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Diffstat (limited to 'src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp b/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp index 643dc8f48..231b6557d 100644 --- a/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp +++ b/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp @@ -204,7 +204,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int // Slower code path if a smooth angle is set. There are many ways to achieve // the effect, this one is the most straightforward one. else { - const float fLimit = ::cos(configMaxAngle); + const float fLimit = std::cos(configMaxAngle); for (unsigned int i = 0; i < pMesh->mNumVertices;++i) { // Get all vertices that share this one ... vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); |