diff options
Diffstat (limited to 'src/render/graphicshelpers/graphicshelpergl4.cpp')
-rw-r--r-- | src/render/graphicshelpers/graphicshelpergl4.cpp | 277 |
1 files changed, 101 insertions, 176 deletions
diff --git a/src/render/graphicshelpers/graphicshelpergl4.cpp b/src/render/graphicshelpers/graphicshelpergl4.cpp index cd63bcd82..230b02a63 100644 --- a/src/render/graphicshelpers/graphicshelpergl4.cpp +++ b/src/render/graphicshelpers/graphicshelpergl4.cpp @@ -371,6 +371,105 @@ void GraphicsHelperGL4::glUniformMatrix4x3fv(GLint location, GLsizei count, cons m_funcs->glUniformMatrix4x3fv(location, count, false, values); } +UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type) +{ + switch (type) { + case GL_FLOAT: + return UniformType::Float; + case GL_FLOAT_VEC2: + return UniformType::Vec2; + case GL_FLOAT_VEC3: + return UniformType::Vec3; + case GL_FLOAT_VEC4: + return UniformType::Vec4; + case GL_FLOAT_MAT2: + return UniformType::Mat2; + case GL_FLOAT_MAT3: + return UniformType::Mat3; + case GL_FLOAT_MAT4: + return UniformType::Mat4; + case GL_FLOAT_MAT2x3: + return UniformType::Mat2x3; + case GL_FLOAT_MAT3x2: + return UniformType::Mat3x2; + case GL_FLOAT_MAT2x4: + return UniformType::Mat2x4; + case GL_FLOAT_MAT4x2: + return UniformType::Mat4x2; + case GL_FLOAT_MAT3x4: + return UniformType::Mat3x4; + case GL_FLOAT_MAT4x3: + return UniformType::Mat4x3; + case GL_INT: + return UniformType::Int; + case GL_INT_VEC2: + return UniformType::IVec2; + case GL_INT_VEC3: + return UniformType::IVec3; + case GL_INT_VEC4: + return UniformType::IVec4; + case GL_UNSIGNED_INT: + return UniformType::UInt; + case GL_UNSIGNED_INT_VEC2: + return UniformType::UIVec2; + case GL_UNSIGNED_INT_VEC3: + return UniformType::UIVec3; + case GL_UNSIGNED_INT_VEC4: + return UniformType::UIVec4; + case GL_BOOL: + return UniformType::Bool; + case GL_BOOL_VEC2: + return UniformType::BVec2; + case GL_BOOL_VEC3: + return UniformType::BVec3; + case GL_BOOL_VEC4: + return UniformType::BVec4; + + case GL_SAMPLER_1D: + case GL_SAMPLER_1D_ARRAY: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D: + case GL_SAMPLER_2D_RECT: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_SHADOW: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_CUBE_SHADOW: + case GL_SAMPLER_CUBE_MAP_ARRAY: + case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: + case GL_SAMPLER_2D_ARRAY: + case GL_SAMPLER_2D_ARRAY_SHADOW: + case GL_SAMPLER_2D_MULTISAMPLE: + case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_SAMPLER_3D: + case GL_SAMPLER_BUFFER: + case GL_INT_SAMPLER_1D: + case GL_INT_SAMPLER_2D: + case GL_INT_SAMPLER_3D: + case GL_INT_SAMPLER_BUFFER: + case GL_INT_SAMPLER_CUBE: + case GL_INT_SAMPLER_CUBE_MAP_ARRAY: + case GL_INT_SAMPLER_1D_ARRAY: + case GL_INT_SAMPLER_2D_ARRAY: + case GL_INT_SAMPLER_2D_MULTISAMPLE: + case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_1D: + case GL_UNSIGNED_INT_SAMPLER_2D: + case GL_UNSIGNED_INT_SAMPLER_3D: + case GL_UNSIGNED_INT_SAMPLER_BUFFER: + case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_CUBE: + case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: + return UniformType::Sampler; + default: + // TO DO: Add support for Doubles and Images + Q_UNREACHABLE(); + return UniformType::Float; + } +} + void GraphicsHelperGL4::blendEquation(GLenum mode) { m_funcs->glBlendEquation(mode); @@ -480,6 +579,8 @@ bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature case MRT: case Tessellation: case UniformBufferObject: + case BindableFragmentOutputs: + case PrimitiveRestart: case RenderBufferDimensionRetrieval: case TextureDimensionRetrieval: case ShaderStorageObject: @@ -507,182 +608,6 @@ void GraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, m_funcs->glBindFragDataLocation(shader, it.value(), it.key().toStdString().c_str()); } -void GraphicsHelperGL4::bindUniform(const QVariant &v, const ShaderUniform &description) -{ - switch (description.m_type) { - - case GL_FLOAT: - m_funcs->glUniform1fv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 1)); - break; - - case GL_FLOAT_VEC2: - m_funcs->glUniform2fv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 2)); - break; - - case GL_FLOAT_VEC3: - m_funcs->glUniform3fv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 3)); - break; - - case GL_FLOAT_VEC4: - m_funcs->glUniform4fv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4)); - break; - - case GL_FLOAT_MAT2: - m_funcs->glUniformMatrix2fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4)); - break; - - case GL_FLOAT_MAT2x3: - m_funcs->glUniformMatrix2x3fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6)); - break; - - case GL_FLOAT_MAT2x4: - m_funcs->glUniformMatrix2x4fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8)); - break; - - case GL_FLOAT_MAT3: - m_funcs->glUniformMatrix3fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 9)); - break; - - case GL_FLOAT_MAT3x2: - m_funcs->glUniformMatrix3x2fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6)); - break; - - case GL_FLOAT_MAT3x4: - m_funcs->glUniformMatrix3x4fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12)); - break; - - case GL_FLOAT_MAT4: - m_funcs->glUniformMatrix4fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 16)); - break; - - case GL_FLOAT_MAT4x2: - m_funcs->glUniformMatrix4x2fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8)); - break; - - case GL_FLOAT_MAT4x3: - m_funcs->glUniformMatrix4x3fv(description.m_location, description.m_size, GL_FALSE, - QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12)); - break; - - case GL_INT: - m_funcs->glUniform1iv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 1)); - break; - - case GL_INT_VEC2: - m_funcs->glUniform2iv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 2)); - break; - - case GL_INT_VEC3: - m_funcs->glUniform3iv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 3)); - break; - - case GL_INT_VEC4: - m_funcs->glUniform4iv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 4)); - break; - - case GL_UNSIGNED_INT: - m_funcs->glUniform1uiv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 1)); - break; - - case GL_UNSIGNED_INT_VEC2: - m_funcs->glUniform2uiv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 2)); - break; - - case GL_UNSIGNED_INT_VEC3: - m_funcs->glUniform3uiv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 3)); - break; - - case GL_UNSIGNED_INT_VEC4: - m_funcs->glUniform4uiv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 4)); - break; - - case GL_BOOL: - m_funcs->glUniform1iv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 1)); - break; - - case GL_BOOL_VEC2: - m_funcs->glUniform2iv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 2)); - break; - - case GL_BOOL_VEC3: - m_funcs->glUniform3iv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 3)); - break; - - case GL_BOOL_VEC4: - m_funcs->glUniform4iv(description.m_location, description.m_size, - QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 4)); - break; - - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_BUFFER: - case GL_SAMPLER_2D_RECT: - case GL_INT_SAMPLER_1D: - case GL_INT_SAMPLER_2D: - case GL_INT_SAMPLER_3D: - case GL_INT_SAMPLER_CUBE: - case GL_INT_SAMPLER_BUFFER: - case GL_INT_SAMPLER_2D_RECT: - case GL_UNSIGNED_INT_SAMPLER_1D: - case GL_UNSIGNED_INT_SAMPLER_2D: - case GL_UNSIGNED_INT_SAMPLER_3D: - case GL_UNSIGNED_INT_SAMPLER_CUBE: - case GL_UNSIGNED_INT_SAMPLER_BUFFER: - case GL_UNSIGNED_INT_SAMPLER_2D_RECT: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_CUBE_SHADOW: - case GL_SAMPLER_1D_ARRAY: - case GL_SAMPLER_2D_ARRAY: - case GL_INT_SAMPLER_1D_ARRAY: - case GL_INT_SAMPLER_2D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: - case GL_SAMPLER_1D_ARRAY_SHADOW: - case GL_SAMPLER_2D_ARRAY_SHADOW: - case GL_SAMPLER_2D_RECT_SHADOW: - case GL_SAMPLER_2D_MULTISAMPLE: - case GL_INT_SAMPLER_2D_MULTISAMPLE: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: - case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: { - Q_ASSERT(description.m_size == 1); - m_funcs->glUniform1i(description.m_location, v.toInt()); - break; - } - - default: - qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; - break; - } -} - void GraphicsHelperGL4::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { m_funcs->glUniformBlockBinding(programId, uniformBlockIndex, uniformBlockBinding); |