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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef __GRAPHICSSCENE__H__
#define __GRAPHICSSCENE__H__
//Qt
#include <QtWidgets/QGraphicsScene>
#include <QtCore/QSet>
#include <QtCore/QState>
class Boat;
class SubMarine;
class Torpedo;
class Bomb;
class PixmapItem;
class ProgressItem;
class TextInformationItem;
QT_BEGIN_NAMESPACE
class QAction;
QT_END_NAMESPACE
class GraphicsScene : public QGraphicsScene
{
Q_OBJECT
public:
enum Mode {
Big = 0,
Small
};
struct SubmarineDescription {
int type;
int points;
QString name;
};
struct LevelDescription {
int id;
QString name;
QList<QPair<int,int> > submarines;
};
GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
qreal sealLevel() const;
void setupScene(QAction *newAction, QAction *quitAction);
void addItem(Bomb *bomb);
void addItem(Torpedo *torpedo);
void addItem(SubMarine *submarine);
void addItem(QGraphicsItem *item);
void clearScene();
signals:
void subMarineDestroyed(int);
void allSubMarineDestroyed(int);
private slots:
void onBombExecutionFinished();
void onTorpedoExecutionFinished();
void onSubMarineExecutionFinished();
private:
Mode mode;
ProgressItem *progressItem;
TextInformationItem *textInformationItem;
Boat *boat;
QSet<SubMarine *> submarines;
QSet<Bomb *> bombs;
QSet<Torpedo *> torpedos;
QVector<SubmarineDescription> submarinesData;
QHash<int, LevelDescription> levelsData;
friend class PauseState;
friend class PlayState;
friend class LevelState;
friend class LostState;
friend class WinState;
friend class WinTransition;
friend class UpdateScoreTransition;
};
#endif //__GRAPHICSSCENE__H__
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