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author | Andrew Knight <andrew.knight@digia.com> | 2014-05-06 13:41:47 +0300 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-09 12:31:36 +0200 |
commit | fe0348e1036d630c50895680bb9d6b3673fee8c2 (patch) | |
tree | 7d5b34f7c89ea72f4387ca59ddb617646c9bbe27 /src/3rdparty | |
parent | 295786d946aed262b01f5941dcde72d68781f6c1 (diff) | |
download | qtbase-fe0348e1036d630c50895680bb9d6b3673fee8c2.tar.gz |
ANGLE D3D11: Don't use mipmaps in level 9 textures
As the mipmaps levels aren't being generated on level 9, they shouldn't
be used. Fall back to multisampled textures instead (which is the
behavior for non-power-of-two textures anyway). This fixes an issue in
which textured polygons (e.g. QML Images) turn black when scaled down.
Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/3rdparty')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp index fdfbe526ec..0c981ac503 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp @@ -257,7 +257,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum D3D11_TEXTURE2D_DESC desc; desc.Width = width; // Compressed texture size constraints? desc.Height = height; - desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; + desc.MipLevels = mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? ((levels > 0) ? levels + mLodOffset : 0) : 1; desc.ArraySize = 1; desc.Format = mTextureFormat; desc.SampleDesc.Count = 1; |