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diff --git a/doc/src/painting-and-printing/paintsystem.qdoc b/doc/src/painting-and-printing/paintsystem.qdoc new file mode 100644 index 0000000000..d93fb952a8 --- /dev/null +++ b/doc/src/painting-and-printing/paintsystem.qdoc @@ -0,0 +1,560 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \group painting + \title Painting Classes + \ingroup groups + + \brief Classes that provide support for painting. + + See also this introduction to the \link coordsys.html Qt + coordinate system. \endlink +*/ + +/*! + \group painting-3D + \title Rendering in 3D + \ingroup groups + + \brief Classes that provide support for rendering in 3D. +*/ + +/*! + \page paintsystem.html + \title Paint System + \brief A system for painting on the screen or on print devices using the same API + \ingroup qt-graphics + \ingroup frameworks-technologies + \ingroup qt-basic-concepts + + + Qt's paint system enables painting on screen and print devices + using the same API, and is primarily based on the QPainter, + QPaintDevice, and QPaintEngine classes. + + QPainter is used to perform drawing operations, QPaintDevice is an + abstraction of a two-dimensional space that can be painted on + using a QPainter, and QPaintEngine provides the interface that the + painter uses to draw onto different types of devices. The + QPaintEngine class is used internally by QPainter and + QPaintDevice, and is hidden from application programmers unless + they create their own device type. + + \image paintsystem-core.png + + The main benefit of this approach is that all painting follows the + same painting pipeline making it easy to add support for new + features and providing default implementations for unsupported + ones. + + \section1 Topics + \list + \o \l{Classes for Painting} + \o \l{Paint Devices and Backends} + \o \l{Drawing and Filling} + \o \l{Coordinate System} + \o \l{Reading and Writing Image Files} + \o \l{Styling} + \o \l{Printing with Qt} + \endlist + + \section1 Classes for Painting + + These classes provide support for painting onto a paint device. + + \annotatedlist painting + + Alternatively, Qt provides the QtOpenGL module, offering classes + that makes it easy to use OpenGL in Qt applications. Among others, + the module provides an OpenGL widget class that can be used just + like any other Qt widget, except that it opens an OpenGL display + buffer where the OpenGL API can be used to render the contents. +*/ + + +/*! + \page paintsystem-devices.html + \title Paint Devices and Backends + + \contentspage The Paint System + \nextpage Drawing and Filling + + \section1 Creating a Paint Device + + The QPaintDevice class is the base class of objects that can be + painted, i.e. QPainter can draw on any QPaintDevice + subclass. QPaintDevice's drawing capabilities are currently + implemented by the QWidget, QImage, QPixmap, QGLWidget, + QGLPixelBuffer, QPicture and QPrinter subclasses. + + \image paintsystem-devices.png + + \table 100% + \row \o \bold Widget + + The QWidget class is the base class of all user interface + objects. The widget is the atom of the user interface: it receives + mouse, keyboard and other events from the window system, and + paints a representation of itself on the screen. + + \row \o \bold Image + + The QImage class provides a hardware-independent image + representation which is designed and optimized for I/O, and for + direct pixel access and manipulation. QImage supports several + image formats including monochrome, 8-bit, 32-bit and + alpha-blended images. + + One advantage of using QImage as a paint device is that it is + possible to guarantee the pixel exactness of any drawing operation + in a platform-independent way. Another benefit is that the + painting can be performed in another thread than the current GUI + thread. + + \row \o \bold Pixmap + + The QPixmap class is an off-screen image representation which is + designed and optimized for showing images on screen. Unlike + QImage, the pixel data in a pixmap is internal and is managed by + the underlying window system, i.e. pixels can only be accessed + through QPainter functions or by converting the QPixmap to a + QImage. + + To optimize drawing with QPixmap, Qt provides the QPixmapCache + class which can be used to store temporary pixmaps that are + expensive to generate without using more storage space than the + cache limit. + + Qt also provides the QBitmap convenience class, inheriting + QPixmap. QBitmap guarantees monochrome (1-bit depth) pixmaps, and + is mainly used for creating custom QCursor and QBrush objects, + constructing QRegion objects, and for setting masks for pixmaps + and widgets. + + \row \o \bold {OpenGL Widget} + + As mentioned previously, Qt provides the QtOpenGL module offering + classes that makes it easy to use OpenGL in Qt applications. For + example, the QGLWidget enables the OpenGL API for + rendering. + + But QGLWidget is also a QWidget subclass, and can be used by + QPainter as any other paint device. One huge benefit from this is + that it enables Qt to utilize the high performance of OpenGL for + most drawing operations, such as transformations and pixmap + drawing. + + \row \o \bold {Pixel Buffer} + + The QtOpenGL module also provides the QGLPixelBuffer class which + inherits QPaintDevice directly. + + QGLPixelBuffer encapsulates an OpenGL pbuffer. Rendering into a + pbuffer is normally done using full hardware acceleration which + can be significantly faster than rendering into a QPixmap. + + \row \o \bold {Framebuffer Object} + + The QtOpenGL module also provides the QGLFramebufferObject class + which inherits QPaintDevice directly. + + QGLFramebufferObject encapsulates an OpenGL framebuffer object. + Framebuffer objects can also be used for off-screen rendering, and + offer several advantages over pixel buffers for this purpose. + These are described in the QGLFramebufferObject class documentation. + + \row \o \bold {Picture} + + The QPicture class is a paint device that records and replays + QPainter commands. A picture serializes painter commands to an IO + device in a platform-independent format. QPicture is also + resolution independent, i.e. a QPicture can be displayed on + different devices (for example svg, pdf, ps, printer and screen) + looking the same. + + Qt provides the QPicture::load() and QPicture::save() functions + as well as streaming operators for loading and saving pictures. + + \row \o \bold {Printer} + + The QPrinter class is a paint device that paints on a printer. On + Windows or Mac OS X, QPrinter uses the built-in printer + drivers. On X11, QPrinter generates postscript and sends that to + lpr, lp, or another print program. QPrinter can also print to any + other QPrintEngine object. + + The QPrintEngine class defines an interface for how QPrinter + interacts with a given printing subsystem. The common case when + creating your own print engine, is to derive from both + QPaintEngine and QPrintEngine. + + The output format is by default determined by the platform the + printer is running on, but by explicitly setting the output format + to QPrinter::PdfFormat, QPrinter will generate its output as a PDF + file. + + \row \o \bold {Custom Backends} + + Support for a new backend can be implemented by deriving from the + QPaintDevice class and reimplementing the virtual + QPaintDevice::paintEngine() function to tell QPainter which paint + engine should be used to draw on this particular device. To + actually be able to draw on the device, this paint engine must be + a custom paint engine created by deriving from the QPaintEngine + class. + + \endtable + + \section1 Selecting the Painting Backend + + Since Qt 4.5, it is possible to replace the paint engines and paint + devices used for widgets, pixmaps and the offscreen double buffer. By + default the backends are: + + \table + \row + \o Windows + \o Software Rasterizer + \row + \o X11 + \o X11 + \row + \o Mac OS X + \o CoreGraphics + \row + \o Embedded + \o Software Rasterizer + \endtable + + Passing a command line parameter to the application, such as, + \c{-graphicssystem raster}, specifies that Qt should use the software + rasterizer for this application. The Software rasterizer is fully + supported on all platforms. + + \code + > analogclock -graphicssystem raster + \endcode + + There is also a \c{-graphicssystem opengl} mode that uses OpenGL for + all drawing. Currently, this engine is experimental as it does not draw + everything correctly. + + Qt also supports being configured using \c {-graphicssystem + raster|opengl} in which case all applications will use the + specified graphics system for its graphics. +*/ + +/*! + \page paintsystem-drawing.html + \title Drawing and Filling + + \previouspage Paint Devices and Backends + \contentspage The Paint System + \nextpage Coordinate System + + \section1 Drawing + + QPainter provides highly optimized functions to do most of the + drawing GUI programs require. It can draw everything from simple + graphical primitives (represented by the QPoint, QLine, QRect, + QRegion and QPolygon classes) to complex shapes like vector + paths. In Qt vector paths are represented by the QPainterPath + class. QPainterPath provides a container for painting operations, + enabling graphical shapes to be constructed and reused. + + \table 100% + \row + \o \image paintsystem-painterpath.png + \o \bold QPainterPath + + A painter path is an object composed of lines and curves. For + example, a rectangle is composed by lines and an ellipse is + composed by curves. + + The main advantage of painter paths over normal drawing operations + is that complex shapes only need to be created once; then they can + be drawn many times using only calls to the QPainter::drawPath() + function. + + A QPainterPath object can be used for filling, outlining, and + clipping. To generate fillable outlines for a given painter path, + use the QPainterPathStroker class. + + \endtable + + Lines and outlines are drawn using the QPen class. A pen is + defined by its style (i.e. its line-type), width, brush, how the + endpoints are drawn (cap-style) and how joins between two + connected lines are drawn (join-style). The pen's brush is a + QBrush object used to fill strokes generated with the pen, + i.e. the QBrush class defines the fill pattern. + + QPainter can also draw aligned text and pixmaps. + + When drawing text, the font is specified using the QFont class. Qt + will use the font with the specified attributes, or if no matching + font exists, Qt will use the closest matching installed font. The + attributes of the font that is actually used can be retrieved + using the QFontInfo class. In addition, the QFontMetrics class + provides the font measurements, and the QFontDatabase class + provides information about the fonts available in the underlying + window system. + + Normally, QPainter draws in a "natural" coordinate system, but it + is able to perform view and world transformations using the + QTransform class. For more information, see \l {Coordinate + System}, which also describes the rendering process, i.e. the + relation between the logical representation and the rendered + pixels, and the benefits of anti-aliased painting. + + \table 100% + \row \o + \bold {Anti-Aliased Painting} + + When drawing, the pixel rendering is controlled by the + QPainter::Antialiasing render hint. The QPainter::RenderHint enum + is used to specify flags to QPainter that may or may not be + respected by any given engine. + + The QPainter::Antialiasing value indicates that the engine should + antialias edges of primitives if possible, i.e. smoothing the + edges by using different color intensities. + + \o \image paintsystem-antialiasing.png + + \endtable + + \section1 Filling + + Shapes are filled using the QBrush class. A brush is defined + by its color and its style (i.e. its fill pattern). + + Any color in Qt is represented by the QColor class which supports + the RGB, HSV and CMYK color models. QColor also support + alpha-blended outlining and filling (specifying the transparency + effect), and the class is platform and device independent (the + colors are mapped to hardware using the QColormap class). For more + information, see the QColor class documentation. + + When creating a new widget, it is recommend to use the colors in + the widget's palette rather than hard-coding specific colors. All + widgets in Qt contain a palette and use their palette to draw + themselves. A widget's palette is represented by the QPalette + class which contains color groups for each widget state. + + The available fill patterns are described by the Qt::BrushStyle + enum. These include basic patterns spanning from uniform color to + very sparse pattern, various line combinations, gradient fills and + textures. Qt provides the QGradient class to define custom + gradient fills, while texture patterns are specified using the + QPixmap class. + + \table 100% + \row + \o \image paintsystem-fancygradient.png + \o \bold QGradient + + The QGradient class is used in combination with QBrush to specify + gradient fills. + + \image paintsystem-gradients.png + + Qt currently supports three types of gradient fills: Linear + gradients interpolate colors between start and end points, radial + gradients interpolate colors between a focal point and end points + on a circle surrounding it, and conical gradients interpolate + colors around a center point. + + \endtable +*/ + +/*! + \page paintsystem-images.html + \title Reading and Writing Image Files + + \previouspage Coordinate System + \contentspage The Paint System + \nextpage Styling + + The most common way to read images is through QImage and QPixmap's + constructors, or by calling the QImage::load() and QPixmap::load() + functions. In addition, Qt provides the QImageReader class which + gives more control over the process. Depending on the underlying + support in the image format, the functions provided by the class + can save memory and speed up loading of images. + + Likewise, Qt provides the QImageWriter class which supports + setting format specific options, such as the gamma level, + compression level and quality, prior to storing the image. If you + do not need such options, you can use QImage::save() or + QPixmap::save() instead. + + \table 100% + \row + \o \bold QMovie + + QMovie is a convenience class for displaying animations, using the + QImageReader class internally. Once created, the QMovie class + provides various functions for both running and controlling the + given animation. + + \o \image paintsystem-movie.png + \endtable + + The QImageReader and QImageWriter classes rely on the + QImageIOHandler class which is the common image I/O interface for + all image formats in Qt. QImageIOHandler objects are used + internally by QImageReader and QImageWriter to add support for + different image formats to Qt. + + A list of the supported file formats are available through the + QImageReader::supportedImageFormats() and + QImageWriter::supportedImageFormats() functions. Qt supports + several file formats by default, and in addition new formats can + be added as plugins. The currently supported formats are listed in + the QImageReader and QImageWriter class documentation. + + Qt's plugin mechanism can also be used to write a custom image + format handler. This is done by deriving from the QImageIOHandler + class, and creating a QImageIOPlugin object which is a factory for + creating QImageIOHandler objects. When the plugin is installed, + QImageReader and QImageWriter will automatically load the plugin + and start using it. + + \section1 Rendering SVG files + + \table 100% + \row + \o \image paintsystem-svg.png + \o \bold {SVG Rendering} + + Scalable Vector Graphics (SVG) is a language for describing two-dimensional + graphics and graphical applications in XML. SVG 1.1 is a W3C Recommendation + and forms the core of the current SVG developments in Qt. SVG 1.2 is the + specification currently being developed by the \l{SVG Working Group}, and it + is \l{http://www.w3.org/TR/SVG12/}{available in draft form}. + The \l{Mobile SVG Profiles} (SVG Basic and SVG Tiny) are aimed at + resource-limited devices and are part of the 3GPP platform for third generation + mobile phones. You can read more about SVG at \l{About SVG}. + + Qt supports the \l{SVG 1.2 Tiny Static Features}{static features} of + \l{SVG 1.2 Tiny}. ECMA scripts and DOM manipulation are currently not + supported. + + SVG drawings can be rendered onto any QPaintDevice subclass. This + approach gives developers the flexibility to experiment, in order + to find the best solution for each application. + + The easiest way to render SVG files is to construct a QSvgWidget and + load an SVG file using one of the QSvgWidget::load() functions. + + QSvgRenderer is the class responsible for rendering SVG files for + QSvgWidget, and it can be used directly to provide SVG support for + custom widgets. + To load an SVG file, construct a QSvgRenderer with a file name or the + contents of a file, or call QSvgRenderer::load() on an existing + renderer. If the SVG file has been loaded successfully the + QSvgRenderer::isValid() will return true. + + Once you have loaded the SVG file successfully, you can render it + with the QSvgRenderer::render() function. Note that this scheme allows + you to render SVG files on all paint devices supported by Qt, including + QWidget, QGLWidget, and QImage. See the \l{SVG Viewer Example}{SVG Viewer} + example for more details. + + \endtable +*/ + +/*! + \page paintsystem-styling.html + \title Styling + + \previouspage Reading and Writing Image Files + \contentspage The Paint System + \nextpage Printing with Qt + + Qt's built-in widgets use the QStyle class to perform nearly all + of their drawing. QStyle is an abstract base class that + encapsulates the look and feel of a GUI, and can be used to make + the widgets look exactly like the equivalent native widgets or to + give the widgets a custom look. + + Qt provides a set of QStyle subclasses that emulate the native + look of the different platforms supported by Qt (QWindowsStyle, + QMacStyle, QMotifStyle, etc.). These styles are built into the + QtGui library, other styles can be made available using Qt's + plugin mechansim. + + Most functions for drawing style elements take four arguments: + + \list + \o an enum value specifying which graphical element to draw + \o a QStyleOption object specifying how and where to render that element + \o a QPainter object that should be used to draw the element + \o a QWidget object on which the drawing is performed (optional) + \endlist + + The style gets all the information it needs to render the + graphical element from the QStyleOption class. The widget is + passed as the last argument in case the style needs it to perform + special effects (such as animated default buttons on Mac OS X), + but it isn't mandatory. In fact, QStyle can be used to draw on any + paint device (not just widgets), in which case the widget argument + is a zero pointer. + + \image paintsystem-stylepainter.png + + The paint system also provides the QStylePainter class inheriting + from QPainter. QStylePainter is a convenience class for drawing + QStyle elements inside a widget, and extends QPainter with a set + of high-level drawing functions implemented on top of QStyle's + API. The advantage of using QStylePainter is that the parameter + lists get considerably shorter. + + \table 100% + \row + \o \inlineimage paintsystem-icon.png + \o \bold QIcon + + The QIcon class provides scalable icons in different modes and states. + + QIcon can generate pixmaps reflecting an icon's state, mode and + size. These pixmaps are generated from the set of pixmaps + made available to the icon, and are used by Qt widgets to show an + icon representing a particular action. + + The rendering of a QIcon object is handled by the QIconEngine + class. Each icon has a corresponding icon engine that is + responsible for drawing the icon with a requested size, mode and + state. + + \endtable + + For more information about widget styling and appearance, see the + \l{Styles and Style Aware Widgets}. +*/ |