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-rw-r--r--src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp b/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp
index 643dc8f48..231b6557d 100644
--- a/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp
+++ b/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp
@@ -204,7 +204,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
// Slower code path if a smooth angle is set. There are many ways to achieve
// the effect, this one is the most straightforward one.
else {
- const float fLimit = ::cos(configMaxAngle);
+ const float fLimit = std::cos(configMaxAngle);
for (unsigned int i = 0; i < pMesh->mNumVertices;++i) {
// Get all vertices that share this one ...
vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);