diff options
Diffstat (limited to 'src/3rdparty/assimp/include/assimp/matrix4x4.inl')
-rw-r--r-- | src/3rdparty/assimp/include/assimp/matrix4x4.inl | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/3rdparty/assimp/include/assimp/matrix4x4.inl b/src/3rdparty/assimp/include/assimp/matrix4x4.inl index 4fb86b11b..8fdabcf86 100644 --- a/src/3rdparty/assimp/include/assimp/matrix4x4.inl +++ b/src/3rdparty/assimp/include/assimp/matrix4x4.inl @@ -379,12 +379,12 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TRe { aiMatrix4x4t<TReal>& _this = *this; - TReal cr = cos( x ); - TReal sr = sin( x ); - TReal cp = cos( y ); - TReal sp = sin( y ); - TReal cy = cos( z ); - TReal sy = sin( z ); + TReal cr = std::cos( x ); + TReal sr = std::sin( x ); + TReal cp = std::cos( y ); + TReal sp = std::sin( y ); + TReal cy = std::cos( z ); + TReal sy = std::sin( z ); _this.a1 = cp*cy ; _this.a2 = cp*sy; @@ -435,12 +435,12 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t { /* | 1 0 0 0 | - M = | 0 cos(A) -sin(A) 0 | - | 0 sin(A) cos(A) 0 | + M = | 0 std::cos(A) -std::sin(A) 0 | + | 0 std::sin(A) std::cos(A) 0 | | 0 0 0 1 | */ out = aiMatrix4x4t<TReal>(); - out.b2 = out.c3 = cos(a); - out.b3 = -(out.c2 = sin(a)); + out.b2 = out.c3 = std::cos(a); + out.b3 = -(out.c2 = std::sin(a)); return out; } @@ -449,14 +449,14 @@ template <typename TReal> inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out) { /* - | cos(A) 0 sin(A) 0 | + | std::cos(A) 0 std::sin(A) 0 | M = | 0 1 0 0 | - | -sin(A) 0 cos(A) 0 | + | -std::sin(A) 0 std::cos(A) 0 | | 0 0 0 1 | */ out = aiMatrix4x4t<TReal>(); - out.a1 = out.c3 = cos(a); - out.c1 = -(out.a3 = sin(a)); + out.a1 = out.c3 = std::cos(a); + out.c1 = -(out.a3 = std::sin(a)); return out; } @@ -465,13 +465,13 @@ template <typename TReal> inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out) { /* - | cos(A) -sin(A) 0 0 | - M = | sin(A) cos(A) 0 0 | + | std::cos(A) -std::sin(A) 0 0 | + M = | std::sin(A) std::cos(A) 0 0 | | 0 0 1 0 | | 0 0 0 1 | */ out = aiMatrix4x4t<TReal>(); - out.a1 = out.b2 = cos(a); - out.a2 = -(out.b1 = sin(a)); + out.a1 = out.b2 = std::cos(a); + out.a2 = -(out.b1 = std::sin(a)); return out; } @@ -480,7 +480,7 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t template <typename TReal> inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out) { - TReal c = cos( a), s = sin( a), t = 1 - c; + TReal c = std::cos( a), s = std::sin( a), t = 1 - c; TReal x = axis.x, y = axis.y, z = axis.z; // Many thanks to MathWorld and Wikipedia |