diff options
author | Friedemann Kleint <Friedemann.Kleint@qt.io> | 2022-01-24 16:38:02 +0100 |
---|---|---|
committer | Friedemann Kleint <Friedemann.Kleint@qt.io> | 2022-01-25 15:54:05 +0100 |
commit | f172b964f6d9fc8cadeb7b5efeb3f59c0f8f16f6 (patch) | |
tree | 2824827877b7971fe8b4834acdbada107ca5b26b /examples | |
parent | 2d95b7534530fec1e1e52ef7e8be289abb48b822 (diff) | |
download | qtbase-f172b964f6d9fc8cadeb7b5efeb3f59c0f8f16f6.tar.gz |
threadedqopenglwidget example: Split out class Renderer
This makes the code clearer and decouples it from the
GLWidget.
As a drive-by, add a global shortcut to close.
Pick-to: 6.3 6.2
Change-Id: I3469d29bc367acc17c5f8acf9d46219259b8315b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'examples')
9 files changed, 441 insertions, 310 deletions
diff --git a/examples/opengl/threadedqopenglwidget/CMakeLists.txt b/examples/opengl/threadedqopenglwidget/CMakeLists.txt index c8a5d52d4a..187813afa1 100644 --- a/examples/opengl/threadedqopenglwidget/CMakeLists.txt +++ b/examples/opengl/threadedqopenglwidget/CMakeLists.txt @@ -12,6 +12,7 @@ set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/threadedqopenglwidget") find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL OpenGLWidgets Widgets) qt_add_executable(threadedqopenglwidget + renderer.cpp renderer.h glwidget.cpp glwidget.h main.cpp mainwindow.cpp mainwindow.h diff --git a/examples/opengl/threadedqopenglwidget/glwidget.cpp b/examples/opengl/threadedqopenglwidget/glwidget.cpp index 2101575fd4..8ffbddd2e3 100644 --- a/examples/opengl/threadedqopenglwidget/glwidget.cpp +++ b/examples/opengl/threadedqopenglwidget/glwidget.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2016 The Qt Company Ltd. +** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. @@ -49,6 +49,8 @@ ****************************************************************************/ #include "glwidget.h" +#include "renderer.h" + #include <qmath.h> #include <QGuiApplication> @@ -114,254 +116,3 @@ void GLWidget::grabContext() m_renderer->grabCond()->wakeAll(); m_renderer->unlockRenderer(); } - -Renderer::Renderer(GLWidget *w) : m_glwidget(w) {} - -void Renderer::paintQtLogo() -{ - vbo.bind(); - program.setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3); - program.setAttributeBuffer(normalAttr, GL_FLOAT, vertices.count() * 3 * sizeof(GLfloat), 3); - vbo.release(); - - program.enableAttributeArray(vertexAttr); - program.enableAttributeArray(normalAttr); - - glDrawArrays(GL_TRIANGLES, 0, vertices.size()); - - program.disableAttributeArray(normalAttr); - program.disableAttributeArray(vertexAttr); -} - -// Some OpenGL implementations have serious issues with compiling and linking -// shaders on multiple threads concurrently. Avoid this. -Q_GLOBAL_STATIC(QMutex, initMutex) - -void Renderer::render() -{ - if (m_exiting) - return; - - QOpenGLContext *ctx = m_glwidget->context(); - if (!ctx) // QOpenGLWidget not yet initialized - return; - - // Grab the context. - m_grabMutex.lock(); - emit contextWanted(); - m_grabCond.wait(&m_grabMutex); - QMutexLocker lock(&m_renderMutex); - m_grabMutex.unlock(); - - if (m_exiting) - return; - - Q_ASSERT(ctx->thread() == QThread::currentThread()); - - // Make the context (and an offscreen surface) current for this thread. The - // QOpenGLWidget's fbo is bound in the context. - m_glwidget->makeCurrent(); - - if (!m_inited) { - m_inited = true; - initializeOpenGLFunctions(); - - QMutexLocker initLock(initMutex()); - QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this); - const char *vsrc = - "attribute highp vec4 vertex;\n" - "attribute mediump vec3 normal;\n" - "uniform mediump mat4 matrix;\n" - "varying mediump vec4 color;\n" - "void main(void)\n" - "{\n" - " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" - " float angle = max(dot(normal, toLight), 0.0);\n" - " vec3 col = vec3(0.40, 1.0, 0.0);\n" - " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n" - " color = clamp(color, 0.0, 1.0);\n" - " gl_Position = matrix * vertex;\n" - "}\n"; - vshader->compileSourceCode(vsrc); - - QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this); - const char *fsrc = - "varying mediump vec4 color;\n" - "void main(void)\n" - "{\n" - " gl_FragColor = color;\n" - "}\n"; - fshader->compileSourceCode(fsrc); - - program.addShader(vshader); - program.addShader(fshader); - program.link(); - - vertexAttr = program.attributeLocation("vertex"); - normalAttr = program.attributeLocation("normal"); - matrixUniform = program.uniformLocation("matrix"); - - m_fAngle = 0; - m_fScale = 1; - createGeometry(); - - vbo.create(); - vbo.bind(); - const int verticesSize = vertices.count() * 3 * sizeof(GLfloat); - vbo.allocate(verticesSize * 2); - vbo.write(0, vertices.constData(), verticesSize); - vbo.write(verticesSize, normals.constData(), verticesSize); - - m_elapsed.start(); - } - - //qDebug("%p elapsed %lld", QThread::currentThread(), m_elapsed.restart()); - - glClearColor(0.1f, 0.2f, 0.2f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glFrontFace(GL_CW); - glCullFace(GL_FRONT); - glEnable(GL_CULL_FACE); - glEnable(GL_DEPTH_TEST); - - QMatrix4x4 modelview; - modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f); - modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f); - modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f); - modelview.scale(m_fScale); - modelview.translate(0.0f, -0.2f, 0.0f); - - program.bind(); - program.setUniformValue(matrixUniform, modelview); - paintQtLogo(); - program.release(); - - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - - m_fAngle += 1.0f; - - // Make no context current on this thread and move the QOpenGLWidget's - // context back to the gui thread. - m_glwidget->doneCurrent(); - ctx->moveToThread(qGuiApp->thread()); - - // Schedule composition. Note that this will use QueuedConnection, meaning - // that update() will be invoked on the gui thread. - QMetaObject::invokeMethod(m_glwidget, "update"); -} - -void Renderer::createGeometry() -{ - vertices.clear(); - normals.clear(); - - qreal x1 = +0.06f; - qreal y1 = -0.14f; - qreal x2 = +0.14f; - qreal y2 = -0.06f; - qreal x3 = +0.08f; - qreal y3 = +0.00f; - qreal x4 = +0.30f; - qreal y4 = +0.22f; - - quad(x1, y1, x2, y2, y2, x2, y1, x1); - quad(x3, y3, x4, y4, y4, x4, y3, x3); - - extrude(x1, y1, x2, y2); - extrude(x2, y2, y2, x2); - extrude(y2, x2, y1, x1); - extrude(y1, x1, x1, y1); - extrude(x3, y3, x4, y4); - extrude(x4, y4, y4, x4); - extrude(y4, x4, y3, x3); - - const int NumSectors = 100; - const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors; - - for (int i = 0; i < NumSectors; ++i) { - qreal angle = i * sectorAngle; - qreal x5 = 0.30 * sin(angle); - qreal y5 = 0.30 * cos(angle); - qreal x6 = 0.20 * sin(angle); - qreal y6 = 0.20 * cos(angle); - - angle += sectorAngle; - qreal x7 = 0.20 * sin(angle); - qreal y7 = 0.20 * cos(angle); - qreal x8 = 0.30 * sin(angle); - qreal y8 = 0.30 * cos(angle); - - quad(x5, y5, x6, y6, x7, y7, x8, y8); - - extrude(x6, y6, x7, y7); - extrude(x8, y8, x5, y5); - } - - for (int i = 0;i < vertices.size();i++) - vertices[i] *= 2.0f; -} - -void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) -{ - vertices << QVector3D(x1, y1, -0.05f); - vertices << QVector3D(x2, y2, -0.05f); - vertices << QVector3D(x4, y4, -0.05f); - - vertices << QVector3D(x3, y3, -0.05f); - vertices << QVector3D(x4, y4, -0.05f); - vertices << QVector3D(x2, y2, -0.05f); - - QVector3D n = QVector3D::normal - (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f)); - - normals << n; - normals << n; - normals << n; - - normals << n; - normals << n; - normals << n; - - vertices << QVector3D(x4, y4, 0.05f); - vertices << QVector3D(x2, y2, 0.05f); - vertices << QVector3D(x1, y1, 0.05f); - - vertices << QVector3D(x2, y2, 0.05f); - vertices << QVector3D(x4, y4, 0.05f); - vertices << QVector3D(x3, y3, 0.05f); - - n = QVector3D::normal - (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f)); - - normals << n; - normals << n; - normals << n; - - normals << n; - normals << n; - normals << n; -} - -void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2) -{ - vertices << QVector3D(x1, y1, +0.05f); - vertices << QVector3D(x2, y2, +0.05f); - vertices << QVector3D(x1, y1, -0.05f); - - vertices << QVector3D(x2, y2, -0.05f); - vertices << QVector3D(x1, y1, -0.05f); - vertices << QVector3D(x2, y2, +0.05f); - - QVector3D n = QVector3D::normal - (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f)); - - normals << n; - normals << n; - normals << n; - - normals << n; - normals << n; - normals << n; -} diff --git a/examples/opengl/threadedqopenglwidget/glwidget.h b/examples/opengl/threadedqopenglwidget/glwidget.h index 2bff56c471..86a1da4fc2 100644 --- a/examples/opengl/threadedqopenglwidget/glwidget.h +++ b/examples/opengl/threadedqopenglwidget/glwidget.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2016 The Qt Company Ltd. +** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. @@ -52,59 +52,10 @@ #define GLWIDGET_H #include <QOpenGLWidget> -#include <QOpenGLFunctions> -#include <QOpenGLShaderProgram> -#include <QOpenGLBuffer> -#include <QVector3D> -#include <QMatrix4x4> -#include <QThread> -#include <QMutex> -#include <QWaitCondition> -#include <QElapsedTimer> -class GLWidget; +QT_FORWARD_DECLARE_CLASS(QThread) -class Renderer : public QObject, protected QOpenGLFunctions -{ - Q_OBJECT - -public: - Renderer(GLWidget *w); - void lockRenderer() { m_renderMutex.lock(); } - void unlockRenderer() { m_renderMutex.unlock(); } - QMutex *grabMutex() { return &m_grabMutex; } - QWaitCondition *grabCond() { return &m_grabCond; } - void prepareExit() { m_exiting = true; m_grabCond.wakeAll(); } - -signals: - void contextWanted(); - -public slots: - void render(); - -private: - void paintQtLogo(); - void createGeometry(); - void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); - void extrude(qreal x1, qreal y1, qreal x2, qreal y2); - - bool m_inited = false; - qreal m_fAngle = 0; - qreal m_fScale = 1; - QList<QVector3D> vertices; - QList<QVector3D> normals; - QOpenGLShaderProgram program; - QOpenGLBuffer vbo; - int vertexAttr = 0; - int normalAttr = 0; - int matrixUniform = 0; - GLWidget *m_glwidget = nullptr; - QMutex m_renderMutex; - QElapsedTimer m_elapsed; - QMutex m_grabMutex; - QWaitCondition m_grabCond; - bool m_exiting = false; -}; +class Renderer; class GLWidget : public QOpenGLWidget { @@ -133,4 +84,4 @@ private: Renderer *m_renderer; }; -#endif +#endif // GLWIDGET_H diff --git a/examples/opengl/threadedqopenglwidget/main.cpp b/examples/opengl/threadedqopenglwidget/main.cpp index 975def030b..2553d7754b 100644 --- a/examples/opengl/threadedqopenglwidget/main.cpp +++ b/examples/opengl/threadedqopenglwidget/main.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2016 The Qt Company Ltd. +** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. @@ -51,8 +51,10 @@ #include <QApplication> #include <QMainWindow> #include <QScreen> +#include <QShortcut> #include <QSurfaceFormat> #include <QOpenGLContext> +#include <QOpenGLFunctions> #include <QCommandLineParser> #include <QCommandLineOption> #include "mainwindow.h" @@ -95,6 +97,8 @@ int main( int argc, char ** argv ) topLevelGlWidget.resize(200, 200); topLevelGlWidget.move(pos); topLevelGlWidget.show(); + auto *closeShortcut = new QShortcut(Qt::CTRL | Qt::Key_Q, &a, QApplication::closeAllWindows); + closeShortcut->setContext(Qt::ApplicationShortcut); const QString glInfo = getGlString(topLevelGlWidget.context()->functions(), GL_VENDOR) + QLatin1Char('/') + getGlString(topLevelGlWidget.context()->functions(), GL_RENDERER); diff --git a/examples/opengl/threadedqopenglwidget/mainwindow.cpp b/examples/opengl/threadedqopenglwidget/mainwindow.cpp index 60367c91d8..5cdbfd7bf0 100644 --- a/examples/opengl/threadedqopenglwidget/mainwindow.cpp +++ b/examples/opengl/threadedqopenglwidget/mainwindow.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2016 The Qt Company Ltd. +** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. diff --git a/examples/opengl/threadedqopenglwidget/mainwindow.h b/examples/opengl/threadedqopenglwidget/mainwindow.h index 6e7b17467f..60f81f2541 100644 --- a/examples/opengl/threadedqopenglwidget/mainwindow.h +++ b/examples/opengl/threadedqopenglwidget/mainwindow.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2016 The Qt Company Ltd. +** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. diff --git a/examples/opengl/threadedqopenglwidget/renderer.cpp b/examples/opengl/threadedqopenglwidget/renderer.cpp new file mode 100644 index 0000000000..f1b4e21e50 --- /dev/null +++ b/examples/opengl/threadedqopenglwidget/renderer.cpp @@ -0,0 +1,314 @@ +/**************************************************************************** +** +** Copyright (C) 2022 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "renderer.h" +#include <qmath.h> +#include <QOpenGLWidget> +#include <QGuiApplication> + +static const char VERTEX_SHADER[] = R"(attribute highp vec4 vertex; +attribute mediump vec3 normal; +uniform mediump mat4 matrix; +varying mediump vec4 color; +void main(void) +{ + vec3 toLight = normalize(vec3(0.0, 0.3, 1.0)); + float angle = max(dot(normal, toLight), 0.0); + vec3 col = vec3(0.40, 1.0, 0.0); + color = vec4(col * 0.2 + col * 0.8 * angle, 1.0); + color = clamp(color, 0.0, 1.0); + gl_Position = matrix * vertex; +} +)"; + +static const char FRAGMENT_SHADER[] = R"(varying mediump vec4 color; +void main(void) +{ + gl_FragColor = color; +} +)"; + +Renderer::Renderer(QOpenGLWidget *w) : + m_glwidget(w) +{ +} + +void Renderer::paintQtLogo() +{ + vbo.bind(); + program.setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3); + program.setAttributeBuffer(normalAttr, GL_FLOAT, vertices.count() * 3 * sizeof(GLfloat), 3); + vbo.release(); + + program.enableAttributeArray(vertexAttr); + program.enableAttributeArray(normalAttr); + + glDrawArrays(GL_TRIANGLES, 0, vertices.size()); + + program.disableAttributeArray(normalAttr); + program.disableAttributeArray(vertexAttr); +} + +// Some OpenGL implementations have serious issues with compiling and linking +// shaders on multiple threads concurrently. Avoid this. +Q_GLOBAL_STATIC(QMutex, initMutex) + +void Renderer::render() +{ + if (m_exiting) + return; + + QOpenGLContext *ctx = m_glwidget->context(); + if (!ctx) // QOpenGLWidget not yet initialized + return; + + // Grab the context. + m_grabMutex.lock(); + emit contextWanted(); + m_grabCond.wait(&m_grabMutex); + QMutexLocker lock(&m_renderMutex); + m_grabMutex.unlock(); + + if (m_exiting) + return; + + Q_ASSERT(ctx->thread() == QThread::currentThread()); + + // Make the context (and an offscreen surface) current for this thread. The + // QOpenGLWidget's fbo is bound in the context. + m_glwidget->makeCurrent(); + + if (!m_inited) { + m_inited = true; + initializeOpenGLFunctions(); + + QMutexLocker initLock(initMutex()); + QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this); + vshader->compileSourceCode(VERTEX_SHADER); + + QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this); + fshader->compileSourceCode(FRAGMENT_SHADER); + + program.addShader(vshader); + program.addShader(fshader); + program.link(); + + vertexAttr = program.attributeLocation("vertex"); + normalAttr = program.attributeLocation("normal"); + matrixUniform = program.uniformLocation("matrix"); + + m_fAngle = 0; + m_fScale = 1; + createGeometry(); + + vbo.create(); + vbo.bind(); + const int verticesSize = vertices.count() * 3 * sizeof(GLfloat); + vbo.allocate(verticesSize * 2); + vbo.write(0, vertices.constData(), verticesSize); + vbo.write(verticesSize, normals.constData(), verticesSize); + + m_elapsed.start(); + } + + //qDebug("%p elapsed %lld", QThread::currentThread(), m_elapsed.restart()); + + glClearColor(0.1f, 0.2f, 0.2f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glFrontFace(GL_CW); + glCullFace(GL_FRONT); + glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); + + QMatrix4x4 modelview; + modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f); + modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f); + modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f); + modelview.scale(m_fScale); + modelview.translate(0.0f, -0.2f, 0.0f); + + program.bind(); + program.setUniformValue(matrixUniform, modelview); + paintQtLogo(); + program.release(); + + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + + m_fAngle += 1.0f; + + // Make no context current on this thread and move the QOpenGLWidget's + // context back to the gui thread. + m_glwidget->doneCurrent(); + ctx->moveToThread(qGuiApp->thread()); + + // Schedule composition. Note that this will use QueuedConnection, meaning + // that update() will be invoked on the gui thread. + QMetaObject::invokeMethod(m_glwidget, "update"); +} + +void Renderer::createGeometry() +{ + vertices.clear(); + normals.clear(); + + qreal x1 = +0.06f; + qreal y1 = -0.14f; + qreal x2 = +0.14f; + qreal y2 = -0.06f; + qreal x3 = +0.08f; + qreal y3 = +0.00f; + qreal x4 = +0.30f; + qreal y4 = +0.22f; + + quad(x1, y1, x2, y2, y2, x2, y1, x1); + quad(x3, y3, x4, y4, y4, x4, y3, x3); + + extrude(x1, y1, x2, y2); + extrude(x2, y2, y2, x2); + extrude(y2, x2, y1, x1); + extrude(y1, x1, x1, y1); + extrude(x3, y3, x4, y4); + extrude(x4, y4, y4, x4); + extrude(y4, x4, y3, x3); + + const int NumSectors = 100; + const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors; + + for (int i = 0; i < NumSectors; ++i) { + qreal angle = i * sectorAngle; + qreal sinAngle = sin(angle); + qreal cosAngle = cos(angle); + qreal x5 = 0.30 * sinAngle; + qreal y5 = 0.30 * cosAngle; + qreal x6 = 0.20 * sinAngle; + qreal y6 = 0.20 * cosAngle; + + angle += sectorAngle; + sinAngle = sin(angle); + cosAngle = cos(angle); + qreal x7 = 0.20 * sinAngle; + qreal y7 = 0.20 * cosAngle; + qreal x8 = 0.30 * sinAngle; + qreal y8 = 0.30 * cosAngle; + + quad(x5, y5, x6, y6, x7, y7, x8, y8); + + extrude(x6, y6, x7, y7); + extrude(x8, y8, x5, y5); + } + + for (qsizetype i = 0; i < vertices.size(); ++i) + vertices[i] *= 2.0f; +} + +void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) +{ + vertices << QVector3D(x1, y1, -0.05f); + vertices << QVector3D(x2, y2, -0.05f); + vertices << QVector3D(x4, y4, -0.05f); + + vertices << QVector3D(x3, y3, -0.05f); + vertices << QVector3D(x4, y4, -0.05f); + vertices << QVector3D(x2, y2, -0.05f); + + QVector3D n = QVector3D::normal + (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f)); + + normals << n; + normals << n; + normals << n; + + normals << n; + normals << n; + normals << n; + + vertices << QVector3D(x4, y4, 0.05f); + vertices << QVector3D(x2, y2, 0.05f); + vertices << QVector3D(x1, y1, 0.05f); + + vertices << QVector3D(x2, y2, 0.05f); + vertices << QVector3D(x4, y4, 0.05f); + vertices << QVector3D(x3, y3, 0.05f); + + n = QVector3D::normal + (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f)); + + normals << n; + normals << n; + normals << n; + + normals << n; + normals << n; + normals << n; +} + +void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2) +{ + vertices << QVector3D(x1, y1, +0.05f); + vertices << QVector3D(x2, y2, +0.05f); + vertices << QVector3D(x1, y1, -0.05f); + + vertices << QVector3D(x2, y2, -0.05f); + vertices << QVector3D(x1, y1, -0.05f); + vertices << QVector3D(x2, y2, +0.05f); + + QVector3D n = QVector3D::normal + (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f)); + + normals << n; + normals << n; + normals << n; + + normals << n; + normals << n; + normals << n; +} diff --git a/examples/opengl/threadedqopenglwidget/renderer.h b/examples/opengl/threadedqopenglwidget/renderer.h new file mode 100644 index 0000000000..ad972bea79 --- /dev/null +++ b/examples/opengl/threadedqopenglwidget/renderer.h @@ -0,0 +1,108 @@ +/**************************************************************************** +** +** Copyright (C) 2022 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef RENDERER_H +#define RENDERER_H + +#include <QOpenGLFunctions> +#include <QOpenGLBuffer> +#include <QOpenGLShaderProgram> +#include <QVector3D> +#include <QMatrix4x4> +#include <QThread> +#include <QMutex> +#include <QWaitCondition> +#include <QElapsedTimer> + +QT_FORWARD_DECLARE_CLASS(QOpenGLWidget) + +class Renderer : public QObject, protected QOpenGLFunctions +{ + Q_OBJECT + +public: + explicit Renderer(QOpenGLWidget *w); + void lockRenderer() { m_renderMutex.lock(); } + void unlockRenderer() { m_renderMutex.unlock(); } + QMutex *grabMutex() { return &m_grabMutex; } + QWaitCondition *grabCond() { return &m_grabCond; } + void prepareExit() { m_exiting = true; m_grabCond.wakeAll(); } + +signals: + void contextWanted(); + +public slots: + void render(); + +private: + void paintQtLogo(); + void createGeometry(); + void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); + void extrude(qreal x1, qreal y1, qreal x2, qreal y2); + + bool m_inited = false; + qreal m_fAngle = 0; + qreal m_fScale = 1; + QList<QVector3D> vertices; + QList<QVector3D> normals; + QOpenGLShaderProgram program; + QOpenGLBuffer vbo; + int vertexAttr = 0; + int normalAttr = 0; + int matrixUniform = 0; + QOpenGLWidget *m_glwidget = nullptr; + QMutex m_renderMutex; + QElapsedTimer m_elapsed; + QMutex m_grabMutex; + QWaitCondition m_grabCond; + bool m_exiting = false; +}; + +#endif // RENDERER_H diff --git a/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro b/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro index a62fbeb9c2..46332ab7cb 100644 --- a/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro +++ b/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro @@ -2,10 +2,12 @@ QT += widgets opengl openglwidgets SOURCES += main.cpp \ glwidget.cpp \ - mainwindow.cpp + mainwindow.cpp \ + renderer.cpp HEADERS += glwidget.h \ - mainwindow.h + mainwindow.h \ + renderer.h target.path = $$[QT_INSTALL_EXAMPLES]/opengl/threadedqopenglwidget INSTALLS += target |