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-rw-r--r--src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp9
-rw-r--r--tests/auto/corelib/platform/android/testdata/assets/top_level_dir/file_in_top_dir.txt1
-rw-r--r--tests/auto/corelib/platform/android/testdata/assets/top_level_dir/sub_dir/file_in_sub_dir.txt1
-rw-r--r--tests/auto/corelib/platform/android/testdata/assets/top_level_dir/sub_dir/sub_dir_2/sub_dir_3/file_in_sub_dir_3.txt1
-rw-r--r--tests/auto/corelib/platform/android/tst_android.cpp24
5 files changed, 35 insertions, 1 deletions
diff --git a/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp b/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
index e007088a22..43cc36d222 100644
--- a/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
+++ b/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
@@ -108,6 +108,8 @@ public:
FolderIterator(const QString &path)
: m_path(path)
{
+ // Note that empty dirs in the assets dir before the build are not going to be
+ // included in the final apk, so no empty folders should expected to be listed.
QJniObject files = QJniObject::callStaticObjectMethod(QtAndroid::applicationClass(),
"listAssetContent",
"(Landroid/content/res/AssetManager;Ljava/lang/String;)[Ljava/lang/String;",
@@ -350,8 +352,13 @@ public:
} else {
auto *assetDir = AAssetManager_openDir(m_assetManager, m_fileName.toUtf8());
if (assetDir) {
- if (AAssetDir_getNextFileName(assetDir))
+ if (AAssetDir_getNextFileName(assetDir)
+ || (!FolderIterator::fromCache(m_fileName, false)->empty())) {
+ // If AAssetDir_getNextFileName is not valid, it still can be a directory that
+ // contains only other directories (no files). FolderIterator will not be called
+ // on the directory containing files so it should not be too time consuming now.
m_assetInfo->type = AssetItem::Type::Folder;
+ }
AAssetDir_close(assetDir);
}
}
diff --git a/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/file_in_top_dir.txt b/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/file_in_top_dir.txt
new file mode 100644
index 0000000000..61e2c47c25
--- /dev/null
+++ b/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/file_in_top_dir.txt
@@ -0,0 +1 @@
+FooBar \ No newline at end of file
diff --git a/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/sub_dir/file_in_sub_dir.txt b/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/sub_dir/file_in_sub_dir.txt
new file mode 100644
index 0000000000..61e2c47c25
--- /dev/null
+++ b/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/sub_dir/file_in_sub_dir.txt
@@ -0,0 +1 @@
+FooBar \ No newline at end of file
diff --git a/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/sub_dir/sub_dir_2/sub_dir_3/file_in_sub_dir_3.txt b/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/sub_dir/sub_dir_2/sub_dir_3/file_in_sub_dir_3.txt
new file mode 100644
index 0000000000..61e2c47c25
--- /dev/null
+++ b/tests/auto/corelib/platform/android/testdata/assets/top_level_dir/sub_dir/sub_dir_2/sub_dir_3/file_in_sub_dir_3.txt
@@ -0,0 +1 @@
+FooBar \ No newline at end of file
diff --git a/tests/auto/corelib/platform/android/tst_android.cpp b/tests/auto/corelib/platform/android/tst_android.cpp
index 49ba175c06..bb1fdcae1c 100644
--- a/tests/auto/corelib/platform/android/tst_android.cpp
+++ b/tests/auto/corelib/platform/android/tst_android.cpp
@@ -7,9 +7,11 @@
#include <QGuiApplication>
#include <QtCore/qnativeinterface.h>
#include <QtCore/qjniobject.h>
+#include <QtCore/qdiriterator.h>
#include <QScreen>
#include <qpa/qplatformscreen.h>
#include <qpa/qplatformnativeinterface.h>
+#include <QtCore/qdiriterator.h>
class tst_Android : public QObject
{
@@ -17,6 +19,7 @@ Q_OBJECT
private slots:
void assetsRead();
void assetsNotWritable();
+ void assetsIterating();
void testAndroidSdkVersion();
void testAndroidActivity();
void testRunOnAndroidMainThread();
@@ -46,6 +49,27 @@ void tst_Android::assetsNotWritable()
QVERIFY(!file.open(QIODevice::Append));
}
+void tst_Android::assetsIterating()
+{
+ QStringList assets = {"assets:/top_level_dir/file_in_top_dir.txt",
+ "assets:/top_level_dir/sub_dir",
+ "assets:/top_level_dir/sub_dir/file_in_sub_dir.txt",
+ "assets:/top_level_dir/sub_dir/sub_dir_2",
+ "assets:/top_level_dir/sub_dir/sub_dir_2/sub_dir_3",
+ "assets:/top_level_dir/sub_dir/sub_dir_2/sub_dir_3/file_in_sub_dir_3.txt"};
+
+ // Note that we have an "assets:/top_level_dir/sub_dir/empty_sub_dir" in the test's
+ // assets physical directory, but empty folders are not packaged in the built apk,
+ // so it's expected to not have such folder be listed in the assets on runtime
+
+ QDirIterator it("assets:/top_level_dir", QDirIterator::Subdirectories);
+ QStringList iteratorAssets;
+ while (it.hasNext())
+ iteratorAssets.append(it.next());
+
+ QVERIFY(assets == iteratorAssets);
+}
+
void tst_Android::testAndroidSdkVersion()
{
QVERIFY(QNativeInterface::QAndroidApplication::sdkVersion() > 0);