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-rw-r--r--src/3rdparty/assimp/code/Bitmap.cpp153
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diff --git a/src/3rdparty/assimp/code/Bitmap.cpp b/src/3rdparty/assimp/code/Bitmap.cpp
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--- a/src/3rdparty/assimp/code/Bitmap.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Bitmap.cpp
- * @brief Defines bitmap format helper for textures
- *
- * Used for file formats which embed their textures into the model file.
- */
-
-
-#include "Bitmap.h"
-#include <assimp/texture.h>
-#include <assimp/IOStream.hpp>
-#include "ByteSwapper.h"
-
-namespace Assimp {
-
- void Bitmap::Save(aiTexture* texture, IOStream* file) {
- if(file != NULL) {
- Header header;
- DIB dib;
-
- dib.size = DIB::dib_size;
- dib.width = texture->mWidth;
- dib.height = texture->mHeight;
- dib.planes = 1;
- dib.bits_per_pixel = 8 * mBytesPerPixel;
- dib.compression = 0;
- dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
- dib.x_resolution = 0;
- dib.y_resolution = 0;
- dib.nb_colors = 0;
- dib.nb_important_colors = 0;
-
- header.type = 0x4D42; // 'BM'
- header.offset = Header::header_size + DIB::dib_size;
- header.size = header.offset + dib.image_size;
- header.reserved1 = 0;
- header.reserved2 = 0;
-
- WriteHeader(header, file);
- WriteDIB(dib, file);
- WriteData(texture, file);
- }
- }
-
- template<typename T>
- inline std::size_t Copy(uint8_t* data, T& field) {
-#ifdef AI_BUILD_BIG_ENDIAN
- T field_swapped=AI_BE(field);
- std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
-#else
- std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
-#endif
- }
-
- void Bitmap::WriteHeader(Header& header, IOStream* file) {
- uint8_t data[Header::header_size];
-
- std::size_t offset = 0;
-
- offset += Copy(&data[offset], header.type);
- offset += Copy(&data[offset], header.size);
- offset += Copy(&data[offset], header.reserved1);
- offset += Copy(&data[offset], header.reserved2);
- Copy(&data[offset], header.offset);
-
- file->Write(data, Header::header_size, 1);
- }
-
- void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
- uint8_t data[DIB::dib_size];
-
- std::size_t offset = 0;
-
- offset += Copy(&data[offset], dib.size);
- offset += Copy(&data[offset], dib.width);
- offset += Copy(&data[offset], dib.height);
- offset += Copy(&data[offset], dib.planes);
- offset += Copy(&data[offset], dib.bits_per_pixel);
- offset += Copy(&data[offset], dib.compression);
- offset += Copy(&data[offset], dib.image_size);
- offset += Copy(&data[offset], dib.x_resolution);
- offset += Copy(&data[offset], dib.y_resolution);
- offset += Copy(&data[offset], dib.nb_colors);
- Copy(&data[offset], dib.nb_important_colors);
-
- file->Write(data, DIB::dib_size, 1);
- }
-
- void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
- static const std::size_t padding_offset = 4;
- static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
-
- unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
- uint8_t pixel[mBytesPerPixel];
-
- for(std::size_t i = 0; i < texture->mHeight; ++i) {
- for(std::size_t j = 0; j < texture->mWidth; ++j) {
- const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
-
- pixel[0] = texel.r;
- pixel[1] = texel.g;
- pixel[2] = texel.b;
- pixel[3] = texel.a;
-
- file->Write(pixel, mBytesPerPixel, 1);
- }
-
- file->Write(padding_data, padding, 1);
- }
- }
-
-}