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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "fbopaintdevice.h"
+
+#include <QOffscreenSurface>
+#include <QOpenGLFunctions>
+
+QFboPaintDevice::QFboPaintDevice(const QSize& size, bool flipped, bool clearOnInit,
+ QOpenGLFramebufferObject::Attachment attachment)
+ : QOpenGLPaintDevice(size)
+{
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(attachment);
+ format.setSamples(4);
+ m_framebufferObject = new QOpenGLFramebufferObject(size, format);
+ QOffscreenSurface *surface = new QOffscreenSurface();
+ surface->create();
+ m_surface = surface;
+ setPaintFlipped(flipped);
+ if (clearOnInit) {
+ m_framebufferObject->bind();
+
+ context()->functions()->glClearColor(0, 0, 0, 0);
+ context()->functions()->glClear(GL_COLOR_BUFFER_BIT);
+ }
+}
+
+QFboPaintDevice::~QFboPaintDevice()
+{
+ delete m_framebufferObject;
+ delete m_surface;
+}
+
+void QFboPaintDevice::ensureActiveTarget()
+{
+ if (QOpenGLContext::currentContext() != context())
+ context()->makeCurrent(m_surface);
+
+ m_framebufferObject->bind();
+}
+
+GLuint QFboPaintDevice::takeTexture()
+{
+ // We have multisamples so we can't just forward takeTexture().
+ QOpenGLFramebufferObject resolvedFbo(m_framebufferObject->size(), m_framebufferObject->attachment());
+ QOpenGLFramebufferObject::blitFramebuffer(&resolvedFbo, m_framebufferObject);
+ return resolvedFbo.takeTexture();
+}
+
+QImage QFboPaintDevice::toImage() const
+{
+ QOpenGLContext* currentContext = QOpenGLContext::currentContext();
+ QSurface* currentSurface = currentContext ? currentContext->surface() : 0;
+
+ context()->makeCurrent(m_surface);
+
+ QImage image = m_framebufferObject->toImage(!paintFlipped());
+
+ if (currentContext)
+ currentContext->makeCurrent(currentSurface);
+ else
+ context()->doneCurrent();
+
+ return image;
+}