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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#ifndef QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H
#define QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H
#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h>
#include <Qt3DRender/qrendertargetoutput.h>
#include <QtCore/QUrl>
#include <QtCore/QEvent>
#include <Qt3DCore/qnode.h>
#include <QtQuick/qquickitem.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Quick {
class QScene2DPrivate;
class Q_3DQUICKSCENE2DSHARED_EXPORT QScene2D : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(Qt3DRender::QRenderTargetOutput *output READ output WRITE setOutput NOTIFY outputChanged)
Q_PROPERTY(RenderPolicy renderPolicy READ renderPolicy WRITE setRenderPolicy NOTIFY renderPolicyChanged)
Q_PROPERTY(QQuickItem *item READ item WRITE setItem NOTIFY itemChanged)
Q_PROPERTY(bool mouseEnabled READ isMouseEnabled WRITE setMouseEnabled NOTIFY mouseEnabledChanged)
Q_CLASSINFO("DefaultProperty", "item")
public:
enum RenderPolicy {
Continuous,
SingleShot
};
Q_ENUM(RenderPolicy)
explicit QScene2D(Qt3DCore::QNode *parent = nullptr);
Qt3DRender::QRenderTargetOutput *output() const;
QScene2D::RenderPolicy renderPolicy() const;
QQuickItem *item() const;
bool isMouseEnabled() const;
Q_DECL_DEPRECATED QVector<Qt3DCore::QEntity *> entities();
QVector<Qt3DCore::QEntity *> entities() const;
void addEntity(Qt3DCore::QEntity *entity);
void removeEntity(Qt3DCore::QEntity *entity);
public Q_SLOTS:
void setOutput(Qt3DRender::QRenderTargetOutput *output);
void setRenderPolicy(QScene2D::RenderPolicy policy);
void setItem(QQuickItem *item);
void setMouseEnabled(bool enabled);
Q_SIGNALS:
void outputChanged(Qt3DRender::QRenderTargetOutput *output);
void renderPolicyChanged(QScene2D::RenderPolicy policy);
void itemChanged(QQuickItem *item);
void mouseEnabledChanged(bool enabled);
protected:
Q_DECLARE_PRIVATE(QScene2D)
private:
Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
};
} // namespace Quick
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H
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