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#
# qmake configuration for common Mac OS (OSX and iOS)
#
!load(device_config): error(Could not successfully load device configuration)
QMAKE_PLATFORM += mac
QMAKE_RESOURCE = /Developer/Tools/Rez
QMAKE_EXTENSION_SHLIB = dylib
QMAKE_LIBDIR =
# sdk.prf will prefix the proper SDK sysroot
QMAKE_INCDIR_OPENGL = \
/System/Library/Frameworks/OpenGL.framework/Headers \
/System/Library/Frameworks/AGL.framework/Headers/
QMAKE_FIX_RPATH = install_name_tool -id
QMAKE_LFLAGS_RPATH =
QMAKE_LIBS_DYNLOAD =
QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL
QMAKE_LIBS_THREAD =
QMAKE_AR = ar cq
QMAKE_RANLIB = ranlib -s
QMAKE_NM = nm -P
include(unix.conf)
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