summaryrefslogtreecommitdiff
path: root/src/render/backend/triangleboundingvolume.cpp
blob: fe6f5c4735a3e3aacb4b723f4321dbf0b1ba232a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only

#include "triangleboundingvolume_p.h"
#include <Qt3DRender/private/qray3d_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

namespace Render {

// Note: a, b, c in clockwise order
// RealTime Collision Detection page 192
bool intersectsSegmentTriangle(const RayCasting::QRay3D &ray,
                               const Vector3D &a,
                               const Vector3D &b,
                               const Vector3D &c,
                               Vector3D &uvw,
                               float &t)
{
    const Vector3D ab = b - a;
    const Vector3D ac = c - a;
    const Vector3D qp = (ray.origin() - ray.point(ray.distance()));

    const Vector3D n = Vector3D::crossProduct(ab, ac);
    const float d = Vector3D::dotProduct(qp, n);

    if (d <= 0.0f)
        return false;

    const Vector3D ap = ray.origin() - a;
    t = Vector3D::dotProduct(ap, n);

    if (t < 0.0f || t > d)
        return false;

    const Vector3D e = Vector3D::crossProduct(qp, ap);
    uvw.setY(Vector3D::dotProduct(ac, e));

    if (uvw.y() < 0.0f || uvw.y() > d)
        return false;

    uvw.setZ(-Vector3D::dotProduct(ab, e));

    if (uvw.z() < 0.0f || uvw.y() + uvw.z() > d)
        return false;

    const float ood = 1.0f / d;
    t *= ood;
    uvw.setY(uvw.y() * ood);
    uvw.setZ(uvw.z() * ood);
    uvw.setX(1.0f - uvw.y() - uvw.z());

    return true;
}

TriangleBoundingVolume::TriangleBoundingVolume()
    : QBoundingVolume()
{
}

/*
    The vertices a, b, c are assumed to be in counter clockwise order.
 */
TriangleBoundingVolume::TriangleBoundingVolume(Qt3DCore::QNodeId id, const Vector3D &a, const Vector3D &b, const Vector3D &c)
    : QBoundingVolume()
    , m_id(id)
    , m_a(a)
    , m_b(b)
    , m_c(c)
{}

Qt3DCore::QNodeId TriangleBoundingVolume::id() const
{
    return m_id;
}

bool TriangleBoundingVolume::intersects(const RayCasting::QRay3D &ray, Vector3D *q, Vector3D *uvw) const
{
    float t = 0.0f;
    Vector3D uvwr;
    const bool intersected = intersectsSegmentTriangle(ray, m_c, m_b, m_a, uvwr, t);

    if (intersected) {
        if (q != nullptr)
            *q = ray.point(t);
        if (uvw != nullptr)
            *uvw = uvwr;
    }
    return intersected;
}

TriangleBoundingVolume::Type TriangleBoundingVolume::type() const
{
    return RayCasting::QBoundingVolume::Triangle;
}

Vector3D TriangleBoundingVolume::a() const
{
    return m_a;
}

Vector3D TriangleBoundingVolume::b() const
{
    return m_b;
}

Vector3D TriangleBoundingVolume::c() const
{
    return m_c;
}

void TriangleBoundingVolume::setA(const Vector3D &a)
{
    m_a = a;
}

void TriangleBoundingVolume::setB(const Vector3D &b)
{
    m_b = b;
}

void TriangleBoundingVolume::setC(const Vector3D &c)
{
    m_c = c;
}

TriangleBoundingVolume TriangleBoundingVolume::transformed(const Matrix4x4 &mat) const
{
    const Vector3D tA = mat.map(m_a);
    const Vector3D tB = mat.map(m_b);
    const Vector3D tC = mat.map(m_c);
    return TriangleBoundingVolume(id(), tA, tB, tC);
}

} // namespace Render

} // namespace Qt3DRender

QT_END_NAMESPACE