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authorSean Harmer <sean.harmer@kdab.com>2013-01-03 16:06:51 +0000
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-03-12 16:01:14 +0100
commit771286e01e610155fb1f96c3bc3a8fd238c20219 (patch)
tree6da8f21cf25a3118f318a4e15041640511d267b4 /src/gui/opengl/qopengltimerquery.cpp
parenta410273fabb294b46b04f7ccee38bab668413061 (diff)
downloadqtbase-771286e01e610155fb1f96c3bc3a8fd238c20219.tar.gz
Add QOpenGLTimerQuery and QOpenGLTimeMonitor classes
QOpenGLTimerQuery encapsulates a single OpenGL timer query object. QOpenGLTimeMonitor is a convenience wrapper around a sequence of OpenGL timer query objects that can be used to profile OpenGL rendering code or to allow real-time adaptation of rendering methods based upon run-time performance. Change-Id: I873e591927080dea2b079b0e2a1eb9fed15c0372 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com> Reviewed-by: James Turner <james.turner@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopengltimerquery.cpp')
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diff --git a/src/gui/opengl/qopengltimerquery.cpp b/src/gui/opengl/qopengltimerquery.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopengltimerquery.h"
+
+#include "qopenglqueryhelper_p.h"
+#include <QtCore/private/qobject_p.h>
+#include <QtGui/QOpenGLContext>
+
+QT_BEGIN_NAMESPACE
+
+// Helper class used as fallback if OpenGL <3.3 is being used with EXT_timer_query
+class QExtTimerQueryHelper
+{
+public:
+ QExtTimerQueryHelper(QOpenGLContext *context)
+ {
+ Q_ASSERT(context);
+ GetQueryObjectui64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetQueryObjectui64vEXT"));
+ GetQueryObjecti64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64EXT *)>(context->getProcAddress("glGetQueryObjecti64vEXT"));
+ }
+
+ inline void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
+ {
+ GetQueryObjectui64vEXT(id, pname, params);
+ }
+
+ inline void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
+ {
+ GetQueryObjecti64vEXT(id, pname, params);
+ }
+
+private:
+ void (QOPENGLF_APIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT *params);
+ void (QOPENGLF_APIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT *params);
+};
+
+class QOpenGLTimerQueryPrivate : public QObjectPrivate
+{
+public:
+ QOpenGLTimerQueryPrivate()
+ : QObjectPrivate(),
+ context(0),
+ ext(0),
+ timeInterval(0),
+ timer(0)
+ {
+ }
+
+ ~QOpenGLTimerQueryPrivate()
+ {
+ delete core;
+ delete ext;
+ }
+
+ bool create();
+ void destroy();
+ void begin();
+ void end();
+ GLuint64 waitForTimeStamp() const;
+ void recordTimestamp();
+ bool isResultAvailable() const;
+ GLuint64 result() const;
+
+ // There are several cases we must handle:
+ // OpenGL >=3.3 includes timer queries as a core feature
+ // ARB_timer_query has same functionality as above. Requires OpenGL 3.2
+ // EXT_timer_query offers limited support. Can be used with OpenGL >=1.5
+ //
+ // Note that some implementations (OS X) provide OpenGL 3.2 but do not expose the
+ // ARB_timer_query extension. In such situations we must also be able to handle
+ // using the EXT_timer_query extension with any version of OpenGL.
+ //
+ // OpenGL 1.5 or above contains the generic query API and OpenGL 3.3 and
+ // ARB_timer_query provide the 64-bit query API. These are wrapped by
+ // QOpenGLQueryHelper. All we need to handle in addition is the EXT_timer_query
+ // case and to take care not to call the Core/ARB functions when we only
+ // have EXT_timer_query available.
+ QOpenGLContext *context;
+ QOpenGLQueryHelper *core;
+ QExtTimerQueryHelper *ext;
+ mutable GLuint64 timeInterval;
+ GLuint timer;
+};
+
+bool QOpenGLTimerQueryPrivate::create()
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+
+ if (timer && context == ctx)
+ return true;
+
+ context = ctx;
+ if (!context) {
+ qWarning("A current OpenGL context is required to create timer query objects");
+ return false;
+ }
+
+ // Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query
+ core = new QOpenGLQueryHelper(context);
+
+ // Check to see if we also need to resolve the functions for EXT_timer_query
+ QSurfaceFormat f = context->format();
+ if (f.version() <= qMakePair<int, int>(3, 2)
+ && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
+ && context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
+ ext = new QExtTimerQueryHelper(context);
+ } else if (f.version() <= qMakePair<int, int>(3, 2)
+ && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
+ && !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
+ qWarning("QOpenGLTimerQuery requires one of:\n"
+ " OpenGL 3.3 or newer,\n"
+ " OpenGL 3.2 and the ARB_timer_query extension\n"
+ " or the EXT_timer query extension");
+ return false;
+ }
+
+ core->glGenQueries(1, &timer);
+ return (timer != 0);
+}
+
+void QOpenGLTimerQueryPrivate::destroy()
+{
+ if (!timer)
+ return;
+
+ core->glDeleteQueries(1, &timer);
+ timer = 0;
+ context = 0;
+}
+
+// GL_TIME_ELAPSED_EXT is not defined on OS X 10.6
+#if !defined(GL_TIME_ELAPSED_EXT)
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#endif
+
+// GL_TIME_ELAPSED is not defined on OS X 10.7 or 10.8 yet
+#if !defined(GL_TIME_ELAPSED)
+#define GL_TIME_ELAPSED GL_TIME_ELAPSED_EXT
+#endif
+
+void QOpenGLTimerQueryPrivate::begin()
+{
+ core->glBeginQuery(GL_TIME_ELAPSED, timer);
+}
+
+void QOpenGLTimerQueryPrivate::end()
+{
+ core->glEndQuery(GL_TIME_ELAPSED);
+}
+
+void QOpenGLTimerQueryPrivate::recordTimestamp()
+{
+ // Don't call glQueryCounter if we only have EXT_timer_query
+#if defined(GL_TIMESTAMP)
+ if (!ext)
+ core->glQueryCounter(timer, GL_TIMESTAMP);
+ else
+ qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
+#else
+ qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
+#endif
+}
+
+GLuint64 QOpenGLTimerQueryPrivate::waitForTimeStamp() const
+{
+ GLint64 tmp = 0;
+#if defined(GL_TIMESTAMP)
+ if (!ext)
+ core->glGetInteger64v(GL_TIMESTAMP, &tmp);
+ else
+ qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
+#else
+ qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
+#endif
+ GLuint64 timestamp(tmp);
+ return timestamp;
+}
+
+bool QOpenGLTimerQueryPrivate::isResultAvailable() const
+{
+ GLuint available = GL_FALSE;
+ core->glGetQueryObjectuiv(timer, GL_QUERY_RESULT_AVAILABLE, &available);
+ return available;
+}
+
+GLuint64 QOpenGLTimerQueryPrivate::result() const
+{
+ if (!ext)
+ core->glGetQueryObjectui64v(timer, GL_QUERY_RESULT, &timeInterval);
+ else
+ ext->glGetQueryObjectui64vEXT(timer, GL_QUERY_RESULT, &timeInterval);
+ return timeInterval;
+}
+
+/*!
+ \class QOpenGLTimerQuery
+ \brief The QOpenGLTimerQuery class wraps an OpenGL timer query object.
+ \inmodule QtGui
+ \since 5.1
+ \ingroup painting-3D
+
+ OpenGL timer query objects are OpenGL managed resources to measure the
+ execution times of sequences of OpenGL commands on the GPU.
+
+ OpenGL offers various levels of support for timer queries, depending on
+ the version of OpenGL you have and the presence of the ARB_timer_query or
+ EXT_timer_query extensions. The support can be summarized as:
+
+ \list
+ \li OpenGL >=3.3 offers full support for all timer query functionality.
+ \li OpenGL 3.2 with the ARB_timer_query extension offers full support
+ for all timer query functionality.
+ \li OpenGL <=3.2 with the EXT_timer_query extension offers limited support
+ in that the timestamp of the GPU cannot be queried. Places where this
+ impacts functions provided by Qt classes will be highlighted in the
+ function documentation.
+ \li OpenGL ES 2 (and OpenGL ES 3) do not provide any support for OpenGL
+ timer queries.
+ \endlist
+
+ OpenGL represents time with a granularity of 1 nanosecond (1e-9 seconds). As a
+ consequence of this, 32-bit integers would only give a total possible duration
+ of approximately 4 seconds, which would not be difficult to exceed in poorly
+ performing or lengthy operations. OpenGL therefore uses 64 bit integer types
+ to represent times. A GLuint64 variable has enough width to contain a duration
+ of hundreds of years, which is plenty for real-time rendering needs.
+
+ As with the other Qt OpenGL classes, QOpenGLTimerQuery has a create()
+ function to create the underlying OpenGL object. This is to allow the developer to
+ ensure that there is a valid current OpenGL context at the time.
+
+ Once created, timer queries can be issued in one of several ways. The simplest
+ method is to delimit a block of commands with calls to begin() and end(). This
+ instructs OpenGL to measure the time taken from completing all commands issued
+ prior to begin() until the completion of all commands issued prior to end().
+
+ At the end of a frame we can retrieve the results by calling waitForResult().
+ As this function's name implies, it blocks CPU execution until OpenGL notifies
+ that the timer query result is available. To avoid blocking, you can check
+ if the query result is available by calling isResultAvailable(). Note that
+ modern GPUs are deeply pipelined and query results may not become availble for
+ between 1-5 frames after they were issued.
+
+ Note that OpenGL does not permit nesting or interleaving of multiple timer queries
+ using begin() and end(). Using multiple timer queries and recordTimestamp() avoids
+ this limitation. When using recordTimestamp() the result can be obtained at
+ some later time using isResultAvailable() and waitForResult(). Qt provides the
+ convenience class QOpenGLTimeMonitor that helps with using multiple query objects.
+
+ \sa QOpenGLTimeMonitor
+*/
+
+/*!
+ Creates a QOpenGLTimerQuery instance with the given \a parent. You must call create()
+ with a valid OpenGL context before using.
+*/
+QOpenGLTimerQuery::QOpenGLTimerQuery(QObject *parent)
+ : QObject(*new QOpenGLTimerQueryPrivate, parent)
+{
+}
+
+/*!
+ Destroys the QOpenGLTimerQuery and the underlying OpenGL resource.
+*/
+QOpenGLTimerQuery::~QOpenGLTimerQuery()
+{
+ QOpenGLContext* ctx = QOpenGLContext::currentContext();
+
+ Q_D(QOpenGLTimerQuery);
+ QOpenGLContext *oldContext = 0;
+ if (d->context != ctx) {
+ oldContext = ctx;
+ if (d->context->makeCurrent(oldContext->surface())) {
+ ctx = d->context;
+ } else {
+ qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to make query objects's context current");
+ ctx = 0;
+ }
+ }
+
+ if (ctx)
+ destroy();
+
+ if (oldContext) {
+ if (!oldContext->makeCurrent(oldContext->surface()))
+ qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to restore current context");
+ }
+}
+
+/*!
+ Creates the underlying OpenGL timer query object. There must be a valid OpenGL context
+ that supports query objects current for this function to succeed.
+
+ Returns true if the OpenGL timer query object was successfully created.
+*/
+bool QOpenGLTimerQuery::create()
+{
+ Q_D(QOpenGLTimerQuery);
+ return d->create();
+}
+
+/*!
+ Destroys the underlying OpenGL timer query object. The context that was current when
+ create() was called must be current when calling this function.
+*/
+void QOpenGLTimerQuery::destroy()
+{
+ Q_D(QOpenGLTimerQuery);
+ d->destroy();
+}
+
+/*!
+ Returns true if the underlying OpenGL query object has been created. If this
+ returns true and the associated OpenGL context is current, then you are able to issue
+ queries with this object.
+*/
+bool QOpenGLTimerQuery::isCreated() const
+{
+ Q_D(const QOpenGLTimerQuery);
+ return (d->timer != 0);
+}
+
+/*!
+ Returns the id of the underlying OpenGL query object.
+*/
+GLuint QOpenGLTimerQuery::objectId() const
+{
+ Q_D(const QOpenGLTimerQuery);
+ return d->timer;
+}
+
+/*!
+ Marks the start point in the OpenGL command queue for a sequence of commands to
+ be timed by this query object.
+
+ This is useful for simple use-cases. Usually it is better to use recordTimestamp().
+
+ \sa end(), isResultAvailable(), waitForResult(), recordTimestamp()
+*/
+void QOpenGLTimerQuery::begin()
+{
+ Q_D(QOpenGLTimerQuery);
+ d->begin();
+}
+
+/*!
+ Marks the end point in the OpenGL command queue for a sequence of commands to
+ be timed by this query object.
+
+ This is useful for simple use-cases. Usually it is better to use recordTimestamp().
+
+ \sa begin(), isResultAvailable(), waitForResult(), recordTimestamp()
+*/
+void QOpenGLTimerQuery::end()
+{
+ Q_D(QOpenGLTimerQuery);
+ d->end();
+}
+
+/*!
+ Places a marker in the OpenGL command queue for the GPU to record the timestamp
+ when this marker is reached by the GPU. This function is non-blocking and the
+ result will become available at some later time.
+
+ The availability of the result can be checked with isResultAvailable(). The result
+ can be fetched with waitForResult() which will block if the result is not yet
+ available.
+
+ \sa waitForResult(), isResultAvailable(), begin(), end()
+*/
+void QOpenGLTimerQuery::recordTimestamp()
+{
+ Q_D(QOpenGLTimerQuery);
+ return d->recordTimestamp();
+}
+
+/*!
+ Returns the current timestamp of the GPU when all previously issued OpenGL
+ commands have been received but not necessarily executed by the GPU.
+
+ This function blocks until the result is returned.
+
+ \sa recordTimestamp()
+*/
+GLuint64 QOpenGLTimerQuery::waitForTimestamp() const
+{
+ Q_D(const QOpenGLTimerQuery);
+ return d->waitForTimeStamp();
+}
+
+/*!
+ Returns true if the OpenGL timer query result is available.
+
+ This function is non-blocking and ideally should be used to check for the
+ availability of the query result before calling waitForResult().
+
+ \sa waitForResult()
+*/
+bool QOpenGLTimerQuery::isResultAvailable() const
+{
+ Q_D(const QOpenGLTimerQuery);
+ return d->isResultAvailable();
+}
+
+/*!
+ Returns the result of the OpenGL timer query.
+
+ This function will block until the result is made available by OpenGL. It is
+ recommended to call isResultAvailable() to ensure that the result is available
+ to avoid unnecessary blocking and stalling.
+
+ \sa isResultAvailable()
+*/
+GLuint64 QOpenGLTimerQuery::waitForResult() const
+{
+ Q_D(const QOpenGLTimerQuery);
+ return d->result();
+}
+
+
+class QOpenGLTimeMonitorPrivate : public QObjectPrivate
+{
+public:
+ QOpenGLTimeMonitorPrivate()
+ : QObjectPrivate(),
+ timers(),
+ timeSamples(),
+ context(0),
+ core(0),
+ ext(0),
+ requestedSampleCount(2),
+ currentSample(-1),
+ timerQueryActive(false)
+ {
+ }
+
+ ~QOpenGLTimeMonitorPrivate()
+ {
+ delete core;
+ delete ext;
+ }
+
+ bool create();
+ void destroy();
+ void recordSample();
+ bool isResultAvailable() const;
+ QVector<GLuint64> samples() const;
+ QVector<GLuint64> intervals() const;
+ void reset();
+
+ QVector<GLuint> timers;
+ mutable QVector<GLuint64> timeSamples;
+
+ QOpenGLContext *context;
+ QOpenGLQueryHelper *core;
+ QExtTimerQueryHelper *ext;
+
+ int requestedSampleCount;
+ int currentSample;
+ mutable bool timerQueryActive;
+};
+
+bool QOpenGLTimeMonitorPrivate::create()
+{
+ if (!timers.isEmpty() && timers.at(0) != 0 && timers.size() == requestedSampleCount)
+ return true;
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (context && context != ctx) {
+ qWarning("QTimeMonitor: Attempting to use different OpenGL context to recreate timers.\n"
+ "Please call destroy() first or use the same context to previously create");
+ return false;
+ }
+
+ context = ctx;
+ if (!context) {
+ qWarning("A current OpenGL context is required to create timer query objects");
+ return false;
+ }
+
+ // Resize the vectors that hold the timers and the recorded samples
+ timers.resize(requestedSampleCount);
+ timeSamples.resize(requestedSampleCount);
+
+ // Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query
+ core = new QOpenGLQueryHelper(context);
+
+ // Check to see if we also need to resolve the functions for EXT_timer_query
+ QSurfaceFormat f = context->format();
+ if (f.version() <= qMakePair<int, int>(3, 2)
+ && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
+ && context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
+ ext = new QExtTimerQueryHelper(context);
+ } else if (f.version() <= qMakePair<int, int>(3, 2)
+ && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
+ && !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
+ qWarning("QOpenGLTimeMonitor requires one of:\n"
+ " OpenGL 3.3 or newer,\n"
+ " OpenGL 3.2 and the ARB_timer_query extension\n"
+ " or the EXT_timer query extension");
+ return false;
+ }
+
+ core->glGenQueries(requestedSampleCount, timers.data());
+ return (timers.at(0) != 0);
+}
+
+void QOpenGLTimeMonitorPrivate::destroy()
+{
+ if (timers.isEmpty() || timers.at(0) == 0)
+ return;
+
+ core->glDeleteQueries(timers.size(), timers.data());
+ timers.clear();
+ delete core;
+ core = 0;
+ delete ext;
+ ext = 0;
+ context = 0;
+}
+
+void QOpenGLTimeMonitorPrivate::recordSample()
+{
+ // Use glQueryCounter() and GL_TIMESTAMP where available.
+ // Otherwise, simulate it with glBeginQuery()/glEndQuery()
+ if (!ext) {
+#if defined(GL_TIMESTAMP)
+ core->glQueryCounter(timers.at(++currentSample), GL_TIMESTAMP);
+#endif
+ } else {
+ if (currentSample == -1) {
+ core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample));
+ timerQueryActive = true;
+ } else if (currentSample < timers.size() - 1) {
+ core->glEndQuery(GL_TIME_ELAPSED_EXT);
+ core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample));
+ } else {
+ if (timerQueryActive) {
+ core->glEndQuery(GL_TIME_ELAPSED_EXT);
+ timerQueryActive = false;
+ }
+ }
+ }
+}
+
+bool QOpenGLTimeMonitorPrivate::isResultAvailable() const
+{
+ // The OpenGL spec says that if a query result is ready then the results of all queries
+ // of the same type issued before it must also be ready. Therefore we only need to check
+ // the availability of the result for the last issued query
+ GLuint available = GL_FALSE;
+ core->glGetQueryObjectuiv(timers.at(currentSample), GL_QUERY_RESULT_AVAILABLE, &available);
+ return available;
+}
+
+QVector<GLuint64> QOpenGLTimeMonitorPrivate::samples() const
+{
+ // For the Core and ARB options just ask for the timestamp for each timer query.
+ // For the EXT implementation we cannot obtain timestamps so we defer any result
+ // collection to the intervals() function
+ if (!ext) {
+ for (int i = 0; i <= currentSample; ++i)
+ core->glGetQueryObjectui64v(timers.at(i), GL_QUERY_RESULT, &timeSamples[i]);
+ } else {
+ qWarning("QOpenGLTimeMonitor::samples() requires OpenGL >=3.3\n"
+ "or OpenGL 3.2 and GL_ARB_timer_query");
+ }
+ return timeSamples;
+}
+
+QVector<GLuint64> QOpenGLTimeMonitorPrivate::intervals() const
+{
+ QVector<GLuint64> intervals(timers.size() - 1);
+ if (!ext) {
+ // Obtain the timestamp samples and calculate the interval durations
+ const QVector<GLuint64> timeStamps = samples();
+ for (int i = 0; i < intervals.size(); ++i)
+ intervals[i] = timeStamps[i+1] - timeStamps[i];
+ } else {
+ // Stop the last timer if needed
+ if (timerQueryActive) {
+ core->glEndQuery(GL_TIME_ELAPSED_EXT);
+ timerQueryActive = false;
+ }
+
+ // Obtain the results from all timers apart from the redundant last one. In this
+ // case the results actually are the intervals not timestamps
+ for (int i = 0; i < currentSample; ++i)
+ ext->glGetQueryObjectui64vEXT(timers.at(i), GL_QUERY_RESULT, &intervals[i]);
+ }
+
+ return intervals;
+}
+
+void QOpenGLTimeMonitorPrivate::reset()
+{
+ currentSample = -1;
+ timeSamples.fill(0);
+}
+
+
+/*!
+ \class QOpenGLTimeMonitor
+ \brief The QOpenGLTimeMonitor class wraps a sequence of OpenGL timer query objects.
+ \inmodule QtGui
+ \since 5.1
+ \ingroup painting-3D
+
+ The QOpenGLTimeMonitor class is a convenience wrapper around a collection of OpenGL
+ timer query objects used to measure intervals of time on the GPU to the level of
+ granularity required by your rendering application.
+
+ The OpenGL timer queries objects are queried in sequence to record the GPU
+ timestamps at positions of interest in your rendering code. Once the results for
+ all issues timer queries become available, the results can be fetched and
+ QOpenGLTimerMonitor will calculate the recorded time intervals for you.
+
+ The typical use case of this class is to either profile your application's rendering
+ algorithms or to adjust those algorithms in real-time for dynamic performance/quality
+ balancing.
+
+ Prior to using QOpenGLTimeMonitor in your rendering function you should set the
+ required number of sample points that you wish to record by calling setSamples(). Note
+ that measuring N sample points will produce N-1 time intervals. Once you have set the
+ number of sample points, call the create() function with a valid current OpenGL context
+ to create the necessary query timer objects. These steps are usually performed just
+ once in an initialization function.
+
+ Use the recordSample() function to delimit blocks of code containing OpenGL commands
+ that you wish to time. You can check availability of the resulting time
+ samples and time intervals with isResultAvailable(). The calculated time intervals and
+ the raw timestamp samples can be retrieved with the blocking waitForIntervals() and
+ waitForSamples() functions respectively.
+
+ After retrieving the results and before starting a new round of taking samples
+ (for example, in the next frame) be sure to call the reset() function which will clear
+ the cached results and reset the timer index back to the first timer object.
+
+ \sa QOpenGLTimerQuery
+*/
+
+/*!
+ Creates a QOpenGLTimeMonitor instance with the given \a parent. You must call create()
+ with a valid OpenGL context before using.
+
+ \sa setSampleCount(), create()
+*/
+QOpenGLTimeMonitor::QOpenGLTimeMonitor(QObject *parent)
+ : QObject(*new QOpenGLTimeMonitorPrivate, parent)
+{
+}
+
+/*!
+ Destroys the QOpenGLTimeMonitor and any underlying OpenGL resources.
+*/
+QOpenGLTimeMonitor::~QOpenGLTimeMonitor()
+{
+ QOpenGLContext* ctx = QOpenGLContext::currentContext();
+
+ Q_D(QOpenGLTimeMonitor);
+ QOpenGLContext *oldContext = 0;
+ if (d->context != ctx) {
+ oldContext = ctx;
+ if (d->context->makeCurrent(oldContext->surface())) {
+ ctx = d->context;
+ } else {
+ qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to make time monitor's context current");
+ ctx = 0;
+ }
+ }
+
+ if (ctx)
+ destroy();
+
+ if (oldContext) {
+ if (!oldContext->makeCurrent(oldContext->surface()))
+ qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to restore current context");
+ }
+}
+
+/*!
+ Sets the number of sample points to \a sampleCount. After setting the number
+ of samples with this function, you must call create() to instantiate the underlying
+ OpenGL timer query objects.
+
+ The new \a sampleCount must be at least 2.
+
+ \sa sampleCount(), create(), recordSample()
+*/
+void QOpenGLTimeMonitor::setSampleCount(int sampleCount)
+{
+ // We need at least 2 samples to get an interval
+ if (sampleCount < 2)
+ return;
+ Q_D(QOpenGLTimeMonitor);
+ d->requestedSampleCount = sampleCount;
+}
+
+/*!
+ Returns the number of sample points that have been requested with
+ setSampleCount(). If create was successfully called following setSampleCount(),
+ then the value returned will be the actual number of sample points
+ that can be used.
+
+ The default value for sample count is 2, leading to the measurement of a
+ single interval.
+
+ \sa setSampleCount()
+*/
+int QOpenGLTimeMonitor::sampleCount() const
+{
+ Q_D(const QOpenGLTimeMonitor);
+ return d->requestedSampleCount;
+}
+
+/*!
+ Instantiate sampleCount() OpenGL timer query objects that will be used
+ to track the amount of time taken to execute OpenGL commands between
+ successive calls to recordSample().
+
+ Returns true if the OpenGL timer query objects could be created.
+
+ \sa destroy(), setSampleCount(), recordSample()
+*/
+bool QOpenGLTimeMonitor::create()
+{
+ Q_D(QOpenGLTimeMonitor);
+ return d->create();
+}
+
+/*!
+ Destroys any OpenGL timer query objects used within this instance.
+
+ \sa create()
+*/
+void QOpenGLTimeMonitor::destroy()
+{
+ Q_D(QOpenGLTimeMonitor);
+ d->destroy();
+}
+
+/*!
+ Returns true if the underlying OpenGL query objects have been created. If this
+ returns true and the associated OpenGL context is current, then you are able to record
+ time samples with this object.
+*/
+bool QOpenGLTimeMonitor::isCreated() const
+{
+ Q_D(const QOpenGLTimeMonitor);
+ return (!d->timers.isEmpty() && d->timers.at(0) != 0);
+}
+
+/*!
+ Returns a QVector containing the object Ids of the OpenGL timer query objects.
+*/
+QVector<GLuint> QOpenGLTimeMonitor::objectIds() const
+{
+ Q_D(const QOpenGLTimeMonitor);
+ return d->timers;
+}
+
+/*!
+ Issues an OpenGL timer query at this point in the OpenGL command queue. Calling this
+ function in a sequence in your application's rendering function, will build up
+ details of the GPU time taken to execute the OpenGL commands between successive
+ calls to this function.
+
+ \sa setSampleCount(), isResultAvailable(), waitForSamples(), waitForIntervals()
+*/
+int QOpenGLTimeMonitor::recordSample()
+{
+ Q_D(QOpenGLTimeMonitor);
+ d->recordSample();
+ return d->currentSample;
+}
+
+/*!
+ Returns true if the OpenGL timer query results are available.
+
+ \sa waitForSamples(), waitForIntervals()
+*/
+bool QOpenGLTimeMonitor::isResultAvailable() const
+{
+ Q_D(const QOpenGLTimeMonitor);
+ return d->isResultAvailable();
+}
+
+/*!
+ Returns a QVector containing the GPU timestamps taken with recordSample().
+
+ This function will block until OpenGL indicates the results are available. It
+ is recommended to check the availability of the result prior to calling this
+ function with isResultAvailable().
+
+ \note This function only works on systems that have OpenGL >=3.3 or the
+ ARB_timer_query extension. See QOpenGLTimerQuery for more details.
+
+ \sa waitForIntervals(), isResultAvailable()
+*/
+QVector<GLuint64> QOpenGLTimeMonitor::waitForSamples() const
+{
+ Q_D(const QOpenGLTimeMonitor);
+ return d->samples();
+}
+
+/*!
+ Returns a QVector containing the time intervals delimited by the calls to
+ recordSample(). The resulting vector will contain one fewer element as
+ this represents the intervening intervals rather than the actual timestamp
+ samples.
+
+ This function will block until OpenGL indicates the results are available. It
+ is recommended to check the availability of the result prior to calling this
+ function with isResultAvailable().
+
+ \sa waitForSamples(), isResultAvailable()
+*/
+QVector<GLuint64> QOpenGLTimeMonitor::waitForIntervals() const
+{
+ Q_D(const QOpenGLTimeMonitor);
+ return d->intervals();
+}
+
+/*!
+ Resets the time monitor ready for use in another frame of rendering. Call
+ this once you have obtained the previous results and before calling
+ recordSample() for the first time on the next frame.
+
+ \sa recordSample()
+*/
+void QOpenGLTimeMonitor::reset()
+{
+ Q_D(QOpenGLTimeMonitor);
+ d->reset();
+}
+
+QT_END_NAMESPACE