1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
|
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\class QMovie
\brief The QMovie class is a convenience class for playing movies
with QImageReader.
\ingroup painting
This class is used to show simple animations without sound. If you want
to display video and media content, use the \l{Phonon Module}{Phonon}
multimedia framework instead.
First, create a QMovie object by passing either the name of a file or a
pointer to a QIODevice containing an animated image format to QMovie's
constructor. You can call isValid() to check if the image data is valid,
before starting the movie. To start the movie, call start(). QMovie will
enter \l Running state, and emit started() and stateChanged(). To get the
current state of the movie, call state().
To display the movie in your application, you can pass your QMovie object
to QLabel::setMovie(). Example:
\snippet doc/src/snippets/code/src_gui_image_qmovie.cpp 0
Whenever a new frame is available in the movie, QMovie will emit
updated(). If the size of the frame changes, resized() is emitted. You can
call currentImage() or currentPixmap() to get a copy of the current
frame. When the movie is done, QMovie emits finished(). If any error
occurs during playback (i.e, the image file is corrupt), QMovie will emit
error().
You can control the speed of the movie playback by calling setSpeed(),
which takes the percentage of the original speed as an argument. Pause the
movie by calling setPaused(true). QMovie will then enter \l Paused state
and emit stateChanged(). If you call setPaused(false), QMovie will reenter
\l Running state and start the movie again. To stop the movie, call
stop().
Certain animation formats allow you to set the background color. You can
call setBackgroundColor() to set the color, or backgroundColor() to
retrieve the current background color.
currentFrameNumber() returns the sequence number of the current frame. The
first frame in the animation has the sequence number 0. frameCount()
returns the total number of frames in the animation, if the image format
supports this. You can call loopCount() to get the number of times the
movie should loop before finishing. nextFrameDelay() returns the number of
milliseconds the current frame should be displayed.
QMovie can be instructed to cache frames of an animation by calling
setCacheMode().
Call supportedFormats() for a list of formats that QMovie supports.
\sa QLabel, QImageReader, {Movie Example}
*/
/*! \enum QMovie::MovieState
This enum describes the different states of QMovie.
\value NotRunning The movie is not running. This is QMovie's initial
state, and the state it enters after stop() has been called or the movie
is finished.
\value Paused The movie is paused, and QMovie stops emitting updated() or
resized(). This state is entered after calling pause() or
setPaused(true). The current frame number it kept, and the movie will
continue with the next frame when unpause() or setPaused(false) is called.
\value Running The movie is running.
*/
/*! \enum QMovie::CacheMode
This enum describes the different cache modes of QMovie.
\value CacheNone No frames are cached (the default).
\value CacheAll All frames are cached.
*/
/*! \fn void QMovie::started()
This signal is emitted after QMovie::start() has been called, and QMovie
has entered QMovie::Running state.
*/
/*! \fn void QMovie::resized(const QSize &size)
This signal is emitted when the current frame has been resized to \a
size. This effect is sometimes used in animations as an alternative to
replacing the frame. You can call currentImage() or currentPixmap() to get a
copy of the updated frame.
*/
/*! \fn void QMovie::updated(const QRect &rect)
This signal is emitted when the rect \a rect in the current frame has been
updated. You can call currentImage() or currentPixmap() to get a copy of the
updated frame.
*/
/*! \fn void QMovie::frameChanged(int frameNumber)
\since 4.1
This signal is emitted when the frame number has changed to
\a frameNumber. You can call currentImage() or currentPixmap() to get a
copy of the frame.
*/
/*!
\fn void QMovie::stateChanged(QMovie::MovieState state)
This signal is emitted every time the state of the movie changes. The new
state is specified by \a state.
\sa QMovie::state()
*/
/*! \fn void QMovie::error(QImageReader::ImageReaderError error)
This signal is emitted by QMovie when the error \a error occurred during
playback. QMovie will stop the movie, and enter QMovie::NotRunning state.
*/
/*! \fn void QMovie::finished()
This signal is emitted when the movie has finished.
\sa QMovie::stop()
*/
#include "qglobal.h"
#ifndef QT_NO_MOVIE
#include "qmovie.h"
#include "qimage.h"
#include "qimagereader.h"
#include "qpixmap.h"
#include "qrect.h"
#include "qdatetime.h"
#include "qtimer.h"
#include "qpair.h"
#include "qmap.h"
#include "qlist.h"
#include "qbuffer.h"
#include "qdir.h"
#include "private/qobject_p.h"
#define QMOVIE_INVALID_DELAY -1
QT_BEGIN_NAMESPACE
class QFrameInfo
{
public:
QPixmap pixmap;
int delay;
bool endMark;
inline QFrameInfo(bool endMark)
: pixmap(QPixmap()), delay(QMOVIE_INVALID_DELAY), endMark(endMark)
{ }
inline QFrameInfo()
: pixmap(QPixmap()), delay(QMOVIE_INVALID_DELAY), endMark(false)
{ }
inline QFrameInfo(const QPixmap &pixmap, int delay)
: pixmap(pixmap), delay(delay), endMark(false)
{ }
inline bool isValid()
{
return endMark || !(pixmap.isNull() && (delay == QMOVIE_INVALID_DELAY));
}
inline bool isEndMarker()
{ return endMark; }
static inline QFrameInfo endMarker()
{ return QFrameInfo(true); }
};
class QMoviePrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QMovie)
public:
QMoviePrivate(QMovie *qq);
bool isDone();
bool next();
int speedAdjustedDelay(int delay) const;
bool isValid() const;
bool jumpToFrame(int frameNumber);
int frameCount() const;
bool jumpToNextFrame();
QFrameInfo infoForFrame(int frameNumber);
void reset();
inline void enterState(QMovie::MovieState newState) {
movieState = newState;
emit q_func()->stateChanged(newState);
}
// private slots
void _q_loadNextFrame();
void _q_loadNextFrame(bool starting);
QImageReader *reader;
int speed;
QMovie::MovieState movieState;
QRect frameRect;
QPixmap currentPixmap;
int currentFrameNumber;
int nextFrameNumber;
int greatestFrameNumber;
int nextDelay;
int playCounter;
qint64 initialDevicePos;
QMovie::CacheMode cacheMode;
bool haveReadAll;
bool isFirstIteration;
QMap<int, QFrameInfo> frameMap;
QString absoluteFilePath;
QTimer nextImageTimer;
};
/*! \internal
*/
QMoviePrivate::QMoviePrivate(QMovie *qq)
: reader(0), speed(100), movieState(QMovie::NotRunning),
currentFrameNumber(-1), nextFrameNumber(0), greatestFrameNumber(-1),
nextDelay(0), playCounter(-1),
cacheMode(QMovie::CacheNone), haveReadAll(false), isFirstIteration(true)
{
q_ptr = qq;
nextImageTimer.setSingleShot(true);
}
/*! \internal
*/
void QMoviePrivate::reset()
{
nextImageTimer.stop();
if (reader->device())
initialDevicePos = reader->device()->pos();
currentFrameNumber = -1;
nextFrameNumber = 0;
greatestFrameNumber = -1;
nextDelay = 0;
playCounter = -1;
haveReadAll = false;
isFirstIteration = true;
frameMap.clear();
}
/*! \internal
*/
bool QMoviePrivate::isDone()
{
return (playCounter == 0);
}
/*!
\internal
Given the original \a delay, this function returns the
actual number of milliseconds to delay according to
the current speed. E.g. if the speed is 200%, the
result will be half of the original delay.
*/
int QMoviePrivate::speedAdjustedDelay(int delay) const
{
return int( (qint64(delay) * qint64(100) ) / qint64(speed) );
}
/*!
\internal
Returns the QFrameInfo for the given \a frameNumber.
If the frame number is invalid, an invalid QFrameInfo is
returned.
If the end of the animation has been reached, a
special end marker QFrameInfo is returned.
*/
QFrameInfo QMoviePrivate::infoForFrame(int frameNumber)
{
if (frameNumber < 0)
return QFrameInfo(); // Invalid
if (haveReadAll && (frameNumber > greatestFrameNumber)) {
if (frameNumber == greatestFrameNumber+1)
return QFrameInfo::endMarker();
return QFrameInfo(); // Invalid
}
if (cacheMode == QMovie::CacheNone) {
if (frameNumber != currentFrameNumber+1) {
// Non-sequential frame access
if (!reader->jumpToImage(frameNumber)) {
if (frameNumber == 0) {
// Special case: Attempt to "rewind" so we can loop
// ### This could be implemented as QImageReader::rewind()
if (reader->device()->isSequential())
return QFrameInfo(); // Invalid
QString fileName = reader->fileName();
QByteArray format = reader->format();
QIODevice *device = reader->device();
QColor bgColor = reader->backgroundColor();
QSize scaledSize = reader->scaledSize();
delete reader;
if (fileName.isEmpty())
reader = new QImageReader(device, format);
else
reader = new QImageReader(absoluteFilePath, format);
(void)reader->canRead(); // Provoke a device->open() call
reader->device()->seek(initialDevicePos);
reader->setBackgroundColor(bgColor);
reader->setScaledSize(scaledSize);
} else {
return QFrameInfo(); // Invalid
}
}
}
if (reader->canRead()) {
// reader says we can read. Attempt to actually read image
QImage anImage = reader->read();
if (anImage.isNull()) {
// Reading image failed.
return QFrameInfo(); // Invalid
}
if (frameNumber > greatestFrameNumber)
greatestFrameNumber = frameNumber;
QPixmap aPixmap = QPixmap::fromImage(anImage);
int aDelay = reader->nextImageDelay();
return QFrameInfo(aPixmap, aDelay);
} else if (frameNumber != 0) {
// We've read all frames now. Return an end marker
haveReadAll = true;
return QFrameInfo::endMarker();
} else {
// No readable frames
haveReadAll = true;
return QFrameInfo();
}
}
// CacheMode == CacheAll
if (frameNumber > greatestFrameNumber) {
// Frame hasn't been read from file yet. Try to do it
for (int i = greatestFrameNumber + 1; i <= frameNumber; ++i) {
if (reader->canRead()) {
// reader says we can read. Attempt to actually read image
QImage anImage = reader->read();
if (anImage.isNull()) {
// Reading image failed.
return QFrameInfo(); // Invalid
}
greatestFrameNumber = i;
QPixmap aPixmap = QPixmap::fromImage(anImage);
int aDelay = reader->nextImageDelay();
QFrameInfo info(aPixmap, aDelay);
// Cache it!
frameMap.insert(i, info);
if (i == frameNumber) {
return info;
}
} else {
// We've read all frames now. Return an end marker
haveReadAll = true;
return QFrameInfo::endMarker();
}
}
}
// Return info for requested (cached) frame
return frameMap.value(frameNumber);
}
/*!
\internal
Attempts to advance the animation to the next frame.
If successful, currentFrameNumber, currentPixmap and
nextDelay are updated accordingly, and true is returned.
Otherwise, false is returned.
When false is returned, isDone() can be called to
determine whether the animation ended gracefully or
an error occurred when reading the frame.
*/
bool QMoviePrivate::next()
{
QTime time;
time.start();
QFrameInfo info = infoForFrame(nextFrameNumber);
if (!info.isValid())
return false;
if (info.isEndMarker()) {
// We reached the end of the animation.
if (isFirstIteration) {
if (nextFrameNumber == 0) {
// No frames could be read at all (error).
return false;
}
// End of first iteration. Initialize play counter
playCounter = reader->loopCount();
isFirstIteration = false;
}
// Loop as appropriate
if (playCounter != 0) {
if (playCounter != -1) // Infinite?
playCounter--; // Nope
nextFrameNumber = 0;
return next();
}
// Loop no more. Done
return false;
}
// Image and delay OK, update internal state
currentFrameNumber = nextFrameNumber++;
QSize scaledSize = reader->scaledSize();
if (scaledSize.isValid() && (scaledSize != info.pixmap.size()))
currentPixmap = QPixmap::fromImage( info.pixmap.toImage().scaled(scaledSize) );
else
currentPixmap = info.pixmap;
nextDelay = speedAdjustedDelay(info.delay);
// Adjust delay according to the time it took to read the frame
int processingTime = time.elapsed();
if (processingTime > nextDelay)
nextDelay = 0;
else
nextDelay = nextDelay - processingTime;
return true;
}
/*! \internal
*/
void QMoviePrivate::_q_loadNextFrame()
{
_q_loadNextFrame(false);
}
void QMoviePrivate::_q_loadNextFrame(bool starting)
{
Q_Q(QMovie);
if (next()) {
if (starting && movieState == QMovie::NotRunning) {
enterState(QMovie::Running);
emit q->started();
}
if (frameRect.size() != currentPixmap.rect().size()) {
frameRect = currentPixmap.rect();
emit q->resized(frameRect.size());
}
emit q->updated(frameRect);
emit q->frameChanged(currentFrameNumber);
if (movieState == QMovie::Running)
nextImageTimer.start(nextDelay);
} else {
// Could not read another frame
if (!isDone()) {
emit q->error(reader->error());
}
// Graceful finish
if (movieState != QMovie::Paused) {
nextFrameNumber = 0;
isFirstIteration = true;
playCounter = -1;
enterState(QMovie::NotRunning);
emit q->finished();
}
}
}
/*!
\internal
*/
bool QMoviePrivate::isValid() const
{
return (greatestFrameNumber >= 0) // have we seen valid data
|| reader->canRead(); // or does the reader see valid data
}
/*!
\internal
*/
bool QMoviePrivate::jumpToFrame(int frameNumber)
{
if (frameNumber < 0)
return false;
if (currentFrameNumber == frameNumber)
return true;
nextFrameNumber = frameNumber;
if (movieState == QMovie::Running)
nextImageTimer.stop();
_q_loadNextFrame();
return (nextFrameNumber == currentFrameNumber+1);
}
/*!
\internal
*/
int QMoviePrivate::frameCount() const
{
int result;
if ((result = reader->imageCount()) != 0)
return result;
if (haveReadAll)
return greatestFrameNumber+1;
return 0; // Don't know
}
/*!
\internal
*/
bool QMoviePrivate::jumpToNextFrame()
{
return jumpToFrame(currentFrameNumber+1);
}
/*!
Constructs a QMovie object, passing the \a parent object to QObject's
constructor.
\sa setFileName(), setDevice(), setFormat()
*/
QMovie::QMovie(QObject *parent)
: QObject(*new QMoviePrivate(this), parent)
{
Q_D(QMovie);
d->reader = new QImageReader;
connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
}
/*!
Constructs a QMovie object. QMovie will use read image data from \a
device, which it assumes is open and readable. If \a format is not empty,
QMovie will use the image format \a format for decoding the image
data. Otherwise, QMovie will attempt to guess the format.
The \a parent object is passed to QObject's constructor.
*/
QMovie::QMovie(QIODevice *device, const QByteArray &format, QObject *parent)
: QObject(*new QMoviePrivate(this), parent)
{
Q_D(QMovie);
d->reader = new QImageReader(device, format);
d->initialDevicePos = device->pos();
connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
}
/*!
Constructs a QMovie object. QMovie will use read image data from \a
fileName. If \a format is not empty, QMovie will use the image format \a
format for decoding the image data. Otherwise, QMovie will attempt to
guess the format.
The \a parent object is passed to QObject's constructor.
*/
QMovie::QMovie(const QString &fileName, const QByteArray &format, QObject *parent)
: QObject(*new QMoviePrivate(this), parent)
{
Q_D(QMovie);
d->absoluteFilePath = QDir(fileName).absolutePath();
d->reader = new QImageReader(fileName, format);
if (d->reader->device())
d->initialDevicePos = d->reader->device()->pos();
connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
}
/*!
Destructs the QMovie object.
*/
QMovie::~QMovie()
{
Q_D(QMovie);
delete d->reader;
}
/*!
Sets the current device to \a device. QMovie will read image data from
this device when the movie is running.
\sa device(), setFormat()
*/
void QMovie::setDevice(QIODevice *device)
{
Q_D(QMovie);
d->reader->setDevice(device);
d->reset();
}
/*!
Returns the device QMovie reads image data from. If no device has
currently been assigned, 0 is returned.
\sa setDevice(), fileName()
*/
QIODevice *QMovie::device() const
{
Q_D(const QMovie);
return d->reader->device();
}
/*!
Sets the name of the file that QMovie reads image data from, to \a
fileName.
\sa fileName(), setDevice(), setFormat()
*/
void QMovie::setFileName(const QString &fileName)
{
Q_D(QMovie);
d->absoluteFilePath = QDir(fileName).absolutePath();
d->reader->setFileName(fileName);
d->reset();
}
/*!
Returns the name of the file that QMovie reads image data from. If no file
name has been assigned, or if the assigned device is not a file, an empty
QString is returned.
\sa setFileName(), device()
*/
QString QMovie::fileName() const
{
Q_D(const QMovie);
return d->reader->fileName();
}
/*!
Sets the format that QMovie will use when decoding image data, to \a
format. By default, QMovie will attempt to guess the format of the image
data.
You can call supportedFormats() for the full list of formats
QMovie supports.
\sa QImageReader::supportedImageFormats()
*/
void QMovie::setFormat(const QByteArray &format)
{
Q_D(QMovie);
d->reader->setFormat(format);
}
/*!
Returns the format that QMovie uses when decoding image data. If no format
has been assigned, an empty QByteArray() is returned.
\sa setFormat()
*/
QByteArray QMovie::format() const
{
Q_D(const QMovie);
return d->reader->format();
}
/*!
For image formats that support it, this function sets the background color
to \a color.
\sa backgroundColor()
*/
void QMovie::setBackgroundColor(const QColor &color)
{
Q_D(QMovie);
d->reader->setBackgroundColor(color);
}
/*!
Returns the background color of the movie. If no background color has been
assigned, an invalid QColor is returned.
\sa setBackgroundColor()
*/
QColor QMovie::backgroundColor() const
{
Q_D(const QMovie);
return d->reader->backgroundColor();
}
/*!
Returns the current state of QMovie.
\sa MovieState, stateChanged()
*/
QMovie::MovieState QMovie::state() const
{
Q_D(const QMovie);
return d->movieState;
}
/*!
Returns the rect of the last frame. If no frame has yet been updated, an
invalid QRect is returned.
\sa currentImage(), currentPixmap()
*/
QRect QMovie::frameRect() const
{
Q_D(const QMovie);
return d->frameRect;
}
/*!
Returns the current frame as a QPixmap.
\sa currentImage(), updated()
*/
QPixmap QMovie::currentPixmap() const
{
Q_D(const QMovie);
return d->currentPixmap;
}
/*!
Returns the current frame as a QImage.
\sa currentPixmap(), updated()
*/
QImage QMovie::currentImage() const
{
Q_D(const QMovie);
return d->currentPixmap.toImage();
}
/*!
Returns true if the movie is valid (e.g., the image data is readable and
the image format is supported); otherwise returns false.
*/
bool QMovie::isValid() const
{
Q_D(const QMovie);
return d->isValid();
}
/*!
Returns the number of frames in the movie.
Certain animation formats do not support this feature, in which
case 0 is returned.
*/
int QMovie::frameCount() const
{
Q_D(const QMovie);
return d->frameCount();
}
/*!
Returns the number of milliseconds QMovie will wait before updating the
next frame in the animation.
*/
int QMovie::nextFrameDelay() const
{
Q_D(const QMovie);
return d->nextDelay;
}
/*!
Returns the sequence number of the current frame. The number of the first
frame in the movie is 0.
*/
int QMovie::currentFrameNumber() const
{
Q_D(const QMovie);
return d->currentFrameNumber;
}
/*!
Jumps to the next frame. Returns true on success; otherwise returns false.
*/
bool QMovie::jumpToNextFrame()
{
Q_D(QMovie);
return d->jumpToNextFrame();
}
/*!
Jumps to frame number \a frameNumber. Returns true on success; otherwise
returns false.
*/
bool QMovie::jumpToFrame(int frameNumber)
{
Q_D(QMovie);
return d->jumpToFrame(frameNumber);
}
/*!
Returns the number of times the movie will loop before it finishes.
If the movie will only play once (no looping), loopCount returns 0.
If the movie loops forever, loopCount returns -1.
Note that, if the image data comes from a sequential device (e.g. a
socket), QMovie can only loop the movie if the cacheMode is set to
QMovie::CacheAll.
*/
int QMovie::loopCount() const
{
Q_D(const QMovie);
return d->reader->loopCount();
}
/*!
If \a paused is true, QMovie will enter \l Paused state and emit
stateChanged(Paused); otherwise it will enter \l Running state and emit
stateChanged(Running).
\sa state()
*/
void QMovie::setPaused(bool paused)
{
Q_D(QMovie);
if (paused) {
if (d->movieState == NotRunning)
return;
d->enterState(Paused);
d->nextImageTimer.stop();
} else {
if (d->movieState == Running)
return;
d->enterState(Running);
d->nextImageTimer.start(nextFrameDelay());
}
}
/*!
\property QMovie::speed
\brief the movie's speed
The speed is measured in percentage of the original movie speed.
The default speed is 100%.
Example:
\snippet doc/src/snippets/code/src_gui_image_qmovie.cpp 1
*/
void QMovie::setSpeed(int percentSpeed)
{
Q_D(QMovie);
d->speed = percentSpeed;
}
int QMovie::speed() const
{
Q_D(const QMovie);
return d->speed;
}
/*!
Starts the movie. QMovie will enter \l Running state, and start emitting
updated() and resized() as the movie progresses.
If QMovie is in the \l Paused state, this function is equivalent
to calling setPaused(false). If QMovie is already in the \l
Running state, this function does nothing.
\sa stop(), setPaused()
*/
void QMovie::start()
{
Q_D(QMovie);
if (d->movieState == NotRunning) {
d->_q_loadNextFrame(true);
} else if (d->movieState == Paused) {
setPaused(false);
}
}
/*!
Stops the movie. QMovie enters \l NotRunning state, and stops emitting
updated() and resized(). If start() is called again, the movie will
restart from the beginning.
If QMovie is already in the \l NotRunning state, this function
does nothing.
\sa start(), setPaused()
*/
void QMovie::stop()
{
Q_D(QMovie);
if (d->movieState == NotRunning)
return;
d->enterState(NotRunning);
d->nextImageTimer.stop();
d->nextFrameNumber = 0;
}
/*!
\since 4.1
Returns the scaled size of frames.
\sa QImageReader::scaledSize()
*/
QSize QMovie::scaledSize()
{
Q_D(QMovie);
return d->reader->scaledSize();
}
/*!
\since 4.1
Sets the scaled frame size to \a size.
\sa QImageReader::setScaledSize()
*/
void QMovie::setScaledSize(const QSize &size)
{
Q_D(QMovie);
d->reader->setScaledSize(size);
}
/*!
\since 4.1
Returns the list of image formats supported by QMovie.
\sa QImageReader::supportedImageFormats()
*/
QList<QByteArray> QMovie::supportedFormats()
{
QList<QByteArray> list = QImageReader::supportedImageFormats();
QMutableListIterator<QByteArray> it(list);
QBuffer buffer;
buffer.open(QIODevice::ReadOnly);
while (it.hasNext()) {
QImageReader reader(&buffer, it.next());
if (!reader.supportsAnimation())
it.remove();
}
return list;
}
/*!
\property QMovie::cacheMode
\brief the movie's cache mode
Caching frames can be useful when the underlying animation format handler
that QMovie relies on to decode the animation data does not support
jumping to particular frames in the animation, or even "rewinding" the
animation to the beginning (for looping). Furthermore, if the image data
comes from a sequential device, it is not possible for the underlying
animation handler to seek back to frames whose data has already been read
(making looping altogether impossible).
To aid in such situations, a QMovie object can be instructed to cache the
frames, at the added memory cost of keeping the frames in memory for the
lifetime of the object.
By default, this property is set to \l CacheNone.
\sa QMovie::CacheMode
*/
QMovie::CacheMode QMovie::cacheMode() const
{
Q_D(const QMovie);
return d->cacheMode;
}
void QMovie::setCacheMode(CacheMode cacheMode)
{
Q_D(QMovie);
d->cacheMode = cacheMode;
}
QT_END_NAMESPACE
#include "moc_qmovie.cpp"
#endif // QT_NO_MOVIE
|