemInterfacePrivate::GestureEvent *>(e));
break;
#endif
case QWindowSystemInterfacePrivate::PlatformPanel:
QGuiApplicationPrivate::processPlatformPanelEvent(
static_cast<QWindowSystemInterfacePrivate::PlatformPanelEvent *>(e));
break;
case QWindowSystemInterfacePrivate::FileOpen:
QGuiApplicationPrivate::processFileOpenEvent(
static_cast<QWindowSystemInterfacePrivate::FileOpenEvent *>(e));
break;
#ifndef QT_NO_CONTEXTMENU
case QWindowSystemInterfacePrivate::ContextMenu:
QGuiApplicationPrivate::processContextMenuEvent(
static_cast<QWindowSystemInterfacePrivate::ContextMenuEvent *>(e));
break;
#endif
case QWindowSystemInterfacePrivate::EnterWhatsThisMode:
QGuiApplication::postEvent(QGuiApplication::instance(), new QEvent(QEvent::EnterWhatsThisMode));
break;
default:
qWarning() << "Unknown user input event type:" << e->type;
break;
}
Q_TRACE(QGuiApplicationPrivate_processWindowSystemEvent_exit, e->type);
}
/*! \internal
History is silent on why Qt splits mouse events that change position and
button state at the same time. We believe that this was done to emulate mouse
behavior on touch screens. If mouse tracking is enabled, we will get move
events before the button is pressed. A touch panel does not generally give
move events when not pressed, so without event splitting code path we would
only see a press in a new location without any intervening moves. This could
confuse code that is written for a real mouse. The same is true for mouse
release events that change position, see tst_QWidget::touchEventSynthesizedMouseEvent()
and tst_QWindow::generatedMouseMove() auto tests.
*/
void QGuiApplicationPrivate::processMouseEvent(QWindowSystemInterfacePrivate::MouseEvent *e)
{
QEvent::Type type = QEvent::None;
Qt::MouseButton button = Qt::NoButton;
QWindow *window = e->window.data();
bool positionChanged = QGuiApplicationPrivate::lastCursorPosition != e->globalPos;
bool mouseMove = false;
bool mousePress = false;
if (e->enhancedMouseEvent()) {
type = e->buttonType;
button = e->button;
if (type == QEvent::NonClientAreaMouseMove || type == QEvent::MouseMove)
mouseMove = true;
else if (type == QEvent::NonClientAreaMouseButtonPress || type == QEvent::MouseButtonPress)
mousePress = true;
if (!mouseMove && positionChanged) {
QWindowSystemInterfacePrivate::MouseEvent moveEvent(window, e->timestamp,
e->localPos, e->globalPos, e->buttons ^ button, e->modifiers, Qt::NoButton,
e->nonClientArea ? QEvent::NonClientAreaMouseMove : QEvent::MouseMove,
e->source, e->nonClientArea);
if (e->synthetic())
moveEvent.flags |= QWindowSystemInterfacePrivate::WindowSystemEvent::Synthetic;
processMouseEvent(&moveEvent); // mouse move excluding state change
processMouseEvent(e); // the original mouse event
return;
}
} else {
Qt::MouseButtons stateChange = e->buttons ^ mouse_buttons;
if (positionChanged && (stateChange != Qt::NoButton)) {
QWindowSystemInterfacePrivate::MouseEvent moveEvent(window, e->timestamp, e->localPos,
e->globalPos, mouse_buttons, e->modifiers, Qt::NoButton, QEvent::None, e->source,
e->nonClientArea);
if (e->synthetic())
moveEvent.flags |= QWindowSystemInterfacePrivate::WindowSystemEvent::Synthetic;
processMouseEvent(&moveEvent); // mouse move excluding state change
processMouseEvent(e); // the original mouse event
return;
}
// In the compatibility path we deduce event type and button that caused the event
if (positionChanged) {
mouseMove = true;
type = e->nonClientArea ? QEvent::NonClientAreaMouseMove : QEvent::MouseMove;
} else {
// Check to see if a new button has been pressed/released.
for (uint mask = Qt::LeftButton; mask <= Qt::MaxMouseButton; mask <<= 1) {
if (stateChange & mask) {
button = Qt::MouseButton(mask);
break;
}
}
if (button == Qt::NoButton) {
// Ignore mouse events that don't change the current state. This shouldn't
// really happen, getting here can only mean that the stored button state
// is out of sync with the actual physical button state.
return;
}
if (button & e->buttons) {
mousePress = true;
type = e->nonClientArea ? QEvent::NonClientAreaMouseButtonPress
: QEvent::MouseButtonPress;
} else {
type = e->nonClientArea ? QEvent::NonClientAreaMouseButtonRelease
: QEvent::MouseButtonRelease;
}
}
}
modifier_buttons = e->modifiers;
QPointF localPoint = e->localPos;
QPointF globalPoint = e->globalPos;
bool doubleClick = false;
if (mouseMove) {
QGuiApplicationPrivate::lastCursorPosition = globalPoint;
if (qAbs(globalPoint.x() - mousePressX) > mouse_double_click_distance||
qAbs(globalPoint.y() - mousePressY) > mouse_double_click_distance)
mousePressButton = Qt::NoButton;
} else {
mouse_buttons = e->buttons;
if (mousePress) {
ulong doubleClickInterval = static_cast<ulong>(QGuiApplication::styleHints()->mouseDoubleClickInterval());
doubleClick = e->timestamp - mousePressTime < doubleClickInterval && button == mousePressButton;
mousePressTime = e->timestamp;
mousePressButton = button;
const QPoint point = QGuiApplicationPrivate::lastCursorPosition.toPoint();
mousePressX = point.x();
mousePressY = point.y();
}
}
if (e->nullWindow()) {
window = QGuiApplication::topLevelAt(globalPoint.toPoint());
if (window) {
// Moves and the release following a press must go to the same
// window, even if the cursor has moved on over another window.
if (e->buttons != Qt::NoButton) {
if (!currentMousePressWindow)
currentMousePressWindow = window;
else
window = currentMousePressWindow;
} else if (currentMousePressWindow) {
window = currentMousePressWindow;
currentMousePressWindow = 0;
}
QPointF delta = globalPoint - globalPoint.toPoint();
localPoint = window->mapFromGlobal(globalPoint.toPoint()) + delta;
}
}
if (!window)
return;
#ifndef QT_NO_CURSOR
if (!e->synthetic()) {
if (const QScreen *screen = window->screen())
if (QPlatformCursor *cursor = screen->handle()->cursor()) {
const QPointF nativeLocalPoint = QHighDpi::toNativePixels(localPoint, screen);
const QPointF nativeGlobalPoint = QHighDpi::toNativePixels(globalPoint, screen);
QMouseEvent ev(type, nativeLocalPoint, nativeLocalPoint, nativeGlobalPoint,
button, e->buttons, e->modifiers, e->source);
ev.setTimestamp(e->timestamp);
cursor->pointerEvent(ev);
}
}
#endif
QMouseEvent ev(type, localPoint, localPoint, globalPoint, button, e->buttons, e->modifiers, e->source);
ev.setTimestamp(e->timestamp);
if (window->d_func()->blockedByModalWindow && !qApp->d_func()->popupActive()) {
// a modal window is blocking this window, don't allow mouse events through
return;
}
if (doubleClick && (ev.type() == QEvent::MouseButtonPress)) {
// QtBUG-25831, used to suppress delivery in qwidgetwindow.cpp
setMouseEventFlags(&ev, ev.flags() | Qt::MouseEventCreatedDoubleClick);
}
QGuiApplication::sendSpontaneousEvent(window, &ev);
e->eventAccepted = ev.isAccepted();
if (!e->synthetic() && !ev.isAccepted()
&& !e->nonClientArea
&& qApp->testAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents)) {
if (!m_fakeTouchDevice) {
m_fakeTouchDevice = new QTouchDevice;
QWindowSystemInterface::registerTouchDevice(m_fakeTouchDevice);
}
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint point;
point.id = 1;
point.area = QRectF(globalPoint.x() - 2, globalPoint.y() - 2, 4, 4);
// only translate left button related events to
// avoid strange touch event sequences when several
// buttons are pressed
if (type == QEvent::MouseButtonPress && button == Qt::LeftButton) {
point.state = Qt::TouchPointPressed;
} else if (type == QEvent::MouseButtonRelease && button == Qt::LeftButton) {
point.state = Qt::TouchPointReleased;
} else if (type == QEvent::MouseMove && (e->buttons & Qt::LeftButton)) {
point.state = Qt::TouchPointMoved;
} else {
return;
}
points << point;
QEvent::Type type;
QList<QTouchEvent::TouchPoint> touchPoints =
QWindowSystemInterfacePrivate::fromNativeTouchPoints(points, window, QTouchDevicePrivate::get(m_fakeTouchDevice)->id, &type);
QWindowSystemInterfacePrivate::TouchEvent fake(window, e->timestamp, type, m_fakeTouchDevice, touchPoints, e->modifiers);
fake.flags |= QWindowSystemInterfacePrivate::WindowSystemEvent::Synthetic;
processTouchEvent(&fake);
}
if (doubleClick) {
mousePressButton = Qt::NoButton;
if (!e->window.isNull() || e->nullWindow()) { // QTBUG-36364, check if window closed in response to press
const QEvent::Type doubleClickType = e->nonClientArea ? QEvent::NonClientAreaMouseButtonDblClick : QEvent::MouseButtonDblClick;
QMouseEvent dblClickEvent(doubleClickType, localPoint, localPoint, globalPoint,
button, e->buttons, e->modifiers, e->source);
dblClickEvent.setTimestamp(e->timestamp);
QGuiApplication::sendSpontaneousEvent(window, &dblClickEvent);
}
}
}
void QGuiApplicationPrivate::processWheelEvent(QWindowSystemInterfacePrivate::WheelEvent *e)
{
#if QT_CONFIG(wheelevent)
QWindow *window = e->window.data();
QPointF globalPoint = e->globalPos;
QPointF localPoint = e->localPos;
if (e->nullWindow()) {
window = QGuiApplication::topLevelAt(globalPoint.toPoint());
if (window) {
QPointF delta = globalPoint - globalPoint.toPoint();
localPoint = window->mapFromGlobal(globalPoint.toPoint()) + delta;
}
}
if (!window)
return;
QGuiApplicationPrivate::lastCursorPosition = globalPoint;
modifier_buttons = e->modifiers;
if (window->d_func()->blockedByModalWindow) {
// a modal window is blocking this window, don't allow wheel events through
return;
}
QWheelEvent ev(localPoint, globalPoint, e->pixelDelta, e->angleDelta, e->qt4Delta, e->qt4Orientation,
mouse_buttons, e->modifiers, e->phase, e->source, e->inverted);
ev.setTimestamp(e->timestamp);
QGuiApplication::sendSpontaneousEvent(window, &ev);
#else
Q_UNUSED(e);
#endif // QT_CONFIG(wheelevent)
}
// Remember, Qt convention is: keyboard state is state *before*
void QGuiApplicationPrivate::processKeyEvent(QWindowSystemInterfacePrivate::KeyEvent *e)
{
QWindow *window = e->window.data();
modifier_buttons = e->modifiers;
if (e->nullWindow()
#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED)
|| e->key == Qt::Key_Back || e->key == Qt::Key_Menu
#endif
) {
window = QGuiApplication::focusWindow();
}
#if defined(Q_OS_ANDROID)
static bool backKeyPressAccepted = false;
static bool menuKeyPressAccepted = false;
#endif
#if !defined(Q_OS_OSX)
// FIXME: Include OS X in this code path by passing the key event through
// QPlatformInputContext::filterEvent().
if (e->keyType == QEvent::KeyPress && window) {
if (QWindowSystemInterface::handleShortcutEvent(window, e->timestamp, e->key, e->modifiers,
e->nativeScanCode, e->nativeVirtualKey, e->nativeModifiers, e->unicode, e->repeat, e->repeatCount)) {
#if defined(Q_OS_ANDROID)
backKeyPressAccepted = e->key == Qt::Key_Back;
menuKeyPressAccepted = e->key == Qt::Key_Menu;
#endif
return;
}
}
#endif
QKeyEvent ev(e->keyType, e->key, e->modifiers,
e->nativeScanCode, e->nativeVirtualKey, e->nativeModifiers,
e->unicode, e->repeat, e->repeatCount);
ev.setTimestamp(e->timestamp);
// only deliver key events when we have a window, and no modal window is blocking this window
if (window && !window->d_func()->blockedByModalWindow)
QGuiApplication::sendSpontaneousEvent(window, &ev);
#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED)
else
ev.setAccepted(false);
if (e->keyType == QEvent::KeyPress) {
backKeyPressAccepted = e->key == Qt::Key_Back && ev.isAccepted();
menuKeyPressAccepted = e->key == Qt::Key_Menu && ev.isAccepted();
} else if (e->keyType == QEvent::KeyRelease) {
if (e->key == Qt::Key_Back && !backKeyPressAccepted && !ev.isAccepted()) {
if (window)
QWindowSystemInterface::handleCloseEvent(window);
} else if (e->key == Qt::Key_Menu && !menuKeyPressAccepted && !ev.isAccepted()) {
platform_theme->showPlatformMenuBar();
}
}
#endif
e->eventAccepted = ev.isAccepted();
}
void QGuiApplicationPrivate::processEnterEvent(QWindowSystemInterfacePrivate::EnterEvent *e)
{
if (!e->enter)
return;
if (e->enter.data()->d_func()->blockedByModalWindow) {
// a modal window is blocking this window, don't allow enter events through
return;
}
currentMouseWindow = e->enter;
QEnterEvent event(e->localPos, e->localPos, e->globalPos);
QCoreApplication::sendSpontaneousEvent(e->enter.data(), &event);
}
void QGuiApplicationPrivate::processLeaveEvent(QWindowSystemInterfacePrivate::LeaveEvent *e)
{
if (!e->leave)
return;
if (e->leave.data()->d_func()->blockedByModalWindow) {
// a modal window is blocking this window, don't allow leave events through
return;
}
currentMouseWindow = 0;
QEvent event(QEvent::Leave);
QCoreApplication::sendSpontaneousEvent(e->leave.data(), &event);
}
void QGuiApplicationPrivate::processActivatedEvent(QWindowSystemInterfacePrivate::ActivatedWindowEvent *e)
{
QWindow *previous = QGuiApplicationPrivate::focus_window;
QWindow *newFocus = e->activated.data();
if (previous == newFocus)
return;
if (newFocus)
if (QPlatformWindow *platformWindow = newFocus->handle())
if (platformWindow->isAlertState())
platformWindow->setAlertState(false);
QObject *previousFocusObject = previous ? previous->focusObject() : 0;
if (previous) {
QFocusEvent focusAboutToChange(QEvent::FocusAboutToChange);
QCoreApplication::sendSpontaneousEvent(previous, &focusAboutToChange);
}
QGuiApplicationPrivate::focus_window = newFocus;
if (!qApp)
return;
if (previous) {
Qt::FocusReason r = e->reason;
if ((r == Qt::OtherFocusReason || r == Qt::ActiveWindowFocusReason) &&
newFocus && (newFocus->flags() & Qt::Popup) == Qt::Popup)
r = Qt::PopupFocusReason;
QFocusEvent focusOut(QEvent::FocusOut, r);
QCoreApplication::sendSpontaneousEvent(previous, &focusOut);
QObject::disconnect(previous, SIGNAL(focusObjectChanged(QObject*)),
qApp, SLOT(_q_updateFocusObject(QObject*)));
} else if (!platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
setApplicationState(Qt::ApplicationActive);
}
if (QGuiApplicationPrivate::focus_window) {
Qt::FocusReason r = e->reason;
if ((r == Qt::OtherFocusReason || r == Qt::ActiveWindowFocusReason) &&
previous && (previous->flags() & Qt::Popup) == Qt::Popup)
r = Qt::PopupFocusReason;
QFocusEvent focusIn(QEvent::FocusIn, r);
QCoreApplication::sendSpontaneousEvent(QGuiApplicationPrivate::focus_window, &focusIn);
QObject::connect(QGuiApplicationPrivate::focus_window, SIGNAL(focusObjectChanged(QObject*)),
qApp, SLOT(_q_updateFocusObject(QObject*)));
} else if (!platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
setApplicationState(Qt::ApplicationInactive);
}
if (self) {
self->notifyActiveWindowChange(previous);
if (previousFocusObject != qApp->focusObject())
self->_q_updateFocusObject(qApp->focusObject());
}
emit qApp->focusWindowChanged(newFocus);
if (previous)
emit previous->activeChanged();
if (newFocus)
emit newFocus->activeChanged();
}
void QGuiApplicationPrivate::processWindowStateChangedEvent(QWindowSystemInterfacePrivate::WindowStateChangedEvent *wse)
{
if (QWindow *window = wse->window.data()) {
QWindowStateChangeEvent e(wse->oldState);
window->d_func()->windowState = wse->newState;
QGuiApplication::sendSpontaneousEvent(window, &e);
}
}
void QGuiApplicationPrivate::processWindowScreenChangedEvent(QWindowSystemInterfacePrivate::WindowScreenChangedEvent *wse)
{
if (QWindow *window = wse->window.data()) {
if (window->screen() == wse->screen.data())
return;
if (QWindow *topLevelWindow = window->d_func()->topLevelWindow(QWindow::ExcludeTransients)) {
if (QScreen *screen = wse->screen.data())
topLevelWindow->d_func()->setTopLevelScreen(screen, false /* recreate */);
else // Fall back to default behavior, and try to find some appropriate screen
topLevelWindow->setScreen(0);
}
// we may have changed scaling, so trigger resize event if needed
if (window->handle()) {
QWindowSystemInterfacePrivate::GeometryChangeEvent gce(window, QHighDpi::fromNativePixels(window->handle()->geometry(), window));
processGeometryChangeEvent(&gce);
}
}
}
void QGuiApplicationPrivate::processSafeAreaMarginsChangedEvent(QWindowSystemInterfacePrivate::SafeAreaMarginsChangedEvent *wse)
{
if (wse->window.isNull())
return;
// Handle by forwarding directly to QWindowPrivate, instead of sending spontaneous
// QEvent like most other functions, as there's no QEvent type for the safe area
// change, and we don't want to add one until we know that this is a good API.
qt_window_private(wse->window)->processSafeAreaMarginsChanged();
}
void QGuiApplicationPrivate::processThemeChanged(QWindowSystemInterfacePrivate::ThemeChangeEvent *tce)
{
if (self)
self->notifyThemeChanged();
if (QWindow *window = tce->window.data()) {
QEvent e(QEvent::ThemeChange);
QGuiApplication::sendSpontaneousEvent(window, &e);
}
}
void QGuiApplicationPrivate::processGeometryChangeEvent(QWindowSystemInterfacePrivate::GeometryChangeEvent *e)
{
if (e->window.isNull())
return;
QWindow *window = e->window.data();
if (!window)
return;
const QRect lastReportedGeometry = window->d_func()->geometry;
const QRect requestedGeometry = e->requestedGeometry;
const QRect actualGeometry = e->newGeometry;
// We send size and move events only if the geometry has changed from
// what was last reported, or if the user tried to set a new geometry,
// but the window manager responded by keeping the old geometry. In the
// latter case we send move/resize events with the same geometry as the
// last reported geometry, to indicate that the window wasn't moved or
// resized. Note that this logic does not apply to the property changes
// of the window, as we don't treat them as part of this request/response
// protocol of QWindow/QPA.
const bool isResize = actualGeometry.size() != lastReportedGeometry.size()
|| requestedGeometry.size() != actualGeometry.size();
const bool isMove = actualGeometry.topLeft() != lastReportedGeometry.topLeft()
|| requestedGeometry.topLeft() != actualGeometry.topLeft();
window->d_func()->geometry = actualGeometry;
if (isResize || window->d_func()->resizeEventPending) {
QResizeEvent e(actualGeometry.size(), lastReportedGeometry.size());
QGuiApplication::sendSpontaneousEvent(window, &e);
window->d_func()->resizeEventPending = false;
if (actualGeometry.width() != lastReportedGeometry.width())
window->widthChanged(actualGeometry.width());
if (actualGeometry.height() != lastReportedGeometry.height())
window->heightChanged(actualGeometry.height());
}
if (isMove) {
//### frame geometry
QMoveEvent e(actualGeometry.topLeft(), lastReportedGeometry.topLeft());
QGuiApplication::sendSpontaneousEvent(window, &e);
if (actualGeometry.x() != lastReportedGeometry.x())
window->xChanged(actualGeometry.x());
if (actualGeometry.y() != lastReportedGeometry.y())
window->yChanged(actualGeometry.y());
}
}
void QGuiApplicationPrivate::processCloseEvent(QWindowSystemInterfacePrivate::CloseEvent *e)
{
if (e->window.isNull())
return;
if (e->window.data()->d_func()->blockedByModalWindow) {
// a modal window is blocking this window, don't allow close events through
return;
}
QCloseEvent event;
QGuiApplication::sendSpontaneousEvent(e->window.data(), &event);
if (e->accepted) {
*(e->accepted) = event.isAccepted();
}
}
void QGuiApplicationPrivate::processFileOpenEvent(QWindowSystemInterfacePrivate::FileOpenEvent *e)
{
if (e->url.isEmpty())
return;
QFileOpenEvent event(e->url);
QGuiApplication::sendSpontaneousEvent(qApp, &event);
}
QGuiApplicationPrivate::TabletPointData &QGuiApplicationPrivate::tabletDevicePoint(qint64 deviceId)
{
for (int i = 0; i < tabletDevicePoints.size(); ++i) {
TabletPointData &pointData = tabletDevicePoints[i];
if (pointData.deviceId == deviceId)
return pointData;
}
tabletDevicePoints.append(TabletPointData(deviceId));
return tabletDevicePoints.last();
}
void QGuiApplicationPrivate::processTabletEvent(QWindowSystemInterfacePrivate::TabletEvent *e)
{
#if QT_CONFIG(tabletevent)
TabletPointData &pointData = tabletDevicePoint(e->uid);
QEvent::Type type = QEvent::TabletMove;
if (e->buttons != pointData.state)
type = (e->buttons > pointData.state) ? QEvent::TabletPress : QEvent::TabletRelease;
QWindow *window = e->window.data();
modifier_buttons = e->modifiers;
bool localValid = true;
// If window is null, pick one based on the global position and make sure all
// subsequent events up to the release are delivered to that same window.
// If window is given, just send to that.
if (type == QEvent::TabletPress) {
if (e->nullWindow()) {
window = QGuiApplication::topLevelAt(e->global.toPoint());
localValid = false;
}
if (!window)
return;
pointData.target = window;
} else {
if (e->nullWindow()) {
window = pointData.target;
localValid = false;
}
if (type == QEvent::TabletRelease)
pointData.target = nullptr;
if (!window)
return;
}
QPointF local = e->local;
if (!localValid) {
QPointF delta = e->global - e->global.toPoint();
local = window->mapFromGlobal(e->global.toPoint()) + delta;
}
Qt::MouseButtons stateChange = e->buttons ^ pointData.state;
Qt::MouseButton button = Qt::NoButton;
for (int check = Qt::LeftButton; check <= int(Qt::MaxMouseButton); check = check << 1) {
if (check & stateChange) {
button = Qt::MouseButton(check);
break;
}
}
QTabletEvent tabletEvent(type, local, e->global,
e->device, e->pointerType, e->pressure, e->xTilt, e->yTilt,
e->tangentialPressure, e->rotation, e->z,
e->modifiers, e->uid, button, e->buttons);
tabletEvent.setAccepted(false);
tabletEvent.setTimestamp(e->timestamp);
QGuiApplication::sendSpontaneousEvent(window, &tabletEvent);
pointData.state = e->buttons;
if (!tabletEvent.isAccepted()
&& !QWindowSystemInterfacePrivate::TabletEvent::platformSynthesizesMouse
&& qApp->testAttribute(Qt::AA_SynthesizeMouseForUnhandledTabletEvents)) {
const QEvent::Type mouseType = [&]() {
switch (type) {
case QEvent::TabletPress: return QEvent::MouseButtonPress;
case QEvent::TabletMove: return QEvent::MouseMove;
case QEvent::TabletRelease: return QEvent::MouseButtonRelease;
default: Q_UNREACHABLE();
}
}();
QWindowSystemInterfacePrivate::MouseEvent mouseEvent(window, e->timestamp, e->local,
e->global, e->buttons, e->modifiers, button, mouseType, Qt::MouseEventSynthesizedByQt);
mouseEvent.flags |= QWindowSystemInterfacePrivate::WindowSystemEvent::Synthetic;
processMouseEvent(&mouseEvent);
}
#else
Q_UNUSED(e)
#endif
}
void QGuiApplicationPrivate::processTabletEnterProximityEvent(QWindowSystemInterfacePrivate::TabletEnterProximityEvent *e)
{
#if QT_CONFIG(tabletevent)
QTabletEvent ev(QEvent::TabletEnterProximity, QPointF(), QPointF(),
e->device, e->pointerType, 0, 0, 0,
0, 0, 0,
Qt::NoModifier, e->uid, Qt::NoButton, tabletDevicePoint(e->uid).state);
ev.setTimestamp(e->timestamp);
QGuiApplication::sendSpontaneousEvent(qGuiApp, &ev);
#else
Q_UNUSED(e)
#endif
}
void QGuiApplicationPrivate::processTabletLeaveProximityEvent(QWindowSystemInterfacePrivate::TabletLeaveProximityEvent *e)
{
#if QT_CONFIG(tabletevent)
QTabletEvent ev(QEvent::TabletLeaveProximity, QPointF(), QPointF(),
e->device, e->pointerType, 0, 0, 0,
0, 0, 0,
Qt::NoModifier, e->uid, Qt::NoButton, tabletDevicePoint(e->uid).state);
ev.setTimestamp(e->timestamp);
QGuiApplication::sendSpontaneousEvent(qGuiApp, &ev);
#else
Q_UNUSED(e)
#endif
}
#ifndef QT_NO_GESTURES
void QGuiApplicationPrivate::processGestureEvent(QWindowSystemInterfacePrivate::GestureEvent *e)
{
if (e->window.isNull())
return;
QNativeGestureEvent ev(e->type, e->device, e->pos, e->pos, e->globalPos, e->realValue, e->sequenceId, e->intValue);
ev.setTimestamp(e->timestamp);
QGuiApplication::sendSpontaneousEvent(e->window, &ev);
}
#endif // QT_NO_GESTURES
void QGuiApplicationPrivate::processPlatformPanelEvent(QWindowSystemInterfacePrivate::PlatformPanelEvent *e)
{
if (!e->window)
return;
if (e->window->d_func()->blockedByModalWindow) {
// a modal window is blocking this window, don't allow events through
return;
}
QEvent ev(QEvent::PlatformPanel);
QGuiApplication::sendSpontaneousEvent(e->window.data(), &ev);
}
#ifndef QT_NO_CONTEXTMENU
void QGuiApplicationPrivate::processContextMenuEvent(QWindowSystemInterfacePrivate::ContextMenuEvent *e)
{
// Widgets do not care about mouse triggered context menu events. Also, do not forward event
// to a window blocked by a modal window.
if (!e->window || e->mouseTriggered || e->window->d_func()->blockedByModalWindow)
return;
QContextMenuEvent ev(QContextMenuEvent::Keyboard, e->pos, e->globalPos, e->modifiers);
QGuiApplication::sendSpontaneousEvent(e->window.data(), &ev);
}
#endif
Q_GUI_EXPORT uint qHash(const QGuiApplicationPrivate::ActiveTouchPointsKey &k)
{
return qHash(k.device) + k.touchPointId;
}
Q_GUI_EXPORT bool operator==(const QGuiApplicationPrivate::ActiveTouchPointsKey &a,
const QGuiApplicationPrivate::ActiveTouchPointsKey &b)
{
return a.device == b.device
&& a.touchPointId == b.touchPointId;
}
void QGuiApplicationPrivate::processTouchEvent(QWindowSystemInterfacePrivate::TouchEvent *e)
{
QGuiApplicationPrivate *d = self;
modifier_buttons = e->modifiers;
if (e->touchType == QEvent::TouchCancel) {
// The touch sequence has been canceled (e.g. by the compositor).
// Send the TouchCancel to all windows with active touches and clean up.
QTouchEvent touchEvent(QEvent::TouchCancel, e->device, e->modifiers);
touchEvent.setTimestamp(e->timestamp);
QHash<ActiveTouchPointsKey, ActiveTouchPointsValue>::const_iterator it
= self->activeTouchPoints.constBegin(), ite = self->activeTouchPoints.constEnd();
QSet<QWindow *> windowsNeedingCancel;
while (it != ite) {
QWindow *w = it->window.data();
if (w)
windowsNeedingCancel.insert(w);
++it;
}
for (QSet<QWindow *>::const_iterator winIt = windowsNeedingCancel.constBegin(),
winItEnd = windowsNeedingCancel.constEnd(); winIt != winItEnd; ++winIt) {
touchEvent.setWindow(*winIt);
QGuiApplication::sendSpontaneousEvent(*winIt, &touchEvent);
}
if (!self->synthesizedMousePoints.isEmpty() && !e->synthetic()) {
for (QHash<QWindow *, SynthesizedMouseData>::const_iterator synthIt = self->synthesizedMousePoints.constBegin(),
synthItEnd = self->synthesizedMousePoints.constEnd(); synthIt != synthItEnd; ++synthIt) {
if (!synthIt->window)
continue;
QWindowSystemInterfacePrivate::MouseEvent fake(synthIt->window.data(),
e->timestamp,
synthIt->pos,
synthIt->screenPos,
Qt::NoButton,
e->modifiers,
Qt::LeftButton,
QEvent::MouseButtonRelease,
Qt::MouseEventSynthesizedByQt);
fake.flags |= QWindowSystemInterfacePrivate::WindowSystemEvent::Synthetic;
processMouseEvent(&fake);
}
self->synthesizedMousePoints.clear();
}
self->activeTouchPoints.clear();
self->lastTouchType = e->touchType;
return;
}
// Prevent sending ill-formed event sequences: Cancel can only be followed by a Begin.
if (self->lastTouchType == QEvent::TouchCancel && e->touchType != QEvent::TouchBegin)
return;
self->lastTouchType = e->touchType;
QWindow *window = e->window.data();
typedef QPair<Qt::TouchPointStates, QList<QTouchEvent::TouchPoint> > StatesAndTouchPoints;
QHash<QWindow *, StatesAndTouchPoints> windowsNeedingEvents;
bool stationaryTouchPointChangedVelocity = false;
for (int i = 0; i < e->points.count(); ++i) {
QTouchEvent::TouchPoint touchPoint = e->points.at(i);
// explicitly detach from the original touch point that we got, so even
// if the touchpoint structs are reused, we will make a copy that we'll
// deliver to the user (which might want to store the struct for later use).
touchPoint.d = touchPoint.d->detach();
// update state
QPointer<QWindow> w;
QTouchEvent::TouchPoint previousTouchPoint;
ActiveTouchPointsKey touchInfoKey(e->device, touchPoint.id());
ActiveTouchPointsValue &touchInfo = d->activeTouchPoints[touchInfoKey];
switch (touchPoint.state()) {
case Qt::TouchPointPressed:
if (e->device->type() == QTouchDevice::TouchPad) {
// on touch-pads, send all touch points to the same widget
w = d->activeTouchPoints.isEmpty()
? QPointer<QWindow>()
: d->activeTouchPoints.constBegin().value().window;
}
if (!w) {
// determine which window this event will go to
if (!window)
window = QGuiApplication::topLevelAt(touchPoint.screenPos().toPoint());
if (!window)
continue;
w = window;
}
touchInfo.window = w;
touchPoint.d->startScreenPos = touchPoint.screenPos();
touchPoint.d->lastScreenPos = touchPoint.screenPos();
touchPoint.d->startNormalizedPos = touchPoint.normalizedPos();
touchPoint.d->lastNormalizedPos = touchPoint.normalizedPos();
if (touchPoint.pressure() < qreal(0.))
touchPoint.d->pressure = qreal(1.);
touchInfo.touchPoint = touchPoint;
break;
case Qt::TouchPointReleased:
w = touchInfo.window;
if (!w)
continue;
previousTouchPoint = touchInfo.touchPoint;
touchPoint.d->startScreenPos = previousTouchPoint.startScreenPos();
touchPoint.d->lastScreenPos = previousTouchPoint.screenPos();
touchPoint.d->startPos = previousTouchPoint.startPos();
touchPoint.d->lastPos = previousTouchPoint.pos();
touchPoint.d->startNormalizedPos = previousTouchPoint.startNormalizedPos();
touchPoint.d->lastNormalizedPos = previousTouchPoint.normalizedPos();
if (touchPoint.pressure() < qreal(0.))
touchPoint.d->pressure = qreal(0.);
break;
default:
w = touchInfo.window;
if (!w)
continue;
previousTouchPoint = touchInfo.touchPoint;
touchPoint.d->startScreenPos = previousTouchPoint.startScreenPos();
touchPoint.d->lastScreenPos = previousTouchPoint.screenPos();
touchPoint.d->startPos = previousTouchPoint.startPos();
touchPoint.d->lastPos = previousTouchPoint.pos();
touchPoint.d->startNormalizedPos = previousTouchPoint.startNormalizedPos();
touchPoint.d->lastNormalizedPos = previousTouchPoint.normalizedPos();
if (touchPoint.pressure() < qreal(0.))
touchPoint.d->pressure = qreal(1.);
// Stationary points might not be delivered down to the receiving item
// and get their position transformed, keep the old values instead.
if (touchPoint.state() == Qt::TouchPointStationary) {
if (touchInfo.touchPoint.velocity() != touchPoint.velocity()) {
touchInfo.touchPoint.setVelocity(touchPoint.velocity());
stationaryTouchPointChangedVelocity = true;
}
} else {
touchInfo.touchPoint = touchPoint;
}
break;
}
Q_ASSERT(w.data() != 0);
// make the *scene* functions return the same as the *screen* functions
// Note: touchPoint is a reference to the one from activeTouchPoints,
// so we can modify it as long as we're careful NOT to call setters and
// otherwise NOT to cause the d-pointer to be detached.
touchPoint.d->scenePos = touchPoint.screenPos();
touchPoint.d->startScenePos = touchPoint.startScreenPos();
touchPoint.d->lastScenePos = touchPoint.lastScreenPos();
StatesAndTouchPoints &maskAndPoints = windowsNeedingEvents[w.data()];
maskAndPoints.first |= touchPoint.state();
maskAndPoints.second.append(touchPoint);
}
if (windowsNeedingEvents.isEmpty())
return;
QHash<QWindow *, StatesAndTouchPoints>::ConstIterator it = windowsNeedingEvents.constBegin();
const QHash<QWindow *, StatesAndTouchPoints>::ConstIterator end = windowsNeedingEvents.constEnd();
for (; it != end; ++it) {
QWindow *w = it.key();
QEvent::Type eventType;
switch (it.value().first) {
case Qt::TouchPointPressed:
eventType = QEvent::TouchBegin;
break;
case Qt::TouchPointReleased:
eventType = QEvent::TouchEnd;
break;
case Qt::TouchPointStationary:
// don't send the event if nothing changed
if (!stationaryTouchPointChangedVelocity)
continue;
Q_FALLTHROUGH();
default:
eventType = QEvent::TouchUpdate;
break;
}
if (w->d_func()->blockedByModalWindow && !qApp->d_func()->popupActive()) {
// a modal window is blocking this window, don't allow touch events through
// QTBUG-37371 temporary fix; TODO: revisit in 5.4 when we have a forwarding solution
if (eventType == QEvent::TouchEnd) {
// but don't leave dangling state: e.g.
// QQuickWindowPrivate::itemForTouchPointId needs to be cleared.
QTouchEvent touchEvent(QEvent::TouchCancel,
e->device,
e->modifiers);
touchEvent.setTimestamp(e->timestamp);
touchEvent.setWindow(w);
QGuiApplication::sendSpontaneousEvent(w, &touchEvent);
}
continue;
}
QTouchEvent touchEvent(eventType,
e->device,
e->modifiers,
it.value().first, // state flags
it.value().second); // list of touchpoints
touchEvent.setTimestamp(e->timestamp);
touchEvent.setWindow(w);
const int pointCount = touchEvent.touchPoints().count();
for (int i = 0; i < pointCount; ++i) {
QTouchEvent::TouchPoint &touchPoint = touchEvent._touchPoints[i];
// preserve the sub-pixel resolution
const QPointF screenPos = touchPoint.screenPos();
const QPointF delta = screenPos - screenPos.toPoint();
touchPoint.d->pos = w->mapFromGlobal(screenPos.toPoint()) + delta;
if (touchPoint.state() == Qt::TouchPointPressed) {
// touchPoint is actually a reference to one that is stored in activeTouchPoints,
// and we are now going to store the startPos and lastPos there, for the benefit
// of future moves and releases. It's important that the d-pointer is NOT detached.
touchPoint.d->startPos = w->mapFromGlobal(touchPoint.startScreenPos().toPoint()) + delta;
touchPoint.d->lastPos = w->mapFromGlobal(touchPoint.lastScreenPos().toPoint()) + delta;
}
}
QGuiApplication::sendSpontaneousEvent(w, &touchEvent);
if (!e->synthetic() && !touchEvent.isAccepted() && qApp->testAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents)) {
// exclude devices which generate their own mouse events
if (!(touchEvent.device()->capabilities() & QTouchDevice::MouseEmulation)) {
if (eventType == QEvent::TouchEnd)
self->synthesizedMousePoints.clear();
const QList<QTouchEvent::TouchPoint> &touchPoints = touchEvent.touchPoints();
if (eventType == QEvent::TouchBegin)
m_fakeMouseSourcePointId = touchPoints.first().id();
const QEvent::Type mouseType = [&]() {
switch (eventType) {
case QEvent::TouchBegin: return QEvent::MouseButtonPress;
case QEvent::TouchUpdate: return QEvent::MouseMove;
case QEvent::TouchEnd: return QEvent::MouseButtonRelease;
default: Q_UNREACHABLE();
}
}();
Qt::MouseButton button = mouseType == QEvent::MouseMove ? Qt::NoButton : Qt::LeftButton;
Qt::MouseButtons buttons = mouseType == QEvent::MouseButtonRelease ? Qt::NoButton : Qt::LeftButton;
for (int i = 0; i < touchPoints.count(); ++i) {
const QTouchEvent::TouchPoint &touchPoint = touchPoints.at(i);
if (touchPoint.id() == m_fakeMouseSourcePointId) {
if (eventType != QEvent::TouchEnd)
self->synthesizedMousePoints.insert(w, SynthesizedMouseData(
touchPoint.pos(), touchPoint.screenPos(), w));
// All touch events that are not accepted by the application will be translated to
// left mouse button events instead (see AA_SynthesizeMouseForUnhandledTouchEvents docs).
QWindowSystemInterfacePrivate::MouseEvent fake(w, e->timestamp,
touchPoint.pos(),
touchPoint.screenPos(),
buttons,
e->modifiers,
button,
mouseType,
Qt::MouseEventSynthesizedByQt);
fake.flags |= QWindowSystemInterfacePrivate::WindowSystemEvent::Synthetic;
processMouseEvent(&fake);
break;
}
}
}
}
}
// Remove released points from the hash table only after the event is
// delivered. When the receiver is a widget, QApplication will access
// activeTouchPoints during delivery and therefore nothing can be removed
// before sending the event.
for (int i = 0; i < e->points.count(); ++i) {
QTouchEvent::TouchPoint touchPoint = e->points.at(i);
if (touchPoint.state() == Qt::TouchPointReleased)
d->activeTouchPoints.remove(ActiveTouchPointsKey(e->device, touchPoint.id()));
}
}
void QGuiApplicationPrivate::processScreenOrientationChange(QWindowSystemInterfacePrivate::ScreenOrientationEvent *e)
{
// This operation only makes sense after the QGuiApplication constructor runs
if (QCoreApplication::startingUp())
return;
if (!e->screen)
return;
QScreen *s = e->screen.data();
s->d_func()->orientation = e->orientation;
updateFilteredScreenOrientation(s);
}
void QGuiApplicationPrivate::updateFilteredScreenOrientation(QScreen *s)
{
Qt::ScreenOrientation o = s->d_func()->orientation;
if (o == Qt::PrimaryOrientation)
o = s->primaryOrientation();
o = Qt::ScreenOrientation(o & s->orientationUpdateMask());
if (o == Qt::PrimaryOrientation)
return;
if (o == s->d_func()->filteredOrientation)
return;
s->d_func()->filteredOrientation = o;
reportScreenOrientationChange(s);
}
void QGuiApplicationPrivate::reportScreenOrientationChange(QScreen *s)
{
emit s->orientationChanged(s->orientation());
QScreenOrientationChangeEvent event(s, s->orientation());
QCoreApplication::sendEvent(QCoreApplication::instance(), &event);
}
void QGuiApplicationPrivate::processScreenGeometryChange(QWindowSystemInterfacePrivate::ScreenGeometryEvent *e)
{
// This operation only makes sense after the QGuiApplication constructor runs
if (QCoreApplication::startingUp())
return;
if (!e->screen)
return;
QScreen *s = e->screen.data();
bool geometryChanged = e->geometry != s->d_func()->geometry;
s->d_func()->geometry = e->geometry;
bool availableGeometryChanged = e->availableGeometry != s->d_func()->availableGeometry;
s->d_func()->availableGeometry = e->availableGeometry;
if (geometryChanged) {
Qt::ScreenOrientation primaryOrientation = s->primaryOrientation();
s->d_func()->updatePrimaryOrientation();
emit s->geometryChanged(s->geometry());
emit s->physicalSizeChanged(s->physicalSize());
emit s->physicalDotsPerInchChanged(s->physicalDotsPerInch());
emit s->logicalDotsPerInchChanged(s->logicalDotsPerInch());
if (s->primaryOrientation() != primaryOrientation)
emit s->primaryOrientationChanged(s->primaryOrientation());
if (s->d_func()->orientation == Qt::PrimaryOrientation)
updateFilteredScreenOrientation(s);
}
if (availableGeometryChanged)
emit s->availableGeometryChanged(s->availableGeometry());
if (geometryChanged || availableGeometryChanged) {
const auto siblings = s->virtualSiblings();
for (QScreen* sibling : siblings)
emit sibling->virtualGeometryChanged(sibling->virtualGeometry());
}
}
void QGuiApplicationPrivate::processScreenLogicalDotsPerInchChange(QWindowSystemInterfacePrivate::ScreenLogicalDotsPerInchEvent *e)
{
// This operation only makes sense after the QGuiApplication constructor runs
if (QCoreApplication::startingUp())
return;
if (!e->screen)
return;
QScreen *s = e->screen.data();
s->d_func()->logicalDpi = QDpi(e->dpiX, e->dpiY);
emit s->logicalDotsPerInchChanged(s->logicalDotsPerInch());
}
void QGuiApplicationPrivate::processScreenRefreshRateChange(QWindowSystemInterfacePrivate::ScreenRefreshRateEvent *e)
{
// This operation only makes sense after the QGuiApplication constructor runs
if (QCoreApplication::startingUp())
return;
if (!e->screen)
return;
QScreen *s = e->screen.data();
qreal rate = e->rate;
// safeguard ourselves against buggy platform behavior...
if (rate < 1.0)
rate = 60.0;
if (!qFuzzyCompare(s->d_func()->refreshRate, rate)) {
s->d_func()->refreshRate = rate;
emit s->refreshRateChanged(s->refreshRate());
}
}
void QGuiApplicationPrivate::processExposeEvent(QWindowSystemInterfacePrivate::ExposeEvent *e)
{
if (!e->window)
return;
QWindow *window = e->window.data();
if (!window)
return;
QWindowPrivate *p = qt_window_private(window);
if (!p->receivedExpose) {
if (p->resizeEventPending) {
// as a convenience for plugins, send a resize event before the first expose event if they haven't done so
// window->geometry() should have a valid size as soon as a handle exists.
QResizeEvent e(window->geometry().size(), p->geometry.size());
QGuiApplication::sendSpontaneousEvent(window, &e);
p->resizeEventPending = false;
}
p->receivedExpose = true;
}
p->exposed = e->isExposed && window->screen();
QExposeEvent exposeEvent(e->region);
QCoreApplication::sendSpontaneousEvent(window, &exposeEvent);
}
#if QT_CONFIG(draganddrop)
/*! \internal
This function updates an internal state to keep the source compatibility. Documentation of
QGuiApplication::mouseButtons() states - "The current state is updated synchronously as
the event queue is emptied of events that will spontaneously change the mouse state
(QEvent::MouseButtonPress and QEvent::MouseButtonRelease events)". But internally we have
been updating these state variables from various places to keep buttons returned by
mouseButtons() in sync with the systems state. This is not the documented behavior.
### Qt6 - Remove QGuiApplication::mouseButtons()/keyboardModifiers() API? And here
are the reasons:
- It is an easy to misuse API by:
a) Application developers: The only place where the values of this API can be trusted is
when using within mouse handling callbacks. In these callbacks we work with the state
that was provided directly by the windowing system. Anywhere else it might not reflect what
user wrongly expects. We might not always receive a matching mouse release for a press event
(e.g. When dismissing a popup window on X11. Or when dnd enter Qt application with mouse
button down, we update mouse_buttons and then dnd leaves Qt application and does a drop
somewhere else) and hence mouseButtons() will be out-of-sync from users perspective, see
for example QTBUG-33161. BUT THIS IS NOT HOW THE API IS SUPPOSED TO BE USED. Since the only
safe place to use this API is from mouse event handlers, we might as well deprecate it and
pass down the button state if we are not already doing that everywhere where it matters.
b) Qt framework developers:
We see users complaining, we start adding hacks everywhere just to keep buttons in sync ;)
There are corner cases that can not be solved and adding this kind of hacks is never ending
task.
- Real mouse events, tablet mouse events, etc: all go through QGuiApplication::processMouseEvent,
and all share mouse_buttons. What if we want to support multiple mice in future? The API must
go.
- Motivation why this API is public is not clear. Could the same be achieved by a user by
installing an event filter?
*/
static void updateMouseAndModifierButtonState(Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers)
{
QGuiApplicationPrivate::mouse_buttons = buttons;
QGuiApplicationPrivate::modifier_buttons = modifiers;
}
QPlatformDragQtResponse QGuiApplicationPrivate::processDrag(QWindow *w, const QMimeData *dropData,
const QPoint &p, Qt::DropActions supportedActions,
Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers)
{
updateMouseAndModifierButtonState(buttons, modifiers);
static Qt::DropAction lastAcceptedDropAction = Qt::IgnoreAction;
QPlatformDrag *platformDrag = platformIntegration()->drag();
if (!platformDrag || (w && w->d_func()->blockedByModalWindow)) {
lastAcceptedDropAction = Qt::IgnoreAction;
return QPlatformDragQtResponse(false, lastAcceptedDropAction, QRect());
}
if (!dropData) {
currentDragWindow = nullptr;
QDragLeaveEvent e;
QGuiApplication::sendEvent(w, &e);
lastAcceptedDropAction = Qt::IgnoreAction;
return QPlatformDragQtResponse(false, lastAcceptedDropAction, QRect());
}
QDragMoveEvent me(p, supportedActions, dropData, buttons, modifiers);
if (w != currentDragWindow) {
lastAcceptedDropAction = Qt::IgnoreAction;
if (currentDragWindow) {
QDragLeaveEvent e;
QGuiApplication::sendEvent(currentDragWindow, &e);
}
currentDragWindow = w;
QDragEnterEvent e(p, supportedActions, dropData, buttons, modifiers);
QGuiApplication::sendEvent(w, &e);
if (e.isAccepted() && e.dropAction() != Qt::IgnoreAction)
lastAcceptedDropAction = e.dropAction();
}
// Handling 'DragEnter' should suffice for the application.
if (lastAcceptedDropAction != Qt::IgnoreAction
&& (supportedActions & lastAcceptedDropAction)) {
me.setDropAction(lastAcceptedDropAction);
me.accept();
}
QGuiApplication::sendEvent(w, &me);
lastAcceptedDropAction = me.isAccepted() ?
me.dropAction() : Qt::IgnoreAction;
return QPlatformDragQtResponse(me.isAccepted(), lastAcceptedDropAction, me.answerRect());
}
QPlatformDropQtResponse QGuiApplicationPrivate::processDrop(QWindow *w, const QMimeData *dropData,
const QPoint &p, Qt::DropActions supportedActions,
Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers)
{
updateMouseAndModifierButtonState(buttons, modifiers);
currentDragWindow = nullptr;
QDropEvent de(p, supportedActions, dropData, buttons, modifiers);
QGuiApplication::sendEvent(w, &de);
Qt::DropAction acceptedAction = de.isAccepted() ? de.dropAction() : Qt::IgnoreAction;
QPlatformDropQtResponse response(de.isAccepted(),acceptedAction);
return response;
}
#endif // QT_CONFIG(draganddrop)
#ifndef QT_NO_CLIPBOARD
/*!
Returns the object for interacting with the clipboard.
*/
QClipboard * QGuiApplication::clipboard()
{
if (QGuiApplicationPrivate::qt_clipboard == 0) {
if (!qApp) {
qWarning("QGuiApplication: Must construct a QGuiApplication before accessing a QClipboard");
return 0;
}
QGuiApplicationPrivate::qt_clipboard = new QClipboard(0);
}
return QGuiApplicationPrivate::qt_clipboard;
}
#endif
/*!
\since 5.4
\fn void QGuiApplication::paletteChanged(const QPalette &palette)
This signal is emitted when the \a palette of the application changes.
\sa palette()
*/
/*!
Returns the default application palette.
\sa setPalette()
*/
QPalette QGuiApplication::palette()
{
initPalette();
return *QGuiApplicationPrivate::app_pal;
}
/*!
Changes the default application palette to \a pal.
\sa palette()
*/
void QGuiApplication::setPalette(const QPalette &pal)
{
if (QGuiApplicationPrivate::app_pal && pal.isCopyOf(*QGuiApplicationPrivate::app_pal))
return;
if (!QGuiApplicationPrivate::app_pal)
QGuiApplicationPrivate::app_pal = new QPalette(pal);
else
*QGuiApplicationPrivate::app_pal = pal;
applicationResourceFlags |= ApplicationPaletteExplicitlySet;
QCoreApplication::setAttribute(Qt::AA_SetPalette);
emit qGuiApp->paletteChanged(*QGuiApplicationPrivate::app_pal);
}
void QGuiApplicationPrivate::applyWindowGeometrySpecificationTo(QWindow *window)
{
windowGeometrySpecification.applyTo(window);
}
/*!
\since 5.11
\fn void QGuiApplication::fontChanged(const QFont &font)
This signal is emitted when the \a font of the application changes.
\sa font()
*/
/*!
Returns the default application font.
\sa setFont()
*/
QFont QGuiApplication::font()
{
Q_ASSERT_X(QGuiApplicationPrivate::self, "QGuiApplication::font()", "no QGuiApplication instance");
QMutexLocker locker(&applicationFontMutex);
initFontUnlocked();
return *QGuiApplicationPrivate::app_font;
}
/*!
Changes the default application font to \a font.
\sa font()
*/
void QGuiApplication::setFont(const QFont &font)
{
QMutexLocker locker(&applicationFontMutex);
const bool emitChange = !QGuiApplicationPrivate::app_font
|| (*QGuiApplicationPrivate::app_font != font);
if (!QGuiApplicationPrivate::app_font)
QGuiApplicationPrivate::app_font = new QFont(font);
else
*QGuiApplicationPrivate::app_font = font;
applicationResourceFlags |= ApplicationFontExplicitlySet;
if (emitChange && qGuiApp)
emit qGuiApp->fontChanged(*QGuiApplicationPrivate::app_font);
}
/*!
\fn bool QGuiApplication::isRightToLeft()
Returns \c true if the application's layout direction is
Qt::RightToLeft; otherwise returns \c false.
\sa layoutDirection(), isLeftToRight()
*/
/*!
\fn bool QGuiApplication::isLeftToRight()
Returns \c true if the application's layout direction is
Qt::LeftToRight; otherwise returns \c false.
\sa layoutDirection(), isRightToLeft()
*/
void QGuiApplicationPrivate::notifyLayoutDirectionChange()
{
const QWindowList list = QGuiApplication::topLevelWindows();
for (int i = 0; i < list.size(); ++i) {
QEvent ev(QEvent::ApplicationLayoutDirectionChange);
QCoreApplication::sendEvent(list.at(i), &ev);
}
}
void QGuiApplicationPrivate::notifyActiveWindowChange(QWindow *)
{
}
/*!
\property QGuiApplication::windowIcon
\brief the default window icon
\sa QWindow::setIcon(), {Setting the Application Icon}
*/
QIcon QGuiApplication::windowIcon()
{
return QGuiApplicationPrivate::app_icon ? *QGuiApplicationPrivate::app_icon : QIcon();
}
void QGuiApplication::setWindowIcon(const QIcon &icon)
{
if (!QGuiApplicationPrivate::app_icon)
QGuiApplicationPrivate::app_icon = new QIcon();
*QGuiApplicationPrivate::app_icon = icon;
if (QGuiApplicationPrivate::platform_integration
&& QGuiApplicationPrivate::platform_integration->hasCapability(QPlatformIntegration::ApplicationIcon))
QGuiApplicationPrivate::platform_integration->setApplicationIcon(icon);
if (QGuiApplicationPrivate::is_app_running && !QGuiApplicationPrivate::is_app_closing)
QGuiApplicationPrivate::self->notifyWindowIconChanged();
}
void QGuiApplicationPrivate::notifyWindowIconChanged()
{
QEvent ev(QEvent::ApplicationWindowIconChange);
const QWindowList list = QGuiApplication::topLevelWindows();
for (int i = 0; i < list.size(); ++i)
QCoreApplication::sendEvent(list.at(i), &ev);
}
/*!
\property QGuiApplication::quitOnLastWindowClosed
\brief whether the application implicitly quits when the last window is
closed.
The default is \c true.
If this property is \c true, the applications quits when the last visible
primary window (i.e. window with no parent) is closed.
\sa quit(), QWindow::close()
*/
void QGuiApplication::setQuitOnLastWindowClosed(bool quit)
{
QCoreApplication::setQuitLockEnabled(quit);
}
bool QGuiApplication::quitOnLastWindowClosed()
{
return QCoreApplication::isQuitLockEnabled();
}
/*!
\fn void QGuiApplication::lastWindowClosed()
This signal is emitted from exec() when the last visible
primary window (i.e. window with no parent) is closed.
By default, QGuiApplication quits after this signal is emitted. This feature
can be turned off by setting \l quitOnLastWindowClosed to \c false.
\sa QWindow::close(), QWindow::isTopLevel()
*/
void QGuiApplicationPrivate::emitLastWindowClosed()
{
if (qGuiApp && qGuiApp->d_func()->in_exec) {
emit qGuiApp->lastWindowClosed();
}
}
bool QGuiApplicationPrivate::shouldQuit()
{
const QWindowList processedWindows;
return shouldQuitInternal(processedWindows);
}
bool QGuiApplicationPrivate::shouldQuitInternal(const QWindowList &processedWindows)
{
/* if there is no visible top-level window left, we allow the quit */
QWindowList list = QGuiApplication::topLevelWindows();
for (int i = 0; i < list.size(); ++i) {
QWindow *w = list.at(i);
if (processedWindows.contains(w))
continue;
if (w->isVisible() && !w->transientParent())
return false;
}
return true;
}
bool QGuiApplicationPrivate::tryCloseAllWindows()
{
return tryCloseRemainingWindows(QWindowList());
}
bool QGuiApplicationPrivate::tryCloseRemainingWindows(QWindowList processedWindows)
{
QWindowList list = QGuiApplication::topLevelWindows();
for (int i = 0; i < list.size(); ++i) {
QWindow *w = list.at(i);
if (w->isVisible() && !processedWindows.contains(w)) {
if (!w->close())
return false;
processedWindows.append(w);
list = QGuiApplication::topLevelWindows();
i = -1;
}
}
return true;
}
/*!
\since 5.2
\fn Qt::ApplicationState QGuiApplication::applicationState()
Returns the current state of the application.
You can react to application state changes to perform actions such as
stopping/resuming CPU-intensive tasks, freeing/loading resources or
saving/restoring application data.
*/
Qt::ApplicationState QGuiApplication::applicationState()
{
return QGuiApplicationPrivate::applicationState;
}
/*!
\since 5.2
\fn void QGuiApplication::applicationStateChanged(Qt::ApplicationState state)
This signal is emitted when the \a state of the application changes.
\sa applicationState()
*/
void QGuiApplicationPrivate::setApplicationState(Qt::ApplicationState state, bool forcePropagate)
{
if ((applicationState == state) && !forcePropagate)
return;
applicationState = state;
switch (state) {
case Qt::ApplicationActive: {
QEvent appActivate(QEvent::ApplicationActivate);
QCoreApplication::sendSpontaneousEvent(qApp, &appActivate);
break; }
case Qt::ApplicationInactive: {
QEvent appDeactivate(QEvent::ApplicationDeactivate);
QCoreApplication::sendSpontaneousEvent(qApp, &appDeactivate);
break; }
default:
break;
}
QApplicationStateChangeEvent event(applicationState);
QCoreApplication::sendSpontaneousEvent(qApp, &event);
emit qApp->applicationStateChanged(applicationState);
}
#ifndef QT_NO_SESSIONMANAGER
// ### Qt6: consider removing the feature or making it less intrusive
/*!
\since 5.6
Returns whether QGuiApplication will use fallback session management.
The default is \c true.
If this is \c true and the session manager allows user interaction,
QGuiApplication will try to close toplevel windows after
commitDataRequest() has been emitted. If a window cannot be closed, session
shutdown will be canceled and the application will keep running.
Fallback session management only benefits applications that have an
"are you sure you want to close this window?" feature or other logic that
prevents closing a toplevel window depending on certain conditions, and
that do nothing to explicitly implement session management. In applications
that \e do implement session management using the proper session management
API, fallback session management interferes and may break session
management logic.
\warning If all windows \e are closed due to fallback session management
and quitOnLastWindowClosed() is \c true, the application will quit before
it is explicitly instructed to quit through the platform's session
management protocol. That violation of protocol may prevent the platform
session manager from saving application state.
\sa setFallbackSessionManagementEnabled(),
QSessionManager::allowsInteraction(), saveStateRequest(),
commitDataRequest(), {Session Management}
*/
bool QGuiApplication::isFallbackSessionManagementEnabled()
{
return QGuiApplicationPrivate::is_fallback_session_management_enabled;
}
/*!
\since 5.6
Sets whether QGuiApplication will use fallback session management to
\a enabled.
\sa isFallbackSessionManagementEnabled()
*/
void QGuiApplication::setFallbackSessionManagementEnabled(bool enabled)
{
QGuiApplicationPrivate::is_fallback_session_management_enabled = enabled;
}
#endif // QT_NO_SESSIONMANAGER
/*!
\since 4.2
\fn void QGuiApplication::commitDataRequest(QSessionManager &manager)
This signal deals with \l{Session Management}{session management}. It is
emitted when the QSessionManager wants the application to commit all its
data.
Usually this means saving all open files, after getting permission from
the user. Furthermore you may want to provide a means by which the user
can cancel the shutdown.
You should not exit the application within this signal. Instead,
the session manager may or may not do this afterwards, depending on the
context.
\warning Within this signal, no user interaction is possible, \e
unless you ask the \a manager for explicit permission. See
QSessionManager::allowsInteraction() and
QSessionManager::allowsErrorInteraction() for details and example
usage.
\note You should use Qt::DirectConnection when connecting to this signal.
\sa setFallbackSessionManagementEnabled(), isSessionRestored(),
sessionId(), saveStateRequest(), {Session Management}
*/
/*!
\since 4.2
\fn void QGuiApplication::saveStateRequest(QSessionManager &manager)
This signal deals with \l{Session Management}{session management}. It is
invoked when the \l{QSessionManager}{session manager} wants the application
to preserve its state for a future session.
For example, a text editor would create a temporary file that includes the
current contents of its edit buffers, the location of the cursor and other
aspects of the current editing session.
You should never exit the application within this signal. Instead, the
session manager may or may not do this afterwards, depending on the
context. Furthermore, most session managers will very likely request a saved
state immediately after the application has been started. This permits the
session manager to learn about the application's restart policy.
\warning Within this signal, no user interaction is possible, \e
unless you ask the \a manager for explicit permission. See
QSessionManager::allowsInteraction() and
QSessionManager::allowsErrorInteraction() for details.
\note You should use Qt::DirectConnection when connecting to this signal.
\sa isSessionRestored(), sessionId(), commitDataRequest(), {Session Management}
*/
/*!
\fn bool QGuiApplication::isSessionRestored() const
Returns \c true if the application has been restored from an earlier
\l{Session Management}{session}; otherwise returns \c false.
\sa sessionId(), commitDataRequest(), saveStateRequest()
*/
/*!
\since 5.0
\fn bool QGuiApplication::isSavingSession() const
Returns \c true if the application is currently saving the
\l{Session Management}{session}; otherwise returns \c false.
This is \c true when commitDataRequest() and saveStateRequest() are emitted,
but also when the windows are closed afterwards by session management.
\sa sessionId(), commitDataRequest(), saveStateRequest()
*/
/*!
\fn QString QGuiApplication::sessionId() const
Returns the current \l{Session Management}{session's} identifier.
If the application has been restored from an earlier session, this
identifier is the same as it was in that previous session. The session
identifier is guaranteed to be unique both for different applications
and for different instances of the same application.
\sa isSessionRestored(), sessionKey(), commitDataRequest(), saveStateRequest()
*/
/*!
\fn QString QGuiApplication::sessionKey() const
Returns the session key in the current \l{Session Management}{session}.
If the application has been restored from an earlier session, this key is
the same as it was when the previous session ended.
The session key changes every time the session is saved. If the shutdown process
is cancelled, another session key will be used when shutting down again.
\sa isSessionRestored(), sessionId(), commitDataRequest(), saveStateRequest()
*/
#ifndef QT_NO_SESSIONMANAGER
bool QGuiApplication::isSessionRestored() const
{
Q_D(const QGuiApplication);
return d->is_session_restored;
}
QString QGuiApplication::sessionId() const
{
Q_D(const QGuiApplication);
return d->session_manager->sessionId();
}
QString QGuiApplication::sessionKey() const
{
Q_D(const QGuiApplication);
return d->session_manager->sessionKey();
}
bool QGuiApplication::isSavingSession() const
{
Q_D(const QGuiApplication);
return d->is_saving_session;
}
void QGuiApplicationPrivate::commitData()
{
Q_Q(QGuiApplication);
is_saving_session = true;
emit q->commitDataRequest(*session_manager);
if (is_fallback_session_management_enabled && session_manager->allowsInteraction()
&& !tryCloseAllWindows()) {
session_manager->cancel();
}
is_saving_session = false;
}
void QGuiApplicationPrivate::saveState()
{
Q_Q(QGuiApplication);
is_saving_session = true;
emit q->saveStateRequest(*session_manager);
is_saving_session = false;
}
#endif //QT_NO_SESSIONMANAGER
/*!
\since 5.2
Function that can be used to sync Qt state with the Window Systems state.
This function will first empty Qts events by calling QCoreApplication::processEvents(),
then the platform plugin will sync up with the windowsystem, and finally Qts events
will be delived by another call to QCoreApplication::processEvents();
This function is timeconsuming and its use is discouraged.
*/
void QGuiApplication::sync()
{
QCoreApplication::processEvents();
if (QGuiApplicationPrivate::platform_integration
&& QGuiApplicationPrivate::platform_integration->hasCapability(QPlatformIntegration::SyncState)) {
QGuiApplicationPrivate::platform_integration->sync();
QCoreApplication::processEvents();
QWindowSystemInterface::flushWindowSystemEvents();
}
}
/*!
\property QGuiApplication::layoutDirection
\brief the default layout direction for this application
On system start-up, the default layout direction depends on the
application's language.
The notifier signal was introduced in Qt 5.4.
\sa QWidget::layoutDirection, isLeftToRight(), isRightToLeft()
*/
void QGuiApplication::setLayoutDirection(Qt::LayoutDirection direction)
{
if (layout_direction == direction || direction == Qt::LayoutDirectionAuto)
return;
layout_direction = direction;
if (qGuiApp) {
emit qGuiApp->layoutDirectionChanged(direction);
QGuiApplicationPrivate::self->notifyLayoutDirectionChange();
}
}
Qt::LayoutDirection QGuiApplication::layoutDirection()
{
// layout_direction is only ever Qt::LayoutDirectionAuto if setLayoutDirection
// was never called, or called with Qt::LayoutDirectionAuto (which is a no-op).
// In that case we return the default LeftToRight.
return layout_direction == Qt::LayoutDirectionAuto ? Qt::LeftToRight : layout_direction;
}
/*!
\fn QCursor *QGuiApplication::overrideCursor()
Returns the active application override cursor.
This function returns 0 if no application cursor has been defined (i.e. the
internal cursor stack is empty).
\sa setOverrideCursor(), restoreOverrideCursor()
*/
#ifndef QT_NO_CURSOR
QCursor *QGuiApplication::overrideCursor()
{
CHECK_QAPP_INSTANCE(nullptr)
return qGuiApp->d_func()->cursor_list.isEmpty() ? 0 : &qGuiApp->d_func()->cursor_list.first();
}
/*!
Changes the currently active application override cursor to \a cursor.
This function has no effect if setOverrideCursor() was not called.
\sa setOverrideCursor(), overrideCursor(), restoreOverrideCursor(),
QWidget::setCursor()
*/
void QGuiApplication::changeOverrideCursor(const QCursor &cursor)
{
CHECK_QAPP_INSTANCE()
if (qGuiApp->d_func()->cursor_list.isEmpty())
return;
qGuiApp->d_func()->cursor_list.removeFirst();
setOverrideCursor(cursor);
}
#endif
#ifndef QT_NO_CURSOR
static inline void applyCursor(QWindow *w, QCursor c)
{
if (const QScreen *screen = w->screen())
if (QPlatformCursor *cursor = screen->handle()->cursor())
cursor->changeCursor(&c, w);
}
static inline void unsetCursor(QWindow *w)
{
if (const QScreen *screen = w->screen())
if (QPlatformCursor *cursor = screen->handle()->cursor())
cursor->changeCursor(0, w);
}
static inline void applyCursor(const QList<QWindow *> &l, const QCursor &c)
{
for (int i = 0; i < l.size(); ++i) {
QWindow *w = l.at(i);
if (w->handle() && w->type() != Qt::Desktop)
applyCursor(w, c);
}
}
static inline void applyOverrideCursor(const QList<QScreen *> &screens, const QCursor &c)
{
for (QScreen *screen : screens) {
if (QPlatformCursor *cursor = screen->handle()->cursor())
cursor->setOverrideCursor(c);
}
}
static inline void clearOverrideCursor(const QList<QScreen *> &screens)
{
for (QScreen *screen : screens) {
if (QPlatformCursor *cursor = screen->handle()->cursor())
cursor->clearOverrideCursor();
}
}
static inline void applyWindowCursor(const QList<QWindow *> &l)
{
for (int i = 0; i < l.size(); ++i) {
QWindow *w = l.at(i);
if (w->handle() && w->type() != Qt::Desktop) {
if (qt_window_private(w)->hasCursor) {
applyCursor(w, w->cursor());
} else {
unsetCursor(w);
}
}
}
}
/*!
\fn void QGuiApplication::setOverrideCursor(const QCursor &cursor)
Sets the application override cursor to \a cursor.
Application override cursors are intended for showing the user that the
application is in a special state, for example during an operation that
might take some time.
This cursor will be displayed in all the application's widgets until
restoreOverrideCursor() or another setOverrideCursor() is called.
Application cursors are stored on an internal stack. setOverrideCursor()
pushes the cursor onto the stack, and restoreOverrideCursor() pops the
active cursor off the stack. changeOverrideCursor() changes the curently
active application override cursor.
Every setOverrideCursor() must eventually be followed by a corresponding
restoreOverrideCursor(), otherwise the stack will never be emptied.
Example:
\snippet code/src_gui_kernel_qguiapplication_x11.cpp 0
\sa overrideCursor(), restoreOverrideCursor(), changeOverrideCursor(),
QWidget::setCursor()
*/
void QGuiApplication::setOverrideCursor(const QCursor &cursor)
{
CHECK_QAPP_INSTANCE()
qGuiApp->d_func()->cursor_list.prepend(cursor);
if (QPlatformCursor::capabilities().testFlag(QPlatformCursor::OverrideCursor))
applyOverrideCursor(QGuiApplicationPrivate::screen_list, cursor);
else
applyCursor(QGuiApplicationPrivate::window_list, cursor);
}
/*!
\fn void QGuiApplication::restoreOverrideCursor()
Undoes the last setOverrideCursor().
If setOverrideCursor() has been called twice, calling
restoreOverrideCursor() will activate the first cursor set. Calling this
function a second time restores the original widgets' cursors.
\sa setOverrideCursor(), overrideCursor()
*/
void QGuiApplication::restoreOverrideCursor()
{
CHECK_QAPP_INSTANCE()
if (qGuiApp->d_func()->cursor_list.isEmpty())
return;
qGuiApp->d_func()->cursor_list.removeFirst();
if (qGuiApp->d_func()->cursor_list.size() > 0) {
QCursor c(qGuiApp->d_func()->cursor_list.value(0));
if (QPlatformCursor::capabilities().testFlag(QPlatformCursor::OverrideCursor))
applyOverrideCursor(QGuiApplicationPrivate::screen_list, c);
else
applyCursor(QGuiApplicationPrivate::window_list, c);
} else {
if (QPlatformCursor::capabilities().testFlag(QPlatformCursor::OverrideCursor))
clearOverrideCursor(QGuiApplicationPrivate::screen_list);
applyWindowCursor(QGuiApplicationPrivate::window_list);
}
}
#endif// QT_NO_CURSOR
/*!
Returns the application's style hints.
The style hints encapsulate a set of platform dependent properties
such as double click intervals, full width selection and others.
The hints can be used to integrate tighter with the underlying platform.
\sa QStyleHints
*/
QStyleHints *QGuiApplication::styleHints()
{
if (!QGuiApplicationPrivate::styleHints)
QGuiApplicationPrivate::styleHints = new QStyleHints();
return QGuiApplicationPrivate::styleHints;
}
/*!
Sets whether Qt should use the system's standard colors, fonts, etc., to
\a on. By default, this is \c true.
This function must be called before creating the QGuiApplication object, like
this:
\snippet code/src_gui_kernel_qguiapplication.cpp 0
\sa desktopSettingsAware()
*/
void QGuiApplication::setDesktopSettingsAware(bool on)
{
QGuiApplicationPrivate::obey_desktop_settings = on;
}
/*!
Returns \c true if Qt is set to use the system's standard colors, fonts, etc.;
otherwise returns \c false. The default is \c true.
\sa setDesktopSettingsAware()
*/
bool QGuiApplication::desktopSettingsAware()
{
return QGuiApplicationPrivate::obey_desktop_settings;
}
/*!
returns the input method.
The input method returns properties about the state and position of
the virtual keyboard. It also provides information about the position of the
current focused input element.
\sa QInputMethod
*/
QInputMethod *QGuiApplication::inputMethod()
{
CHECK_QAPP_INSTANCE(nullptr)
if (!qGuiApp->d_func()->inputMethod)
qGuiApp->d_func()->inputMethod = new QInputMethod();
return qGuiApp->d_func()->inputMethod;
}
/*!
\fn void QGuiApplication::fontDatabaseChanged()
This signal is emitted when application fonts are loaded or removed.
\sa QFontDatabase::addApplicationFont(),
QFontDatabase::addApplicationFontFromData(),
QFontDatabase::removeAllApplicationFonts(),
QFontDatabase::removeApplicationFont()
*/
QPixmap QGuiApplicationPrivate::getPixmapCursor(Qt::CursorShape cshape)
{
Q_UNUSED(cshape);
return QPixmap();
}
void QGuiApplicationPrivate::notifyThemeChanged()
{
if (!(applicationResourceFlags & ApplicationPaletteExplicitlySet) &&
!QCoreApplication::testAttribute(Qt::AA_SetPalette)) {
clearPalette();
initPalette();
}
if (!(applicationResourceFlags & ApplicationFontExplicitlySet)) {
QMutexLocker locker(&applicationFontMutex);
clearFontUnlocked();
initFontUnlocked();
}
}
#if QT_CONFIG(draganddrop)
void QGuiApplicationPrivate::notifyDragStarted(const QDrag *drag)
{
Q_UNUSED(drag)
}
#endif
const QColorProfile *QGuiApplicationPrivate::colorProfileForA8Text()
{
#ifdef Q_OS_WIN
QColorProfile *result = m_a8ColorProfile.load();
if (!result){
QColorProfile *cs = QColorProfile::fromGamma(2.31); // This is a hard-coded thing for Windows text rendering
if (!m_a8ColorProfile.testAndSetRelease(0, cs))
delete cs;
result = m_a8ColorProfile.load();
}
return result;
#else
return colorProfileForA32Text();
#endif
}
const QColorProfile *QGuiApplicationPrivate::colorProfileForA32Text()
{
QColorProfile *result = m_a32ColorProfile.load();
if (!result){
QColorProfile *cs = QColorProfile::fromGamma(fontSmoothingGamma);
if (!m_a32ColorProfile.testAndSetRelease(0, cs))
delete cs;
result = m_a32ColorProfile.load();
}
return result;
}
void QGuiApplicationPrivate::_q_updateFocusObject(QObject *object)
{
Q_Q(QGuiApplication);
QPlatformInputContext *inputContext = platformIntegration()->inputContext();
bool enabled = false;
if (object && inputContext) {
QInputMethodQueryEvent query(Qt::ImEnabled | Qt::ImHints);
QGuiApplication::sendEvent(object, &query);
enabled = query.value(Qt::ImEnabled).toBool();
if (enabled) {
static const bool supportsHiddenText = inputContext->hasCapability(QPlatformInputContext::HiddenTextCapability);
const Qt::InputMethodHints hints = static_cast<Qt::InputMethodHints>(query.value(Qt::ImHints).toInt());
if ((hints & Qt::ImhHiddenText) && !supportsHiddenText)
enabled = false;
}
}
QPlatformInputContextPrivate::setInputMethodAccepted(enabled);
if (inputContext)
inputContext->setFocusObject(object);
emit q->focusObjectChanged(object);
}
enum MouseMasks {
MouseCapsMask = 0xFF,
MouseSourceMaskDst = 0xFF00,
MouseSourceMaskSrc = MouseCapsMask,
MouseSourceShift = 8,
MouseFlagsCapsMask = 0xFF0000,
MouseFlagsShift = 16
};
int QGuiApplicationPrivate::mouseEventCaps(QMouseEvent *event)
{
return event->caps & MouseCapsMask;
}
QVector2D QGuiApplicationPrivate::mouseEventVelocity(QMouseEvent *event)
{
return event->velocity;
}
void QGuiApplicationPrivate::setMouseEventCapsAndVelocity(QMouseEvent *event, int caps, const QVector2D &velocity)
{
Q_ASSERT(caps <= MouseCapsMask);
event->caps &= ~MouseCapsMask;
event->caps |= caps & MouseCapsMask;
event->velocity = velocity;
}
Qt::MouseEventSource QGuiApplicationPrivate::mouseEventSource(const QMouseEvent *event)
{
return Qt::MouseEventSource((event->caps & MouseSourceMaskDst) >> MouseSourceShift);
}
void QGuiApplicationPrivate::setMouseEventSource(QMouseEvent *event, Qt::MouseEventSource source)
{
// Mouse event synthesization status is encoded in the caps field because
// QTouchDevice::CapabilityFlag uses only 6 bits from it.
int value = source;
Q_ASSERT(value <= MouseSourceMaskSrc);
event->caps &= ~MouseSourceMaskDst;
event->caps |= (value & MouseSourceMaskSrc) << MouseSourceShift;
}
Qt::MouseEventFlags QGuiApplicationPrivate::mouseEventFlags(const QMouseEvent *event)
{
return Qt::MouseEventFlags((event->caps & MouseFlagsCapsMask) >> MouseFlagsShift);
}
void QGuiApplicationPrivate::setMouseEventFlags(QMouseEvent *event, Qt::MouseEventFlags flags)
{
// use the 0x00FF0000 byte from caps (containing up to 7 mouse event flags)
unsigned int value = flags;
Q_ASSERT(value <= Qt::MouseEventFlagMask);
event->caps &= ~MouseFlagsCapsMask;
event->caps |= (value & Qt::MouseEventFlagMask) << MouseFlagsShift;
}
QInputDeviceManager *QGuiApplicationPrivate::inputDeviceManager()
{
Q_ASSERT(QGuiApplication::instance());
if (!m_inputDeviceManager)
m_inputDeviceManager = new QInputDeviceManager(QGuiApplication::instance());
return m_inputDeviceManager;
}
#include "moc_qguiapplication.cpp"
QT_END_NAMESPACE
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