summaryrefslogtreecommitdiff
path: root/src/3rdparty/assimp/code/StandardShapes.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/assimp/code/StandardShapes.h')
-rw-r--r--src/3rdparty/assimp/code/StandardShapes.h286
1 files changed, 144 insertions, 142 deletions
diff --git a/src/3rdparty/assimp/code/StandardShapes.h b/src/3rdparty/assimp/code/StandardShapes.h
index cadce2b96..ec53ca30d 100644
--- a/src/3rdparty/assimp/code/StandardShapes.h
+++ b/src/3rdparty/assimp/code/StandardShapes.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -44,10 +44,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_STANDARD_SHAPES_H_INC
#define AI_STANDARD_SHAPES_H_INC
+#include <assimp/vector3.h>
#include <vector>
+struct aiMesh;
-namespace Assimp {
+namespace Assimp {
// ---------------------------------------------------------------------------
/** \brief Helper class to generate vertex buffers for standard geometric
@@ -55,141 +57,141 @@ namespace Assimp {
*/
class StandardShapes
{
- // class cannot be instanced
- StandardShapes() {}
+ // class cannot be instanced
+ StandardShapes() {}
public:
- // ----------------------------------------------------------------
- /** Generates a mesh from an array of vertex positions.
- *
- * @param positions List of vertex positions
- * @param numIndices Number of indices per primitive
- * @return Output mesh
- */
- static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions,
- unsigned int numIndices);
-
-
- static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
- (std::vector<aiVector3D>&));
-
- static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
- (std::vector<aiVector3D>&, bool));
-
- static aiMesh* MakeMesh ( unsigned int n, void (*GenerateFunc)
- (unsigned int,std::vector<aiVector3D>&));
-
- // ----------------------------------------------------------------
- /** @brief Generates a hexahedron (cube)
- *
- * Hexahedrons can be scaled on all axes.
- * @param positions Receives output triangles.
- * @param polygons If you pass true here quads will be returned
- * @return Number of vertices per face
- */
- static unsigned int MakeHexahedron(
- std::vector<aiVector3D>& positions,
- bool polygons = false);
-
- // ----------------------------------------------------------------
- /** @brief Generates an icosahedron
- *
- * @param positions Receives output triangles.
- * @return Number of vertices per face
- */
- static unsigned int MakeIcosahedron(
- std::vector<aiVector3D>& positions);
-
-
- // ----------------------------------------------------------------
- /** @brief Generates a dodecahedron
- *
- * @param positions Receives output triangles
- * @param polygons If you pass true here pentagons will be returned
- * @return Number of vertices per face
- */
- static unsigned int MakeDodecahedron(
- std::vector<aiVector3D>& positions,
- bool polygons = false);
-
-
- // ----------------------------------------------------------------
- /** @brief Generates an octahedron
- *
- * @param positions Receives output triangles.
- * @return Number of vertices per face
- */
- static unsigned int MakeOctahedron(
- std::vector<aiVector3D>& positions);
-
-
- // ----------------------------------------------------------------
- /** @brief Generates a tetrahedron
- *
- * @param positions Receives output triangles.
- * @return Number of vertices per face
- */
- static unsigned int MakeTetrahedron(
- std::vector<aiVector3D>& positions);
-
-
-
- // ----------------------------------------------------------------
- /** @brief Generates a sphere
- *
- * @param tess Number of subdivions - 0 generates a octahedron
- * @param positions Receives output triangles.
- */
- static void MakeSphere(unsigned int tess,
- std::vector<aiVector3D>& positions);
-
-
- // ----------------------------------------------------------------
- /** @brief Generates a cone or a cylinder, either open or closed.
- *
- * @code
- *
- * |-----| <- radius 1
- *
- * __x__ <- ] ^
- * / \ | height |
- * / \ | Y
- * / \ |
- * / \ |
- * /______x______\ <- ] <- end cap
- *
- * |-------------| <- radius 2
- *
- * @endcode
- *
- * @param height Height of the cone
- * @param radius1 First radius
- * @param radius2 Second radius
- * @param tess Number of triangles.
- * @param bOpened true for an open cone/cylinder. An open shape has
- * no 'end caps'
- * @param positions Receives output triangles
- */
- static void MakeCone(float height,float radius1,
- float radius2,unsigned int tess,
- std::vector<aiVector3D>& positions,bool bOpen= false);
-
-
- // ----------------------------------------------------------------
- /** @brief Generates a flat circle
- *
- * The circle is constructed in the planed formed by the x,z
- * axes of the cartesian coordinate system.
- *
- * @param radius Radius of the circle
- * @param tess Number of segments.
- * @param positions Receives output triangles.
- */
- static void MakeCircle(float radius, unsigned int tess,
- std::vector<aiVector3D>& positions);
-
+ // ----------------------------------------------------------------
+ /** Generates a mesh from an array of vertex positions.
+ *
+ * @param positions List of vertex positions
+ * @param numIndices Number of indices per primitive
+ * @return Output mesh
+ */
+ static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions,
+ unsigned int numIndices);
+
+
+ static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
+ (std::vector<aiVector3D>&));
+
+ static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
+ (std::vector<aiVector3D>&, bool));
+
+ static aiMesh* MakeMesh ( unsigned int n, void (*GenerateFunc)
+ (unsigned int,std::vector<aiVector3D>&));
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a hexahedron (cube)
+ *
+ * Hexahedrons can be scaled on all axes.
+ * @param positions Receives output triangles.
+ * @param polygons If you pass true here quads will be returned
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeHexahedron(
+ std::vector<aiVector3D>& positions,
+ bool polygons = false);
+
+ // ----------------------------------------------------------------
+ /** @brief Generates an icosahedron
+ *
+ * @param positions Receives output triangles.
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeIcosahedron(
+ std::vector<aiVector3D>& positions);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a dodecahedron
+ *
+ * @param positions Receives output triangles
+ * @param polygons If you pass true here pentagons will be returned
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeDodecahedron(
+ std::vector<aiVector3D>& positions,
+ bool polygons = false);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates an octahedron
+ *
+ * @param positions Receives output triangles.
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeOctahedron(
+ std::vector<aiVector3D>& positions);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a tetrahedron
+ *
+ * @param positions Receives output triangles.
+ * @return Number of vertices per face
+ */
+ static unsigned int MakeTetrahedron(
+ std::vector<aiVector3D>& positions);
+
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a sphere
+ *
+ * @param tess Number of subdivions - 0 generates a octahedron
+ * @param positions Receives output triangles.
+ */
+ static void MakeSphere(unsigned int tess,
+ std::vector<aiVector3D>& positions);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a cone or a cylinder, either open or closed.
+ *
+ * @code
+ *
+ * |-----| <- radius 1
+ *
+ * __x__ <- ] ^
+ * / \ | height |
+ * / \ | Y
+ * / \ |
+ * / \ |
+ * /______x______\ <- ] <- end cap
+ *
+ * |-------------| <- radius 2
+ *
+ * @endcode
+ *
+ * @param height Height of the cone
+ * @param radius1 First radius
+ * @param radius2 Second radius
+ * @param tess Number of triangles.
+ * @param bOpened true for an open cone/cylinder. An open shape has
+ * no 'end caps'
+ * @param positions Receives output triangles
+ */
+ static void MakeCone(float height,float radius1,
+ float radius2,unsigned int tess,
+ std::vector<aiVector3D>& positions,bool bOpen= false);
+
+
+ // ----------------------------------------------------------------
+ /** @brief Generates a flat circle
+ *
+ * The circle is constructed in the planned formed by the x,z
+ * axes of the cartesian coordinate system.
+ *
+ * @param radius Radius of the circle
+ * @param tess Number of segments.
+ * @param positions Receives output triangles.
+ */
+ static void MakeCircle(float radius, unsigned int tess,
+ std::vector<aiVector3D>& positions);
+
};
} // ! Assimp