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authorLaszlo Agocs <laszlo.agocs@qt.io>2022-01-07 15:26:53 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2022-01-12 20:37:20 +0100
commitbfc713530a6354ce786d3f9bd0f4567844e7240f (patch)
tree5e760c6b936974046802f056c0dae1c71b987863 /src/gui/rhi/qrhigles2.cpp
parent9d15854138b72be25f4584144eee8f4c0bf8117a (diff)
downloadqtbase-bfc713530a6354ce786d3f9bd0f4567844e7240f.tar.gz
rhi: Add queries for vertex input/output limits
Mainly because we do have legacy code in the Qt 5 graphical effects that tries to dynamically determine the max number of varyings. Make it easier to port such code. Change-Id: I846cab2c2fe7b4cd473b5ced0146ca36f1c8169b Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhigles2.cpp')
-rw-r--r--src/gui/rhi/qrhigles2.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index b698ee369b..3cbda98e04 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -430,6 +430,18 @@ QT_BEGIN_NAMESPACE
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
+#ifndef GL_MAX_VARYING_COMPONENTS
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#endif
+
+#ifndef GL_MAX_VARYING_FLOATS
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#endif
+
+#ifndef GL_MAX_VARYING_VECTORS
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#endif
+
/*!
Constructs a new QRhiGles2InitParams.
@@ -849,6 +861,23 @@ bool QRhiGles2::create(QRhi::Flags flags)
caps.maxUniformVectors = qMin(maxVertexUniformComponents, maxFragmentUniformComponents) / 4;
}
+ f->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.maxVertexInputs);
+
+ if (caps.gles) {
+ f->glGetIntegerv(GL_MAX_VARYING_VECTORS, &caps.maxVertexOutputs);
+ } else if (caps.ctxMajor >= 3) {
+ GLint components = 0;
+ f->glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &components);
+ caps.maxVertexOutputs = components / 4;
+ } else {
+ // OpenGL before 3.0 only has this, and not the same as
+ // MAX_VARYING_COMPONENTS strictly speaking, but will do.
+ GLint components = 0;
+ f->glGetIntegerv(GL_MAX_VARYING_FLOATS, &components);
+ if (components > 0)
+ caps.maxVertexOutputs = components / 4;
+ }
+
if (!caps.gles) {
f->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
f->glEnable(GL_POINT_SPRITE);
@@ -1239,6 +1268,10 @@ int QRhiGles2::resourceLimit(QRhi::ResourceLimit limit) const
return 2048;
case QRhi::MaxUniformBufferRange:
return int(qMin<qint64>(INT_MAX, caps.maxUniformVectors * qint64(16)));
+ case QRhi::MaxVertexInputs:
+ return caps.maxVertexInputs;
+ case QRhi::MaxVertexOutputs:
+ return caps.maxVertexOutputs;
default:
Q_UNREACHABLE();
return 0;