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Change-Id: I2d645189ed50567195f4fc1df8ec3e468037fb92
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: Iea29c9f654fc57518bf3d428b30fa5955aa1230d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
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Add information about materials and shaders in the
overview topic.
Add file extensions to the configuration file to have
all the example files listed in the example docs.
Change-Id: I709f91fb854ca18fb3a56caf656c191fa15e99ef
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Iee3f1dc54231a8cf67d934025c1a8ff72dcc8b28
Task-number: QTBUG-46699
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: Ic5208d2149efbd03b82417ce3af17747375663f5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I07734c6a30f49b05cd7815d3c3412cd867a09836
Task-number: QTBUG-46602
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
(cherry picked from commit fc662e5a4597b568561c3a19abb24151086a229d)
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+ Improved earth clouds
- Some weirdness with alpha, easily visible with rings. Might be the
textures, although the alpha on them seems fine with image viewer.
- Earth clouds seem to have the alpha issue as well.
Change-Id: Ibdfa49472790d3fc797e269b52986b71d93876f2
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
(cherry picked from commit 30f9015933957eaf9533229f94b1bcd48a8ce3ed)
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Task-number: QTBUG-46752
Change-Id: I5e331849cbde6ca24cfd6dca3b019e6e8377dd3f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I9f2e21d3277d69a396a564ffd58c53ee91b37d45
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-46752
Change-Id: I72f9c778eebf327d87d42a1eb20093700ee3e9eb
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Add the documentation for the basic shapes example.
Change-Id: I9a69198ddbd188ddaa7bd4ab0fae0dc2315719a9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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- Restore qt3d-index.html as the main landing page. Needed
for external linking.
- Fix \inmodule commands for Renderer classes
- Add proper group so that all three modules are listed on
the landing page, both C++ and QML modules
- Remove qt3drenderer-index.html (to be consistent with
Qt3DCore), copy contents over to the module page and
to a new file, qt3d-examples.qdoc.
- Fix indexTitles in qdocconf files, and subprojects for
Renderer QML types and Qt3D examples
Change-Id: I0e2497771d0525d120ffa9d7d6338b01fdfa6963
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
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Not fully documented yet, but enables the classes and QML types to be
visible in the documentation.
Change-Id: I557aeae9ff6314b697bcc9313c1061543363b645
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Q_DECLARE_METATYPE() is required, even for QObject subclass pointers,
if you want to be able to call qMetaTypeId() for that type.
Task-number: QTBUG-46661
Change-Id: Iaabf758f1d3b92569a463d2a5fb13389f086bd5c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I29c3b972cc9847ecd28a22e9de484aef0f3ac185
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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Change-Id: Ibea422bfe658c89dad919f98b7269bc801c9c295
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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To help adjust expectations.
Change-Id: I5a2363c04ed6272d304f55ba7a3e5de3f3920088
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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There is no Qt3D library, there is only Qt3DCore, Qt3DRenderer and
Qt3DInput so we put the global stuff into the Qt3DCore docs.
Change-Id: I31077581ba159d828d0f64968a83920308676007
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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So as to avoid public header without a QPrefix. Real integration
points will be added later.
Also removed it from the Qt3D namespace and fixed linkage.
Task-number: QTBUG-46617
Change-Id: I1bea09f45f5fdba3d658b57b86b907ab57164479
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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This should make the documentation and code terminology consistent
throughout. We can rename the source directories at a later date if
needed.
Task-number: QTBUG-46622
Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Task-number: QTBUG-46592
Change-Id: Ib28a8fcf2c0e692dd10227f9a9e3c6a10a7fcdbd
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Leave the cylinder-cpp example to show minimal code for setting up
a basic element. Reshape torus-cpp to show several shapes available.
Change-Id: Ic9dd7cb54258b5eb442ee0492ef4fc2e4b30f836
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Prevents leaking of private headers and allows use of
QT3DCORE_PRIVATE_EXPORT for use with the job manager unit test.
Change-Id: I7f0c2b2e27e88eee6cb686f5ae55c78b73ea27d3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-46539
Change-Id: I0e9e2d405da2fa5ecc2fc8b8efece6f7364e1b39
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-46143
Change-Id: I1ebf37c5f78f4532749d7b432bca367c51d7efdd
Reviewed-by: Tim Blechmann <tim@klingt.org>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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gltf/LICENSE.md is from 4fb289da,
https://github.com/KhronosGroup/glTF/blob/master/LICENSE.md
(excluding third-party licenses - only glTF graphical assets
are used in the examples).
Task-number: QTBUG-45612
Change-Id: I66c7d7d3ef2ae8ad10feb74a1e7be41d6ac281ad
Reviewed-by: Sami Makkonen <sami.makkonen@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Add documentation structure and qdoc comments for \class,
\qmltype, \property, and \qmlproperty, etc, for the Qt3DRender
C++ and QML modules.
The actual documentation (descriptions) are still missing, but this
allows the QML type documentation to be generated and reduces the
qdoc error count.
Change-Id: I9e96241f07ca2388f1a8cc2a3677fa6d02a2404d
Task-number: QTBUG-46037
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Added mutex to QThreadPooler destructor to wait that mutex is not
destroyed while locked. This seems to be important for autotests.
Change-Id: I5423344ecd2c24e896adaf5b9b52309200ed8801
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Added mutex for QFuture reservation on QThreadPooler
Change-Id: I6fc399c2518180d78a7ed387a90330af02b1b8a5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Added examples.pri to examples folder to help deployment to devices.
Change-Id: Ib7b6514d5b5a31dee9a3b7f6f79277550fb77502
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Added few lines about assimp dependency on some examples.
Change-Id: I7fcb233f3691d6671c582e0c4541eeaaee19165d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Respect aiString::length to avoid strlen().
Change-Id: I284d061da1dd62de0dda4b72da417cfbc1e99d85
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Few basic tests for threadpooler. Also adds QT3DCORE_PRIVATE_EXPORTT for
QAspectJobManager.
Change-Id: I6bf930b0013b301c6a8ce2193ad9b34fe4638eb3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Split example-assets.qrc into smaller resource files per
directory and add those to the examples as required.
Task-number: QTBUG-45990
Change-Id: I0a5a6cee64dc23560e9e093f272ff0d90a6e2e97
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I22389f9a904f203b91ee291f1fc7e9e8e059f31b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Referencing a partially-constructed object is typically a bad design.
Change-Id: I48ef92452202f6c8c0014e17efd20e2ee2ae7e40
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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For classes derived from QNodePrivate, it is not used anymore.
Change-Id: I9573042500c2c7533687d251e72bac14cb793525
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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QObject does that behind the scenes, in a proper way.
Change-Id: I92561060757d36358d1e507f4335ca605f681678
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I04b9c4a2cfd43dc840b8f2b700ed74052582bc99
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ie3fc342e4901202a611ffaa4fd263a1387b908f5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Massimo Callegari <massimocallegari@yahoo.it>
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Previously the clearColor was the same for the whole frame using the first
RenderView's clear color. In some cases (FBO rendering) we may want the
renderer to set/update the clear color between RenderViews.
Change-Id: I85318d10a8ae0b03a8e5576ec39e15b14f1bc21d
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Change-Id: I68d16f2f0c5b967f75c3d150a5bd0ff5758896cd
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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set to true which makes the texture unique
Change-Id: I4d7249b3021d95b31a5b93f086bc3aab54fe82da
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Will allow to disable texture sharing in the backend when needed,
defaults to false
Change-Id: If3a75c7763db6eb479319d5c0b9356b164e0f163
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Set enabled to true by default on a RenderMesh
Change-Id: I269505ab74f05fa81dae5eceef4c0afe24f10031
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Fix a typo in QPhongMaterial class which caused setting ambient value
to shininess parameter.
Fix a typo in ES2 version of pervertexcolor fragment shader.
Change-Id: I4623905a800ad310f19eb95d7391faaf70e9dd2b
Task-number: QTBUG-44907
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Enable the examples to run stand-alone (when launched from
Qt Creator's welcome screen).
Task-number: QTBUG-45990
Change-Id: Idc53d8342e75faf962410a91c3b2fe26a02610e5
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Properly initialize the enabled flag in RenderMaterial
and use Q_AUTOTEST_EXPORT to make it available to the
unit tests
Change-Id: Ie38169815f920f828effe03b52f6f32c85030523
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Remove Q_ENUMS in favor of the new Q_ENUM macro which provides
registration as meta enum and a debug stream operator.
Change-Id: I39c61af189daebe2bf0c7474202da9f6110441c5
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Allow to select a mesh file and load it with the assimp scene loader.
Change-Id: I0018fbbdbcf76c65f35b0670c1b1082e304cc9df
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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