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// Copyright (C) 2017 The Qt Company Ltd and/or its subsidiary(-ies).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H
#define QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qnodeid.h>
#include <private/qt3drender_global_p.h>
QT_BEGIN_NAMESPACE
class QMutex;
namespace Qt3DRender
{
namespace Render {
class TextureManager;
class AttachmentManager;
class GLTextureManager;
class EntityManager;
class NodeManagers;
class AbstractRenderer;
class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderBackendResourceAccessor
{
public:
enum ResourceType {
OGLTextureWrite,
OGLTextureRead,
OutputAttachment,
EntityHandle,
};
virtual ~RenderBackendResourceAccessor();
virtual bool accessResource(ResourceType type, Qt3DCore::QNodeId nodeId, void **handle, QMutex **lock) = 0;
};
class Q_3DRENDERSHARED_PRIVATE_EXPORT ResourceAccessor : public RenderBackendResourceAccessor
{
public:
ResourceAccessor(AbstractRenderer *renderer, NodeManagers *mgr);
bool accessResource(ResourceType type, Qt3DCore::QNodeId nodeId, void **handle, QMutex **lock) final;
private:
AbstractRenderer *m_renderer;
TextureManager *m_textureManager;
AttachmentManager *m_attachmentManager;
EntityManager *m_entityManager;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H
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