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path: root/src/gui/rhi/qrhid3d11.cpp
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Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp40
1 files changed, 21 insertions, 19 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 9b411c5021..3e136cdb80 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -873,8 +873,10 @@ const QRhiNativeHandles *QRhiD3D11::nativeHandles(QRhiCommandBuffer *cb)
void QRhiD3D11::beginExternal(QRhiCommandBuffer *cb)
{
- Q_UNUSED(cb);
- flushCommandBuffer();
+ QD3D11CommandBuffer *cbD = QRHI_RES(QD3D11CommandBuffer, cb);
+ // no timestampSwapChain, in order to avoid timestamp mess
+ executeCommandBuffer(cbD);
+ cbD->resetCommands();
}
void QRhiD3D11::endExternal(QRhiCommandBuffer *cb)
@@ -989,8 +991,9 @@ QRhi::FrameOpResult QRhiD3D11::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
return QRhi::FrameOpSuccess;
}
-QRhi::FrameOpResult QRhiD3D11::beginOffscreenFrame(QRhiCommandBuffer **cb)
+QRhi::FrameOpResult QRhiD3D11::beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags)
{
+ Q_UNUSED(flags);
ofr.active = true;
ofr.cbWrapper.resetState();
@@ -999,8 +1002,9 @@ QRhi::FrameOpResult QRhiD3D11::beginOffscreenFrame(QRhiCommandBuffer **cb)
return QRhi::FrameOpSuccess;
}
-QRhi::FrameOpResult QRhiD3D11::endOffscreenFrame()
+QRhi::FrameOpResult QRhiD3D11::endOffscreenFrame(QRhi::EndFrameFlags flags)
{
+ Q_UNUSED(flags);
ofr.active = false;
executeCommandBuffer(&ofr.cbWrapper);
@@ -1135,27 +1139,25 @@ static inline bool isDepthTextureFormat(QRhiTexture::Format format)
QRhi::FrameOpResult QRhiD3D11::finish()
{
- if (inFrame)
- flushCommandBuffer();
+ if (inFrame) {
+ if (ofr.active) {
+ Q_ASSERT(!contextState.currentSwapChain);
+ Q_ASSERT(ofr.cbWrapper.recordingPass == QD3D11CommandBuffer::NoPass);
+ executeCommandBuffer(&ofr.cbWrapper);
+ ofr.cbWrapper.resetCommands();
+ } else {
+ Q_ASSERT(contextState.currentSwapChain);
+ Q_ASSERT(contextState.currentSwapChain->cb.recordingPass == QD3D11CommandBuffer::NoPass);
+ executeCommandBuffer(&contextState.currentSwapChain->cb); // no timestampSwapChain, in order to avoid timestamp mess
+ contextState.currentSwapChain->cb.resetCommands();
+ }
+ }
finishActiveReadbacks();
return QRhi::FrameOpSuccess;
}
-void QRhiD3D11::flushCommandBuffer()
-{
- if (ofr.active) {
- Q_ASSERT(!contextState.currentSwapChain);
- executeCommandBuffer(&ofr.cbWrapper);
- ofr.cbWrapper.resetCommands();
- } else {
- Q_ASSERT(contextState.currentSwapChain);
- executeCommandBuffer(&contextState.currentSwapChain->cb); // no timestampSwapChain, in order to avoid timestamp mess
- contextState.currentSwapChain->cb.resetCommands();
- }
-}
-
void QRhiD3D11::enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD,
int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc)
{