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//
// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Thread.cpp : Defines the Thread class which represents a global EGL thread.
#include "libANGLE/Thread.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
namespace egl
{
Thread::Thread()
: mError(EGL_SUCCESS),
mAPI(EGL_OPENGL_ES_API),
mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
{
}
void Thread::setError(const Error &error)
{
mError = error.getCode();
}
EGLint Thread::getError() const
{
return mError;
}
void Thread::setAPI(EGLenum api)
{
mAPI = api;
}
EGLenum Thread::getAPI() const
{
return mAPI;
}
void Thread::setCurrent(gl::Context *context)
{
mContext = context;
}
Surface *Thread::getCurrentDrawSurface() const
{
if (mContext)
{
return mContext->getCurrentDrawSurface();
}
return nullptr;
}
Surface *Thread::getCurrentReadSurface() const
{
if (mContext)
{
return mContext->getCurrentReadSurface();
}
return nullptr;
}
gl::Context *Thread::getContext() const
{
return mContext;
}
gl::Context *Thread::getValidContext() const
{
if (mContext && mContext->isContextLost())
{
mContext->handleError(gl::OutOfMemory() << "Context has been lost.");
return nullptr;
}
return mContext;
}
Display *Thread::getCurrentDisplay() const
{
if (mContext)
{
return mContext->getCurrentDisplay();
}
return nullptr;
}
} // namespace egl
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