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diff --git a/doc/src/examples/diagramscene.qdoc b/doc/src/examples/diagramscene.qdoc new file mode 100644 index 0000000000..fca31ca33f --- /dev/null +++ b/doc/src/examples/diagramscene.qdoc @@ -0,0 +1,834 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example graphicsview/diagramscene + \title Diagram Scene Example + + This example shows use of Qt's graphics framework. + + \image diagramscene.png + + The Diagram Scene example is an application in which you can + create a flowchart diagram. It is possible to add flowchart shapes + and text and connect the shapes by arrows as shown in the image + above. The shapes, arrows, and text can be given different + colors, and it is possible to change the font, style, and + underline of the text. + + The Qt graphics view framework is designed to manage and display + custom 2D graphics items. The main classes of the framework are + QGraphicsItem, QGraphicsScene and QGraphicsView. The graphics + scene manages the items and provides a surface for them. + QGraphicsView is a widget that is used to render a scene on the + screen. See the \l{Graphics View Framework} for a more detailed + description of the framework. + + In this example we show how to create such custom graphics + scenes and items by implementing classes that inherit + QGraphicsScene and QGraphicsItem. + + In particular we show how to: + + \list + \o Create custom graphics items. + \o Handle mouse events and movement of items. + \o Implement a graphics scene that can manage our custom items. + \o Custom painting of items. + \o Create a movable and editable text item. + \endlist + + The example consists of the following classes: + \list + \o \c MainWindow creates the widgets and display + them in a QMainWindow. It also manages the interaction + between the widgets and the graphics scene, view and + items. + \o \c DiagramItem inherits QGraphicsPolygonItem and + represents a flowchart shape. + \o \c TextDiagramItem inherits QGraphicsTextItem and + represents text items in the diagram. The class adds + support for moving the item with the mouse, which is not + supported by QGraphicsTextItem. + \o \c Arrow inherits QGraphicsLineItem and is an arrow + that connect two DiagramItems. + \o \c DiagramScene inherits QGraphicsDiagramScene and + provides support for \c DiagramItem, \c Arrow and + \c DiagramTextItem (In addition to the support already + handled by QGraphicsScene). + \endlist + + \section1 MainWindow Class Definition + + \snippet examples/graphicsview/diagramscene/mainwindow.h 0 + + The \c MainWindow class creates and lays out the widgets in a + QMainWindow. The class forwards input from the widgets to the + DiagramScene. It also updates its widgets when the diagram + scene's text item changes, or a diagram item or a diagram text item + is inserted into the scene. + + The class also deletes items from the scene and handles the + z-ordering, which decides the order in which items are drawn when + they overlap each other. + + \section1 MainWindow Class Implementation + + + We start with a look at the constructor: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 0 + + In the constructor we call methods to create the widgets and + layouts of the example before we create the diagram scene. + The toolbars must be created after the scene as they connect + to its signals. We then lay the widgets out in the window. + + We connect to the \c itemInserted() and \c textInserted() slots of + the diagram scenes as we want to uncheck the buttons in the tool + box when an item is inserted. When an item is selected in + the scene we receive the \c itemSelected() signal. We use this to + update the widgets that display font properties if the item + selected is a \c DiagramTextItem. + + The \c createToolBox() function creates and lays out the widgets + of the \c toolBox QToolBox. We will not examine it with a + high level of detail as it does not deal with graphics framework + specific functionality. Here is its implementation: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 21 + + This part of the function sets up the tabbed widget item that + contains the flowchart shapes. An exclusive QButtonGroup always + keeps one button checked; we want the group to allow all buttons + to be unchecked. + We still use a button group since we can associate user + data, which we use to store the diagram type, with each button. + The \c createCellWidget() function sets up the buttons in the + tabbed widget item and is examined later. + + The buttons of the background tabbed widget item is set up in the + same way, so we skip to the creation of the tool box: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 22 + + We set the preferred size of the toolbox as its maximum. This + way, more space is given to the graphics view. + + Here is the \c createActions() function: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 23 + + We show an example of the creation of an action. The + functionality the actions trigger is discussed in the slots we + connect the actions to. You can see the \l{Application + Example}{application example} if you need a high-level + introduction to actions. + + The is the \c createMenus() function: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 24 + + We create the three menus' of the example. + + The \c createToolbars() function sets up the examples tool + bars. The three \l{QToolButton}s in the \c colorToolBar, the \c + fontColorToolButton, \c fillColorToolButton, and \c + lineColorToolButton, are interesting as we create icons for them + by drawing on a QPixmap with a QPainter. We show how the \c + fillColorToolButton is created. This button lets the user select a + color for the diagram items. + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 25 + \dots + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 26 + + We set the menu of the tool button with + \l{QToolButton::}{setMenu()}. We need the \c fillAction QAction + object to always be pointing to the selected action of the menu. + The menu is created with the \c createColorMenu() function and, as + we shall see later, contains one menu item for each color that the + items can have. When the user presses the button, which trigger + the \l{QToolButton::}{clicked()} signal, we can set the color of + the selected item to the color of \c fillAction. It is with \c + createColorToolButtonIcon() we create the icon for the button. + + \dots + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 27 + + Here is the \c createBackgroundCellWidget() function: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 28 + + This function creates \l{QWidget}s containing a tool button + and a label. The widgets created with this function are used for + the background tabbed widget item in the tool box. + + Here is the \c createCellWidget() function: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 29 + + This function returns a QWidget containing a QToolButton with + an image of one of the \c DiagramItems, i.e., flowchart shapes. + The image is created by the \c DiagramItem through the \c image() + function. The QButtonGroup class lets us attach an id (int) with + each button; we store the diagram's type, i.e., the + DiagramItem::DiagramType enum. We use the stored diagram type when + we create new diagram items for the scene. The widgets created + with this function is used in the tool box. + + Here is the \c createColorMenu() function: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 30 + + This function creates a color menu that is used as the + drop-down menu for the tool buttons in the \c colorToolBar. We + create an action for each color that we add to the menu. We fetch + the actions data when we set the color of items, lines, and text. + + Here is the \c createColorToolButtonIcon() function: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 31 + + This function is used to create the QIcon of the \c + fillColorToolButton, \c fontColorToolButton, and \c + lineColorToolButton. The \a imageFile string is either the text, + flood-fill, or line symbol that is used for the buttons. Beneath + the image we draw a filled rectangle using \a color. + + Here is the \c createColorIcon() function: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 32 + + This function creates an icon with a filled rectangle in the + color of \a color. It is used for creating icons for the color + menus in the \c fillColorToolButton, \c fontColorToolButton, and + \c lineColorToolButton. + + Here is the \c backgroundButtonGroupClicked() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 1 + + In this function we set the QBrush that is used to draw the + background of the diagramscene. The background can be a grid of + squares of blue, gray, or white tiles, or no grid at all. We have + \l{QPixmap}s of the tiles from png files that we create the brush + with. + + When one of the buttons in the background tabbed widget item is + clicked we change the brush; we find out which button it is by + checking its text. + + Here is the implementation of \c buttonGroupClicked(): + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 2 + + This slot is called when a button in \c buttonGroup is checked. + When a button is checked the user can click on the graphics view + and a \c DiagramItem of the selected type will be inserted into + the \c DiagramScene. We must loop through the buttons in the group + to uncheck other buttons as only one button is allowed to be + checked at a time. + + \c QButtonGroup assigns an id to each button. We have set the id + of each button to the diagram type, as given by DiagramItem::DiagramType + that will be inserted into the scene when it is clicked. We can + then use the button id when we set the diagram type with + \c setItemType(). In the case of text we assigned an id that has a + value that is not in the DiagramType enum. + + Here is the implementation of \c deleteItem(): + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 3 + + This slot deletes the selected item, if any, from the scene. It + deletes the arrows first in order to avoid to delete them twice. If + the item to be deleted is a \c DiagramItem, we also need to delete + arrows connected to it; we don't want arrows in the scene that + aren't connected to items in both ends. + + This is the implementation of pointerGroupClicked(): + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 4 + + The \c pointerTypeGroup decides whether the scene is in ItemMove + or InsertLine mode. This button group is exclusive, i.e., only + one button is checked at any time. As with the \c buttonGroup above + we have assigned an id to the buttons that matches values of the + DiagramScene::Mode enum, so that we can use the id to set the + correct mode. + + Here is the \c bringToFront() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 5 + + Several items may collide, i.e., overlap, with each other in + the scene. This slot is called when the user requests that an + item should be placed on top of the items it collides with. + \l{QGraphicsItem}{QGrapicsItems} have a z-value that decides the + order in which items are stacked in the scene; you can think of it + as the z-axis in a 3D coordinate system. When items collide the + items with higher z-values will be drawn on top of items with + lower values. When we bring an item to the front we can loop + through the items it collides with and set a z-value that is + higher than all of them. + + Here is the \c sendToBack() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 6 + + This slot works in the same way as \c bringToFront() described + above, but sets a z-value that is lower than items the item that + should be send to the back collides with. + + This is the implementation of \c itemInserted(): + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 7 + + This slot is called from the \c DiagramScene when an item has been + added to the scene. We set the mode of the scene back to the mode + before the item was inserted, which is ItemMove or InsertText + depending on which button is checked in the \c pointerTypeGroup. + We must also uncheck the button in the in the \c buttonGroup. + + Here is the implementation of \c textInserted(): + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 8 + + We simply set the mode of the scene back to the mode it had before + the text was inserted. + + Here is the \c currentFontChanged() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 9 + + When the user requests a font change, by using one of the + widgets in the \c fontToolBar, we create a new QFont object and + set its properties to match the state of the widgets. This is done + in \c handleFontChange(), so we simply call that slot. + + Here is the \c fontSizeChanged() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 10 + + When the user requests a font change, by using one of the + widgets in the \c fontToolBar, we create a new QFont object and + set its properties to match the state of the widgets. This is done + in \c handleFontChange(), so we simply call that slot. + + Here is the implementation of \c sceneScaleChanged(): + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 11 + + The user can increase or decrease the scale, with the \c + sceneScaleCombo, the scene is drawn in. + It is not the scene itself that changes its scale, but only the + view. + + Here is the \c textColorChanged() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 12 + + This slot is called when an item in the drop-down menu of the \c + fontColorToolButton is pressed. We need to change the icon on + the button to the color of the selected QAction. We keep a pointer + to the selected action in \c textAction. It is in \c + textButtonTriggered() we change the text color to the color of \c + textAction, so we call that slot. + + Here is the \c itemColorChanged() implementation: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 13 + + This slot handles requests for changing the color of \c + DiagramItems in the same manner as \c textColorChanged() does for + \c DiagramTextItems. + + Here is the implementation of \c lineColorChanged(): + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 14 + + This slot handles requests for changing the color of \c Arrows in + the same manner that \c textColorChanged() does it for \c + DiagramTextItems. + + Here is the \c textButtonTriggered() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 15 + + \c textAction points to the QAction of the currently selected menu item + in the \c fontColorToolButton's color drop-down menu. We have set + the data of the action to the QColor the action represents, so we + can simply fetch this when we set the color of text with \c + setTextColor(). + + Here is the \c fillButtonTriggered() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 16 + + \c fillAction points to the selected menu item in the drop-down + menu of \c fillColorToolButton(). We can therefore use the data of + this action when we set the item color with \c setItemColor(). + + Here is the \c lineButtonTriggered() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 17 + + \c lineAction point to the selected item in the drop-down menu of + \c lineColorToolButton. We use its data when we set the arrow + color with \c setLineColor(). + + Here is the \c handleFontChange() function: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 18 + + \c handleFontChange() is called when any of the widgets that show + font properties changes. We create a new QFont object and set its + properties based on the widgets. We then call the \c setFont() + function of \c DiagramScene; it is the scene that set the font of + the \c DiagramTextItems it manages. + + Here is the \c itemSelected() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 19 + + This slot is called when an item in the \c DiagramScene is + selected. In the case of this example it is only text items that + emit signals when they are selected, so we do not need to check + what kind of graphics \a item is. + + We set the state of the widgets to match the properties of the + font of the selected text item. + + This is the \c about() slot: + + \snippet examples/graphicsview/diagramscene/mainwindow.cpp 20 + + This slot displays an about box for the example when the user + selects the about menu item from the help menu. + + \section1 DiagramScene Class Definition + + The \c DiagramScene class inherits QGraphicsScene and adds + functionality to handle \c DiagramItems, \c Arrows, and \c + DiagramTextItems in addition to the items handled by its super + class. + + + \snippet examples/graphicsview/diagramscene/diagramscene.h 0 + + In the \c DiagramScene a mouse click can give three different + actions: the item under the mouse can be moved, an item may be + inserted, or an arrow may be connected between to diagram items. + Which action a mouse click has depends on the mode, given by the + Mode enum, the scene is in. The mode is set with the \c setMode() + function. + + The scene also sets the color of its items and the font of its + text items. The colors and font used by the scene can be set with + the \c setLineColor(), \c setTextColor(), \c setItemColor() and \c + setFont() functions. The type of \c DiagramItem, given by the + DiagramItem::DiagramType function, to be created when an item is + inserted is set with the \c setItemType() slot. + + The \c MainWindow and \c DiagramScene share responsibility for + the examples functionality. \c MainWindow handles the following + tasks: the deletion of items, text, and arrows; moving diagram + items to the back and front; and setting the scale of the scene. + + \section1 DiagramScene Class Implementation + + + We start with the constructor: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 0 + + The scene uses \c myItemMenu to set the context menu when it + creates \c DiagramItems. We set the default mode to \c + DiagramScene::MoveItem as this gives the default behavior of + QGraphicsScene. + + Here is the \c setLineColor() function: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 1 + + The \c isItemChange function returns true if an \c Arrow item is + selected in the scene in which case we want to change its color. + When the \c DiagramScene creates and adds new arrows to the scene + it will also use the new \a color. + + Here is the \c setTextColor() function: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 2 + + This function sets the color of \c DiagramTextItems equal to the + way \c setLineColor() sets the color of \c Arrows. + + Here is the \c setItemColor() function: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 3 + + This function sets the color the scene will use when creating + \c DiagramItems. It also changes the color of a selected \c + DiagramItem. + + This is the implementation of \c setFont(): + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 4 + + Set the font to use for new and selected, if a text item is + selected, \c DiagramTextItems. + + This is the implementation of \c editorLostFocus() slot: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 5 + + \c DiagramTextItems emit a signal when they loose focus, which is + connected to this slot. We remove the item if it has no text. + If not, we would leak memory and confuse the user as the items + will be edited when pressed on by the mouse. + + The \c mousePressEvent() function handles mouse press event's + different depending on which mode the \c DiagramScene is in. We + examine its implementation for each mode: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 6 + + We simply create a new \c DiagramItem and add it to the scene at + the position the mouse was pressed. Note that the origin of its + local coordinate system will be under the mouse pointer position. + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 7 + + The user adds \c Arrows to the scene by stretching a line between + the items the arrow should connect. The start of the line is fixed + in the place the user clicked the mouse and the end follows the + mouse pointer as long as the button is held down. When the user + releases the mouse button an \c Arrow will be added to the scene + if there is a \c DiagramItem under the start and end of the line. + We will see how this is implemented later; here we simply add the + line. + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 8 + + The \c DiagramTextItem is editable when the + Qt::TextEditorInteraction flag is set, else it is movable by the + mouse. We always want the text to be drawn on top of the other + items in the scene, so we set the value to a number higher + than other items in the scene. + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 9 + + We are in MoveItem mode if we get to the default switch; we + can then call the QGraphicsScene implementation, which + handles movement of items with the mouse. We make this call even + if we are in another mode making it possible to add an item and + then keep the mouse button pressed down and start moving + the item. In the case of text items, this is not possible as they + do not propagate mouse events when they are editable. + + This is the \c mouseMoveEvent() function: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 10 + + We must draw the line if we are in InsertMode and the mouse button + is pressed down (the line is not 0). As discussed in \c + mousePressEvent() the line is drawn from the position the mouse + was pressed to the current position of the mouse. + + If we are in MoveItem mode, we call the QGraphicsScene + implementation, which handles movement of items. + + In the \c mouseReleaseEvent() function we need to check if an arrow + should be added to the scene: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 11 + + First we need to get the items (if any) under the line's start + and end points. The line itself is the first item at these points, + so we remove it from the lists. As a precaution, we check if the + lists are empty, but this should never happen. + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 12 + + Now we check if there are two different \c DiagramItems under + the lines start and end points. If there are we can create an \c + Arrow with the two items. The arrow is then added to each item and + finally the scene. The arrow must be updated to adjust its start + and end points to the items. We set the z-value of the arrow to + -1000.0 because we always want it to be drawn under the items. + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 13 + + Here is the \c isItemChange() function: + + \snippet examples/graphicsview/diagramscene/diagramscene.cpp 14 + + The scene has single selection, i.e., only one item can be + selected at any given time. The foreach will then loop one time + with the selected item or none if no item is selected. \c + isItemChange() is used to check whether a selected item exists + and also is of the specified diagram \a type. + + \section1 DiagramItem Class Definition + + + \snippet examples/graphicsview/diagramscene/diagramitem.h 0 + + The \c DiagramItem represents a flowchart shape in the \c + DiagramScene. It inherits QGraphicsPolygonItem and has a polygon + for each shape. The enum DiagramType has a value for each of the + flowchart shapes. + + The class has a list of the arrows that are connected to it. + This is necessary because only the item knows when it is being + moved (with the \c itemChanged() function) at which time the + arrows must be updated. The item can also draw itself onto a + QPixmap with the \c image() function. This is used for the tool + buttons in \c MainWindow, see \c createColorToolButtonIcon() in + \c MainWindow. + + The Type enum is a unique identifier of the class. It is used by + \c qgraphicsitem_cast(), which does dynamic casts of graphics + items. The UserType constant is the minimum value a custom + graphics item type can be. + + \section1 DiagramItem Class Implementation + + + We start with a look at the constructor: + + \snippet examples/graphicsview/diagramscene/diagramitem.cpp 0 + + In the constructor we create the items polygon according to + \a diagramType. \l{QGraphicsItem}s are not movable or selectable + by default, so we must set these properties. + + Here is the \c removeArrow() function: + + \snippet examples/graphicsview/diagramscene/diagramitem.cpp 1 + + \c removeArrow() is used to remove \c Arrow items when they + or \c DiagramItems they are connected to are removed from the + scene. + + Here is the \c removeArrows() function: + + \snippet examples/graphicsview/diagramscene/diagramitem.cpp 2 + + This function is called when the item is removed from the scene + and removes all arrows that are connected to this item. The arrow + must be removed from the \c arrows list of both its start and end + item. + + Here is the \c addArrow() function: + + \snippet examples/graphicsview/diagramscene/diagramitem.cpp 3 + + This function simply adds the \a arrow to the items \c arrows list. + + Here is the \c image() function: + + \snippet examples/graphicsview/diagramscene/diagramitem.cpp 4 + + This function draws the polygon of the item onto a QPixmap. In + this example we use this to create icons for the tool buttons in + the tool box. + + Here is the \c contextMenuEvent() function: + + \snippet examples/graphicsview/diagramscene/diagramitem.cpp 5 + + We show the context menu. As right mouse clicks, which shows the + menu, don't select items by default we set the item selected with + \l{QGraphicsItem::}{setSelected()}. This is necessary since an + item must be selected to change its elevation with the + \c bringToFront and \c sendToBack actions. + + This is the implementation of \c itemChange(): + + \snippet examples/graphicsview/diagramscene/diagramitem.cpp 6 + + If the item has moved, we need to update the positions of the + arrows connected to it. The implementation of QGraphicsItem does + nothing, so we just return \a value. + + \section1 DiagramTextItem Class Definition + + The \c TextDiagramItem class inherits QGraphicsTextItem and + adds the possibility to move editable text items. Editable + QGraphicsTextItems are designed to be fixed in place and editing + starts when the user single clicks on the item. With \c + DiagramTextItem the editing starts with a double click leaving + single click available to interact with and move it. + + \snippet examples/graphicsview/diagramscene/diagramtextitem.h 0 + + We use \c itemChange() and \c focusOutEvent() to notify the + \c DiagramScene when the text item loses focus and gets selected. + + We reimplement the functions that handle mouse events to make it + possible to alter the mouse behavior of QGraphicsTextItem. + + \section1 DiagramTextItem Implementation + + We start with the constructor: + + \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 0 + + We simply set the item movable and selectable, as these flags are + off by default. + + Here is the \c itemChange() function: + + \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 1 + + When the item is selected we emit the selectedChanged signal. The + \c MainWindow uses this signal to update the widgets that display + font properties to the font of the selected text item. + + Here is the \c focusOutEvent() function: + + \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 2 + + \c DiagramScene uses the signal emitted when the text item looses + focus to remove the item if it is empty, i.e., it contains no + text. + + This is the implementation of \c mouseDoubleClickEvent(): + + \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 5 + + When we receive a double click event, we make the item editable by calling + QGraphicsTextItem::setTextInteractionFlags(). We then forward the + double-click to the item itself. + + \section1 Arrow Class Definition + + The \c Arrow class is a graphics item that connects two \c + DiagramItems. It draws an arrow head to one of the items. To + achieve this the item needs to paint itself and also re implement + methods used by the graphics scene to check for collisions and + selections. The class inherits QGraphicsLine item, and draws the + arrowhead and moves with the items it connects. + + \snippet examples/graphicsview/diagramscene/arrow.h 0 + + The item's color can be set with \c setColor(). + + \c boundingRect() and \c shape() are reimplemented + from QGraphicsLineItem and are used by the scene + to check for collisions and selections. + + Calling \c updatePosition() causes the arrow to recalculate its + position and arrow head angle. \c paint() is reimplemented so that + we can paint an arrow rather than just a line between items. + + \c myStartItem and \c myEndItem are the diagram items that the + arrow connects. The arrow is drawn with its head to the end item. + \c arrowHead is a polygon with three vertices's we use to draw the + arrow head. + + \section1 Arrow Class Implementation + + The constructor of the \c Arrow class looks like this: + + \snippet examples/graphicsview/diagramscene/arrow.cpp 0 + + We set the start and end diagram items of the arrow. The arrow + head will be drawn where the line intersects the end item. + + Here is the \c boundingRect() function: + + \snippet examples/graphicsview/diagramscene/arrow.cpp 1 + + We need to reimplement this function because the arrow is + larger than the bounding rectangle of the QGraphicsLineItem. The + graphics scene uses the bounding rectangle to know which regions + of the scene to update. + + Here is the \c shape() function: + + \snippet examples/graphicsview/diagramscene/arrow.cpp 2 + + The shape function returns a QPainterPath that is the exact + shape of the item. The QGraphicsLineItem::shape() returns a path + with a line drawn with the current pen, so we only need to add + the arrow head. This function is used to check for collisions and + selections with the mouse. + + Here is the \c updatePosition() slot: + + \snippet examples/graphicsview/diagramscene/arrow.cpp 3 + + This slot updates the arrow by setting the start and end + points of its line to the center of the items it connects. + + Here is the \c paint() function: + + \snippet examples/graphicsview/diagramscene/arrow.cpp 4 + + If the start and end items collide we do not draw the arrow; the + algorithm we use to find the point the arrow should be drawn at + may fail if the items collide. + + We first set the pen and brush we will use for drawing the arrow. + + \snippet examples/graphicsview/diagramscene/arrow.cpp 5 + + We then need to find the position at which to draw the + arrowhead. The head should be drawn where the line and the end + item intersects. This is done by taking the line between each + point in the polygon and check if it intersects with the line of + the arrow. Since the line start and end points are set to the + center of the items the arrow line should intersect one and only + one of the lines of the polygon. Note that the points in the + polygon are relative to the local coordinate system of the item. + We must therefore add the position of the end item to make the + coordinates relative to the scene. + + \snippet examples/graphicsview/diagramscene/arrow.cpp 6 + + We calculate the angle between the x-axis and the line of the + arrow. We need to turn the arrow head to this angle so that it + follows the direction of the arrow. If the angle is negative we + must turn the direction of the arrow. + + We can then calculate the three points of the arrow head polygon. + One of the points is the end of the line, which now is the + intersection between the arrow line and the end polygon. Then we + clear the \c arrowHead polygon from the previous calculated arrow + head and set these new points. + + \snippet examples/graphicsview/diagramscene/arrow.cpp 7 + + If the line is selected, we draw two dotted lines that are + parallel with the line of the arrow. We do not use the default + implementation, which uses \l{QGraphicsItem::}{boundingRect()} + because the QRect bounding rectangle is considerably larger than + the line. +*/ |