summaryrefslogtreecommitdiff
path: root/examples/qt3d/simple-qml/main.qml
Commit message (Collapse)AuthorAgeFilesLines
* Use SPDX license identifiersLucie Gérard2022-06-221-49/+2
| | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: I8105424281eed871037fa6c463871ca8829876b5 Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io> (cherry picked from commit 2f1bc82b35209aacd8d214a3c7e8e725bee85de6) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Make sample meshes geometry renderers againMike Krus2020-07-301-11/+7
| | | | | | | Introduce new geometry view class for each. Change-Id: I8e9a8f3a078d4cc63f9656ae8142e39f05d755c7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Make default geometries viewsMike Krus2020-02-271-7/+12
| | | | | | | | | | In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add Profiling OverlayMike Krus2020-01-171-1/+2
| | | | | | | | | | | | | | | | | Can be activated at adding a QDebugOverlay in the frame graph to identify which surface it should be renderer one (renders only once on first branch that contains such a node). Can be also activated on the forward renderer from Qt3DExtras. - Shows information about FPS and number of jobs/renderviews/commands/vertices/entities/geometries/textures... - Allows to toggle job and gl call tracing and open folder where trace files are stored - Windows to show and dump glinfo and renderview/command details to the console Change-Id: I286ff85760e8f8f0604a23458883ff22229bda94 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Replaced FPS Camera with Orbit - Simple-qmlRobert Brock2016-05-061-2/+2
| | | | | | | | | | | Simple-qml example now has OrbitCameraController instead of FirstPersonCameraController. Camera was also moved to -40 as the lightsource was the otherside of the Torus. Part of the examples cleanup. Change-Id: Ib30b53c1e9d01c4dc09f7907683ea7ea2352c492 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+1
| | | | | | | QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Some fixes for examples.Wieland Hagen2016-03-091-1/+1
| | | | | | | | Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings, remove parameter bindings Change-Id: I182092d43b0842da07e995387c0fe174d45345df Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Unify license header usage.Antti Kokko2016-01-261-18/+32
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* simple-qml: add InputSettings componentPaul Lemire2016-01-231-1/+3
| | | | | | | Inputs are now working without setData Change-Id: I564b09532d9daf10503d689012545e9c1a4c08c2 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Have Qt3DQuickWindow manage window surfaceSean Harmer2016-01-181-1/+0
| | | | | Change-Id: I3d034728781aa5b99868c92ea73ebf427ee88c5a Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Temporarily expose window to QML contextSean Harmer2016-01-181-0/+1
| | | | | | | | | Allows to restore most of the QML examples using this approach until a more permanent solution can be developed (I have an idea on how to do this and will try it today). Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Link examples against static libPaul Lemire2016-01-161-1/+2
| | | | | | | | | | | | | Contains: Qt3DWindow Qt3DQuickWindow QFirstPersonCameraController FirstPersonCameraController.qml This will allow to get rid of the Camera configuration hack Change-Id: I55c5634aa4c162f9dd2852d3258073a6352b426c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Camera moved - simple-qmlRobert Brock2016-01-051-1/+1
| | | | | | | | From z: -40 to z: 40 Change-Id: I56b18119d3f4afcfa7f51ca331aaa4693a78435d Task-number: QTBUG-49800 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* simple-qml: CameraController implementation using the new Input APIPaul Lemire2015-12-071-2/+2
| | | | | Change-Id: I934a2b3b96db2be8d582059651338b69c4175320 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Adapt examples to use rotation property and quaternion helperSean Harmer2015-11-201-9/+2
| | | | | | | | This covers all examples that can use the standard S, R, T order of transformations with a single rotation. Change-Id: Ief6741f9605742c545d8ef2be9bf8ab65164835d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Adapt examples to use no args form of Qt.matrix4x4()Sean Harmer2015-11-201-4/+1
| | | | | Change-Id: If289d74601e2244d4175ba6b1ea3eb95df0bd50b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Remove transforms property of QTransformSean Harmer2015-11-171-14/+20
| | | | | | | | Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-1/+1
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Change import name of Qt3D Core from Qt3D 2.0 to Qt3D.Core 2.0Sean Harmer2015-10-161-1/+1
| | | | | | | Makes the QML imports consistent with the C++ namespaces. Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Use Qt3D.Renderer rather than RenderSean Harmer2015-06-111-1/+1
| | | | | | | | | | | This should make the documentation and code terminology consistent throughout. We can rename the source directories at a later date if needed. Task-number: QTBUG-46622 Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Examples: fixed to work with QAbstractTransform as QObjectPaul Lemire2015-04-271-10/+11
| | | | | | | | Also fixed QTransform to copy proper transformation matrix to work when loaded in the backend and sent to the frontend. Change-Id: Iec417fd49092b5e3d7971784327ff4bbfb75549b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-041-0/+126
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>