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// Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DCORE_VECTOR4D_P_H
#define QT3DCORE_VECTOR4D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt3D API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsimd_p.h>
// Check if we can use the optimized version of QVector3D
#if defined(__SSE2__)
#include <Qt3DCore/private/vector4d_sse_p.h>
QT_BEGIN_NAMESPACE
using Vector4D = Qt3DCore::Vector4D_SSE;
QT_END_NAMESPACE
#else
#include <QVector4D>
QT_BEGIN_NAMESPACE
using Vector4D = QVector4D;
QT_END_NAMESPACE
#endif
template<typename UsingType>
Q_ALWAYS_INLINE QVector4D convertToQVector4D(const UsingType &v)
{
return v.toQVector4D();
}
template<>
Q_ALWAYS_INLINE QVector4D convertToQVector4D<QVector4D>(const QVector4D &v)
{
return v;
}
#endif // QT3DCORE_VECTOR4D_P_H
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